Okay, so this is basically the best game I've played so far. I am surprised the other commenters aren't as hyped as I am.
The graphics are AMAZING. The platforming is a little floaty, but nothing unmanageable. The sound kicks ass. I really really really wanted to finish the game (I even found the $500 door!) but I didn't because of these two level design "flaws" (even though the level design was otherwise awesome!)
In the second to last (maybe third to last room) there's a jump you have to make down a hole where you're flanked by two lasers. This jump is VERY HARD to make without the teleporter grenades.
I almost gave up because I kept bumping into the lasers on my way down or on the initial leap. I had to try about a dozen times. This was mitigated when I found the teleporter grenade on my second go around.
Now, it's clear once you have the teleporter grenade that you can get to the $500 door from the first room, but man, I cannot predictably throw that thing at all. I found it would either not make it past the double laser barrier, or worse, it would get stuck in between. Combine this with the idea that making it to the 500 door is not easy and I just gave up.
You're still gonna get a great rating from me, but I just wanted to let you know about some things you could do (in my opinion!!!!) to get your game from great to flawless.
Okay so this game wasn't intuitive the first few times i played it, but there's a really neat tower defense strategy game in here once you figure it out.
The goal (i think) is _really_ to try to beat the game in as few waves as possible (at least that's how i interpreted it). And after a few tries I was able to clear it in 8 after playing with different tower configurations.
I think enemies come at you wayyy to fast in the early game, it's really frustrating to get yourself acclimated to how it works when you lose within a few seconds of starting the game, but it's worth it if you stick around.
It's not immediately obvious that you can skip the text in the cutscene by pressing keyboard keys. also, my opinion was that the music was annoying because it was so repetitive.
That being said, the core gameplay loop is extremely solid, which is a difficult thing to get right, so nice work.
I think i understand what you're going for, and it's a neat idea, but i could not figure out how to play the game. I could not understand what the symbols for each action were, and eventually couldnt click on the frog or the fox
The game looks and plays wonderfully. I didn't have the patience to finish the second level, but clearly a lot of thought was put into nearly all aspects of the game. well done.
this game is an AVANT GARDE WORK OF ART and more importantly my anime wife was REALLY HOT and the dialogue was somehow better than every other game i've played so far so basically what im saying is
The fact that you can feed cerberus sausages on the way to the club where you dance with your princess girlfriend makes this game an a+ in my book friend.
some sfx would have been nice for giving items to characters
sick art style, but i don't understand the main gameplay loop. I can type the words but nothing happens. When i press backspace to fix a mistake in typing, that freezes the game so i had to avoid that
I love the concept! I think the game is too fast paced though. I read the instructions but still didn't really understand what was going on until i played the game a few times, a tutorial would have been awesome
LD47 — Stuck in a loop (26)
Hot's Dogs by Tyler Law 2020-10-07T03:31:23Z ♥ 2
Always refreshing to see a 3d game. Played well, looked good. I thought the main music loop was nice at first but got annoying after a while.
A Short Detour by Kyrio 2020-10-07T03:21:40Z ♥ 0
I thought the main gameplay loop was too slow. Unclear what the end goal is. It does look pretty, though.
Time Prison by ToC 2020-10-07T03:12:51Z ♥ 3
Okay, so this is basically the best game I've played so far. I am surprised the other commenters aren't as hyped as I am.
The graphics are AMAZING. The platforming is a little floaty, but nothing unmanageable. The sound kicks ass. I really really really wanted to finish the game (I even found the $500 door!) but I didn't because of these two level design "flaws" (even though the level design was otherwise awesome!)
In the second to last (maybe third to last room) there's a jump you have to make down a hole where you're flanked by two lasers. This jump is VERY HARD to make without the teleporter grenades.
I almost gave up because I kept bumping into the lasers on my way down or on the initial leap. I had to try about a dozen times. This was mitigated when I found the teleporter grenade on my second go around.
Now, it's clear once you have the teleporter grenade that you can get to the $500 door from the first room, but man, I cannot predictably throw that thing at all. I found it would either not make it past the double laser barrier, or worse, it would get stuck in between. Combine this with the idea that making it to the 500 door is not easy and I just gave up.
You're still gonna get a great rating from me, but I just wanted to let you know about some things you could do (in my opinion!!!!) to get your game from great to flawless.
Crash Thunderstud Returns by JavaSaurus 2020-10-07T02:33:32Z ♥ 1
very fun. Only serious complaint is that i wish the fences gave a little bit more indication as to how how damaged they were (other than flashing)
Revenge of the zombie attack by Sabeurre 2020-10-07T02:26:04Z ♥ 2
Okay so this game wasn't intuitive the first few times i played it, but there's a really neat tower defense strategy game in here once you figure it out.
The goal (i think) is _really_ to try to beat the game in as few waves as possible (at least that's how i interpreted it). And after a few tries I was able to clear it in 8 after playing with different tower configurations.
