donutshoes 2025-04-08 06:30
My score was $1572.00 Vibes were on point, very game show-esque lol
Foon → Ludum Dare Explorer → LD57 → Hellevator
By chispalbc, nekuake and CosmicMocha
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 103 | 4.02 | 23 | |
| Fun | 199 | 3.73 | 23 | |
| Innovation | 164 | 3.78 | 23 | |
| Theme | 48 | 4.33 | 23 | |
| Graphics | 67 | 4.47 | 24 | |
| Audio | 90 | 4.00 | 23 | |
| Humor | 555 | 2.50 | 21 | |
| Mood | 55 | 4.26 | 23 |
My score was $1572.00 Vibes were on point, very game show-esque lol
It looks very nice and the 3D representation as well, very well done
nice game with good atmosphere.
missed a bit ability to drop items away from elevator when doors are open
spghettified.png
Wow, nice one! Really loved atmosphere. Gameplay is simple, but deep enough and well-balanced. One of the best theme covering I've seen yet. Good job, guys!
Torn between "I wish the death animation looked a little less janky" and more "I'm really happy the death animation isn't genuinely terrifying" XD
Clever risk-reward thing you've got going on here, but what I really like is the graphics and presentation. I love how genuinely *alarming* descending while you're over your weight capacity is - all the sparks and steam everywhere as the elevator malfunctions. XD
The visuals, sounds and atmosphere is really good. The gameplay okay. Overall a fine little jam game.
Very polished and a very nice mood. reminded me of lethal company!
It's an interesting interpretation of the theme and I liked the vibe of this game.
This game is an experiment in XCom logic. "Do you want an 80% chance to die while we refuse to give you any shops for the last 20 floors?"
Maybe that could be a thing, add a "shop chance" so players don't have to entirely blindly search floors.
Great Art btw.
Really liked the graphics, and it is a cool concept with how far down do you dare too go. I was a little bit expecting a jump scare but I was glad that I was spared from it. Great job!
Really cool atmosphere, my greed ensured my demise..
I loved the mood and feel. The ambient audio was a bit loud. The text or font was bit hard to read. A quick time event to prevent death may have been entertaining. Great job!
I went down to level -41 and then I ran out of oxygen and found myself on a level with a 90% chance of dying... so I retired with 4930$ 💵
Very good game and nice atmosphere :blush:
Excellent concept and commentary on greed. Well polished execution. No feedback I can think you add, you nailed it with this one.
Loved the vibe, Graphics were really nice. I liked the line that goes down the screen like a CRT TV.
Noice :thumbsup:
Probably my favorite entry this far! I love the job done on tuning post effects. Spatial audio adds significantly to the immersion!
I died several times trying to reach floor **-100**, but each time I was killed by the monster somewhere around -66. Until I accidentally misclicked and turned on the *Retire* button :D
**P.S.** That's a pity that you don't have a Web build. So here are some GIFs for you guys:
elevator_1.gif elevator_2.gif
Really solid entry! The russian-roulette style gameplay was simple but intense, and the moment of anticipation before the elevator door opened never went away. The graphics were also excellent--simple, with the perfect amount of grime. The oxygen system was an interesting way to create threat, on my second playthrough I was around level -50 with a bunch of really high-value items desperately looking for a shop, and needing to decide whether I should take the 20% chance now or see if a 0 or 10% chance comes up later was fun.