Fridge Floppers by Split82 2023-05-02T22:59:29Z
Great entry! I loved the fast gameplay and fast reset. Also awesome style and design! I'd love to see further iteration on the idea; more levels, maybe some dynamic environmental mechanics. Well done!
Foon → Ludum Dare Explorer → Users → DonutShoes
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2023 | 53 | Delivery | Rain On Their Parade! | jam | 4.61 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2023 | 53 | Delivery | Rain On Their Parade! | jam | Fun | 4.54 |
| π₯ | π₯ | 2023 | 53 | Delivery | Rain On Their Parade! | jam | Audio | 4.65 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | π₯ | Icebreakers! | jam | 58 | 4.14 | 3.75 | 3.39 | 4.09 | 4.51 | 4.26 | 4.39 | 4.35 |
| 2024 | 55 | Summoning | π₯ | Butler! Summon the Imps! | jam | 78 | 4.14 | 3.98 | 3.15 | 3.47 | 4.38 | 4.22 | 4.01 | 4.14 |
| 2023 | 54 | Limited Space | π₯ | Packed to the Gills | jam | 27 | 4.32 | 4.16 | 3.93 | 4.63 | 4.43 | 4.37 | 4.33 | 4.31 |
| 2023 | 53 | Delivery | π₯ | Rain On Their Parade! | jam | 2 | 4.61 | 4.54 | 4.23 | 3.94 | 4.86 | 4.65 | 4.43 | 4.49 |
Great entry! I loved the fast gameplay and fast reset. Also awesome style and design! I'd love to see further iteration on the idea; more levels, maybe some dynamic environmental mechanics. Well done!
awesome pixel art, and I loved the bitcrushed VO! Fun too, and decently challenging!
Loved the silly factor, baby dropping music is fantastic. There was almost no point in guessing which house to drop to before getting the third clue because too many houses fit the description of 1 or 2 clues. Would be interesting to test the risk of an early guess if there were more details on the houses and you started off with 2-3 clues revealed per flight and it added additional clues the longer you flew around.
Really cool! Very readable and super fun to sight-read the levels! I only wish there were more charts like the last level. The diverging sidewalk and all the sprites was kind of hypnotic, I really liked it!
Wow! The surprise factor of this game is through the roof. Love the ambient music (hi @Robotmeadows) So unique and fun!
I liked the bullet hell elements, and I liked how controlling the bee felt. The stinger attack was pretty difficult to use reliably. Destroying enemies felt like it had little effect on the success of a level, and it made the number of stinger charges per level feel almost arbitrary. I relied more on dodging the attacks than trying to eliminate enemies, and it was a fun challenge. Conceptually, I'm not sure why it was other flowers that were the enemies? Perhaps rival bees or other bugs might have made more sense, but that didn't really affect how I felt playing the game :thumbsup:
Super fun! The difficulty ramp was paced really well. I like the art style and the voice sfx :smile:
Smart concept! Feels like there's lots of ways to improve and strategize
Loved the aesthetic of the game. I found it pretty easy and would have liked to see additional mechanics introduced throughout the game that add more challenges. The music really enhanced the vibe of the game!
Very enjoyable! Figuring out how not to accidentally pick up the wrong blocks was a fun part of the challenge!
Very interesting! I'll have to revisit it to try to actually succeed :sweat_smile: This felt like a fantasy Oregon Trail in a very satisfying way! I personally liked the static map and tracking the party's location myself, but I can understand why others would like to see what their route looked like
Pretty cool! I don't know if the NPCs were interactable, wish I could use TALK on them, but it didn't seem to work. Thought that the OPEN item shortcut was a great idea! I wish there had been more items like that to collect!
It felt a bit like a guessing game to figure out what you could and couldn't do, not sure how you would make it more intuitive, but not knowing which word to use in what scenario made the game feel a little slow.
Fun idea though! I got to the end! :grin:
Awesome retro vibes. The Akira slide!!! So good!
Love the atmosphere! It could use some sound design to maximize the vibes. The other flying cars seemed to get caught up on buildings and piled up in a very funny way.
Cute interpretation of the theme! Decent minigames, though for ones like the rolling head and dodge the insults it'd be nice to have some kind of progress bar or timer. Also, I wish there were a joke or two in the game!
