FoonLudum Dare ExplorerUsers → Aaron Smith

Aaron Smith

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsNeedy Pixel Kittiescompo903.783.503.373.473.773.733.783.68
202149UnstableMood Swingscompo2.592.542.862.812.402.18
202047Stuck in a loopIt Makes Plants...compo2963.453.264.022.823.903.152.403.12

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Aaron Smith

LD47 — Stuck in a loop

BLOBIUS by chaoclypse 2020-10-05T12:12:10Z

This is pure lovely execution. Honestly amazing visuals and a simple effective loop.

Very well done!

Oplo by Harry Alissavakis 2020-10-05T12:08:07Z

Lovely execution of an idea. Pretty to look at and the idea is simple but has great potential for depth.

Hands down one the nicest compo game’s I’ve had the pleasure to try

On a dev note, I seem to be able to attack diagonally, which does not seem to be intended.

Nuclear Loop by Gorr 2020-10-06T19:17:29Z

Clever and fun. Nicely done

GLITCH LOOP by ZakAmana 2020-10-05T12:16:37Z

Honestly stunning and humbling. Beautiful work!

Ex Aeternum by John Gabriel 2020-10-05T18:26:17Z

very nice lighting and environment work!

Roll back the time by BeaverGames 2020-10-05T12:29:12Z

Nice and clean. Great work. I’d have liked a visual for the overall time throughout.

Home Alone by Renge 2020-10-05T16:50:24Z

the death art made me laugh so hard. It's so gruesome compared to the rest it really caught me off guard Congrats!

ReReReSpawn by Arttu Halonen 2020-10-05T15:26:24Z

I really enjoyed this, simple in idea, but there is a lot of space to expand the concept. Very well done!

Stranger by Julius Vander Arend 2020-10-05T15:21:26Z

great ambience. Nice idea and fun execution

Project L.O.O.P by PeteH 2020-10-06T19:22:47Z

I loved the core concept here, and feel like it could be iterated on many times. This is a really sound idea with a great execution. Also, amazing mood for something so simple. Well done!

Hudson by Dharby 2020-10-05T17:12:00Z

this was clever and fun! Nice work, I love the challenge of 1 bit art and you really knocked it out of the park.

Life Loop by Alexunz 2020-10-05T17:07:25Z

man that music got me. Nice work!

It Makes Plants... by Aaron Smith 2020-10-05T14:38:12Z

Sorry for the confusion. I worried that the concept was a bit exploratory and slow for a jam (I too rarely sit for a long time testing game behaviors in jam games).

I added some gifs as hints to the game page to give folks some ideas about interaction.

I think, given more time to tinker with it EVERYTHING will be vacuum-able :grin:

It Makes Plants... by Aaron Smith 2020-10-05T15:33:24Z

the bug sounds strange. I haven't been able to replicate it regardless of platform =/

To hybridize plants, they need to be combined before they begin their growth.

It Makes Plants... by Aaron Smith 2020-10-05T15:55:41Z

@pizzasgood yeah, I could really use a change to the effect for vacuuming objects up as well to make it more clear. I'll put that one on the todo :smile:

Thanks for poking at it! I REALLY appreciate you taking the time to work with it and provide such thoughtful comments.

I love feedback

It Makes Plants... by Aaron Smith 2020-10-05T16:27:58Z

@arttu-halonen thank you very much. I like it a great deal as well, and it needs more "World" but I will work on it. My eventual goal is a world that's lost and empty and is slowly rebuilt by our sad little robot for a humanity that does not live there anymore.

Maybe that's too grim...lol

Making the audio was such a mess! I have never made audio from scratch before and at 2 hours until completion, I was hastily reading Audacity tutorials online. I generally rely on others work for audio, but this really made me more curious about it. I think in the future I will do a LOT more of my own audio

It Makes Plants... by Aaron Smith 2020-10-05T16:57:47Z

@rhewid thanks a ton. Yeah, the combine was really a toss up. On expansion, I'd likely move the combine to the vacuum tank.

Much appreciated!

