FoonLudum Dare ExplorerUsers → KillerB

KillerB

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesClick The Critterjam2.662.412.002.752.582.912.602.66
202354Limited SpaceGridBlockedjam10532.892.932.814.103.013.072.94
202251Every 10 seconds👥King-Outjam11682.742.783.563.763.083.263.163.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by KillerB

LD51 — Every 10 seconds

Ten Second First Dates by Rose 2022-10-08T18:47:59Z

This is a lot more challenging than it first appears. Ten seconds is not a lot of time to find the best match, so it's a mental sprint to get those phone numbers. Great use of the theme, too. Did anyone else imagine the Game Grumps playing this and Arin freaking out?

Stardark by Johnsensei 2022-10-05T03:23:28Z

Nice game with one of the best uses of the theme I've seen in this jam.

Potion Commotion by hulien22 2022-10-05T04:30:58Z

Everything about this game is great, but can someone help me figure out how to heat the potions? I don't see any indication that a potion's been heated now matter how long I leave it on the flame.

Potion Commotion by hulien22 2022-10-05T05:13:57Z

@hulien22 Thanks for the quick response. I didn't realize you needed to DROP the potion on the candle heater. I was just dragging them over with the mouse button still held down. I'll play it some more after work today! :smile:

Tech Rider by cavedens 2022-10-05T03:42:52Z

I love the retrowave aesthetic and sound. My only real criticism is that the gameplay is pretty slow. It takes several minutes for the action to start, and even then it feels mild. If the action ramped up it'd make for a much funner game.

Tempo traveller by MarcoDeevil 2022-10-09T21:09:56Z

I dig it. Have you considered having visualizer be a reticule around the player like in Bullets Per Minute or Metal: Hellsinger?

Ludum Ware by PenguinMunch 2022-10-04T00:36:11Z

Wario-Ware style minigames were the first thing I thought of when I saw the theme. What I had not thought of was the weapon chosen during the action minigame carrying over to the sweeping minigame. Giving the weapons different levels of sweeping efficacy is rather clever.

Table Scraps by TheMentalSheep 2022-10-04T01:29:41Z

The graphics are adorable, and the music is fitting. The controls are pretty rough though. I think the jumping would feel better if Wookie jumped when the spacebar is pressed instead of when it's released. The collision breaks occasionally, causing me to die a few times. I'm not familiar with Unity, so I don't think any advice I could give you would apply. Overall, it's a nice game!

Trackdizzia by lisyarus 2022-10-04T03:23:08Z

The best LD51 game I've played so far. Wait, what did I play before this? It doesn't matter, because this makes those games forgettable! I'm not even into racing games, aside from Outrun, and I had a great time with this. I really hope this is expanded upon after the jam ends.

EDIT: I also love the Atari Jaguar-ish models. I miss the days when 3D models had single-digit or low double-digit polygons.

Electroprone by Arfilish 2022-10-04T03:06:11Z

@arfilish Can you give more info than that? This panel makes no sense. You have instructions on the simple trash pickup, but not for the bewildering panel puzzle.

Peter OS by Brandsma 2022-10-04T02:50:21Z

I would get this popup and click "Return To Home" but the pop would remain onscreen and render all other elements unclickable. Is this supposed to happen? J2xGPCXn2K.png

Kitty Pounder by David Stevenson 2022-10-08T23:21:32Z

"I don’t know why, but as soon as I heard the theme of “Every 10 seconds,” I immediately pictured cats getting smashed by hammers. Is something wrong with me?"

Yes, and that's why we love you.

SHOTGUN DERBY by lunkums 2022-10-04T02:24:17Z

There's a certain charm to the Atari VCS block graphics. We don't need no stinkin' sprites! It plays nice. The only criticism I have is that oftentimes I wipe out the zombies, or zombie, quickly and I sit around waiting for the timer to reach zero. It'd be cool if the game would spawn an extra zombie or two in those situations. Overall, fun game.

Torquemada, Heretic Slayer by Kostas Nik 2022-10-05T04:54:19Z

I really dig this game as it's Devil Daggers as an isometric shooter. It ticks all the right boxes for me: Great pixel-art graphics, atmospheric music, and straightforward gameplay. The Diablo-aesthetic would feel cliché, but playing as a man of God makes it feel fresh. I'm not quite sure what I think of the (Un)Worthy mechanic. I haven't played a game with a mechanic like this, and I'm reminded of "We're not worthy!" from Wayne's World. That makes it a perk in my book!

