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Duckwings

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceđŸ‘¥Kunti's Infernojam10702.812.662.182.593.033.443.153.25
202250Delay the inevitableđŸ‘¥Robsterjam11083.172.892.723.392.893.142.623.48

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Duckwings

LD50 — Delay the inevitable

Vanguard Rush by Shawn Beck 2022-04-06T02:17:35Z

The art on this game is fantastic! It seems to have a lot of balancing issues though, as the number of mechs surrounding you very quickly becomes overwhelming, and your gun isn't nearly enough to deal with all of them, especially considering how difficult it is to aim and some weird things that happen with the camera when you're constantly locking onto targets. The special attack helps clear out robots but the time it takes to recharge isn't enough before I'm swarmed by the rest. Some small changes would help this game out a lot. Great start!

Les Aventures de De Lay L'Inévitable! by natpat 2022-04-05T18:47:18Z

highscore.png 123 seconds. At first I thought I had found the perfect angle and could just hold x and wipe out the entire revolution, but I was proved wrong as things began to ramp up. The art style is really cohesive and the 8-bit style goes well with the humorous tone of the game. The gameplay is simple but I got a good laugh out of this game. Overall great work!

Les Aventures de De Lay L'Inévitable! by natpat 2022-04-06T03:36:24Z

I noticed someone stole my record, so I'm here to steal it back. (161 seconds)

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Witchcraft by Croosle 2022-04-06T01:04:13Z

Late game there are some optimization issues as more enemies come onto the screen and it starts to lag. I might be inexperienced, but it feels like it gets pretty impossible too quickly; maybe some balancing changes would do it some good. Good job!

Settlers & Prophecies by Chocolat-Endive 2022-04-06T02:33:40Z

I haven't been able to beat this game yet, but it's pretty addicting. Those blasted roads keep putting me into debt! A detailed description of how each variable works (rats, boars, happiness, etc.) and a more analytical description of each of the buildings (how much gold does this provide? How many people does this bring in over time?) would do this game a lot of justice and I wouldn't be so lost with what to do. Great start! ...bonus points for Godot :)

ClickToJump by Boathd 2022-04-06T00:50:11Z

As soon as I saw the world record of 34, I instantly knew that it would be a piece of cake claiming that title for myself. After actually opening the game and giving it hundreds of attempts, I can proudly say that my highscore is 9. This game is really addicting, and my one piece of advice is to make it so that you bounce off of walls; that would make for some really cool trickshots. Great job for a 4 hour game!

Quota Qrunch by macs 2022-04-06T01:49:16Z

This game was an experience. It's not something you'd play multiple times, but I loved every aspect of it my first time through. The visual style suits the game really well; its derpiness complements the game's humor while the exaggerated facial expressions complement the game's underlying dark theme. The music adds to the mood everywhere as well. Great job on this one!

The Endless Night by Arivenzys 2022-04-06T01:25:56Z

The first thing that caught my eye when I saw this game is that the art is fantastic! It's a neat management game concept, but I found myself getting bored because the gameplay loop is pretty repetitive. Some more features that come in over time may help with that. Great job!

The Arcane Artist by Savolae 2022-04-05T19:00:03Z

The spell drawing is a cool original idea; I think it has potential to be the core of a great game. The game fell short for me because it goes on and on without getting more difficult (or if the difficulty does increase I didn't notice). The fire easily takes out the orcs/zombies and the lightning can sweep up the birds. A score screen (maybe time survived) would be cool so the player has a good measure of how well they do and whether they're improving. Good work!

This Is Just A Game by Convg 2022-04-05T23:07:08Z

Love the meta idea! The pistol feels a bit underpowered and I felt like I was being swarmed pretty quickly, but maybe I'm just not good at the game yet. The game broke when I restarted and I couldn't move...at first I thought this was a bug, but then I realized it was the spiders' doing. Great job.

The British Are Coming! by Mog13 2022-04-06T00:30:45Z

I spent about an hour on a run, got the Brit-o-meter to max, and had a lot of fun exploring your game's meta along the way. I have a good amount of feedback for you guys...

