FoonLudum Dare ExplorerLD57 → The depths of Jam dungeon

The depths of Jam dungeon

By jernskegg

View on ldjam.com

CategoryRankScoreCount
Overall6923.1617
Fun6603.0317
Innovation7372.7317
Theme4543.6617
Graphics5613.4017
Audio1
Humor4502.7617
Mood6973.1017

Comments

ferit 2025-04-08 03:08

Good Game, It takes too long to kill enemies, but other than that its nice!

michal-babka 2025-04-08 15:57

Nice game. Some kind of upgrades for weapon or something would be nice, otherwise great job!

mirinae 2025-04-09 01:05

Enemies have way too much hp.

magus77 2025-04-09 15:10

Bunching up a few enemies is a nice tactic, get up to a wall and keep slashing. I like the graphics a lot. It does lack a bit of story why we are down in the depths of the dungeon, so try adding that next time to give it more body.

samuel-rickwood 2025-04-10 01:42

Cool little game with potential, a bit of story would be good just to add some depth, doesn't need to much just to set things up a bit and give context.

mashedpotato 2025-04-10 21:50

Cool game so far! Please keep at it. I think it's now at a great point to develop further! You got a few systems already in place, where adding more things that behave similar is often manageable effort, but increases fun by a lot.

For example: You could try adding another level, which has not only the blob-enemy, but also another type of enemy additionally on the map. Different graphics (even if it's just the same blog in green) and different HP. That variation makes it interesting. You got collision detection and item pickup already in place, so maybe you could have a golden sword (or so) lying around, that amps up your attack value per hit. Or item potions (next to the ones that already drop) that allow you to hit faster for a few seconds, i.e. shorter cooldown between hits.

drfoxxx 2025-04-12 10:19

Good concept for a solid dungeon crawler. Enemies need another hit after their HP bar are cleared, it's a little strange,

coderaurus 2025-04-12 12:36

Nice looking game! I liked the style.

I think instead of clicking and clicking, I would prefer just pressing the attack button. I was little sad that the camp ended up being kind of empty.

I appreciate the AI logic you have here. Do they have path finding?

As for your plans in personal notes - I think you did well to keep your scope in check. And you will definitely improve over time. I would love to see more features implemented into this one.

Good job, keep at it!

blushingcrow 2025-04-15 10:51

Enemies seem a bit tough, didn't feel very effective fighting them but might be a Skill Issue ;) definitely a title to revisit and polish!

eugenik 2025-04-16 10:49

This was pretty cool haha :D.

supersayafynn 2025-04-23 20:37

These were the toughest jam-slimes I have ever encountered.

talan-huszk 2025-04-25 11:26

Literal jam game :D