deruitda 2023-10-03 01:19
I love this concept of tower defense + action game, really cool!
Foon → Ludum Dare Explorer → LD54 → Afloat
By t-c and JackOfCups
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 903 | 3.17 | 34 | |
| Fun | 903 | 2.98 | 34 | |
| Innovation | 725 | 3.17 | 34 | |
| Theme | 685 | 3.46 | 34 | |
| Graphics | 599 | 3.57 | 34 | |
| Audio | 603 | 2.95 | 34 | |
| Humor | 740 | 2.53 | 29 | |
| Mood | 854 | 3.14 | 33 |
I love this concept of tower defense + action game, really cool!
I was a bit confused by the goal of the game. What are the castles supposed to do and what is the point of the yellow resource?
@deruitda thanks for playing!
@duckwings The yellow resource is supposed to be the collectible main objective of the game. We had to rush the ending so we didn't really *do* anything with it, but the more you collect the better your score. Thanks!
Very cool ideas here! I just got to the end and really enjoyed playing through. I love how you've got a tradeoff between mining and building, where you need to think about how much you should actually be mining so you don't destroy the entire island. I also really like the nicely animated sweeping attack, and the option to fight enemies directly or rely mostly on towers. Well done!
cool idea, well done :)
I like the visuals of the game. Did you draw it yourself? I didn’t quite understand how to use the yellow resource, but there were no problems with the others. I also don't understand what jellyfish do. Are they breaking the ground? In any case, congratulations, the game turned out to be fun.
@chompdev Thanks for the kind words! Appreciate it, this one was tough to put together so glad it at least works :smile:
@epa Thanks!
@noobgeek this was all drawn by @jackofcups ! The yellow resource wasn't to spend, but the "victory condition" - I didn't have time to really code any use in, or more explanation, or an end goal of how much you need to win, so it being there is a bit confusing, I agree. Jellyfish attack the island and your buildings, breaking the ground so you have less room to build, and possibly destroying temples. Thanks for playing!
Definitely an interesting take on a tower defense game, could be worth exploring for sure
I saw the light, the sky god descended! (or did I ascend?!) Nice mix of tower defense and well... land defense XD. Art style was nice :D good job!
Interesting game. Would've been nice having some idea what the buildings did. Nice graphics. Solid foundation for an tower defence game. Good work.
Good job! It wasn't clear for me what are the black cracks on ground? Also I didn't understand whether jellyfish attcked me or not? But it was very fun to play and I liked how smooth animations are. And it looks stylish and goes very well with this music! Congrats!
Nice game, I like the art style! Overall good mechanic to see getting less and less space over time. The arrow feel a little bit underpowered, since they cost a lot of resources and have very short range, so you can barely protect a temple. All in all cool idea!
@bigal thanks for playing! Didn't start off as a tower defense but definitely resembled one at the end for sure :sweat_smile:
@magnanix Thanks for playing to the end, and the nice comment about the art!
@digital-bacon yeah sorry about that one! As usual with these I was scrambling to put everything together for an actual game up until the last minute. I was hoping the tutorial popup would be enough but there can definitely be tons of improvement on getting info to the player. Thanks for playing!
@nadia-pixel The cracks on the ground destroy the ground, so you have less space to build. And in theory you would want as much space as possible to build temples, if we implemented a win condition based on Favor. Jellyfish only attack ground spaces, and will damage buildings/you if you're under it while they attack. Thanks for the kind words!
@bromeon Thanks for playing! Yeah the arrow towers initially did a ton of damage, so I guess I over-nerfed their damage too much! Didn't want you to be able to build 1 and forget about that area entirely, but I guess their limited range kind of does that enough already.
Cool stuff. Feels incomplete, but that's par for a 2-day game jam. I liked zooming around and fighting/setting up towers. There's a lot of directions you could go with this if you expanded it.
Overall enjoyable, great concept! Graphics are amazing and very well done. I had some problems with adapting to the goal of the game though. Enemies kept spawning and I felt I could not keep up, so I was running around like crazy haha! Congrats on a great entry!
