FoonLudum Dare ExplorerLD51 → Cutthroat Cannoneer

Cutthroat Cannoneer

By glove

View on ldjam.com

CategoryRankScoreCount
Overall2223.4525
Fun2343.3225
Innovation3483.0024
Theme2593.5425
Graphics2083.5425
Audio2333.1725
Humor1952.7924
Mood2423.2224

Comments

aaron-smith 2022-10-03 11:54

Okay, I really liked the core here. I'd like the movement to feel less floaty, but the idea and execution were amazing!

dollcoded 2022-10-03 12:07

Great idea, I adore the art and the way the gameplay fits with the theme. I enjoyed playing the game a lot. It feels really polished for what it is but I think it lacks a bit of depth to it as it gets pretty boring quickly.

You could speed up the movement, make the boat bigger and have more places for the cannonballs to spawn. Or have a 'throw' feature that could allow you to throw the cannonball into the cannon for added difficulty for cannonballs that would be too far for the 10s timer.

Other than that, it's a great game, good job!

jackaljk 2022-10-03 12:14

I like the idea and the game, tho the movement feels a bit slow. The main issue I have is that I don't understand how/why my ship explodes. Sometimes I get hit and its fine. Sometimes I sink. It seems to be related to how quickly I can load up the cannon but I'm not sure. Also can I collide with the enemy cannon balls to protect the ship?

clement-k 2022-10-03 12:25

Liked it! Controls are a bit too floaty indeed but it's a nice concept and nice art!

glove 2022-10-03 13:56

@dollcoded I appreciate the feedback! I was hoping to add a new mechanic to it at some point and that is a fantastic idea! @jackaljk to answer your question, the boat sinks when the timer (represented by the fuse at the bottom) is fully used up. The enemy projectiles act purely as an obstacle. Thanks to everyone for playing! :)

real-human-1000 2022-10-03 19:47

Feels very well polished! I like the variety in art, animation, and sound effects. I especially like the over-the-top lose animation. Simple but well-executed, and a fun little arcade game!

serxiolas 2022-10-04 20:33

Simple gameplay concept but do the job and it´s fun to play. Nice visuals and music. CONS: I´d look for more cohesive visuals related to pixel art proportions.

lustdante 2022-10-05 04:24

Great concept! I kinda wish you could move a bit faster.

hungryroy 2022-10-05 06:14

Nice and well-polished. Although I didn't realize the little flame at the bottom was a fuse indicating the remaining time until I read it in the comments, might want to highlight that more or explain it explicitly. A fun, simple arcade-y kind of game.

gagapete 2022-10-05 07:36

This doesn't feel like a jam game at all. Sure, you could improve the graphics a bit (mixing different pixel sizes feels wrong to me) but aside from that I don't know what you could change about it to make it any better. You could add a highscore, upload it to some of the webgame portals in the internet and profit.

glove 2022-10-05 14:39

@real-human-1000 @gagapete I really appreciate the kind words! I've never uploaded a webgame before outside of itch.io but maybe I'll look into it :) @lustdante good point, I really wanted to add more depth to the game in the form of some ability for the player. One idea was a dash that leaves the player with a couple second penalty of walking after dashing. @hungryroy you are absolutely correct. I set up the whole game to not started until the first enemy ship spawns so that I could asd a little indicator at the start of the game but sadly I did not have time to implement that.. @serxiolas @gagapete I realized that about the pixel sizes towards the vary end of the time limit and yeah... this is my second time working with pixel art in video games and so thank you for letting me know what to look out for! I appreciate any and all feedback, thank y'all so much :)

pixelydian 2022-10-05 17:01

Simple but well executed. It feels like you chose a scope that was compo appropriate and it was fun! I really liked the visual effect of the fuse as the timer. The player feels a little sluggish, which makes sense while carrying the cannon balls but not when empty handed. I’d have loved to have been able to throw the cannon ball or have them rolling around as the ship tilts. Regardless, well done!

diego-escalante 2022-10-06 04:17

This game has good personality! With the rocking boat, the screen border, and the enemy ships, it feels very alive. It has a simple idea that it executes well. The only criticism I have is that it feels very unforgiving. One second wasted walking in the wrong direction could cost you the game. Even just having multiple lives before game over would alleviate this a bit, I think. Still, it's a well rounded game, and I had fun playing it a couple of times. Well done! My best score is 8 enemy ships sunk!