Checker Jump by confusedsoph 2022-10-05T04:04:37Z

It'd be more challenging and more engaging if the necromancer also jumped on the pieces. As it is, I just wait for the first checker to move and allow me to reach the other side of the board and jump on the necromancer. After the first few attempts, I got used to the controls and have beaten the game in about ten seconds.

King-Out by KillerB 2022-10-04T00:27:30Z

@penguinmunch Thanks for the kind words. There is a win condition, but a bug kept it from triggering. I just fixed that, but you'll have to refresh the page to restart the game. Sigh.

King-Out by KillerB 2022-10-05T01:02:57Z

@lunkums Yeah, I wasn't able to get the chess bot working before submission time, so I left the chess segment as two player. I'm going to send an email to (or tweet at) Mike to see if I can fix it or if that would count as adding a new feature. The code is there, it's just commented out. Thanks for the feedback.

LD54 — Limited Space

Fowl Play by Simon Rahnasto 2023-10-08T04:34:14Z

Fowl Play, funny. This is one of the best games I've played in this jam so far. The graphics are nice, clean, and adorable. The camera zoom-in effect was a nice touch, especially in a game jam game. The music fit the makes for a nice backing track, and the voice narration is well done. The noises the characters make in lieu of voices reminds me of classic Nintendo games. For these lines, it would've been nice to right-click to proceed to the next line of dialogue.

Terminal Velocity by Roitchie 2023-10-09T05:54:27Z

This was a fun quickie of a game. It feels weird, but novel to control a mouse cursor with a keyboard and having a Blue Screen of Death be a victory screen while thematic feels wrong. Also, I found it rather funny this shares a title with both a 90s Hollywood movie and a 90s first-person vehicle shooter.

The Dude with a Wolf, a Goat and a Cabbage ~ A modern interpretation by CaptainDreamcast 2023-10-07T20:53:10Z

Man, I wish I still had my Dreamcast. Maybe I can get my hands on a defective one I can fix up for cheap.

But enough about my Dreamcast desire. I'm glad I saw somebody used the old Wolf, Goat, Cabbage puzzle for this jam since it makes for a perfect fit. I didn't expect a visual novel to be made for it, much less a Dreamcast visual novel. The visuals remind me of Ben There, Dan That and I'm impressed this has voice acting. I'm also glad the game takes place in Ohio and not Michigan. The writing is also rather funny. The goat learning "Silence" and using it in the JRPG battle made me laugh out loud. Overall, a quick, fun, and funny romp.

Unfortunately, nullDC can't run this game, but Redream can.

Limited Larry and the Lost Intern by Achiru 2023-10-15T22:07:02Z

I love the idea for the game, but I think it's prone to walking dead scenarios. I think I've gotten into them as I seem to hit a figurative wall in my progress. If the team takes care to avoid those scenarios, I can see a kick ass adventure game being made!

I'll admit I don't know much about AI art, so I might be clueless, but I impressed with how consistent it all is. It doesn't look like a bunch of random assets shoved into a game.

Limited Larry and the Lost Intern by Achiru 2023-10-18T14:10:23Z

@wakobu "Walking dead scenario" is a term used to describe situations in old-school adventure games where decisions made by the player render the game unwinnable without the player knowing. An example of this is in the original King's Quest: There is a goat in a pen that needs to be fed a carrot in order to follow the Sir Graham, player character. If Sir Graham opens the pen without giving the goat a carrot, the goat wanders offscreen and is unable to be found anywhere. There is no message stating the goat is essentially removed from the game, and the player is left to futilely search for the goat unless they reload an earlier save.

I think the mechanics of this game could introduce those situations, so great care would be needed to prevent this from happening in a full-sized game. At its current length, a walking dead scenario is alright because not much progress is lost. That's assuming there even is a walking dead scenario. I might just suck at this game.

Again, I love the idea of this game because of its a fresh take on the inventory management in this genre.

Voidonaut by Jonathan Lorenz 2023-10-20T20:28:09Z

The SID Chip music sounds good and the 3D models in the garage look cool. It'd be great if it were longer, so hopefully you keep working on this. Also, I was able to make a ship that kinda looked like Gradius's Vic Viper, and that's always a plus.

Limited Parking Space by Johnsensei 2023-10-03T13:33:34Z

This is a great use of the theme and makes me feel like a total smartass because my real-life parking strategy of just parking far away works perfectly in this game. If this game gets expanded on after the jam I think having a scoring mechanic that awards a bonus for being early and distance walked subtracts from your score. This needs to be incorporated into dating sim games.

Antigravity Cat Orbs by John Saba 2023-10-06T03:34:15Z

I saw how many cats I could boop in an hour, and then I tried to beat that record. /Principal Skinner But seriously, I fired up the Google stopwatch and timed how long it took for me to knock ten cats into the goal. About one minute and teenty seconds.

