FoonLudum Dare ExplorerLD54 → Gyronimo

Gyronimo

By enderswype and pepnou

View on ldjam.com

CategoryRankScoreCount
Overall5133.6344
Fun5843.4345
Innovation5473.3845
Theme9652.9745
Graphics5253.6845
Mood6993.3743

Comments

bauke-regnerus 2023-10-03 11:10

That was a lot of fun to play. The jumping over spikes was rather hard to, could be more forgiving. Although most levels had a clear path, I felt like I could experiment with changing gravity multiple times in one jump or going against the intended direction, which was quite satisfying. The icons could use some text for accessibility. Great entry, enjoyed it a lot.

halvardo13 2023-10-03 11:20

Very cool game! And nice art and music. The jumping over spikes was a bit annoying since you need to be so precise.

greenphox 2023-10-03 11:26

Nice game. I believe the focus should either be on the puzzle or in the platforming element. Trying to solve the puzzles and constantly being killed by spikes wasn't very fun to be honest. In the other hand, the difficulty made it more satisfying. The idea of the game is very nice, and the graphics also very good. Well done!

kepsert 2023-10-03 11:30

Loved the graphics. The control felt very responsive, but it felt like there was some accel- and deceleration on the player controller which, in combination with precisive moment and spikes and all (or jumping over keys to avoid them) - which basically turns it into a precision platformer - felt very unfair at times.

The mechanic was very cool, I recently played something doing pretty much the same on itch, but in that game you were only able to rotate on top of specific "orbs" floating on specific locations in the levels. Being allowed to rotate the map / flip gravity wherever you want, but a limited amount of times, was a nice touch and added a different type of puzzle element to the levels.

Enjoyable game, thanks for submitting!

svenerik 2023-10-03 11:33

Fun to play and has a good pace to it, doesn't feel like there's much downtime which is really really nice and hard to achieve. Lovely level design also helped.

Enjoyed the overall aesthetics, all of it worked and complimented each other well to create one consistent mood, audio was also quite fitting. The only gripe was also previously mentioned in the comments, the icons needing some text or perhaps more contrast to them to make them more clear.

Overall a jolly good little game, splendid work!

chaineddreamer 2023-10-03 11:37

Level 4 was a challenge for sure. I like the level design and the gravity mechanic. the controls need a bit getting used to but overall good game. great job.

kuggenhoffen 2023-10-03 11:55

Nice game, got pretty hard after level 3. Managed to get outside of the level once when rotating the gravity. Solid entry, looks and sounds nice as well as feels well polished. Maybe the difficulty ramp up could be a bit slower.

sbeif 2023-10-03 13:23

This is really well made, but very frustrating. I'm not a fan of the high inertia of the character, especially in a platformer that requires this level of precision. I'd probably suggest to decrease it a little bit. Other than that, and that I didn't feel the theme much, everyhting works great and it's a very cool game.

mortusnegati 2023-10-03 19:10

Impressive work! I gave up trying to jump over the key in level 5 (I think?). I'm not sure how I am supposed to make that jump.

enderswype 2023-10-03 23:32

@bauke-regnerus after looking at a few late game tester we realised some stuff we found easy to do and easy to understand wasn't, game designer isn't an actual job for nothing sorry :(((

@halvardo13 the hitbox is kinda forgiving, jumping very very late doesn't insta kill you, we tried our best to make it playable :((

@halvardo13 thanks you so much, we tried to put some indications ingame but no enough obviously :'(

@kepsert @pepnou and I disagree on wehether or not including a tiny bit of sliding since we are making a precision platformer, i agree with you but we ended up adding a little bit of it, we didn't realise it would be that annoying..

@svenerik tbh we put so many effort into game design, tutorial levels etc comparing to our previous games we didn't realise it until you and others told us about it, comment noted, we will do better in futur entries for sure!!

@chaineddreamer OMG we made 13 levels and we thought levels 10 to 13 were hard, being developper AND level designer is HARD!!

@kuggenhoffen yeah we tried including some tutorial levels into the game but daaaamn, that's no easy task

@sbeif tbh the lack of air control and high inertia is voluntary but we understand it might be annoying, we didn't make a forgiving game on purpose, however, the difficulty curve is unbalanced for sure, our bad :((

@mortusnegati we tried our best to introduce mechanics slowly and one by one but maybe being both game dev and level designer we couldn't understand outside players.. so sorry about do you think a video presentation of what if actually doable in terms of gameplay and game mechanics is possible would help ?

