FoonLudum Dare ExplorerLD54 → Kiosk Tycoon

Kiosk Tycoon

By lorddaniel

View on ldjam.com

CategoryRankScoreCount
Overall3492.6026
Fun3552.1826
Innovation3232.7726
Theme3092.9326
Graphics3382.4126
Audio2852.1325
Humor2582.0224
Mood3292.3824

Comments

gallone 2023-10-01 12:29

The game has an interesting concept, but aside from getting a potential high score, there doesn't seem to be a visual indicator as to what getting a lot of money actually gets you, nor does it show what the store items cost. There doesn't seem to be a win/loss function either. Good premise but needs a bit more polish.

bayunyoubi 2023-10-01 15:06

Good game ,but it seems different from theme

thewinrawr 2023-10-03 10:37

I like your take on the theme, you turned it into an inventory management game! I had fun keeping track of the different people and what items they were picking up. However on the fifth day or so everyone stopped buying anything, even though I restocked at least one of each item. I think there should be some indicator on what type of people will show up the next day, or what items will be trending. Overall fun game!

minjutin 2023-10-03 10:46

Nice pixel art, especially for all the store items. Gameplay could use some more design though but it's a good start!

krynxx 2023-10-03 10:49

It's an interesting idea. I randomly stocked up a bit of anything because there was no way to know which kind of customers came. With a bit more polish this could be a fun little game

incd021 2023-10-03 10:49

Hard to keep track of what the different customers buy, and the provide it on the right day.. Different take on the theme. I couldn't see the full item list in the web version, but scrolling with the mouse wheel worked. Nice job :thumbsup:

zundou 2023-10-03 10:51

I love the suspense when customers slowly walk by, wondering, "Will they buy the products I've placed?" The artwork is clear, and the UI and graphics make it easy to quickly understand what's happening. I was immersed. :)

akitl 2023-10-03 12:13

after the day one , no one buy anything ....

phillip-scott 2023-10-03 15:55

I bought a few of everything but no one bought anything - I am failure :D nice premise

ghpxi 2023-10-03 18:35

I like the concept. I wish that goods are stay after the day, so I will decide to remove them if they not selling ok. Also, I would be nice to have cash to spend when buying goods, so it make sense that I bet on particular producs.

gilborn 2023-10-03 20:16

Nice concept end pick on the theme.

Open points are as mentioned above: On the last 3 days I didn´t sell anything without knowing why.

Without any clue which customer comes in which frequence it is purly luck and no strategy / puzzle behind - or do I miss something?

The Idea itself is pretty fitting to the theme!

dining-philosopher 2023-10-03 21:24

No idea how to select the products that will make a profit, since I have no idea who's going to show up, and even then I'd have no clue what they would buy except by observing over the course of multiple games which seems a bit tedious? Also the day is really long, it would be nice to add a fast-forward button if not simply resolve it in one go.

supersayafynn 2023-10-05 11:38

The most money I earned in a day was 63! The concept fits well to the theme, my strategy was to have at least one of each item and randomly distribute the rest of the slots.

bucharlardy 2023-10-05 12:08

很有意思的经营游戏,虽然简单但是游戏思路却很清晰,我很快就能上手掌握它的乐趣。

rekate 2023-10-07 09:20

good concept but definelty need some major polish or readjustments, particularly with the gameplay. Having no indication of the customers that may come just turns the game into just hoping for the best rng or just evenly stocking everything regardless of the situation.