The game was fun, i liked it ! However i didn't get what the jellyfish were supposed to do ? Destroy the ground ? But we didn't seem affected by it ? Well done on your game !
@themixedmaster Yeah, after getting all the art in place, the islands built, and a lot of the build/harvest mechanics, there wasn't much time left to actually put the game together.... most of the actual game was built in the last couple of hours, so it's definitely incomplete. Thanks for playing!
@gamedevjeroen Right, I think even just giving the player a goal of how much favor you want to have by the end could have done wonders for peoples' impression of the game. Something to think about for next time for sure!
@leelith The jellyfish damage the land tiles and buildings you've built. If land tiles are destroyed, you can no longer build there, and the goal was supposed to be to get as much favor as you can, so less tiles means less shrines (the only way to get favor) you can build. Definitely didn't have time to work that information into the game though! :frowning2: Thanks for playing.
Graphics are very awesome, it would be great if you add some SFX for chopping trees, mining, steps, I think that little change could drastically impact in the feeling of the game. Very nice work!
Nice!!Nice!!
Nice game, it was fun to play!
Nice graphics, the ending CG is super pretty! Now reading through other comments, I did figure out jellyfish were destroying the land/buildings and I did fight them and just tried to build as much buildings as possible. Though my game ended before time ran out so I probably didn't do well :)
@gamedevtraum Definitely! If I wasn't scrambling so hard to get the game together before the deadline, I think that would have been the best thing to add for player experience. Thanks for playing!
@hora-timer Nice!!
@tankou Thanks for the kind words!
@kanity I'm sure you did fine! I think there might be a timer bug where it jumps to 0 before you have time left? But I didn't have time to test it out and fix it. Surprised no one else mentioned it yet. Thanks for playing!
@t-c I think I had still about a minute left when it happened, I honestly thought maybe the damage the land received was too much and it's a game over? But then I got a pretty CG with the goddess(?) so I guess it worked out? :)
@kanity I think that checks out. There's no coded end-condition other than the timer running out, so I think it ends the game 1 minute too early for everyone.
wasn't sure about the goal. Concept of protecting an island from minions trying to destroy it was fun tho! Thanks for sharing.
With the riffage, skybound tileset, and melee action, correct me if I'm wrong in thinking this is partly inspired by Bastion. I think it's pretty good concept for limited space. Losing tiles on an already small island. I think some sfx for attacking/building would really help with player feedback. The player sprite and animations were really well done! The ending screen had nice art as well, good job!
@arivaneverdingen Yeah, unfortunately an end-goal is important to show to the player, but it was a huge time crunch just getting the game together. Appreciate you playing and rating, thanks!
@deadjolly honestly, it wasn't *really* inspired by Bastion? But that's very high praise, so we'll take it for sure! We just put a bunch of ideas randomly together and it somehow came up to this, but I absolutely see the connection you made and agree 100%. Definitely agree. We have a problem with trying to make a game "fun" by adding too many mechanics, and things like sfx get pushed aside too easily. Maybe one day!!!!! Thanks for the feedback and for playing!
This game is truly captivating. I liked it a lot, and the idea is fantastic. Stick to your current trajectory, and you'll undoubtedly become a professional
I felt that the game could be more engaging. It didn't seem like there was a way to make progress against the enemies. I would place arrow towers and just hope for the best.
The concept and the take on the theme was great. I liked how your the enemies and resource collection destroyed buildable land. Also, the art was spectacular.
@dan-str thanks for playing!
@aucguy Definitely true, a game like this needs a few more things to even feel that "game-y." You can attack the enemies with spacebar and damage them, but since they're floating it doesn't always line up as expected. That and towers and you can at least hold off areas for a time, but yeah with the timer and amount of space, you aren't expected to be able to clear the whole map at all times. Thanks for the nice comments on the theme and art, appreciate it!
Cool idea for a game - I liked the overall play area shrinking and the concept of trading off resources for space. However, I felt like there was too much space to play with - maybe each island could've been a bit smaller. I liked the art and animations too, nice work!