Thanks all of you, we take into consideration every single comment and will improve next time, much luv <3

logan-core 2023-10-04 01:49

I definitely agree with ChainedDreamer. Level 4 was really tough! Fun game with a interesting mechanic. Good work on it!

sbeif 2023-10-04 08:42

@enderswype I fully understand the design choice and I feel your struggles with tuning the difficulty, I also often make my games a bit too difficult because when it comes to level design I usually already have almost a day of training on the controls. This time on my game I tried to start easy but I think only one person managed to complete the last two levels :( BTW it probably just takes a bit of time to get used to your character, especially considering your last screenshot, where you had an almost perfect run

smiley405 2023-10-04 22:35

enjoyed playing it. The level design are really well thought and i see the love in making this game. But would love to have a tight controls instead of having a inertia based control because the level itself a challenging one. It would give the player more freedom to move. Other then that, loved it.

enderswype 2023-10-05 08:01

@logan-core we're glad you appreciated it, we hope eventually someone will master the controls and reach/achieve last levels

@smiley405 Comment noted, we'll keep that in mind for futur games :)

mncc8337 2023-10-05 13:05

the lacking of air control and very well-designed puzzle make this game really challenging. really cool mechanic. nice game overall :)

nanamaki 2023-10-05 14:45

Oh we came up with the similar idea of constraining the use of spaces bar funtion and set one of them the gravity flip. It is so nice to see the well-managed challenging stages with the similar idea. I love the graphic and the SFX. The stages are hard both on control, but the puzzles are intersting. In total I'm having so much fun. (Btw sometimes I got stuck in the platform and can't move:(

anya-voinova 2023-10-05 18:30

Difficult (sometimes excessive), but fun. Nice physics.

kevin-prehn 2023-10-05 23:34

It looks like a very nicely designd game! However, I think the gravity is a little too heavy. By level 4 I was already failing jumps a lot because of how precise I feel like they have to be. Great job

animatrix1490 2023-10-06 04:06

I liked the visuals; they were a tad dark but for being a game about a square it was very appealing and the animations felt responsive. Again, echoing what some other people here have said, the jumps and movement almost felt TOO responsive, requiring a lot of precision. A good entry though! I'd love to play a game like this "for real" if it was tweaked to be a little bit less tight on the jumps. Good music, too. Great job!

enderswype 2023-10-06 08:15

@nanamaki oh, i'll definitly check out your game, gimme a little time, but regarding the getting stuck in the floor, it's a bug we know but couldn't enbtirely fix before release :(

@anya-voinova NO FORGIVING!!!

@kevin-prehn We have a hard time tuning the difficulty of our games, sorry :((

@animatrix1490 roger roger, in 10 years when we release the successor to Super Meat Boy we'll give you the game for free x)

its-capp 2023-10-06 09:16

it's quite impressive how much content you managed to pack into your game within 3 days! the visuals are great, the music is as well, the difficulty was insane but it was okay because I'm the epic'est of gamers :sunglasses: really good!

enderswype 2023-10-06 09:27

@its-capp OMG how far did you get ? People usually give up at level 4 or 5 x) nobody gave uv feed back on the later (pretty hard to be honest) levels

lastuck 2023-10-06 09:28

Cool game and level design! I think sometimes the jump trajectory is a bit too unforgiving, but appart from that it's great

its-capp 2023-10-06 09:48

@enderswype I managed to get to level 12 legitimately, but i did look at and almost beat level 13. the later levels got insanely difficult to the point it was taking me like 50 deaths per level XD. Level 13 itself was pretty cool but the "coyote time laser jumping" in level 8-ish (I can't remember) felt like it wasn't an intended mechanic and took me a while to figure out. I really enjoyed your game though!

flancon 2023-10-06 10:05

The jump is a little hard to get, but the game idea is great, and fun !

ayxs 2023-10-06 17:25

It's very difficult... Amazing amount of content in a very short time though! I love the physics and the idea itself of rotating the gravity like this. I personally am not really a fan of the 'hard to beat' platformer genre, so I didn't get past level 4 unfortunalty. But, I'm sure people who are a fan of the genre love this game!