I like the simple graphics and I absolutely love the meowing sound effect. It's so adorable I just wanna hug the nearest kitty-cat. And the gameplay reminds me of Flicky. I don't know why.

Hellevator by SgtWeirdo 2023-10-07T21:46:27Z

I had the same issue as others have with the elevator stopping and the enemies not coming in. It happened on the 7th Floor for me. Also, often times the wrench-swinging animation doesn't play. The music is catchy and I'm sure will randomly play in my head in the future. The pixel art has a nice and clean look to it. The gaemplay however desperately needs a healthbar or timer or scoring mechanic.

Now I wonder if there are any beat 'em ups that take place entirely in an elevator and play like the elevator stage in Streets of Rage 2.

Laser Grid by MasterProject 2023-10-09T02:59:19Z

I liked this game quite a bit. It feels like a game in a Microsoft Entertainment Pack. Like something you'd play when finished with Chip's Challenge. The pixel art is easy to discern but also nice and chunky. The background track is a nice earworm, and the laser sound effect is pleasant. Overall, a very fun action-puzzle game.

Mechanizyn by Lincolnsalles 2023-10-15T04:37:43Z

Wow, and I thought my game was short. I'm playing. Seriously, this looks like the start to a kick-ass game that I can't wait to play!

Misplace by Bassilij 2023-10-08T20:36:53Z

I dig the idea of the game and what you're going for, but it's much too frustrating. Thankfully, it's just little things that (I imagine) can be easily fixed for a much more enjoyable experience. First, the demon is much too aggressive. It killed me my first time playing because I was clicking the full-screen button. Which isn't needed because you can just use Alt+Enter. Perhaps have it be slow to pounce in the beginning and ramp up the aggression after performing a step or two? I found the note rather hard to read because it's in the corner and the vignette effect covers it up a bit. Perhaps you can have the left mouse-button bring up the card when the cursor isn't over an interactable object? Lastly, it was very difficult to find items because of their placement inside the dressers.

misplace_LD54_screenshot.png

You will not believe how many times I missed this because of the angle I was looking from.

Fix these issues and this'll be a fun quickie of a game. Heck, you can even have the demon as-is if the other issues are fixed.

Meteor Mash by Nat1Wizard 2023-10-06T04:05:18Z

Mr. Driller meets Asteroids; Love it! Speaking of Mr. Driller, maybe have power-ups that replenish your oxygen supply? Or have two modes, one with the power-up and one that's strictly scoring as high as possible in the limited time? Assuming you continue working on this.

I like the 50's sci-fi influence to the music track and the game over jingle sounds like what would play when a 90's cartoon character gets a game over.

BACK TO REALITY by koboldskeep 2023-10-09T05:41:54Z

The isometric graphics remind me of Crusader: No Remorse for DOS, and I dug the Pikmin-esque ordering of minions. It's also quite challenging. I'm going to need to try a few more times to get all the parts. Hopefully this game will be expanded upon with more levels and a menu system.

Pixel Piles by Gabriel Chan 2023-10-20T21:03:38Z

I never thought I wouldn't want the Tetris blocks to fall. This game has really nice art and fun gameplay.

Ghostly Gravity by ADerpyChickenStudios 2023-10-20T20:44:22Z

I like the combination of Sokoban and the VVVVVV's gravity-change mechanics. Also, putting the ghost into the goal instead of the box you're pushing is a neat twist.

Gornzorple Radiant Steel Storm Anomaly by Prismapunch 2023-10-15T04:17:09Z

I really love the aesthetics and mechanics, but the ship speed is WAY too fast. I'm slippin' and slidin' every which way. It makes this otherwise great game.

Too Many Carrots in the Kitchen by Bill Marcy 2023-10-18T14:31:44Z

I feel like this an allegory for the cyclical nature of everyday life. Definitely add a music track in the future as that would greatly add more of a sense of urgency to the game. Also, pressing Z didn't restart the game for me. I'm using the Edge browser.

STOP BURYING ME ALIVE, BEAUTIFUL! by robobarbie 2023-10-08T20:16:01Z

I'm incredibly impressed this was done in three days. It's a game I'd be glad to buy with a bit more polish (like saving) and content. Oh hell, considering the trash on Steam I'd be glad to buy it as it currently is. The art is absolutely gorgeous, and I'm not just talking about the two beautiful women. ;) The music suits the game very well and feels relaxing. Kinda weird to have relaxing background music while being buried alive. The sound effects were good, and I just loved the squeak the rats make when you click them!