I think enemies come at you wayyy to fast in the early game, it's really frustrating to get yourself acclimated to how it works when you lose within a few seconds of starting the game, but it's worth it if you stick around.
Codebusters by BroReNata 2020-10-07T02:10:10Z ♥ 1
it's very good! nice sound track, good puzzle design, actually fun dialogue
Humdrum by ZachsButt 2020-10-06T20:04:05Z ♥ 0
EXTREMELY CHARMING
Nuclear Loop by Gorr 2020-10-06T19:34:11Z ♥ 1
dude this game is awesome. the puzzles are accessible, the reactor mechanic timer works well, and it doesn't waste my time. good work!
Tempus Guardian by Stefan Pijnacker GD 2020-10-06T19:23:02Z ♥ 4
wonderful game. Is there a goal I'm working toward or is it endless?
Stop Motion by Cafe Ducha Siesta 2020-10-06T19:07:25Z ♥ 1
It's not immediately obvious that you can skip the text in the cutscene by pressing keyboard keys. also, my opinion was that the music was annoying because it was so repetitive.
That being said, the core gameplay loop is extremely solid, which is a difficult thing to get right, so nice work.
Recoil BR by Aditya Kumar 2020-10-06T18:58:26Z ♥ 0
So! this is a really really really neat concept for a game.
But I think it's impossible for a person to look ahead more than five or six states into the future when planning what their next move will be.
Cercle funeste by LoicLeGrosFrere 2020-10-06T18:50:17Z ♥ 3
holy CRAP this game is cool. Once you understand the move mechanic it's very clever. well done!
WhileFox by Snory 2020-10-06T18:44:08Z ♥ 2
I think i understand what you're going for, and it's a neat idea, but i could not figure out how to play the game. I could not understand what the symbols for each action were, and eventually couldnt click on the frog or the fox
Existential Speedway by kromeboy 2020-10-06T18:34:28Z ♥ 1
it was a meditative experience until i flipped my car
thank you for this masterpiece
these are the kinds of games i wish i knew how to make
Get Those Votes! by frosty 2020-10-06T18:30:43Z ♥ 1
this game is HARD that being said, i really liked it. I will probably come back after the jam and try to win.
JACKASTER by DS Nahogara 2020-10-06T18:13:53Z ♥ 1
this game is stylized to all hell. Extremely distinct. nice. Even though the ai doesn't work, this is seriously impressive for one developer.
Meltdown Countdown by LukeDJ 2020-10-06T18:06:41Z ♥ 3
The game looks and plays wonderfully. I didn't have the patience to finish the second level, but clearly a lot of thought was put into nearly all aspects of the game. well done.
GOING FOR TAKEOUT WITH MY HOT WIFE by nicozzard 2020-10-06T17:53:10Z ♥ 3
this game is an AVANT GARDE WORK OF ART and more importantly my anime wife was REALLY HOT and the dialogue was somehow better than every other game i've played so far so basically what im saying is
nice
RunnyMcDodgeFace by ZEST_is_BEST 2020-10-06T17:45:44Z ♥ 1
you have an EXTREMELY solid foundation for a cool speedrun-type game. Nice work!
I wish the timer screen wasn't so large. It was really distracting.
Also i've got to know what SHITnJEANS means.
Jessica Calls by yellowmoleproductions 2020-10-06T17:40:15Z ♥ 1
The fact that you can feed cerberus sausages on the way to the club where you dance with your princess girlfriend makes this game an a+ in my book friend.
some sfx would have been nice for giving items to characters
Dance! Dance! Dance! Dance! Never-ending! by Egan Henderson 2020-10-06T17:29:03Z ♥ 1
You absolutely nailed the theme lmao
Is the music supposed to be sync'ed with the arrows?
Peck-It! by StinkyKitty 2020-10-06T17:24:44Z ♥ 2
I like it! But it gets real hard really quick. Can anyone get a score higher than, like, 50?
ronron Therapy by Redunca 2020-10-06T17:15:27Z ♥ 1
sick art style, but i don't understand the main gameplay loop. I can type the words but nothing happens. When i press backspace to fix a mistake in typing, that freezes the game so i had to avoid that
Leten Paradox by Darkhex 2020-10-06T17:03:45Z ♥ 1
Just a heads-up, I'm not able to get the web version of the game to load at all. I gave it about 3 minutes on firefox
Crocodial by David-Liddelow 2020-10-06T16:56:29Z ♥ 1
I love the concept! I think the game is too fast paced though. I read the instructions but still didn't really understand what was going on until i played the game a few times, a tutorial would have been awesome
Lily Pad Drifters by bernard-bumblebutt 2020-10-06T16:45:06Z ♥ 0
I absolutely lost it when my frog exploded into a mess of blood. Simple and addicting, nice work