Great work overall!

notinatal 2023-10-06 18:19

I didn't rage I promise. But I really wanted to try to speedrun this, but it obviously needs much more practice and I don't have that much time now, especially when streaming. Other than that - loved the original visuals and unforgiving gameplay.

My main issue is noclipping into the floor randomly and uneven jump height (at least for me). Othe than that - great game :thumbsup:

jamesw 2023-10-06 18:29

Damn it! This awesome platform game is sooooo difficult! Did you guys design the clumsy jump deliberately? I bet only <10% players could finish all levels. But I love this game a lot! (Probably I am a masochism, no:scream:) Thanks for making the game! One of my favorite ones.

pickydogfish 2023-10-06 19:00

Pretty challenging and fun game, but space to jump in a platformer is too much of a muscle memory for me :sweat_smile:

I somehow jumped out of level 9 once, and sometimes the character got a bit stuck on corners. Soon after i got too frustrated to continue haha.

notinatal 2023-10-06 20:20

I did it! Time to speedrun now...

ididit.png

notinatal 2023-10-06 20:51

@pepnou @enderswype I challenge you to beat this!

beatthis.png

gamedevjeroen 2023-10-07 08:32

1.png

I managed to beat all the levels! Overall, it's a great game, both very challenging and rewarding. The game's learning curve becomes noticeably steep around level 4. If you can overcome that hurdle, you can likely make it through with enough time and effort. However, I did notice more bugs in the higher levels, particularly in levels 9 and 13. These bugs included characters disappearing into walls or experiencing sudden, unexplained acceleration.( see picture below for example) My favorite levels were 12 and 13, with 13 being particularly satisfying when everything worked out smoothly. Level 12 was very well-designed overall. I had a great time playing, and perhaps I'll attempt to achieve better times in the future!

2.png

pepnou 2023-10-07 08:38

@notinatal I wont turn down a challenge ! time3.png

pepnou 2023-10-07 08:47

@gamedevjeroen Thanks for the feedback, you're one of the few to have completed the game ^^ We're aware of the problems with the character controller. Monday a 10pm (2h before submitting), we noticed that the player would fall through the floor consistently, but only in the built version, not in the editor. Everything after that was a race to figure out the problem (we didnt found it) & to try to add some hacks to prevent falling through the floor. One these hack was to check if the player was inside the ground & to move it upward if it was tha case, that's why you can be "teleported" upward if it detect you're inside a wall. We'll try to fix it for the next jam x)

notinatal 2023-10-07 10:48

I'm not giving up so easily... (but how tf did you do LVL7 even faster)

beatthis2.png

pepnou 2023-10-07 13:29

@notinatal So many new strats to find ^^ time4.png

Dont overshoot the keys & graze the last corner for level 7 i think

feesh 2023-10-09 17:47

Pretty enjoyable game! A little frustrating in the gameplay, the jumping and platforming didn't feel very comfortable to play and occasionally felt like i would die for no reason? Other than that the puzzles were very interesting and the aesthetic was also very fun!

laserpanzerwal 2023-10-09 18:17

Good game with good graphics, the gameplay and aesthetics remind me of the flash game days. The movement was sometimes hard because the character slids, but that may just be me sucking at platformers in general. Still enjoyable and a solid entry.

ruslana 2023-10-09 19:53

Nice platformer!

mofox 2023-10-10 12:01

So cool!

sparklingsushi 2023-10-10 18:13

Congratz of finishin your project! Was very tricky for me and giga challenging but still nice to play. For some reason i couldn't rebind input on web build. See you on the next one!

contro1990 2023-10-11 18:27

fun game!

driagonv 2023-10-11 20:48

Gets pretty hard, but it's fun with cute art :p

lincolnsalles 2023-10-12 03:48

This genre is recurrent and I'm terrible at it. But I believe it is very difficult at the beginning. Rotating the screen was cool, I like the sound and graphics. In the fourth phase I gave up trying to get the key, it seemed impossible, or I'm just not up to it. The character's weight is too high and perhaps too fast. I like heavy characters, but I think it's too much. But overall it was a good entry

catulus-zesmar 2023-10-12 21:59

Fun and challenging game

chenlola108 2024-10-09 17:53

It's a great game with a very capable development team. Wow, the game is a bit challenging, but the controls feel good. Hmm, but I'm a bit of a handicap, I hope the game will continue to add content, be released on other platforms, and I hope we can see our game.