Speaking of the rats, I've mostly ignored them during the conversations/card games and didn't experience any penalties. If there is a penalty for taking too many rat bites, it takes a while to incur it. I saw on the itch page there were different plans for the card game, but they weren't implemented before the jam deadline. Was the card game going to be a gauge on how well Remie favors you? Early in the game you two don't match often, but as the game progresses you match more often if you're on track for her ending. If so, that would've been cool. If not, what was the plan for the card game?

I don't see anyone else mentioning this, so I guess either incredibly obvious or I'm way off track: I see this as an allegory for a relationship on the rocks. Karina being convinced you're dead is her giving up on it, and the burial is her deciding how to end things. Remie is someone you're having an emotional affair with, with the card game representing spending quality time with her and (if I'm correct about the original function of the card game) connecting with her in a way you can't with Karina. And the rats represent, uh, I don't know. Work/responsibilities? Okay, my interpretation might be falling apart here. But I feel like this game is you deciding whether to save your failing relationship or to just start a new one.

This is easily my favorite game I've played so far this Ludum Dare. I'm definitely following on itch. And I'm not even into visual novels.

GridBlocked by KillerB 2023-10-07T21:01:36Z

@daniel-davis-music I actually used Wolfram Tones to generate the music. I didn't realize the volume was so loud because the speakers on my Framework laptop are rather quiet. Since Wolfram Tones outputs a MIDI file I'll definitely edit the MIDI to be loopable when I work more on this.

@sudocoffee I have more ideas for blocks like an X-shaped block with cross swords. I plan to work some more on this game, and I have ideas for more blocks.

@flying-dog-fish Yes, there's a problem with the drag 'n' drop functionality of the game that allows items to be placed on top of each other. Also, the box just checks how many pieces are in it to determine whether the puzzle is solved. This would work okay if the drag 'n' drop code worked properly. Hopefully I can figure out the problem when I work on this some more.

@john-saba, @supersayafynn, @dan-burns, and @johnsensei, Thank you (and everyone else) for your kind words.

GridBlocked by KillerB 2023-10-20T20:34:12Z

@curtis-pelissier, I'll look into the issue and fix it in my next build. I believe I actually have the mouse interface working well enough. Too bad I couldn't finish it before the jam ended. :?

Meme Mania: Lost in the Labyrinth by Igor Evlahovich 2023-10-20T20:39:56Z

Atari's Adventure with a polar bear: love it! The music is fun and suits what you're going for rather well. The hitbox on the bear is too big, causing it to get caught on the edges.

BEEmaze (test name) by ViruK 2023-10-09T04:57:27Z

I wasn't feeling this one. The artwork for the title and credits screens was nice, but the in-game graphics weren't. The background music was alright, if stock. The gameplay was frankly frustrating as the bee (or rather, its hitbox) kept clipping into the walls and I'd have to use the mouse to rotate it. Having the mouse only rotate the bee to keep it from clipping feels like such a waste of time. If it weren't for this this could be a decent maze game. I didn't bother finishing it as when I pressed the space bar (trying to see if I can pause the game) I was taken to the credits screen, and then back to the title screen, sending me back to the beginning.

Limited 2 Space by DSK 2023-10-06T04:49:02Z

I would buy this if it were expanded into a full game. I love the visuals, the music is pleasant, and the gameplay is novel.

STARCHILD by konfekt 2023-10-20T21:54:47Z

I played enough to get a couple endings, both of them sad. The depression allegory stuck touched me. My only criticism is that it'd be nice to be able to start later in the story so you don't have to keep reading the paragraphs with only one choice. I don't know if that's possible with Ramus though.

Elevators Go Boink by sudocoffee 2023-10-06T03:54:43Z

Sucks you weren't able to add sound because it would've really helped with the style of game you made. If you work anymore on this game, definitely add sound effects. I wonder if having only sound effects without music would suit the game better. I think highlighting the player's character and the elevator buttons would make things much easier to understand. Since elevator buttons are by the elevator doors in real life I didn't even think to look on top of the screen for those small things.

Great use of the theme, though. I love the idea of an elevator mosh pit!

Panic Hide by SvetlanaLis 2023-10-20T20:46:51Z

Looks interesting. Too bad I don't have a Mac.

Yuri Quest by ArtOfMacks 2023-10-10T16:05:28Z

I enjoyed this game quite a bit. The pixel art looks quite nice and has a cute aesthetic. The combat was fun but could've been more challenging. I found having spike traps, obstacles, and differing level layouts for space reduction was rather clever as I was just expecting the arenas to shrink. I really dug the classic RPG-esque soundtrack. If this ever gets worked on further, it'd be great to see an endless mode.

