Postman Battle by Prostone 2023-05-01T22:23:32Z
Wow, this is amazing, and absolutely hilarious! Enjoyed this so much. Well done! Such a unique idea and I can see this being so fun for a party game.
Foon → Ludum Dare Explorer → Users → waptaincaffles
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Delivery Boy | jam | 105 | 4.12 | 4.06 | 3.48 | 4.52 | 4.28 | 3.96 | 3.88 | 3.87 |
Wow, this is amazing, and absolutely hilarious! Enjoyed this so much. Well done! Such a unique idea and I can see this being so fun for a party game.
I really enjoyed this, but it also made me quite angry lol
That music is a vibe, amazing. Great puzzle game and really interesting use of the wind streams / cancelling them out, I really enjoyed this. Amazing!
Interesting concept, I enjoyed it once I understood what was going on, I think there may be a bug with the 5th level? It loaded a scene with the world in it, but I couldn't move and nothing seemed to happen.
Great visuals, cool music, and I found the gameplay engaging, it would have been nice if I could shoot through my own trailer, as it makes it really difficult to defend yourself and / or not kill yourself, especially with the shotgun.
@kiberptah that makes sense haha! I didn't think to do that 😅
Definitely a unique idea! The sprites and animation do a great job of looking like a retro game I'd play on my computer in the late 90s / early 2000s, gameplay too! I'd say my only feedback would be that I struggled to keep track of all the keys, I don't know if it would be better if all the objects of the same type were on the same key? I can see with practice I could probably get better though, just a lot to look at haha.
Nice work :D
Daaaaaaaamn, the feedback on the punch, the impact on the walls, the sound design, the music, the animation, the graphics, haha, all of it is so punchy and satisfying.
I love it, I'd love to see more of this.
I wasn't sure that I need to hold right click, but once I got that, it was satisfying to collect and place stuff. I like the use of colours and the fact the player stands out from the environment.
Amazing art, to draw all this to this quality in the time given is amazing. There was times I wish I could open the map or get some idea of where i was going without going to a map. But other than that, I think you've done an amazing job!!
What a journey, I really enjoyed that, I got sucked in and honestly it was quite unnerving at times, but in a good way. Great job!
I wish I could leave you a rating.
A beautiful game, can't believe you did this for COMPO. Very Very nice, well done, really enjoyed :D
I really enjoyed this, really nice graphics, the physics on the body are a nice touch too! I think it would be nice if the camera didn't move up while I was trying to move my hand, as it made me miss click a few times meaning I missed the grab and died.
Great job though, interesting idea, the stamina really puts pressure on you.
Enjoyable game, I like the fact you can get in and out of the car, my only feedback would be that the turning circle of the car isn't tight enough to do a 3 point turn on the road, if you end up going to the wrong way, it's quite time consuming / difficult to turn around.
@fluburbio yeah it was intentional, the scores are all local anyway, so don't worry about clearing it if you want to.
@100th-coin WOW I literally can't believe you managed that score hahaha, the best I got was $2630, and I thought that I'd never beat that, well done!
__Edit:__ Ok I can believe it, after watching your video, now it's processed, I love how you maximum use of the coins and taking the time to squeeze them in between deliveries, I think you might have found the best strat for the highest score :D
@endocrine-bamsc I feel like it would be more strategic to make a relaxing game for all the exhausted jammers haha. Maybe next time 😅
Hey @ausstein could you please provide some timestamps regarding your video so I can take a closer look? And maybe just a bit more detail about exactly happened? I can then try and take a look.
@ausstein I SEE!! I've never encountered that in the whole time play testing, how strange, I can try and debug it, lets see... I have some ideas.
@ausstein we already have coyote time, I think it's because we have a box collider on each of the tiles, rather than combining the colliders into one big one, so you may have fallen right between 2 tiles haha, that's my assumption, and should be easy enough to fix. __Thankyou for your feedback and help! :D__
@ausstein I would like to patch this out, but I don't know if it's within the rules to do this? It's not entirely a game breaking bug, but is definitely something that would improve the experience I think. I'm conflicted!
@ausstein / @pazzi HOPEFULLY you should no longer encounter the bug where you get stuck, just deployed a bug fix.
@avi we had discussions about this actually :D the auto collect and delivery. I think we settled with the controls because we wanted to create more of a challenge and make things more hectic, it also plays on the feedback response with the button press and the sfx/vfx, which we thought was satisfying. We are seriously considering developing this game further after the jam ends, and make a full game of it, these sorta things could be within a options / difficulty setting I suppose.
I think you did a really good job with this! The art style is so nice, the music is chill, I felt a little confused at first, but I got the hang of it :D
Really cool game, I think it's a little bit too wordy at the beginning, and I really struggled with that first spikey area.
I loved the siren sound haha, the concept is good! It reminded me of smugglers run, I loved that game as a kid.
I think it would have been cool to have a sort of progress bar to for when a ship had seen you, to indicate yours being spotted, that would also give the player a bit of tension I suppose? If the camera was zoomed out a little more also it would have made it a little easier to plan a route.
Really satisfying sound design, really nice graphics, feels well designed. I think the only feedback I have is, it would have been nice if there was more feedback when attacking, like some knockback or animation / flashing on the enemy sprite.
Great job on this though, I just love the sound design so much haha.
Great game, enjoyed running people down and collecting their souls! For a single person, very impressive, nice one!