Autobahn to Hell by Revetoon 2024-04-28T18:49:31Z ♥ 1
Really enjoyed this one. Minion cars felt pretty weak and I couldn't tell which bubbles affected the move speed at the end but otherwise great game.
Foon → Ludum Dare Explorer → Users → Bstabuu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Code Bunny | jam | 61 | 4.16 | 4.16 | 3.14 | 3.65 | 4.24 | 4.13 | 2.34 | 3.84 | |
| 2024 | 55 | Summoning | 👥 | Untitled Witch Game | jam | 136 | 4.05 | 4.12 | 3.40 | 4.33 | 4.17 | 4.01 | 3.99 | 3.91 | |
| 2023 | 54 | Limited Space | 👥 | ASAP | jam | 160 | 4.00 | 4.08 | 3.96 | 4.02 | 3.91 | 2.44 | 3.50 |
Bstabuu leaves an average of 10.7 feedback comments each event.
Really enjoyed this one. Minion cars felt pretty weak and I couldn't tell which bubbles affected the move speed at the end but otherwise great game.
Great design and execution. The horror part is very well made as well. Did you make all the models yourself? Very impressive work for a single developer and just three days of time.
I played the jam version - I'm grateful about the note about unlimited fps so I went to the driver to limit it myself. Only managed to reach level 15 so far. It feels like the game concept was made in advance to fit multiple jam themes(we did this too). Great game, very well done.
I didn't expect to see a visual novel where they're quite literally summoning people to the hellish court. Well done. Also I had a bug where voices sometimes won't match their characters.
Great game. Definitely very tricky to play with the mouse, but I cheated and pulled out my drawing tablet after a squirrel summon.
Great visuals and wizard voices. The game is very polished. The music made me feel a little sad ;_;
image1111112.png I managed to beat the game but it seems really rng dependent. Sometimes fixing things would not work and you'll run out of stamina and die because now you can't fix other things. But anyway, it is well done for a game that was developed solo.
I made my cannon shoot as fast as a minigun. I have become death, the destroyer of worlds. But seriously, this is a very good game. There's even a great replay value with all the different builds you can make. It doesn't look like something made in only three days, good job.
Good game. We had a very similar idea at the very beginning of the jam but went for something different later. I like how you combined the playable space and the map. Good job!
It's the same for me - at the end of the first level the game just freezes for a bit and then I can drive into the infinity and nothing would happen. Was really looking forward to play this one, so I'll wait for a bugfix. But even so I can tell that the models and the art style are really pretty, good job!
Screenshot 2023-10-03 at 18-30-45 image.png (PNG Image 1600 × 900 pixels).png The game is functional, but enemies are not shooting and there's no sounds? I'm using Linux Mint 20.3 Cinnamon. Giving it 5/5 for graphics though, nice style.
Pretty fun and challenging. I think underground conveyors should have a direction arrow just like the regular conveyors and newly spawned sources and outputs should be highlighted as they could be hard to see when there's a lot of stuff in the factory.
I got to the end! It's actually extremely easy to move once you lose all your limbs.
LD56 — Tiny Creatures (17)
Gnomin' by Jvdwijk 2024-10-22T13:48:53Z ♥ 2
Ah yes, the gnome game. A perfect game to practice inner peace and mindfulness. The thing I liked is that pickaxe really felt like a pickaxe: it would open secret paths in the walls, it would mine the rocks projectiles that's supposed to fall on your head, it would mine the gold(aka spirits?) etc. This systemic stuff is very good. And I think it has potential to be expanded even further. This was my first time playing a game of this type and I enjoyed it. I also somehow managed to get on the leaderboard! image.png
Battle Pixie Mixie by Stalemeat 2024-10-20T20:21:04Z ♥ 1
Hell yeah. Dodging and blocking at just the right moment felt really satisfying. I agree that shield should block all damage. Great character design and really well made animations with nice attention to detail like hair physics and, you know... other physics. The game was good enough even with keyboard controls.
Will of the Wisp by Lachlan James 2024-10-20T18:13:11Z ♥ 2
Really well made for a jam game. Controlling the swarm of wisps is a really interesting idea. I think the concept with expanding/contracting could be expanded. Here's a few ideas: contracting to get into the crack in a wall and then expanding to destroy it(if you have enough wisps for a "critical mass"), contracting and expanding in movement to accelerate, etc. Though I am sure you already had those ideas and many more.
