FoonLudum Dare ExplorerUsers → cyndrdev

cyndrdev

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥ECOLLAPSE 2030: the world is ending and also you are a penguinjam6303.613.772.883.163.723.773.553.13

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cyndrdev

LD49 — Unstable

Natura Disastia by Dedjo0 2021-10-05T14:18:26Z

graphically, this game is far and away one of the best i've seen in a jam - the ui and character art mesh so well together, and practically ooze style. the only exception to this is the spirit boxes, which feel oddly plain, with the spirits basically grazing the edge of the boxes - give them space to breathe!

it's astonishing to me that you then managed to also pull off one of the freshest takes on a battle system i've seen in a while - although it took me a while to get familiar with it, i was quickly engrossed and felt genuinely challenged in a way that most turn-based rpgs struggle to achieve for me.

i have only a couple of gripes: firstly, the pacing feels a little slow. allowing the player to place a whole five sets of spirits per turn seems too much, and it meant i was taking a long time on every single turn. the combat ui also felt like it was fighting against me here - whenever choosing which spirits to place down, i want to be able to also have the spells on screen to easily see what patterns i should be aiming for. i think i clicked those tab buttons more than anything else by an order of magnitude.

that aside, this is an incredibly strong entry that i'd love to see developed further. if a full game like this were released, i would buy it in a heartbeat.

Spellkeepers: Mage Brigade by Anaxie Studio 2021-10-05T14:49:43Z

nice work - i love the slow-burn narrative, element-based type advantages, and the weather effects are very nice! that said, i had a couple issues: 1. the pace felt very slow - time speed controls are a must for tower defence! 2. the game balance was far too kind to the player - i never found a single enemy getting past the first third of the map. upgraded units in particular are far too powerful.

overall, it's a fun little tower defence game with plenty of good mechanics and potential - with a few tweaks, it could be super engaging!