puma3 2020-10-04 23:18
I liked it a lot, at first it was boring but then there were riddles and a short backstory, it fit the theme well and I enjoyed it.
Foon → Ludum Dare Explorer → LD47 → Nuclear Loop
By gorr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 398 | 3.25 | 31 | |
| Fun | 401 | 3.08 | 31 | |
| Innovation | 472 | 2.91 | 31 | |
| Theme | 523 | 2.94 | 31 | |
| Graphics | 508 | 2.81 | 31 | |
| Audio | 485 | 2.11 | 29 | |
| Humor | 324 | 2.42 | 30 | |
| Mood | 435 | 2.89 | 31 |
I liked it a lot, at first it was boring but then there were riddles and a short backstory, it fit the theme well and I enjoyed it.
pretty enjoyable end riddle. took me some time and had to go back to figure it out. very satisfying to solve
I instinctively pressed E when I found the gun but I don't think I wanted to do that. :( I liked the puzzles, it felt very rewarding to figure them out without help. Good game, way to go!
Very clever puzzles. I had a lot of fun :)
So fun! not enough music
I enjoyed the gun, both the option and the graphics. The reactors didn't please me, but the puzzles were good :) Nice game
I like the idea of having to keep track of the timing bars in order to keep playing, once you lose, you have an idea of what to do next and thats when the loop theme comes in.
I liked the exploration and puzzle aspects (though the fact that the mouse was suddenly being used did throw me off for a bit)
I liked the graphics as well, both the environment and the main character - the mood could have been improved even more with some background music (or other ambience)
I have a few comments/suggestions on the "time-out" mechanic:
The constant backtracking to the reactors became a bit of a chore eventually, since it didn't really offer anything new, just constant interruptions of what you wanted to do. This was also worsened a bit by the reset taking time (in effect making the countdown inaccurate), and that you had to backtrack further to hit both reactors every time (maybe a single reactor would have given the same effect).
To keep the "loop" effect, it might be improved by having each reactor remember the current stage of the level (i.e. act as a "checkpoint"), so you didn't have to start over each time. This might even match the theme more strongly (since the loop would be within the same game session, rather than being able to restart the game)
Of course, at some point you need to remember info from an earlier point so you have to terminate the loop early, but allowing the player to carry the gun (giving him an extra key-activated option) would be a efficient (if grizzly) way to reset the loop in this case.
Back to the endings, I thought that they worked really well! It was nice to get a full page rendering the outcome of the specific ending of the loop.
All in all, it was a nice exploration game, with a few puzzles (and a surprise ending) to keep things interesting. Nice work :-)
@somnium thanks for your feedback! I wanted to add background music, animation and additional decorations but I did not have enough time for that :(
Liked these small puzzles, gun options and the ending!
The pixel art for the reactors was very well done!
Cool moment when I figured out the green buttons grid puzzle solution !
The puzzles were really well done. There were many "aha" moments I had while playing this game. I really enjoyed my time with this one.
I love 'Push Box puzzles' ! 5 stars!
Great puzzles! Puzzles are hard to get right, but each of these had a very satisfying solution!
The puzzles are really clever! I like the game a lot - great job :D
Cool concept, with really good puzzles, wish there was some music though!
Clever and fun. Nicely done
dude this game is awesome. the puzzles are accessible, the reactor mechanic timer works well, and it doesn't waste my time. good work!
Hey, I finished this one! I enjoyed it. Sokoban is much easier when you don't snap to grid :smirk:
Ah I went to get the cool gun and, without reading text, I "found a way out." Lol I liked the puzzles and the multiple endings!
Definitely a nice little puzzle game. Although, since I play so many puzzle game the hidden clues were easy for me to figure out. But, I can definitely appreciate the effort in them. The final puzzle was clever. The graphics were lacking, but the vague notes scattered about provided a nice story for the game. Good work!