It Makes Plants... by Aaron Smith 2020-10-05T19:09:42Z

@convg Thanks! I’m glad you enjoyed it. There is a bit of a need for more readability regarding whats possible I think, and perhaps some light tutorial. I’ll work on those as it goes forward. Thankls for the great suggestions.

It Makes Plants... by Aaron Smith 2020-10-06T13:14:38Z

@beavergames Lol, yeah, the sound is a bit awful. This I attribute to doing sound in the last half-hour of time and having 0 clue what I was doing. That being said, it was really interesting and I think I’ll do more sound work in the future. Looks like a fun skill to work on.

It Makes Plants... by Aaron Smith 2020-10-06T20:14:00Z

@enzoup thanks! Yeah post-jam step one was reworking the vacuum to make more sense, be more clear in its use and have more function.

Glad you enjoyed it!

It Makes Plants... by Aaron Smith 2020-10-07T18:20:06Z

thanks @aterlamia @quentin-wittevrongel @chickencastle @peace-of-cake-games for taking a look and rating. I really appreciate the feedback.

As this progresses to a true game, rather than a jam idea, A lot of these ideas are being implemented:

- controls are being reworked and modifiable - the vacuum effect has been reworked - fixed some collision wonkiness - readability is being improved and a true tutorial is being added

- a lot more variety is incoming, specifically shade as an effect, vine based pants, underwater only plants larger more complex areas to grow with greater environment effects, and levels affected by a time of day mechanic

Thanks for the input! every comment makes me better at this!

It Makes Plants... by Aaron Smith 2020-10-07T18:38:03Z

@turegrappa Thanks!

It Makes Plants... by Aaron Smith 2020-10-07T22:26:22Z

@tamail I think there is a misconception regarding how the vacuum was designed to function in this simple implementation. I’ve changed it since then (though of course those builds aren’t represented here), but I think folks had the impression that the vacuum worked on a collision.

In the design that is implemented here, the vacuum effect takes place at the location of your right click, regardless of range. It was not ideal, but in a 48 hour span, it was easy to implement. In fact you can vacuum all the way across the room regardless of line of sight. Not ideal obviously, or realistic, but that’s why I changed it.

It really confused people.

I have altered the vacuum going forward to behave more like I think people expect it to. It has a vacuum graphic and that graphic is indicative of the collision space.

Its weird, because its so obviously a bad design, but I totally didn’t see it while building in the depths of the jam, but now I see how weird and confusing it was.

Starburn 64 by Warrrkus 2020-10-05T16:39:43Z

This was lovely! Very well done. The nostalgia really drew me in and it played great.

Nice to see more Godot. I've been poking at it for a while but haven't made the jump away from Unity yet.

LD49 — Unstable

Volatile Valkyrie by madjackmcmad 2021-10-05T12:20:22Z

Nice deeply retro experience right down to the unforgiving controls. I don't want the "unforgiving" to feel like a criticism, it is (just like the deeply retro pixel art) right on point for the game design and felt great. Nice entry!

Mood Swings by Aaron Smith 2021-10-04T12:27:36Z

The fearful mode makes your character move away if the enemy sees them. You just sprint in a line away as fast as you can. This change of emotion, like others, can be used to complete the level.

I've added a small Gif to give folks the idea.

I think, in the end, this is a fairly wonky mechanic that requires a true tutorial and a full length game to get folks the idea. The Jam version of this was just too short for me to pack all that in in the time allotted.

I hope you give it another shot, the mechanic is a blast when used.

LD51 — Every 10 seconds

CRAVE by AkirAssasin 2022-10-04T19:39:47Z

had a blast playing, would love a move speed buff to go with the weapon pickups, but I love the idea

10 SECONDS TO DUNGEON by xk_the_name 2022-10-04T21:04:59Z

interesting idea executed very well! Dungeons as a set of minigames is such a solid core of a big idea!

Someware by someoneman 2022-10-03T20:59:21Z

i found it weirdly mesmerizing. Some of the minigames had brutal controls but I loved the use of theme and deep simplicity.

Oton by unpronounceable 2022-10-05T10:42:09Z

such a clean simple design and it works great! very well done.