Pretty challenging but the mechanics were fun!
loved the concept, but I share others' woes about the eagles :sweat_smile: I wish there was some feedback about when your dash was available, and maybe a bit more leniency when splatting the cars
@Creeepsy whoops I missed that! I think visual feedback would have helped as well, like a charging bar or something. That would also help the hard of hearing to know when the dash was available! :sweat_smile:
Wow! Extremely fun, addicting, and stress inducing! Wanting to see how much fire rate I could get kept me playing! Super satisfying and an excellent take on the theme!
Great take on the theme! It took me a couple tries to "get" it, and once I did I let the JAMMIN' music help me get into the tetris brain-space. Great job, an awesome jam entry!
Awesome! Excellent use of the theme and great competitive bonus for the jam!
A nice silly entry! Movement felt cool and the piling up of boxes/things gave this game an almost Overcooked vibe. Though, it got to the point where so many boxes piled up I splashed into them and 6 fell into the incinerator, giving me a game over. I'm not mad though it was funny!
"This town ain't big enough for the both of us" is a great take on Limited Space!
Had to come try out another traincar-packing game after one of y'all tried ours! Really cool, the robot models are great and easy to recognize once you get the hang of it. Love the music, the industrial percussion really fits the vibe. And the robot chatter is super charming, especially the speak'n'spell style voice synthesis. Great jam entry!
Love the art and the consistency of the games to the story. Great job with the music! Each track had its own unique vibe in such a short amount of time!
@ategon you're free to use our game for this! How fun!
Super cute! I got the unfulfilled normal ending T_T definitely going to try again to get another ending! I was hoping to see more text effects like the "alone" that faded out when you hovered your mouse over it. Maybe there's more in other branches? Great job!
Cute game! Was a bit lost at first without a tutorial, but once I got the hang of it, the gameloop was very satisfying! Love all the little familiar sprites, lots to explore and try out!
Interesting concept for a JRPG-like, it took me 4 tries just to beat the tutorial lol. I was thinking maybe it'd feel less tedious if say, a full clear of targets did 2 damage and an imperfect but majority clear would do 1. Also I never found a use for the items besides the baseball bat ;)
fantastic as always, I need to give it another try, it was taking me quite a bit of time to reach floor 3, maybe I can strategize my purchases better :thinking:
So vibey, so sleepy, so sheepy. The red light green light baby caught me completely off guard LOL! Also, FMV for the intro? Hell yeah? Was very fun to play, thank you for making it!
Fantastic, vibes on point. Love that I can bring my boys to the new game+ and mine some more!
My score was $1572.00 Vibes were on point, very game show-esque lol
Cute little game! I liked trying to guess what it wanted next and gambling on filling my can up with that.
Love the cute little dudes, great sound design and music. Not a huge base builder guy, but I could see myself playing this more if it were expanded with more buildings.
I got 78 on my first try and I'll probably be back to see if I can get a better score! I'm imagining a post-jam version that expands the play field a little and adds additional creatures to unlock. Very good job I had a lot of fun playing!
I like it! I got as far as bringing the orb to the darts room and uncovering the Pyramid token, and got stuck there. Nice little puzzler, assuming that I'm not missing entire section of the game where this happens, it would be nice to see the various puzzle mechanics combined in complex ways :)
Bahahaha delightful! The reverb gnome "ooh!" was hysterical all 500+ times I heard it. Great game feeling early on when you catch a coin mid-air or an escaping gnome to stuff him back in the well, and then that 'skill' becomes completely unnecessary as the chaos ensues. Great entry, great job!!
This reminds me of the style of game I would play on like, addictinggames.com in 2008 lol! I like the fast paced restarts, and the past-life grapple is really unique!
@adam-gallina @bubblewandgames thanks for pointing it out, seemed to be a problem with auto-save, we *think* we fixed it!
Very silly! I like that failure itself is the punishment. Makes you want to retry the game to get it right.
Very silly and great interpretation of the theme! I couldn't get the battery out, but maybe I just didn't know the pro strats ;)
For a first game this is not bad at all! My main criticism is about SFX volume. I understand maybe y'all were going for a jumpscare? But the unavoidable computer virus popup was *quite* loud lol
Love the animal sprites. I agree w/ another commenter that it would have been nice to have the depth of field be a puzzle element and need to find the right focus for the shots ;) This could end up being a great kids' game!