2023-10-02 22:20
Very Fun. Love the pixel art and audio!
Foon → Ludum Dare Explorer → LD54 → Bag Bail!
By aruspice, corvusbot and Jens G
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 231 | 3.91 | 33 | |
| Fun | 367 | 3.67 | 33 | |
| Innovation | 340 | 3.62 | 33 | |
| Theme | 452 | 3.80 | 33 | |
| Graphics | 58 | 4.50 | 34 | |
| Audio | 54 | 4.15 | 34 | |
| Humor | 395 | 3.25 | 30 | |
| Mood | 366 | 3.76 | 32 |
Very Fun. Love the pixel art and audio!
This is really neat, and I really like the graphics and music. I found it really annoying in later phases though how easily a cauldron or bomb or spike ball could show up and just reverse most of your progress before you have much time to react. The early phases were great, but at the end I mostly felt like I was just waiting for things to line up in the right way. Really neat game though.
Interesting game indeed. What I liked most about it was how the base of the level was animated after reaching a certain height. That was really cool. The overall art of the game is fantastic. Great work.
Funny and stylish game. I like to play in it thank you so much for it!
very fun. I like the design and art!
The graphics and the audio is amazing, it was very fun to play :)
Very cool game. The graphics and audio is amazing. The game get so hard when the bombs start to appear. Had a lot of fun playing it! Nice work!
Very cool game, the graphics and audio are definitely impressive for the time frame. The gameplay becomes pretty frustrating later on, since the spike balls are pretty unfun to deal with, but I still enjoyed it.
Really liked the graphics in this game. The game became a bit frustrating by the end since it became mostly about waiting for the things to fall but it was still fun otherwise.
Cute and fun! The artwork is awesome. I kinda wish there were platforms to make the climb faster and not be so dependent on waiting for more debris to fall, but you can tell that y'all delivered your intended game, so good job!
Good game! It looks very polished. Maybe it will not be that fun if i played more than 10 minutes. But in that time it's very fun
Awesome game! The pixel art is phenomenal, and the music was great as well! What a fun concept. I think I agree with some of the critiques above, in that some of the hazards made it hard to advance in the later game. Really nice job overall!
yey, goblin girl
the game has quite a potential, control fells a little wired but overall it's pretty good!
Dang, the graphics and audio is incredible! I managed to get out of the bag, phew. I liked the progression with new things falling down in each phase, made it varied. I think it'd be nice if you were able to pick up the coins, instead of them just falling down. I wasn't sure if I was getting points for them or not.
Great work!
Funny game! And very good art direction.
What a great art :D
good art and music, concept was pretty cool, slightly repetitive but the new types of "enemies" made it interesting.
A great game with excellent art. I found the scoring a bit distracting, as it seemed to be incentivising me to smash everything at first. Clambering up the pile of stuff and jump-attacking the spike balls and such was really fun though. Main character design is on point :heart: great job! Super polished!
Impressive! I think I'm most in awe that I didn't notice any collision bugs as objects fell, piled, and were jumped on, and the jumping also felt very well tuned to me. I played through twice but couldn't get past the spiky bomb level. The second time, I was 1 m away before a bomb came and blew everything up and right after there were a couple waves of mostly bombs, little furniture, so might need some tweaking around that point, but still a fun and good feeling game.
Really fun and polished, no complaints. It took me 5 mins to actually get what I had to do, but that's on me.
Nice game, visuals and audio were great. I think maybe the player falls way to fast and it feels hard to control in that sense.
I like the game and the idea. The gameplay feels consistent and the progression is finely balanced. Some objects feels too light (e.g. chests).
The ending was a bit abrupt, but the gameplay feels very polished. Nice animations and variety of items. The score should be shown at the end maybe and there could be an endless mode :smile:. Overall super well done, very fun game.
winner2.png
Nice game, liked the art and the soundtrack, it fits good. Interesting concept with failing items and physics, it was interesting to play. A few suggestions, sometimes items fall rate was kinda slow, had to hang out at the bottom to wait for them. Also pretty consistent when I was clicking attack non-stop it would stuck the animation, but the attack actually was working (I don't think there was a cooldown or something)
It seems like the boxes should be harder to destroy since it's easy to break so many of them that you just start farming points but not advancing upward. That, or it might make sense to limit or prevent the spiked balls from breaking boxes, cause they were breaking so many boxes that I couldn't keep climbing upward.