FoonLudum Dare ExplorerLD47 → Stranger

Stranger

By julius-vander-arend

View on ldjam.com

CategoryRankScoreCount
Overall4393.1832
Fun5192.7431
Innovation5532.6331
Theme5512.7931
Graphics1463.8132
Audio2643.2132
Humor4581.6728
Mood393.9632

Comments

2020-10-04 22:28

Graphics and audio really well made! Really made me feel the intended mood of the game. In addition, a great storyline and physical interactions with the environment were clean. Overall, great job!

coderaurus 2020-10-05 08:42

Interesting game. The atmosphere is set just right with the music and visuals. Portal mechanic is fun, shame you can't go both ways. Text was bit hard to read at the starting room, adding some sort of background or outline would've helped a lot.

chickencastle 2020-10-05 13:28

The mood and aesthetic really got me sucked in quite quickly. It felt very spooky from the get go and it really immersed me, well done! I think that you could improve the portal placement a lot with just a crosshair or something in the center so that I can see where I'm going to place it, since having to guess made it a bit hard to navigate around. Great submission!

simplepotential 2020-10-05 13:30

Unfortunately FPS games make me ill so I didn't spend a lot of time on this. However I didn't let that impact the score :) Graphics were very nice and while I couldn't figure out how to get through the maze I'm sure with more time it would have been possible. Controls handled decently well.

indiequest 2020-10-05 13:36

The visuals, ambiance and the general feel are amazing. I went around the maze a couple of times but did not reach any type of finishing condition. I think that it is amazing that you were able to make this beautiful game in such a short while.

julius-vander-arend 2020-10-05 13:49

@indiequest The secret is lots of asset reuse and TONS OF POSTPROCESSING :). In all seriousness, thanks for the kind words. I spend a decent chunk of time on the ending sequence, its just hidden behind an awfully convoluted maze, so lessons for next time I guess.

indiequest 2020-10-05 13:52

@julius-vander-arend well, now that I know there is a cool end squance I might come back and try to reach it :smile:

julius-vander-arend 2020-10-05 14:35

@indiequest there is now a map available to download if you would like it

aaron-smith 2020-10-05 15:21

great ambience. Nice idea and fun execution

chocolat-endive 2020-10-05 21:06

The labyrinth is quite hard, but the aesthetic is really cool. I enjoyed the "grain" effect. A game like this with different mini-labyrinth with different kind of mood could be great.

I'm not sure the ennemies bring something to the game.

Good job with this one!

pierrens 2020-10-05 21:40

Really nice mood! :)

indivicivet 2020-10-05 22:26

the atmospherics are amazing :)

leorid 2020-10-06 01:03

Ending Sequence? Once I reached the sand-area and walked towards the light, the game closed itself (crashed?)

fraxle 2020-10-06 12:13

The ambience of the game was pretty cool, I feel that the maze may have been a bit too big, and I did have to use your map to get to the end. The portal mechanic was pretty cool, I feel it could have been used a little bit more but overall, it's a good game :)

caeonosphere 2020-10-06 12:19

Pretty intense lighting on this one! I liked the look, but had a few bugs:

Maybe I just wasn't getting feedback, but right mouse to attack didn't seem to have any effect for me.

One of the moving walls, which must have been towards the end, I wasn't able to shoot a portal through it even when it was open. Those walls were also moving in a very jerky manner: is that intentional?

Nice work! A new experience for me in terms of LD submissions.

julius-vander-arend 2020-10-06 12:50

@caeonosphere the jerky walls where a bit of a coincidence, thought about taking the time to animate them smoothly, but I was already in quite a crunch at that point and I thought it fit the vibe of the game well enough. I know about the wall you are talking about, its a collider issue, but I wasn't sure if I was allowed to fix it under ld compo rules. As for the attack, you have to be close up and behind for it to work, but it could also be a bug, idk. Anyways, thanks for the review, it is much appreciated.

phillserrazina 2020-10-06 13:14

Ooh this one came just in time for spooky season! That was intense, I really liked it! Loved the intense lighting that would let you know if a monster (stranger?) was right around the corner. Good job!

vem 2020-10-06 15:03

The atmosphere was great and there are some truly impressive physics here for a jam game. Sadly, the portals just did not seem to work very consistently on my end, which limited my enjoyment of it.

judgezedd 2020-10-07 16:25

That was INCREDIBLY atmospheric. Terrifying, really. Lovely time, but I'm glad I played it with the curtains open. Very impressive for 48 hours.

tygrak 2020-10-09 15:49

Some of the audio and visual effects, static and the bloom from the lights particularly, were a bit too much for me - but otherwise the graphics were great. The monster looked incredibly good! That's amazing you managed to create such a cool character and animate it in a game jam. Good job :).

mza 2020-10-11 10:53

Very atmospheric with the visual effects, audio, fog etc... created a eerie environment and a feeling of constant dread.

randumsocks 2020-10-27 16:22

Love the atmosphere in the game, just like eveyone said, definitely the strong-suit of the game. Audio and graphics tie together really well! Ocf, there is some janky movement, however for being done in 48 hours, hats off to you!