FoonLudum Dare ExplorerLD57 → Dream Diver

Dream Diver

By mactinite and DanteEXE

View on ldjam.com

CategoryRankScoreCount
Overall7313.0721
Fun7172.8921
Innovation4223.2621
Theme8052.6521
Graphics5523.4221
Audio4673.0520
Humor3593.0019
Mood5513.3921

Comments

levi-kingma 2025-04-08 08:16

Nice fighting system and very surreal environment!

aynu 2025-04-10 04:20

Nice 👍

braktheman 2025-04-10 05:14

Love the style and art! The combat is varied but I did find some bugs with the targets and bombs colliding and the targets bouncing off screen before my reflexes could kick in.

The combat was at times a bit hard for me - still really enjoyed what I did play through! Very creative!

donutshoes 2025-04-10 05:24

Interesting concept for a JRPG-like, it took me 4 tries just to beat the tutorial lol. I was thinking maybe it'd feel less tedious if say, a full clear of targets did 2 damage and an imperfect but majority clear would do 1. Also I never found a use for the items besides the baseball bat ;)

thrawn911 2025-04-13 09:14

I like the retro graphics, good job!

xorfe 2025-04-14 08:26

Cool graphics lol

jon-curtin 2025-04-15 01:32

I like the sound and fighting system is interesting, well done.

eugenik 2025-04-16 11:33

this was really good keep it up!.

inavtr 2025-04-17 08:15

I liked the retro style too, but unfortunately I didn't even get through the tutorial - the targets were just too fast for me, but that's okay, I'm more into slow games :laughing:

supersayafynn 2025-04-24 09:30

I made it! The zero mistake tolerance game design was a bit frustrating for me, especially with the enemy named "Fine" because bombs and targets kept colliding. I really liked the surreal artstyle.

neon 2025-04-24 20:19

I dig the look of the game, how snappy the controls are, and the concept for the action-oriented JRPG combat is very neat. I would've liked an easy mode, that maybe allows missing a few to do damage (or maybe do damage to both me and the opponent?), because I could not get more than one hit in during the first fight during 4 attempts :sweat_smile: The targets just did not stay on screen long enough for my reflexes.

Still, from what I could gather, nice entry, good work :v:

lllarso 2025-04-24 21:26

Cool visual style and I really like the different fights.

In my opinion the first "tutorial" enemy was too hard compared to the second and third enemy. Switching him to the next room would be better.

The mood was kind of creepy, but in a good way. Really liked the endboss character. Cool that you put in a collision system between the targets and the bombs. Congrats to the 20 ratings! :)