FoonLudum Dare ExplorerLD51 → Short-Lived Survival

Short-Lived Survival

By soshjam

View on ldjam.com

CategoryRankScoreCount
Overall4.3311
Fun4.2211
Innovation4.3811
Theme4.4411
Graphics4.2211
Audio4.0011
Mood4.003

Comments

josh-roby 2022-10-02 23:05

Oh this is great fun. I'm going to come back and play this a bunch. :)

coke 2022-10-03 09:10

Easy mechanic, but super fun, spend a lot of time in it

soshjam 2022-10-04 02:03

@josh-roby Thanks for the complements! On my itch.io page there's another version with a lot of updates as well, such as progress-saving

@coke thanks for the feedback!

lazzor 2022-10-04 11:10

This is definitely one that I'll remember. Really great job! The gameplay feels good, the mechanics are super easy to understand and the graphics and sound create an athmosphere fitting the game description! Also I think the world flipping animation is super cool!

aaron-smith 2022-10-04 11:11

This is lowkey brilliant and an amazing minimalistic survival/crafting idea. Well Done! Truly fun to play.

simplepotential 2022-10-04 11:16

Fantastic! I loved this game. Took awhile to get the hang of but once I did I really enjoyed it.

dnivie 2022-10-04 11:23

Wow, that was really fun. I feel like I could spend a lot of time on this (would have liked keyboard controls as well though).

lukas0842 2022-10-04 11:55

Wow, one of the best games I've seen so far in LD51, it was very fun and entertained me for a long time :) Thanks for making this game and good job

soshjam 2022-10-04 17:03

Thanks for all the support! @dnivie I didn't want to add keyboard controls at first to keep the movement simple, but you're not the first person to suggest that so I might give in.

doot 2022-10-04 21:31

Really fun digging game.

The classic logic of "dig stuff => come back to upgrade" works well with the 10 second reset. On the first levels, you get used to go and come back, and once you understand safe zones and stars it changes the way you think about your runs, which is cool to keep the game fresh.

I'm not sure having safe zones be so random is a good idea, I would love it to be able to plan a bit better if I was guaranteed to find one around somewhere.

Nice job on this ✨

ben-barsdell 2022-10-05 10:30

This is a fantastic game. It took me a while to work it out because at first I was confused by the inventory/upgrades/crafting and what the consequences of death were, but once I understood everything it was really fun. I managed to get to the amethyst sword but had to stop there because I'd already played for ages :). It does become quite grindy and a bit tedious at that point, as simply trying to reach the material you need often leaves you with only 1-2 seconds after getting past all of the stuff in the way. Really great design though and lots of progression to play through and interesting new depths to reach. The graphics and music are solid, and the controls worked well mostly, though I found the inventory a bit frustrating at times (a quick way to pull out stars and keys would be handy), and not having proper fullscreen made it harder to see and caused a lot of misclicks. I definitely enjoyed playing though. Great work!

zimny11 2022-10-10 15:58

The game is awesome! Love the idea, music and art style. My feedback: I do not like controling it with mouse (I would probably preferred WASD or arrow keys). I click many times outside of the window or X (in full screen mode) and lost progress. It is not a big deal if it happens once or twice, but after few times it gets a bit frustrating . I also suggest to lower the cost of few items, since game gets a bit grindy after a while. Beside that, amazing job!