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3ncryp73d

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Faraday Uncagedjam1913.913.984.214.314.003.863.45
202047Stuck in a loop👥Bermuda Trianglejam11663.243.243.343.403.582.623.502.83
201843Sacrifices must be made👥Wicked Kindersjam9072.912.842.772.933.173.183.303.23
201842Running out of space👥The Human Resources Managerjam2443.733.663.363.803.933.073.863.34

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by 3ncryp73d

3ncryp73d leaves an average of 9.0 feedback comments each event.

LD51 — Every 10 seconds (7)

Radioactive Rocket Fuel by JonathanG 2022-10-17T21:09:57Z ♥ 2

Really like the concept! I think a minimap might be a cool addition to help with planning.

The physics felt very spacey, I like the challenge of cancelling out momentum as part of navigation. Also perhaps the coolest take on the theme I've seen so far :))

Maybe make the fuel pellets a bit bigger, I felt like I was frustratingly close to hitting some but still missed.

Overall, nice game!

A Forgotten Pulse by Retrisma 2022-10-17T20:56:24Z ♥ 1

Nice worldbuilding! The visual artstyle and audio felt really consistent and made the environment feel very real.

I liked the way you built a platformer around the wall-climbing motion, sadly the z key is really hard to reach with a german keyboard layout which made it a bit hard to play for me (but not sure that's something you could have seen). If you want to keep working on it, it might be worth changing that to something like spacebar.

Just press the button by Harksa 2022-10-17T20:36:05Z ♥ 1

It's cool to see that the game keeps you going with such a stupid task. I feel like you could move to the slightly more advanced presses a little faster or give the player something to do, 10 seconds is a bit of time so sometimes the pacing is a bit slow.

I think your supervisor telling you stories also helps keeping it interesting.

Having a fullscreen option would be cool :)

Gottschalk by krakadushka 2022-10-17T20:21:40Z ♥ 1

Nice game! Feels pretty polished. Could definitely use a couple extra levels, I would have loved to keep playing ;)

Took me a failed playthrough to get that I had to double-click to buy, might wanna change that to single clicking (I also think speed is more important here than preventing accidentally buying something).

Overall great game!

Motel 88' by sammot 2022-10-17T20:06:02Z ♥ 1

I really liked the aesthetic of the game! The hotel room felt very real and classic-horror themed to me. I had a hard time figuring out what to do. I get that much of the functionality still isn't there, but what I'd give you as a tip for your further development is clearly communicating what the user is supposed to interact with. It took me a while to see the bricks, I feel guiding the user is a think I have also often overlooked myself.

UAO?P by Raivk 2022-10-04T17:06:56Z ♥ 3

Damn I am definitely impressed by those visuals! I really love the way the weirdness, the humor and the spacey visuals play together. I think having to balance five metrics from the beginning is a little overwhelming, maybe you could bring them in one after the other.

Also a little on the text heavy side, the 10s timeframe makes it hard to read everything, although it's so good that I would like to read it :D

Great game, I think I'll go play a couple more rounds now!

10 Second Worries by Fishy_F1shy 2022-10-04T16:51:00Z ♥ 1

Great idea! One thing that was bothering me was the way the audio was mixed. I honestly had a hard time understanding the AI half the time. Just reducing the music volume would go a long way here. Apart from that I had a lot of fun, really liked the world and atmosphere you built!

LD47 — Stuck in a loop (6)

HONK II by Tricky_Fat_Cat 2020-10-11T19:26:42Z ♥ 1

Fuck yeah! METAL!

Hamsterwheel by Tipu 2020-10-11T19:05:40Z ♥ 2

Nice way of interpreting the game. I had no clue what to do at the second airplane since it only took me back and I couldn't move on from that point (maybe I'm too stupid). Music was a bit annoying to me. I really liked the retro feel of the intro sequence, the ingame art looked a bit improvised but funny.

Möbius by tigerfinch 2020-10-11T18:49:26Z ♥ 0

Cool concept, once you understand the controls it's a lot of fun. As others have said, easier controls a faster pacing would definitely help.

Shame you didn't make more levels, would have loved to play them. Good work!

Stuck In A While Loop by Sven Lowry 2020-10-09T20:03:34Z ♥ 0

Really cool concept, also thought about a while loop but couldn't come up with a game. Also nice implementation! Well done! :)

BLACKLOOPHOLE by A sMILE 2020-10-07T18:56:21Z ♥ 2

Cool concept. The camera movement was a little disorienting and the game could use some air control while jumping. In lvl 2 I often got stuck on the bouncy orange surfaces and couldn't really move horizontally. Also time is a little short in my opinion.

Press The Button by Steventus 2020-10-06T19:32:58Z ♥ 1

Not the type for idle games but the stuck in a loop part came across really well. I also like the consistent artstyle and sound design.

The encouraging messages are a little annoying and started to bug after a while.

LD43 — Sacrifices must be made (13)

Snackrificial Chamber by Wugbor 2018-12-10T11:51:50Z ♥ 1

Cool idea, but maybe a bit too easy. More advanced levels would be cool!