-Many chests are positioned in a way that you can send one regular pirate on a suicide mission to get the massive amount of booty in the chest at the expense of his life. I was able to use this tactic to rack up over 500 rum before I retired with no risk of losing. A potential fix might be to make it so pirates have to return to the ship before you get the loot.

-It gets to a point where there are so many cannons, and they're positioned in such a way that no matter how many or what combination of pirates you send to a chest, it's impossible to get the chest. Even with pistol pirates, there were instances where my guys were getting bombarded by three cannons from the fortress above and they didn't have the range to retaliate, so they just got wiped out by AoE damage.

-The pirates ragdoll in really funny (but maybe unintended) ways. Sometimes they just freeze and t-pose where they are. My favorite is when they fall over t-posing and start rolling down a hill forever.

-The three resources are a bit unbalanced. By the end of the game, I had enough rum to run a popular liquor store for the rest of my life without owning a brewery. I had far more gunpowder than I had gold to buy pistol pirates, resulting in about 400 of it sitting useless. Maybe more features would help these things too, like different things you can spend resources on.

-There were a couple visual glitches with the models, like a plane not lining up with the rest of the terrain so you could see the obvious rectangular model.

Overall, I had a lot of fun playing your game, and I was extremely impressed with the art. The gameplay isn't super original but is made up for by the humor and the design. The sounds the pirates make when you spawn them crack me up every time and the music really exemplifies the pirate theme. Great job on this project!

The Dam Repairman by CasualNothing 2022-04-06T03:26:23Z

So close to 10000...a roughly 24 minute run left me at 9776 before I let my guard down for a second and lost it all. This concept is really simple and in turn has a lot of depth. If you want to do well and beat the RNG, you have to use strategy. On to the criticism... Great pacing with the appearance of the cracks. You're barely hanging on most of the time, but the only way to lose is if you make a mistake (you can never blame a loss on the RNG). After 24 minutes, the music starts to get a bit old; for a game like this something less upfront may be better. Your game has a really clever core gameplay loop that never gets dull. Overall, I had a blast with this!

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(I recorded my run; if you're interested in watching let me know and I'll upload it)

Destination Station by JM-Janzen 2022-04-05T23:19:06Z

I had a lot of fun being the interstellar gatekeeper here. My butterfly clicking really came in handy when it started getting crazy. It's a simple management game with simple graphics, and the humorous tone adds a lot to it. One thing that I noticed is that when I'm frantically clicking trying to let people in and upgrade gates, I keep upgrading the roads accidentally and losing all my money. The gate icons are also pretty small, so when it gets stressful I fumble around trying to click them. It might be more intuitive if you swap the upgrade and teleport button. Good job.

Ceaseless Rain by CaptainCarrot 2022-04-07T18:27:47Z

Solid game! The art is cohesive and the music works well with the game; I like to imagine the arpeggios as raindrops. The rate at which cracks appear and develop is pretty balanced, making me want to come back to improve my score. If anything, sound effects would go a long way, like a light rain ambience and sounds each time you move something. Also, the water may slow you too much, as I always get to a point where I don't have time to saw more wood pretty early on. That being said, my highscore is 119 which is below a bunch of the people here, so what do I know? Good work.

Ceaseless Rain by CaptainCarrot 2022-04-08T19:54:45Z

@captaincarrot I just played it again and realized there are very obvious sound effects. I guess I was too focused trying to save everyone to notice them :)

Robster by Duckwings 2022-04-06T05:10:12Z

@exevirus Thanks for that! I need to explore the hallway strategy for myself...

Robster by Duckwings 2022-04-07T17:14:01Z

@aumbra Good work finding this and thanks for checking out our game! An AI improvement may be in line.

LD54 — Limited Space

LIGHTDANCER by xk_the_name 2023-10-03T00:07:37Z

Creative use of light to satisfy the limited space theme! The art is beautiful and the mood is well-set by the lighting and the audio. The gameplay gets a bit stale, but it's nothing new features like more enemies couldn't fix. Well done!

