FoonLudum Dare ExplorerLD47 → ReReReSpawn

ReReReSpawn

By arttu-halonen

View on ldjam.com

CategoryRankScoreCount
Overall3253.8632
Fun994.0632
Innovation1104.0532
Theme1874.1632
Graphics5753.8132

Comments

aaron-smith 2020-10-05 15:26

I really enjoyed this, simple in idea, but there is a lot of space to expand the concept. Very well done!

arttu-halonen 2020-10-05 15:30

Thank you very much!

jmattspartacus 2020-10-05 15:38

This is really neat! Caught me off guard when I respawned and my clone was there!

arttu-halonen 2020-10-05 15:59

Thank you!

theconfusedcyborg 2020-10-05 17:46

I loved this game! Super fun and I liked replaying it trying to beat it with fewer clones each time!

arttu-halonen 2020-10-05 18:31

Thank you! Glad you liked the game!

citdev-chris 2020-10-05 21:43

this was awesome. would love to see old clones that you "rescue" in later loops still keep shooting, maybe wherever they last shot before dying.

what a cool concept. this could make for a fantastic puzzle game. well done!

comari 2020-10-05 21:47

This was pretty awesome. At first I thought I was getting a buddy to help me each time I died and then realized it was a replay of my previous attempt. Very innovative and fun. Thanks for the submission.

michaelha 2020-10-05 21:47

Really novel concept here! Great execution! Well done!

arttu-halonen 2020-10-06 04:53

Thank you for the feedback @citdev-chris @comari and @michaelha !

Yeah, right now the clones only fire when they did in the recorded life, but that would definitely be an interesting idea that you could "save" the clones beyond their original life, at least to some degree. I'll keep the idea in mind if I get around to making a post-jam version some day!

jorbits 2020-10-06 16:45

Pretty cool concept. As others stated, it would be interesting if past lives would keep shooting, if they don't die in the new run.

arttu-halonen 2020-10-06 17:10

@jorbits Thanks for the feedback!

patrickjr 2020-10-07 18:57

Hey this is really fun! I'm in love with the idea. The glow is a really nice look.

I think more sounds and a background music will largely improve the game feel. I hear a strange faint sound in the background, I don't know if thats supposed to be the music but it doesn't sound like music nor does it match the game.

An explosion of particles and a camera shake when one of your characters dies would be cool. Also, I don't like how the player can get stuck on the sides of walls and platforms. It should just slide off.

brorenata 2020-10-07 19:16

Interesting concept. Loved the particle effects. Main points of feedback: character shouldn't stick to walls/platforms, the jump seemed like it would glitch and go a lot higher than intended sometimes, and make the main player a different color from the clones so it is easier to identify which character you're controlling.

arttu-halonen 2020-10-07 20:24

@patrickjr @brorenata Thank you so much for the feedback! It feels great to receive well-thought constructive comments like these, I'll be sure to remember these in the future!

frances 2020-10-08 04:54

I like the glow effect.

thebooksnail 2020-10-08 05:16

I had a lot of fun playing! The game mechanics and goal become instantly understandable without reading any instructions. Very clearly laid out. I was surprised (and jealous) at the path finding of the enemy.

arttu-halonen 2020-10-08 05:21

@frances @thebooksnail Thanks for the feedback! As this was a Jam entry and not a Compo entry, I used the [A* Pathfinding project by Aron Granberg](https://arongranberg.com/astar/) for the pathfinding. It was super easy to implement in Unity.

elpadlos 2020-10-08 07:03

Now I hate balloons ). Cool and stylish game. I liked it very much. Sounds are good too.

arttu-halonen 2020-10-08 07:48

@elpadlos Thank you! Hope you and balloons can eventually find peace once more!

matthew-roelle 2020-10-08 18:48

I really enjoyed this one! Played through it twice. It almost felt like a tower defense game, I could see this growing into something really really cool. Cheers!

zjones 2020-10-09 03:11

luv ur system of making clone that repeat a previous actions i think that such a cool and unique idea how did that. As a vfx designer i luv seeing bloom in anything so this game it a lot of my weakness 10/10.

arttu-halonen 2020-10-09 05:06

@matthew-roelle @zjones Thank you very much! Glad you liked the game! More and more I'm feeling that I want to make a post-jam version of the game at some point.

oddarock 2020-10-09 14:37

Great great game, there is a lot of a room for a post jam version and even more on that concept !!! Really enjoyed the live play and planning my clone attacks. Congrats

arttu-halonen 2020-10-09 14:57

@oddarock Thank you very much! I'm really happy to hear that!

oune 2020-10-09 19:53

Cool entry! A lot of fun.

Keep up the good work. Congrats!

arttu-halonen 2020-10-10 07:35

@oune Thank you, glad you liked the game!

tverdo 2020-10-10 19:26

Innovative idea that fits the theme very well. I also liked the glowing effect which pimped the simple design. Nice entry! :)

arttu-halonen 2020-10-11 06:56

@tverdo Thank you very much!

melhem-fares 2020-10-11 18:01

This game has lots of potential. I think more levels and maybe even upgrades would make this game really neat. The level design and movement was good for juking out the enemies. The graphics are basic but cool. The idea is pretty innovative.

Here's a bug I found though: bug.png

The enemies didn't want to go inside this box.

arttu-halonen 2020-10-12 05:44

@melhem-fares Thanks for the feedback! That is quite interesting, I'll have to check the pathfinding navigation mesh. Thanks for letting me know about the bug and sending the screenshot!

enes-ayyildiz 2020-10-13 09:13

Omg it is really hard to manage and great idea. It is also escape game, more than a loop.

arttu-halonen 2020-10-13 13:49

@enes-ayyildiz Thanks for the feedback!

cdunham 2020-10-14 19:41

Really cool idea! My best strategy was to go left and have a few me's shooting at all the enemies as they slowly approach. I would love some different weapons or a couple levels with varying enemy spawns so the player has to plan out their routes more, but the game is great as it is! Also love the neon glow effect. Nice work!

arttu-halonen 2020-10-15 07:09

@cdunham Thank you for the feedback! I'm glad you liked the game!

unfocused-locust-games 2020-10-19 00:14

Nice quick shooter game. I like the element of strategy in choosing the right actions and areas to respawn in. The graphics were pretty good as well; I like the neon aesthetic.

arttu-halonen 2020-10-19 05:57

@unfocused-locust-games Thanks for the feedback!

ploy 2020-10-19 11:31

Wow! Awesome concept! Something like Super Timeforce)

arttu-halonen 2020-10-23 09:02

@ploy Thanks for playing! Haven't heard of that game before, I'll check it out!