Pack It Up by GameDevJeroen 2023-10-14T08:53:29Z

Like others, I lost it when the horse speeds off and lost the possessions Johnny worked so hard to pack. Anyway, this game is great! The graphics have a nice, simple high-contrast look to them. The background music tracks are fun ditty loops and I like the mix of realistic physics sound effects and "video-gamey" sound effects. And of course the gameplay is absolute fun with its easy-to-understand mechanics and challenge. If this ever gets expanded on I'd love to play more levels.

My only critique (Nitpick, really) is the menu should also be keyboard controlled. That way the player doesn't have to take their hands off the keyboard to restart or proceed to the next level. The game is amazing as it is! The horse might like to leave, but I wanna stay and play more levels.

Drive Ice by ShinanXu 2023-10-20T20:29:37Z

The web version wouldn't load past 90% for me. :( I can't downloads the Windows version because I'm on a work computer. XD

Tethered by mattiejas 2023-10-07T17:06:00Z

I found this rather challenging. I also liked the use of the theme. You're limited in space as well as having to work within the limits of the characters' space. The chatter between the astronauts was a nice addition to bring levity to their dire situation. The only improvement I can think to make is having arrows next to the item names pointing to them. Lastly, I thought "space computer" was funny.

Brick Breaker: Colors by Game Dev With Michael 2023-10-06T04:12:19Z

@sudocoffee Dang it, you beat me to the Ikaruga comparison.

Anyway, I like Ikaruga, and I like Breakout, so I love this idea! It's also trippy to see the ball bounce between blocks of one color while passing through the other colored-blocks.

Iceolation by CaptainPMM 2023-10-15T04:31:49Z

Ya gotta love a game that has a penguin wearing sunglasses on top of sunglasses on top of sunglasses.

Down the spiral by Ahbee_Studio Nex-us 2023-10-14T20:58:15Z

I quite liked this game. The aesthetic reminds of Macromedia Flash games I played in the 00's, and the gameplay feels like a mix of Yar's Revenge, Tempest, and a (light) bullet-hell shmup. I can see why others think the blue power-ups fade out too quickly, but I was alright with it because it made me play more defensively. Perhaps have a difficulty selector to adjust the fade out time along with other gameplay elements?

I like how the camera panning prevents you from just putting the mouse cursor in the middle of the screen, so you're forced to actually aim. Is that on purpose or a happy accident? My only criticism is that there should be auto-fire. I'm playing on a laptop trackpad without mouse buttons and it's difficult to tap on it to fire every shot. If auto-fire makes it too easy, maybe have it fire more slowly than repeatedly pressing the mouse button?

Very good game. I hope to see the other bosses implented.

Whispers in the Shadows by Dan_Nik_SG 2023-10-08T19:10:06Z

I like the game's aesthetics and shadow effects, but it definitely needs background music. Also, like others have said the cursive font on the notes was hard to read. It's more legible at fullscreen though.

LD56 — Tiny Creatures

Slime King by Sn4pi 2024-10-11T05:25:48Z

This is quite a fun game with a nice aesthetic and interesting mechanics. I haven't played any auto-battlers before, so to me this game is a unique experience. I'm also impressed with the amount of polish this game has. It feels like the beginning of a promising indie project. The music is also a fun and fitting tune. My only criticism is the first level is a slog since you only have one slime and numerous enemies, but after that it picks up and the fun kicks in.

I also have an affinity for games that can be played with the mouse exclusively.

Bug Bounty by woona 2024-10-22T03:10:16Z

I appreciate the Mega Man reference in the game taking place in the year 20XX.

The Gobbo Trail by nelsoncory 2024-10-11T03:51:12Z

I really like the sprites and humor, but I'm left wondering if I'm doing something wrong as I've played through it twice and made it to the end without much of anything happening. For the third game I messed around with hunting and camping, but it seemed pointless. I still enjoyed my time playing this game, especially the unsavory names the random name generator spews out. XD

Look by sudocoffee 2024-10-09T23:59:24Z

I loved this game! It's like if someone modded Faceball 2000 into a puzzler. The gameplay is very challenging (I only managed to get 6 balls.) and stimulates my brain. I'm very impressed you coded a 3D renderer for this game, especially since it's a comp entry. The background track gives a nice ambience. I'm definitely coming back to this one!

Squish'em all by Cortez 2024-10-26T04:43:06Z

I really enjoyed this game. It looks nice and has a good variety of things to interact with and bugs to squish. It would've been better if you could drag with right-click though.