Cook'n'Slash! by Nikolay Zapolnov 2022-10-05T11:26:32Z

okay, this was ridiculously fun and i could not help but laugh at the premise alone. Well done!

Negative-G by EX3D0 2022-10-04T19:34:04Z

very short, but the bones of a great idea are here! Keep going

GLUB? by DJTequila 2022-10-03T13:12:13Z

fun and funny. I die so much. Over and over. Just a blindly brutal idea that does exactly what it sets out to do

MAZE 51 by Lazzor 2022-10-04T11:25:05Z

so wonderfully clean and thoughtful in design. The art matches the design beautifully and the whole of the game kept me going. I honestly really liked the camera control. It added a subtle strong touch to the design.

Raiding By Myself by wildmusketeer 2022-10-03T20:45:34Z

wonderful clever idea executed nicely. a really unique kind of co-op that really is the core of something deeply satisfying.

Spooky Doctor by Gonzalol 2022-10-05T10:57:20Z

great presentation. Great tutorial, it really added to the experience. It feels like a cooking game turned on its head!

Glitch Quest by velvetlobster 2022-10-03T21:03:50Z

that cow game music was a banger! Loved this. Was a blast exploring it and trying things.

Kill Team 10 - Badasses On Patrol by Human Writes Code 2022-10-03T12:00:05Z

I loved this idea! I wanted it to move about 4 times faster though, lol! The concept was amazing and truly merits more examination.

Crazy Carrier by Attala 2022-10-03T13:29:34Z

I really like this design. A full-featured version of this on mobile would be great!

Binaria by jordantanner 2022-10-05T10:38:41Z

I played this for weirdly longer than I expected. For some reason, it really hooked me. Nice work!

Fire Rocket Lava Dungeon [HTML5] by Beandream 2022-10-03T12:34:34Z

feels brutally random, but its a blast to play. fun concept!

Racoon-aissance by Kimmyx47 2022-10-04T20:52:10Z

the racoons are beyond cute! I lvoe the art and the idea here is super solid

Manta Fighter by Pincushion 2022-10-03T13:17:47Z

Overall a great idea. I found it hard to tell where my ship was in relation to the surface and the bullets could be a bit bigger as they kind of vanish in the background, but its a great idea!

Lab Rat by fnelix 2022-10-03T12:06:20Z

Great concept, clean design. It really wants for some mellow music, but was a blast to play!

the doze off by rodolfodth 2022-10-05T11:23:09Z

this is a wonderful weird little experience. It was like story-telling finger food. Well done!

It All Comes Crashing Down by Quinn_Patrick 2022-10-04T19:28:11Z

I found this super satisfying. A varied take on tetris that really paid off. Nicely done. Also, "it's raining snakes!" is my favorite phrase of the jam so far!

HeartBeat by chromaphase 2022-10-03T21:23:10Z

loved this. a bit...confusing as I worked my way through it, but the mood is wonderful and the execution is lovely.

Otherworld Kitchen by Flawed_Gamer 2022-10-03T11:52:11Z

fun concept, but the stillness of the game was challenging. Sound and animations would have helped here, but the core is a great idea!

Needy Pixel Kitties by Aaron Smith 2022-10-03T13:01:48Z

@dfyzet yeah, that super-power cat noise is just too much. lol.

The tutorial was such a last second thought, but I think spacing it out and introducing each element as they arrive would be better.

Right now, I'm working on extending the gameplay systems without changing the complexity. As it stands, its pretty unplayable past about level 10-12.

Needy Pixel Kitties by Aaron Smith 2022-10-03T19:40:06Z

@stefan-laimer My daughter, who did the tutorial voice-over, is super excited that you liked it!

Needy Pixel Kitties by Aaron Smith 2022-10-04T06:58:28Z

Thank you @glove and @alec ! Your comments made my daughter’s morning great!

Yeah, that super power sound is just too much. Lol.

Can’t change it post compo, but will fix it for any future versions.

Needy Pixel Kitties by Aaron Smith 2022-10-04T11:00:42Z

@lazzor @zyger Thank you so much for the kind words.

I has so many weird UI ideas before I realized I could just differentiate the individual cats by design.

