FoonLudum Dare ExplorerLD51 → 10 Second Worries

10 Second Worries

By fishy-f1shy, Jarrett Workman, Madisen Ingalls and Vaati101

View on ldjam.com

CategoryRankScoreCount
Overall3933.6821
Fun1613.9221
Innovation3663.5721
Theme8383.3820
Graphics8573.1521
Humor2043.6021
Mood4873.5521

Comments

actuallythemoon 2022-10-04 04:15

This rules! Love the sci-fi themed "plate spinning" mechanics! They're fun and presented very well. Only nitpick is that the manual had a clearer "exit" button, took me three tries to realize i needed to click the manual button again to close it 😅. That aside, excellent game!

fishy-f1shy 2022-10-04 04:25

@actuallythemoon Thanks for the feedback! Little things like that are so easy to miss when developing a game since you know how to play your own game!

core-foliant 2022-10-04 11:28

Excellent!) This setting is beyond of reality)

3ncryp73d 2022-10-04 16:51

Great idea! One thing that was bothering me was the way the audio was mixed. I honestly had a hard time understanding the AI half the time. Just reducing the music volume would go a long way here. Apart from that I had a lot of fun, really liked the world and atmosphere you built!

fishy-f1shy 2022-10-04 16:55

@3ncryp73d so it sounds like the volume sliders needed to be more obviously volume sliders? Sounds like you didn't even realize they existed? (which is on us of course)

kevin-prehn 2022-10-06 01:44

Awesome game I love these kinds of things. The difficulty really ramps up with the maze. I love the voice over of the AI!

rashcan 2022-10-12 09:41

I think it's cool that the volume sliders were included diegetically! The lever being a UI slider was also a nice touch :)

The voice acting was charming, but also made it difficult for me to read the manual while paying attention to everything else. I imagine the game is a lot easier to play once you've memorized the manual, but that first time around sure is overwhelming! I think the manual ought to be shorter and easier to read, since most of the player's attention is also being diverted to other things.

There's actually an impressive amount of dialogue and events (such as completely silencing the music and poking a system not in need of reset), and judging from the manual, I'm sure there's a lot I've missed! I would like to have heard it all, but after failing some minutes into the game, I wasn't as interested in having the mechanics reintroduced to me again. But it was a cool game, so maybe I'll come back to it again!

Record: 7:44

robin49 2022-10-18 21:50

Hey, it is fun and stressfull in the same time. I like it :)