maximevincent 2023-10-02 23:11
I love this concept for a game! It feels a little stiff when playing and the screen shake is intense but the concept is awesome! Amazing work.
Foon → Ludum Dare Explorer → LD54 → On the bottom side
By jasuse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 868 | 3.20 | 26 | |
| Fun | 907 | 2.97 | 26 | |
| Innovation | 272 | 3.70 | 26 | |
| Theme | 314 | 4.00 | 26 | |
| Graphics | 867 | 3.00 | 26 | |
| Humor | 494 | 3.04 | 25 | |
| Mood | 738 | 3.32 | 25 |
I love this concept for a game! It feels a little stiff when playing and the screen shake is intense but the concept is awesome! Amazing work.
Fun concept!
Really cool concept and definitely fits the theme and scores highly on that for me. Main issue I had was either I'm bad or it is really hard.
very cute but the game is hard
I got to total lifetime of 85 seconds. With 17 pieces survived. I had the problem of closing my game accidentally sometimes, because of the combination of ctrl + w. Beside that a very fun concept!
Nice!
The main character is adorable and the game is polished. I got a few props, but felt they were of limited use. Surviving for a long time was difficult, but I'm willing to give it another try. Nice job!
The game is really fun! When we pick a box and go left instead of right we die, I feel that may require some changes as it limits some crafty plans we may form :stuck_out_tongue_winking_eye:
Really fun concept for the game! It was a little frustrating how easily you die. Maybe there could have been a velocity threshold when it comes to if a collision will kill you. Good job!
nice idea! Good job!
I am sad that it's so easy to die, the mood and idea is great here but can't fully enjoy it because your character can die just by pushing a block and having it fall back on you. I think having it so you can maybe throw or move the blocks around with your mouse to get a 360 degree movement would help instead of just pushing forward (just an opinion.). Again, honestly liked the idea and mood and silliness the game was going for just the gameplay can be rough.
Hehe! It is a suuuper cute concept.. I like the guy! ^^
*However* I can't get too far in the game.. since *I die very easily*... If the game is less punishing, interest would be retained for longer. : ))
*For the CRTL + W issue* - if you can add some JavaScript code with the page load (even if you are not using JS for the game), it should be quite easy to do sth like `document.addEventListener('keydown', (e) => if (<... check if both CTRL + W are pressed>) { e.preventDefault() })` to get rid of this nasty issue :/ which can cause frustration.
All in all, super cute game! Although a few issues to get rid of. : )
This was an interesting take on the theme. The game was quite hard but fun. The two things I would like to mention is that the screen shake was abit over the top and it felt like the physics on the blocks stopped working when they hit each other but still was not in a resting position. Except for that I liked the game. Good job!
I recall playing a game like this before, but I don't remember it being this hard. It's easy to get trapped by the falling blocks and left unable to move, and they fall at a fast enough speed that even if you *can* get out of the way, you often don't have time to. Most of my deaths came within about five blocks, before any power-ups appeared. Some kind of advance warning of where the next block is going to land would be enough to make this a much less frustrating experience IMO.
Sometimes you don't have much agency if you get stuck in a certain situation, but the gameplay is pretty fun/addicting.
Ah man, it's frustrating because you were just few hours of polishing away from a hit. With the game in its current state the graphics, character and premise are great. Dying is always funny, but it could have been more than a meme dying thing. I'd find it very enjoyable if it had: Ability to double jump, as getting stuck in a small pit for a long time isn't very fun; Ability to push with jump, for more interactivity (atm the only thing to do when stuck is wait until a bomb causes some change that will almost certainly crush you); And, maybe make it harder to get squashed by the very shape that you're pushing, but that's a matter of taste I guess. Basically, it just needs some more responsiveness, that's the only thing keeping the game from being great fun.