Absolute first impression within 1.5 seconds of loading the game is, the wall of instructions is not an ideal way to explain the game and just *feels* intimidating and overwhelming.
"Press R to open the guide in game" I had to dig for a while before i found that, while reading the thing in the main menu thinking it was my only chance to get it.
So, in general the learning experience could be done a LOT better.
The game doesnt reset properly when retrying.
A bit of more visible feedback would be nice (the timer is tucked in the corner, barely notice when it changes and how much, oh wait 9 seconds left? let me open the manual real quick xd)
*Tiny nitpick:* the clicking "hitbox" for the items on shelves feels inconsistent? It's either offset, or too far back, and in general could be bigger... Also i noticed you can "interact" with the cauldron through walls. Also, *super mega nitpick:* the position of the lower shelf is a bit awkward to reach (especially given the weird item hitboxes, its a bit finnecky to pick things up)
The drawn stuff is pretty good, the rest of the aesthetics are simple but get the job done for the jam.
With a bit less bugs and a bit more polish this would have been much better.
As a first game AND game jam, *this is impressive.* Keep at it, you'll improve gradually!
Also, Francois is *dead* and OH MY GOD DON'T LOOK UP