FoonLudum Dare ExplorerLD57 → Hellevator

Hellevator

By chispalbc, nekuake and CosmicMocha

View on ldjam.com

CategoryRankScoreCount
Overall1034.0223
Fun1993.7323
Innovation1643.7823
Theme484.3323
Graphics674.4724
Audio904.0023
Humor5552.5021
Mood554.2623

Comments

donutshoes 2025-04-08 06:30

My score was $1572.00 Vibes were on point, very game show-esque lol

hernandack 2025-04-10 11:57

It looks very nice and the 3D representation as well, very well done

dreo 2025-04-10 12:32

nice game with good atmosphere.

missed a bit ability to drop items away from elevator when doors are open

spghettified.png

3ssthejammer 2025-04-10 17:50

Wow, nice one! Really loved atmosphere. Gameplay is simple, but deep enough and well-balanced. One of the best theme covering I've seen yet. Good job, guys!

ryusui 2025-04-14 00:31

Torn between "I wish the death animation looked a little less janky" and more "I'm really happy the death animation isn't genuinely terrifying" XD

Clever risk-reward thing you've got going on here, but what I really like is the graphics and presentation. I love how genuinely *alarming* descending while you're over your weight capacity is - all the sparks and steam everywhere as the elevator malfunctions. XD

jk5000 2025-04-14 06:29

The visuals, sounds and atmosphere is really good. The gameplay okay. Overall a fine little jam game.

mactinite 2025-04-14 06:32

Very polished and a very nice mood. reminded me of lethal company!

alex-mironchuk 2025-04-14 11:01

It's an interesting interpretation of the theme and I liked the vibe of this game.

wolfier 2025-04-14 16:26

This game is an experiment in XCom logic. "Do you want an 80% chance to die while we refuse to give you any shops for the last 20 floors?"

Maybe that could be a thing, add a "shop chance" so players don't have to entirely blindly search floors.

Great Art btw.

meowcuz 2025-04-14 17:28

Really liked the graphics, and it is a cool concept with how far down do you dare too go. I was a little bit expecting a jump scare but I was glad that I was spared from it. Great job!

block97 2025-04-16 02:48

Really cool atmosphere, my greed ensured my demise..

crid626 2025-04-16 02:50

I loved the mood and feel. The ambient audio was a bit loud. The text or font was bit hard to read. A quick time event to prevent death may have been entertaining. Great job!

natahan 2025-04-17 17:28

I went down to level -41 and then I ran out of oxygen and found myself on a level with a 90% chance of dying... so I retired with 4930$ 💵

Very good game and nice atmosphere :blush:

macs 2025-04-18 02:50

Excellent concept and commentary on greed. Well polished execution. No feedback I can think you add, you nailed it with this one.

braeden 2025-04-18 23:03

Loved the vibe, Graphics were really nice. I liked the line that goes down the screen like a CRT TV.

Noice :thumbsup:

moondweller 2025-04-19 00:11

Probably my favorite entry this far! I love the job done on tuning post effects. Spatial audio adds significantly to the immersion!

I died several times trying to reach floor **-100**, but each time I was killed by the monster somewhere around -66. Until I accidentally misclicked and turned on the *Retire* button :D

**P.S.** That's a pity that you don't have a Web build. So here are some GIFs for you guys:

elevator_1.gif elevator_2.gif

coyotethursday 2025-04-23 06:18

Really solid entry! The russian-roulette style gameplay was simple but intense, and the moment of anticipation before the elevator door opened never went away. The graphics were also excellent--simple, with the perfect amount of grime. The oxygen system was an interesting way to create threat, on my second playthrough I was around level -50 with a bunch of really high-value items desperately looking for a shop, and needing to decide whether I should take the 20% chance now or see if a 0 or 10% chance comes up later was fun.