bcollins0000 2022-10-03 15:09
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Foon → Ludum Dare Explorer → LD51 → Ruins of Resurrection
By morepixels
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 627 | 3.47 | 25 | |
| Fun | 819 | 3.10 | 25 | |
| Innovation | 941 | 2.89 | 25 | |
| Theme | 184 | 4.10 | 26 | |
| Graphics | 422 | 3.85 | 26 | |
| Audio | 368 | 3.50 | 22 | |
| Humor | 746 | 2.52 | 21 | |
| Mood | 670 | 3.35 | 23 |
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Nice idea for the 10second rule. Would be nice if the timer started from the time you teleport. Nice graphics aesthetically
The fact that death is an instant teleport, and that you're trying to go as fast as possible, got me stuck for 2 minutes before i finally read that i could press E.
And yes the timer should start or reset when you teleport, of course it would require a different map, but the weird side effect of how it is now, is that by the last checkpoint, your puzzle can only take like 5 seconds since the other 5 are spent walking back to the checkpoint.
Also the spikes cycle being inconsistent is weird, but i understand this is a jam thing.
Cool game
It's quit fun to move around and trying to understand each room with this little time! The feedback for the 10 second rollback works well with the gameplay and visually. Nice entry ! :D
Liked the idea and mechanics of slowly getting further through the level and unlocking the next part. The musics worked really well to provide a bit of mystery and was just the right length loop. One thing i spotted was whe the level loads a white box appears briefly from the top right of the screen.
Overall really enjoyed it thanks.
Interesting take on the theme, however due to the keys, it was tricky to walk to the portal, then use it without wasting too much time. I think I'd have made the timer only start when the player starts moving after respawning. Still a very solid entry though, well done!
I liked this one a lot ! Sure there is few thing that could be refined (spawning closer to the teleporters or, as other mentioned, having the timer start when you teleport, maybe walk on the checkpoint/teleporters to use them rather than a keystroke,...) but going for a puzzle game with a ten second timer constraint is audacious, and in this case it works really well !
Some of the timing is very tight, I found that part exciting. Neat little game!
Cool game idea! I had trouble to understand how the checkpoints worked first, since there was nothin to indicate I could interact with the one further on I just went past it multiple times XD. Timing was tight.. from 3 to 4 it was super tight, to the point that I was not sure if I made it the time I actually made it. Graphics were pretty and clear and character control was good. It is a good jam game! :D
Pretty cool level design! I think having to interact with the teleporters is annoying, maybe they could just work by walking on them.
Wow! interessante nice
The timing is WAY too tight on the fourth checkpoint. I really like the concept, but the controls really aren't precise enough for the kind of maneuvering this game demands. I hate botching a run because the detection for when I'm in position to use the checkpoint gets FIDDLY at times.
On that note: why DOES dying send you back to start instead of simply teleporting you to the last checkpoint you used? There's so much time wasted each run just trying to get to the checkpoints.
The whole teleporter thing is interesting, and there's a nice use of effects and transitions in the game. I respect wanting to add the challenge, but would've appreciated the option to just have the teleporter activate automatically. I suppose it balances out nicely by the state of the game not being reset every time you die (thank you for that) Just barely making it is super satisfying and the ending genuinely made me laugh. :thumbsup:
This is a nice concept, we also discussed a similar approach at the initial brainstorming phase, kind of inspired by Minit, so it was nice to see it fleshed out, very nice job!
In general I think the implementation works well, but the interaction system is a bit frustrating since there is no highlight on when you can interact with an object, and the radius seems quite restrictive. I found myself standing on top of a teleporter mashing E at several times without actually using it, having to do a small side-step to actually get in range. Having some indicator that you are close enough, and perhaps also something telling you you had successfully interacted, like a sound effect or visual cue, would have been helpful. A few times I even teleported back having pressed E one time too many, which was a bit frustrating. Maybe the teleporter should be one way only, since there's no real reason to go back.
While the main loop works very well, getting you to the end after a few time loops, it would have been nice with an additional challenge, like going for some optional treasure, risking something by doing so. As it is there aren't any huge stakes, you can try as many times as you like, so if you're planning on doing more after the jam that could be an interesting direction!
For a single person during this short time it's a very impressive game though, so very well done, thanks for you submission!
Very interesting idea. But the checkpoint mechanic feels kinda unclear because you don't have enough time to read the hint...