ferit 2025-04-08 03:08
Good Game, It takes too long to kill enemies, but other than that its nice!
Foon → Ludum Dare Explorer → LD57 → The depths of Jam dungeon
By jernskegg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 692 | 3.16 | 17 | |
| Fun | 660 | 3.03 | 17 | |
| Innovation | 737 | 2.73 | 17 | |
| Theme | 454 | 3.66 | 17 | |
| Graphics | 561 | 3.40 | 17 | |
| Audio | 1 | |||
| Humor | 450 | 2.76 | 17 | |
| Mood | 697 | 3.10 | 17 |
Good Game, It takes too long to kill enemies, but other than that its nice!
Nice game. Some kind of upgrades for weapon or something would be nice, otherwise great job!
Enemies have way too much hp.
Bunching up a few enemies is a nice tactic, get up to a wall and keep slashing. I like the graphics a lot. It does lack a bit of story why we are down in the depths of the dungeon, so try adding that next time to give it more body.
Cool little game with potential, a bit of story would be good just to add some depth, doesn't need to much just to set things up a bit and give context.
Cool game so far! Please keep at it. I think it's now at a great point to develop further! You got a few systems already in place, where adding more things that behave similar is often manageable effort, but increases fun by a lot.
For example: You could try adding another level, which has not only the blob-enemy, but also another type of enemy additionally on the map. Different graphics (even if it's just the same blog in green) and different HP. That variation makes it interesting. You got collision detection and item pickup already in place, so maybe you could have a golden sword (or so) lying around, that amps up your attack value per hit. Or item potions (next to the ones that already drop) that allow you to hit faster for a few seconds, i.e. shorter cooldown between hits.
Good concept for a solid dungeon crawler. Enemies need another hit after their HP bar are cleared, it's a little strange,
Nice looking game! I liked the style.
I think instead of clicking and clicking, I would prefer just pressing the attack button. I was little sad that the camp ended up being kind of empty.
I appreciate the AI logic you have here. Do they have path finding?
As for your plans in personal notes - I think you did well to keep your scope in check. And you will definitely improve over time. I would love to see more features implemented into this one.
Good job, keep at it!
Enemies seem a bit tough, didn't feel very effective fighting them but might be a Skill Issue ;) definitely a title to revisit and polish!
This was pretty cool haha :D.
These were the toughest jam-slimes I have ever encountered.
Literal jam game :D