dominium11 2020-10-05 11:24
Cool idea, i like that you have to do couple loops in order to beat the game, can't do it on first try cuz you have to understand the level desing first!
Foon → Ludum Dare Explorer → LD47 → Roll back the time
By beavergames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1346 | 3.07 | 47 | |
| Fun | 1206 | 2.98 | 46 | |
| Innovation | 1264 | 2.87 | 45 | |
| Theme | 1152 | 3.25 | 46 | |
| Graphics | 917 | 3.43 | 46 | |
| Audio | 1047 | 2.37 | 42 | |
| Mood | 1203 | 2.98 | 42 |
Cool idea, i like that you have to do couple loops in order to beat the game, can't do it on first try cuz you have to understand the level desing first!
Fun little game! I love the fact that each iteration of the loop, I'd get a better understanding of the area until I managed to complete the game.
Nice and clean. Great work. I’d have liked a visual for the overall time throughout.
Cool game! I really liked the minimal graphics and lighting.
Great visuals. Would love more sound effects. This game is screams soft edm or something. Needs something techno sounding.
The button press sfx was a little loud for my taste but fit the anesthetic!! Overall great job!!
Nice game!
Maybe characterizing a bit better the main character would have improved the general experience, but I also like the minimalistic graphic :)
Awesome game and level design! I love the aesthetic and sick postprocessing. Some music would be nice. It would also be nice to know how much time you have left too. All in all, great entry!
@geryon-games @aaron-smith, I was thinking about having a clock at the bottom right/left, but I didn't have enough time to put in basic UI.
@beavergames I had the same problem with my game. Let's just call it a feature that adds to the mood, right?
I enjoyed playing your game! I think the tiles and background look great as well.
Really liked the graphics
Liked the grid graphics. I approve of the classic 'player as a cube' :D
nice graphics and fun game to play
I really liked that it's a clean game, but I don't know if the puzzles are good you know...
Nice maze game. Controlled pretty well.
I loved the warped effect on the whole screen. How'd you do it?
This was a really interesting game, and I enjoyed the trial and error concept behind it. I like the visual aesthetic, it almost seems very cyber, or computer-y, which made me a bit surprised when I came across a bow and arrow. The subtle curve around the edges also felt nice. It added to that aforementioned cyber feel, almost making it feel like some sort of futuristic domed monitor. Echoing the comments others have already made, having some form of reset timer displayed would have been nice, as I found myself often thinking I had heaps of time left seconds before it reset. I did see your comment however acknowledging this as a time restraint. The map also felt very big, I found myself getting lost, not knowing what to do, and due to this the timer was very long and I always felt like I was losing so much when it reset. A smaller map may have led to a more tense and frantic dash, rather than a slower stroll. All in all it was an interesting and really quite good looking game, I just wish I didn't feel so cheated when the timer reset.
Really nice game. Even though the graphics are simply they look really good. The puzzles weren't too hard either. Nice job!
That's a fun little game, I like the concept. It's a bit hard to figure out what to do but overall I enjoyed it, especially the minimalistic presentation.
@mike09123 Theres a post processing unity package, thats how I did it.
good concept, nice game, and efficient graphics !
Hello! What a fricking nice puzzle game. I got bamboozled when I saw "get here in the first 15 seconds" lmao. I restarted the game after collecting a few keys because that was the only way and then it was just key and bow collecting time all over again. So thats what a good puzzle game is like, at least in a LD game! Not too hard puzzles, like realizing to do something and just running around a maze. Also the fact that you had a good looking bow as a literal white square was very epic lol. The glowing was good looking, didn't find any clipping mistakes or some places where the light wasn't as it was supposed to be. It was also cool that there were those darker places where even the square didn't glow. Your collider stuff also worked really nicely. A little music would have made it maybe more atmospheric, but that's just my preference and there is only a little time in LD to do everything :D
Well either way, nice puzzle game, nice matrix-type graphics and the mechanics and the game worked well, didn't find any bugs! Cool game and éntry!
@beavergames Oh nice! Can you share a link to it?
@mike09123 like I said, It's a unity package. You download it from the package manager in unity. There are tutorials online.
Game looks nice and plays smoothly. I would like some additional element other than just walking around a maze. Look at "Thomas was alone" for examples :D
Anyways, nice entry, well done!
I like it, good art
nice little puzzle game, well made and fun to play.
I had no idea what I was doing, until I realised that finding out what I was doing, was sort of the point. I think the player should move a little faster, given how long it takes to navigate the maze multiple times, but overall I liked it.
@garys I didn't make it that fast, its slow so that thers just enough time to beat the game.
The game is a bit too large for my screen and I missed some sort of indicator how much time you have left. The graphics contribute nicely to the athmosphere.
The game felt smooth and satisfying. Thanks for those HINTs :D It was tense trying to do all of those tasks in limited amount of _TIME_
Nice little puzzle game. Aesthetic is pleasing enough even if it's very minimalistic. The character is much too slow, and the time too limited even once you know what to do, not sure if the point is optimizing your routes going from point A to B to C? I actually managed to get the last key when the time had already ran out (clock screen on top of the game but the key SFX sounded) though it evidently didn't count since it just restarted the game. Basic UI for the amount of time/keys/arrows could've gone a long way, even if it was composed of basic debugging text labels. Not having a visible timer when the whole point of the game is that you're doing things under the clock is extremely weird.
@730 I wanted an element of surprise, you thinking that you have like an hour left but you only have seconds, that's why i didn't have a timer on screen