landosystems 2022-10-06 05:05

Lots of juice for a small compo game! The screenshake and particle effects, along with the rocking of the boat really sell it. Took a couple rounds to get the feel for it but once I established a rhythm it went pretty smoothly. I think the spawn point on the far right ended up being the most trouble for me, and the delay between when the warning indicator disappears and when the enemy cannonball arrives seemed a little hard to get the timed correctly. All in all really enjoyed it, great work!

airwaffle 2022-10-06 18:22

Very meditative, I almost sank 20 ships without really thinking! The difficulty felt just right, and with just a few more movement-options (like, maybe you travel a bit faster when you jump, or something) and spawnlocations I think this could be a real banger! Loved the music and the rocking ship. I also was about to die once but got hit by a cannonball sending me just in the right direction. That made me feel like a really cool pirate.

glove 2022-10-06 19:44

@pixelydian Thank you for your feedback! Funny you mention having stuff rolling across the screen as I wanted to have a barrel roll across the bottom deck as an additional obstacle. Additionally I wish I thought of making the anchor rotate to compensate for the tilting of the ship. @diego-escalante I appreciate the kind words! I do agree I made the game start at an easier pace and then follow a faster rate of scaling so that new players can get the hang of things. @landosystems I absolutely agree; I wish that I made it so that the player can always use their skills to get out of rough situation but sadly it appears that you can get unlucky and have that end a run in specific scenarios. @airwaffle I am very happy to hear! I was going for a game with a simple but engaging loop and it seems like I succeeded. In case you are curious, the world record is 21 as done by a friend of mine which was then tied shortly after by yours truly :) (scores are going off of the ships sunk not the hearts remaining)

zubspace 2022-10-06 23:56

Nice game! Took me a short while to figure out what everything means, but from then on it was a smooth sailing! Love the animations, the explosions and the ship swaying left and right. The gameplay is simple, but the difficulty increases gradually which I truly enjoyed. Well done!

coderaurus 2022-10-07 06:16

I like the pirate theme and the concept in general. Movement feels a bit floaty but otherwise good to control. The player character has nice animations. The HUD is also on point with the aesthetic, though I was slightly confused what it. Initially I thought the ship indicated your health, maybe because of its coloring. But once I noticed what was going on it was all good. The fuse is a nice touch, clearly indicating a time limit. Perhaps it could lead to a cannon? Just a suggestion.

The imbalance in audio, between music and sound was quite high and it almost blew my ears off. Sound effects were too loud in comparison. For these cases sound and music options would be great. The music has a good vibe though, I liked it.

Good job.

acdimalev 2022-10-07 08:17

Last score and high score on the game over screen would be a solid and likely simple addition. If there was music, either it didn't play for me, or the sound effects were mixed way too loud. I do like the old arcade game feel, and I can tell the rate of cannon fire slowly speeds up. A little confused why the player is in front of the cannon while standing still but behind the cannon while moving.

glove 2022-10-07 11:58

@zubspace thank you for the feedback and I'm glad you enjoyed! @coderaurus I agree in full. I was hoping to have a small tutorial segment, maybe just text bubbles indicating what each element indicates but I sadly ran out of time. Another thing I ran out of time for is the sound mixing as I finished making the song 30 minutes before the deadline and I knew I would've had to watch some tutorials on how to do sound mixing as I have never done it before. Regardless, thank you! @acdimalev I noticed that after porting it the music sometimes wouldn't loop properly and so thank you for the pointer as to how to go about fixing that. The layering of the cannon was a last minute blunder sadly, I had everything working but then I moved some stuff around and forgot to fix that. Moving on, the score system is set up to be able to be pulled from on the end screen but sadly I once again ran out of time. Thanks everyone for playing and getting me to the 20 ratings threshold :)

cedric86 2022-10-19 20:38

Man for a compo game this is very well done. Had fun playing your game. If the canon ball was on the right side of the mast it was very difficult to get back to the canon in time. Still looks and plays very nicely. Good job. Great entry.