Needy Pixel Kitties by Aaron Smith 2022-10-04T19:29:34Z

@furano That advertisement specifically stated this game offers none of those features! Glad you had fun!

Needy Pixel Kitties by Aaron Smith 2022-10-04T19:42:17Z

@lesinvisible Totally agree on the early slowness. Been musing on how to make that transition better.

Needy Pixel Kitties by Aaron Smith 2022-10-04T20:44:49Z

@sarah-alexa Thank for playing! Yeah, that ramp in challenge is weird and I've spent a lot of time musing about where and how to extend the gameplay without damaging the clean design. I've not considered a match three, but it might be a ton of fun, maybe a set of paired gameplay experiences in one package.

I'd never tried a game with so casual a design before and I REALLY liked making it, so I will seriously consider trying a match 3, and maybe bash up a prototype or two.

Thanks!

Needy Pixel Kitties by Aaron Smith 2022-10-05T11:54:57Z

@jimbly @owca @ksimaster thanks for playing! I’m glad you enjoyed it.

Needy Pixel Kitties by Aaron Smith 2022-10-05T13:37:26Z

@finntastico @gonzalol thanks for playing, we are so glad you enjoyed it.

As for why the items cycle randomly…as i thought about the design, just having easy access to all abilities does not create any choice for the player. It actively reduces gameplay. At that point its just a speed matching game.

With the abilities cycling randomly, the player has to 1- watch carefully or miss what they are after, and 2 - make a choice between cycling the items to get what they want at the expense of faster dropping cats. It becomes a gameplay decision point each cycle.

Lol, at least that was the theory. I thought a lot about how to provide the items, i changed it a few times.

What are your thoughts on how it could be implemented? I work entirely solo so far, so i rarely get to hear input from others on this sort of thing.

Needy Pixel Kitties by Aaron Smith 2022-10-05T15:18:20Z

@jamersjam thank you so much for playing, I hope it was fun.

@bhaa-su omg, i’d never heard of that! Had to get it for my daughter. She’ll love it! Thanks for the recommendation!

Needy Pixel Kitties by Aaron Smith 2022-10-05T16:41:24Z

@maxkyckling Thanks for playing! The game has a brutal ramp up right now around levels 8-10. I’m working now on rethinking the progression and scaling to try to make the gameplay a bit richer.

Thanks for the comment on the voice acting. She did all the cat meows as well and is so excited to hear people liked it!

Needy Pixel Kitties by Aaron Smith 2022-10-05T18:28:28Z

@defilerzero @dzejpi thanks for playing and I really glad you enjoyed it.

You are correct, this was a blast to build! I had a lot more fun with this one than I did in previous jams. Getting my daughter to see the process and watch her eyes light up when she saw the results was great!

Needy Pixel Kitties by Aaron Smith 2022-10-05T20:29:15Z

@shimmerscale thanks for the feedback. I’m looking into how and why to differentiate each element and it can definitely be improved

Needy Pixel Kitties by Aaron Smith 2022-10-08T08:49:17Z

@ex3d0 thanks for playing!

I truly appreciate the feedback. Item selection and pacing are the two most common comments on the design (other than the decidedly hilarious sound bug).

I’m already working on a version with many changes including an Open item selection feature where you simply swap items with key presses and a completely revamped kitty delivery so the curve is both less boring to start and far more gradual.

It’s been a wild ride experimenting with how to alter the difficulty and pacing. Strange things have a really big impact on the pace.

Meteor Rain - LD51 by Frabather 2022-10-05T10:31:19Z

there is a really great core here. The shooting confused me a bit, but I got it after a while. It's punishing and fun! nice work.

second interval by ty_ 2022-10-03T12:21:28Z

There is so much that is good here. I love the visuals. Both super clean and super clear, scalable and still lovely. The audio was a real treat and truly enjoyable. This deserves a bigger longer game. the wonderful mellow feeling of discovery and calm hit perfectly.

second interval by ty_ 2022-10-04T19:48:54Z

My daughter wanted to say she loved this game. She rated it "extreme greatness!"

