stepan-mulenok 2022-10-04 15:44
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Foon → Ludum Dare Explorer → LD51 → UniVerse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 11 | ||
| Fun | 3.00 | 11 | ||
| Innovation | 2.55 | 11 | ||
| Theme | 3.44 | 11 | ||
| Graphics | 3.27 | 11 | ||
| Audio | 3.44 | 11 | ||
| Humor | 2.11 | 11 | ||
| Mood | 2.44 | 11 |
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Seeing the above as well, I'll check back again later.
WebGL broken
@bloodyaugust, @stepan-mulenok, @erikengineengineer. Thanks for the comments. I have fixed the WebGL build so the game should be playable now .. i hope :P
I was able to play 2 levels and enjoyed the game. You really need a few tries to get it done so balancing seems nice. Concept is quite simple but effective. I got an error while playing:
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: TypeError: AudioListener.setPosition: Argument 1 is not a finite floating-point value. _JS_Sound_SetListenerPosition@https://v6p9d9t4.ssl.hwcdn.net/html/6611454/Build12/Build/Build12.framework.js:3:55361"
The time slowdown was cool, i didn't immediately understand i had to hold it down lol
On the second level, when you release time slowdown, the game pauses indefinetly and there's nothing else you can do. But i liked what i could try
The slowdown mechanic is really interesting, I'd love to see more levels in the future!
The first level was really nice to play, it reminded me of super meat boy. Maybe because it has the potential for a very punishing and rewarding difficulty. But I still receive the error @stepan-mulenok described in the second level.
Unfortunately the WebGL buid is still unplayable. But I managed to beat the first level. Also somehow our games have exactly the same idea (and timestop ability). I think you should make standalone windows build, because there is something wrong with webgl.
There is still an error some times and you have to reload the page and in level 2, releasing time slow block my character. I still managed to play until the middle of level 2. I like the idea, however I still have a few advices for your next one. Try to have a reminder of the input for those which are not simply moving. The left shift input should behind that blue bar. I don't have the numbers, but a lot of the people who are going to test your game won't spend much time on it and will stop at the first issue. So you have to guide them all along. The same goes for the difficulty, it is correct but you can begin with really simpler stuff, don't put obstacle directly, if you think the player is going to get bored you should look at the third point. The character, if you do a platformer, it should be pleasant to just move with the character because it's the things the player will constantly interact with. Here the fall is to slow and the char feel floaty for example.
Voilà, good job still :)
Found the timing of the first platform & lazers pretty hard to nail. Very cute though - impressive quality/amount of sound/graphics, given the time restraints.
Not bad! It took me a lot of time, but I managed to complete both levels