Bunny’s Dusty Odyssey by Snowdrama 2024-10-17T19:23:44Z ♥ 2
Oh hey, it's a bunny game! Even though it was really easy I enjoyed playing because of the aesthetic, music and mood. So definitely a high score there. Personally it felt really awkward to control the character with arrows and not WASD, and to attack with a keyboard button instead of a mouse button. Also as other have noted sprinting should be the default, there's really no reason not to sprint.
I'm a Porter for the Worst Dungeon Party in the World by cpaz 2024-10-17T13:29:50Z ♥ 4
The game doesn't have a fps limit - I'm sure you're already aware. I locked my fps in the driver so it wasn't an issue. Environment models are really well made, but a mostly dark-gray dungeon is visually boring. More color would be good, I think. Also it seems that unlike the other two, Bucktavius had a bit of a personal thing going on against Lelou(I wonder what happened between them outside the dungeon?). He would always try to kill me and it was annoying until I found out that I can *pick him up while he's charging the attack and toss him into a crowd of enemies in the last moment*. Oh yeah - the character designs and character models are really well done. Great job.
Restoring Reparia by SerenityDev 2024-10-12T22:09:35Z ♥ 2
Do you like robogirls? I like robogirls too. I didn't understand what different colored minions do so I was simply burying any enemy I came upon under a horde of little alien helpers. The final room had a real menacing vibe with what I assume was the robot boss.
Grubbo by RobLaro 2024-10-12T20:53:58Z ♥ 2
As others have noted, I really feel the tension in my hand after shooting for a while. This game is intense. The sense of archery conveyed through the mechanics, visuals and sound is amazing.
Nano Commando by ferelily 2024-10-12T14:47:53Z ♥ 4
Survived for 9 minutes. At this point I've become a bastion that can just stand there and loot cells every once in a while. The gameplay isn't very challenging but I'd say it matches the overall chill vibe of the game. Screenshot 2024-10-12 at 17-43-02 Nano Commando ldjam.com Ludum Dare game jam.png
Kill It With FIRE by Beep Boop 2024-10-12T14:17:40Z ♥ 2
Great game. It would be fun to actually have an extended version with property damage mechanic and have different missions with different objectives(kill all bugs fast, make the least property damage, make the most property damage, etc). I've managed to beat the game as a melee warrior with nothing but a bug spray and fly swatter. It was quite fun.image.png
Hop hop don't stop. by erebrus 2024-10-10T23:42:27Z ♥ 3
I found a bug(ba-dum-tss): you can stay very close to the bugs and spam the tongue to eat the same bug many times. It's not game breaking by any means though. Great job on the game! Movement and feedback feels very satisfying.
Tiny Balance by SolidHinken 2024-10-10T21:21:03Z ♥ 2
You have to pay rent even if you're a tiny cute round animal. The world we live in.
Necrohorde by Tricky_Fat_Cat 2024-10-10T21:04:14Z ♥ 1
Good game and it becomes quite challenging after a while, but why is there no ratings for graphics and audio? Did you not make them during the jam or have you used a 3d party assets? Even if so, good job on putting them together, the scenes look great.
Interstellar Cargo Maidens by kiririn51 2024-10-10T20:39:33Z ♥ 1
I think the game would fit the theme better if you had visualized a constant flow of tiny cargo ships moving between planets. Art and music are incredible.
Slime Tower by Just a dev 2024-10-10T16:32:50Z ♥ 2
Good game! My time was 80 something(I suppose that's good). However it looks like there's no fps limit on windows version so the game worked as a stress test for my gpu until I noticed that the fans were blowing and hotspot was over 90C. I had to limit the fps in the driver to play it. Hate those birds.
Waddle by grizeldi 2024-10-09T18:44:02Z ♥ 2
image.png Simply a very beautiful and relaxing game. A great jam entry. It's almost hard to believe this was made in under 72 hours. I was instinctively trying to press "space" to pause the game and I've noticed that sometimes it spawns a second duckling line! Also, the ducks get stuck sometimes when there are two of them commanding at once(like in the screenshot).
Soul's Descent by maneoliz 2024-10-08T21:17:14Z ♥ 2
I... couldn't get through. I think my biggest issue was that "launch pads" worked inconsistently. Sometimes they launched me just like I needed to move forward and sometimes they didn't. Good job on the visuals and art though. I think I'm gonna get back to this game for another couple of dozens of tries later.
PODVAL The Game by Almaz 2024-10-08T15:07:35Z ♥ 4
The atmosphere is really good. I wish the game was longer. Also at least on my machine the mouse sensitivity felt like it was too high. (the MOUSE sensitivity, get it? Ba-dum-tss)