Micromachines by HolyBlackCat 2023-10-06T20:01:08Z
That was awesome!!! loved the puzzles. Would love to see this as a full game. Would be interesting to see what other mechanics could be added!
Foon → Ludum Dare Explorer → Users → GameDevJeroen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Pack It Up | jam | 64 | 4.19 | 4.15 | 3.75 | 4.17 | 4.13 | 3.88 | 4.34 | 3.98 |
That was awesome!!! loved the puzzles. Would love to see this as a full game. Would be interesting to see what other mechanics could be added!
Love it! Controls feel great, game looks very polished for a 72 hour project. Laughed out loud when the cat came charging at me in the last level. Good job on the game!
Wow, that was so much more difficult than I expected it to be! The controls do take some getting used to, but getting my first 3 stars on level 2 made me fist pump while being alone in my room haha! Nicely polished entry, goed gedaan! :smile:
this makes for an interesting puzzle! I think abilities like flipping the 3x3 square or rotating it could also be cool, in addition to the bombs :smile:. Well done!
Fun idea for a game! Controls feel nice. I agree with @doug-graham about the piggy bank sound! Congrats on completing :D
Amazing game! loved trying out the different combinations. Ending up beating level 10 with just damage keybinds (2x 6 bullets & lighting)! Wouldn't mind seeing what this could become given more than three days :smile:
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I managed to beat all the levels! Overall, it's a great game, both very challenging and rewarding. The game's learning curve becomes noticeably steep around level 4. If you can overcome that hurdle, you can likely make it through with enough time and effort. However, I did notice more bugs in the higher levels, particularly in levels 9 and 13. These bugs included characters disappearing into walls or experiencing sudden, unexplained acceleration.( see picture below for example) My favorite levels were 12 and 13, with 13 being particularly satisfying when everything worked out smoothly. Level 12 was very well-designed overall. I had a great time playing, and perhaps I'll attempt to achieve better times in the future!
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I got to total lifetime of 85 seconds. With 17 pieces survived. I had the problem of closing my game accidentally sometimes, because of the combination of ctrl + w. Beside that a very fun concept!
Even though it was only two levels, I am interested in seeing a game developed in this kind of setting. A fly in a testing facility feels like it has got some potential! Good job!
Fun little game! Got myself to a score of 1105 kills :grin: From the Breach.png
For the extra difficulty you added for yourself to make this game, I think you did a great job! After getting the hang of the crossbow I could survive until the red zone collapsed on me! One easy thing that would have greatly improved the quality of the gameplay is an end screen where you can see how long you survived or some sort of score
A simple concepts, and I love the execution! Looks very clean! Love getting those accidental combo's where you move away from a dot you got and happened to be on the spot the next one spawns, feels very satisfying! Maybe this satisfying feeling could be more common by having multiple dots in place, or telegraphing where the next dot will spawn. Awesome entry!
(managed to beat the score set by @airwaffle!! :grin:)
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Fun puzzle game! Unfortunately I was lacking the numpad to play multiplayer, but had fun nonetheless. Took my time jamming to the song!
Cool concept! I'm happy those bombs didn't explode while I was packing them!
Nice game! Would be nice if the difficulty ramps up, felt like I could go endlessly. If the difficulty level rises we could chase those high scores!
Very nice puzzle game!! I really enjoyed the challenge in the later levels. Nice soothing music. :smile: (Bug?: When I finished level 13 I pressed restart and that worked but the pop up didn't go away until I refreshed)
Attack!!! Haha! Felt like that one Captain America elevator scene :smile:
Cool! The concept of puzzling your way through the game with different characters is great!
Cool concept! Really tests your patience. Made it to level 4 after a few runs!
I like this entry, well done! The art is coherent and looks nice. some clever puzzle elements. I do think physics are a bit too floaty, which could be the style of course. But speeding up the physics could make it more fun and make dying less annoying! I think I got stuck on the second level. I could not find a way to get out of this situation.
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Amazing! Fun take on the theme. And good job on introducing new mechanics. Understood them all instantly by the way you designed the levels. Would love to see an indication of my progress throughout the levels (e.g. level numbers)
Fun game! Those were some great brainteasers.
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Controls feel great. Gave that force field a piece of my mind before crashing into my own city! Good job on the entry!
Cool concept! Love the references to others games in the art, like the tetris meteors!
Love the vibe set by the art and the music!