Foon →
Ludum Dare Explorer →
LD54 →
Kiosk Tycoon
Kiosk Tycoon
By lorddaniel
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 349 | 2.60 | 26 | |
| Fun | 355 | 2.18 | 26 | |
| Innovation | 323 | 2.77 | 26 | |
| Theme | 309 | 2.93 | 26 | |
| Graphics | 338 | 2.41 | 26 | |
| Audio | 285 | 2.13 | 25 | |
| Humor | 258 | 2.02 | 24 | |
| Mood | 329 | 2.38 | 24 | |
Comments
gallone
2023-10-01 12:29
The game has an interesting concept, but aside from getting a potential high score, there doesn't seem to be a visual indicator as to what getting a lot of money actually gets you, nor does it show what the store items cost. There doesn't seem to be a win/loss function either. Good premise but needs a bit more polish.
Good game ,but it seems different from theme
I like your take on the theme, you turned it into an inventory management game! I had fun keeping track of the different people and what items they were picking up. However on the fifth day or so everyone stopped buying anything, even though I restocked at least one of each item. I think there should be some indicator on what type of people will show up the next day, or what items will be trending. Overall fun game!
minjutin
2023-10-03 10:46
Nice pixel art, especially for all the store items. Gameplay could use some more design though but it's a good start!
krynxx
2023-10-03 10:49
It's an interesting idea. I randomly stocked up a bit of anything because there was no way to know which kind of customers came. With a bit more polish this could be a fun little game
incd021
2023-10-03 10:49
Hard to keep track of what the different customers buy, and the provide it on the right day.. Different take on the theme. I couldn't see the full item list in the web version, but scrolling with the mouse wheel worked. Nice job :thumbsup:
zundou
2023-10-03 10:51
I love the suspense when customers slowly walk by, wondering, "Will they buy the products I've placed?" The artwork is clear, and the UI and graphics make it easy to quickly understand what's happening. I was immersed. :)
akitl
2023-10-03 12:13
after the day one , no one buy anything ....
I bought a few of everything but no one bought anything - I am failure :D nice premise
ghpxi
2023-10-03 18:35
I like the concept. I wish that goods are stay after the day, so I will decide to remove them if they not selling ok. Also, I would be nice to have cash to spend when buying goods, so it make sense that I bet on particular producs.
gilborn
2023-10-03 20:16
Nice concept end pick on the theme.
Open points are as mentioned above: On the last 3 days I didn´t sell anything without knowing why.
Without any clue which customer comes in which frequence it is purly luck and no strategy / puzzle behind - or do I miss something?
The Idea itself is pretty fitting to the theme!
No idea how to select the products that will make a profit, since I have no idea who's going to show up, and even then I'd have no clue what they would buy except by observing over the course of multiple games which seems a bit tedious? Also the day is really long, it would be nice to add a fast-forward button if not simply resolve it in one go.
The most money I earned in a day was 63! The concept fits well to the theme, my strategy was to have at least one of each item and randomly distribute the rest of the slots.
很有意思的经营游戏,虽然简单但是游戏思路却很清晰,我很快就能上手掌握它的乐趣。
rekate
2023-10-07 09:20
good concept but definelty need some major polish or readjustments, particularly with the gameplay. Having no indication of the customers that may come just turns the game into just hoping for the best rng or just evenly stocking everything regardless of the situation.