Dimensional Grove: The Rotational Odyssey by brandann 2023-10-03T00:46:24Z

Cool idea! It might be interesting if the simulation in one dimension kept going while you were in the other so you couldn't just camp there forever.

Package Express by SpicyMarcus 2023-10-02T23:02:29Z

You have a really addictive game loop here! Do you gain points for placing packages right side up?

Flob the Bloing by Branquelo 2023-10-03T01:17:34Z

The jelly rectangles are a neat platforming mechanic with a lot depth. I can see this idea going far if you continue with it.

Ghastly Tower by CrispyPear 2023-10-02T23:58:37Z

Cool idea! I like Tetris and I like platformers, and this game takes some ideas from each. It was a bit unclear to me how I was to clear lines. At first I thought I had to line up 10 in a row like in Tetris, and it took a bit for me to figure out that there were bombs on some of the pieces. Also, since it's impossible to move pieces away from the wall when they're right next to it, maybe a mechanic where shooting a piece that's against a wall will bounce it off of the wall would be cool.

Fate of Ratlantis by Beebo Studios 2023-10-03T00:22:25Z

A knight of Ratlantis escaping rat prison is a funny setting for a game! I do have some constructive criticism:

I thought the game was too easy. It seems like every room you're getting tons of cheese and bacon so it's practically impossible to die. The slimes were pretty nonthreatening; An ability like charging up a dash toward you would help make them more dynamic.

Also, it seemed like there were different types of birds that shot at different speeds. Maybe I was missing something and that wasn't the case, but if it was, the player would benefit from a visual indicator denoting the type of bird they're fighting against.

Keep at it!

Desktop Madness by DodoIta 2023-10-03T00:01:21Z

This is a cool management game idea. I got really stressed trying to manage all of the files coming in once the pace picked up. It gets a bit stagnant after a while because the only thing changing is the speed at which files come in. Maybe new hazards or features that start appearing as you get further into your run would help keep it fresh.

The ECRU Experience by Dock Frankenstein 2023-10-03T01:08:13Z

What is Mike up to

Quantum Space by DS Nahogara 2023-10-04T19:24:13Z

The visuals in this game are really unique and between the visuals and the audio, the gun is really satisfying to shoot! Unfortunately, the HTML5 port of this game is really unoptimized; perhaps it can't handle all the particles. Good work overall!

Burger Blitz by Euix 2023-10-03T01:51:53Z

I think this game would benefit from putting more pressure on the player. I can see this game being successful in the future if it keeps being worked on.

Afloat by T C 2023-10-03T01:43:29Z

I was a bit confused by the goal of the game. What are the castles supposed to do and what is the point of the yellow resource?

Mind the Gap by LelulaGames 2023-10-02T22:55:30Z

I was initially thrown off buy the perspective and W not going the direction I was expecting, but it ended up being a fun little challenge!

TetraPolis by PassbyKamenRider 2023-10-01T20:19:21Z

What are the controls?

Whammer by Guillaume Clerc 2023-10-03T00:59:27Z

The mood is nice with the lighting and textures, and some spooky music would make it go even further. I found it difficult to tell what was going on a lot of the time. There were many cases where I thought I had escaped or I was just standing in the middle of the room and suddenly I was dead.

Bouncing Boxes by NoviceDevGames 2023-10-03T01:27:36Z

This concept is really unique and the game is addicting. Being able to select different shapes would be a cool option that would improve replayability. I feel like the red boxes should have some kind of beep or sound of their own as well.

Trapped by HomuraP 2023-10-03T00:49:07Z

Hello! I'm unable to open your game because the .pck wasn't included in the download. We used Godot as well and weren't able to export our game without needing the .pck to be in the same folder to run it either.

Shwubbo vs the Installation Wizard by Brodnork 2023-10-04T19:19:27Z

Awesome idea! I love the windows samples in the music, and the boss mechanics were genius! There were a few instances where I shot and the direction wasn't completely correct, and there's an exploit where if you input a jump twice really quickly you can get a ton of height.