Planet survival by Last Angle 2022-10-03T11:46:10Z

nice progression, great simple concept that scaled nicely. Great audio! You really captured a wonderfully tense balance between the mellow mood and the mounting tension.

Bygone Melodies by Save Sloth Studios 2022-10-05T10:47:33Z

this was beautiful and fun. It was a challenge but played great and was super charming

Disco Roller by owca 2022-10-05T10:25:16Z

Great design, tons of simple fast fun. I lvoe the vibe and the look a lot. The challenge of seeing and understanding the forbiddne tile was oddly harder than I expected.

Winter Is Coming by BigFantasyTree 2022-10-03T20:53:24Z

this is wonderful little concept. I think it may be the most minimalistic survival game that I have ever seen. It does a great job of keeping all the core elements needed to truly still be a survival game while stripping away everything else. Nicely done.

Running Out of Time by mrchip 2022-10-05T11:19:09Z

I really like the visual, but found some background elements too intrusive. a visual cue to tune those out would be helpful. It really took me by surprise when I realized how high you can jump

Witch in a hurry by hotaloca 2022-10-03T21:16:06Z

this messed with my head so hard! fun idea well executed!

Alapai by GapaGames 2022-10-05T11:13:25Z

this is a really fun concept that I was unsure of at first, but it really grew on me quickly as I played. This is a fascinating little action puzzle game with a sound progression system. Well done!

Betrayed by greenphox 2022-10-03T12:29:04Z

I can't rate your game (there is simply no option), but I love the design and implementation here. Its so profoundly clean and effective.

Chronoblink by Ben Barsdell 2022-10-04T11:15:44Z

facinating fun mechanism! I loved the feel of bursting around. This is a movement idea that could be explored for a long time.

10 Seconds by Ippon 2022-10-03T21:26:35Z

its really lovely for being so simple. Nicely done.

Cutthroat Cannoneer by Glove 2022-10-03T11:54:40Z

Okay, I really liked the core here. I'd like the movement to feel less floaty, but the idea and execution were amazing!

Spooky Glitch by nicorm 2022-10-03T21:29:42Z

this was super addictive. simple and clean and well executed

Life is Fleeting by Sarah Alexa 2022-10-04T21:01:20Z

I shocked how you managed to get almost all of the core mechanics of a farming sim into a loop this small. Nicely done! It's so weirdly stressful until you get comfortable with letting go. It's like a nightmare about SDV or AC at first, but it turns out okay once you let go a bit.

10 Seconds, 9 Lives by Joe Bevis 2022-10-04T11:05:35Z

I loved this! Gotta love Kitty Cats, and I'm always a fan of any Pico games. I had some weird issues with the collisions, but otherwise it was a blast!

The Box by Lukas0842 2022-10-05T10:52:56Z

this was deeply clever and a great idea well executed. I loved the core concept and you iterated through the levels really well. The challenge was just perfect.

Every 10 seconds, mother comes in by lustdante 2022-10-03T21:10:01Z

I really enjoyed this. simple fast and fun! it did hang on me a few times, but it didn't ruin the experience

WHERE IS THAT KITTY GOING??? by LightTerraDog 2022-10-05T19:07:10Z

Love the game. Such a mellow vibe!

Short-Lived Survival by SoshJam 2022-10-04T11:11:10Z

This is lowkey brilliant and an amazing minimalistic survival/crafting idea. Well Done! Truly fun to play.

I HATE circles by sulfur cretin 2022-10-03T11:39:40Z

I really liked this! This is as clean an action game idea as has ever been created. Good execution.

Cat Wave RUN by CooLguNxDD 2022-10-03T11:34:19Z

I loved the concept, but I agree with others who wanted more of the combat.

FF:10 by dysleixc 2022-10-03T13:06:05Z

I really love the presentation so much. Pulling the camera back a few would really help the gaem feel less...unstoppable. Such a wonderful simple idea and such a great visual.

10 seconds ware by Remblej 2022-10-03T13:23:44Z

okay, this was fun. Took me longer than I wanted to admit to figure what the heck was happening but it was a blast. Nice simple idea and a clean implementatin.