Sacrifical Flight by zgragselus 2018-12-09T14:30:11Z ♥ 1

The idea is really nice and the game was fun to play. Only thing that would have been really nice would be if you had made it more dramatic (you getting money for the people makes you seem cold blooded and emotionally detatched), maybe some dialogue would have helped with that. The other option would be the use of dark humor by really showing the moral flaws of you killing people for money and making fun of it (maybe something like "I'm sorry but the other one paid more")

Space Captain Leslie in ... Disasteroids!! by skettyNmeebs 2018-12-09T14:09:04Z ♥ 1

Simple little space shooter. Fun to space play and good to have some quick space fun. I liked the space language you space used.

Impatient Patients by Ryfi 2018-12-09T13:38:12Z ♥ 2

I liked the idea, but i didn't really know what i had to do. Sometimes i just cut along the green line and failed and sometimes there was no line. WASD and mouse look would also have been nice. I liked the humor of the game and the audio was also very nice.

Documentia by Pandanym 2018-12-07T16:07:33Z ♥ 2

I'm not sure what to add to the above. Amazing work, you really made the most immersive game I've seen here!

Last Man In Space by izi 2018-12-06T19:26:29Z ♥ 1

I wasnt really sure what i'm supposed to do but just the ridiculousness of this was entertaining :D

Jesus Take the Wheel by PeachTreeOath 2018-12-06T19:12:04Z ♥ 1

Nice and innovative idea! Really gets chaotic quickly and showed me once again how terrible i am at multitasking

Sacrilicious by garethiw 2018-12-06T18:38:44Z ♥ 3

Really innovative and well made, only thing i can complain about is that although the graphics look nice it's sometimes very hard to distinguish the different sacrifices from another.

Inner Self by pogo 2018-12-05T20:20:14Z ♥ 2

I'm sorry if this sounds rude but this isn't a real game but a semi-interactive meditation guide. There's nothing wrong with that but I don't think this will bring you good results in a game development contest. I would also recommend you to rate other games or you won't get many ratings.

Ember's Light by vDovah 2018-12-05T20:02:35Z ♥ 1

Really well made graphics (Unreal Gang xD) and audio. WASD would have been nice. It's a nice platformer but too frustrating for me. The difficulty option doesn't seem to change much, maybe some additional platforms on the easy mode or extra lifes would have helped. There was one level where I got stuck (i hade one of those glowing points and constantly missed ist and when i got over it i fell down a couple platforms later). I didn't like the flame meter since it can really freak you out when you almost completed a level and die because of this thing. So I'd recommend you to generally make an easier mode for the easily frustrated players like me.

The Purifier by Thiago Ferraro 2018-12-05T16:24:01Z ♥ 1

This is too frustrating for me. The player is chased by too many enemies that i didn't really know how to hit. You should start easy and get harder with time. Also sometimes the character just disappears.

Oh and why is here 'R' to attack? In the game it says 'K'...

Farmapalooza by kuchenkruste 2018-12-05T16:05:35Z ♥ 1

Very nice tower defense game. It's fun to play at first, but it becomes boring at some point because you just randomly place attack towers (I didn't need the others) and wait. I think the game must become harder as you play, but it becomes easier, since all the zombies you kill give you more money so you can just sacrifice as many animals as you want and place as many towers as you want. (I know that this is very unintuitive but this is how it felt) Overall it's a very well-made game and I like the artstyle, but it needs balancing and maybe additional game mechanics to force the player to use other towers and to make the game become harder as you go. And it could benefit from some sound effects and music.

I really liked the effect of the essence flying around

Cube Rapture by currentdevon 2018-12-05T15:20:13Z ♥ 0

The idea is nice but I think there should be some other game mechanic, because right now there is no real challenge or long-time motivation, but the parts you implemented work well and i didn't see any gamebreaking bugs. Maybe some kind strategic element would be good

LD42 — Running out of space (10)

The Unfortunate Story of Hans by Bloc97 2018-08-19T19:35:59Z ♥ 2

I really like the storytelling and the retro-artstyle was also nice. You should maybe add a way to destroy buildings. I didn't know how to build the space-reclaiming facility, because i either didn't have the space and resources or i failed because i waited for too long. Maybe an option to clear the debris would help. A screen where you could see your current resources like an inventory or something would also be really nice. But, overall a really nice game!

Blast Off! by heidelbert 2018-08-16T19:37:10Z ♥ 1

The graphics are amazing but it's too hard, because you're attacked from two sides (WW2 showed that's never a good idea). This makes the game very exciting, but because the enemy progresses so quickly, it's sometimes very frustrating. If there was sound, the artstyle would really shine, but even like this it is very good. Maybe a bit more explanation in the start would be helpful, i didn't really understand that i needed fuel for the rocket. I think it's a very good game, but needs a little adjustment on the values.

Worm Island by pabloplr 2018-08-16T19:09:12Z ♥ 1

I think it's a bit too hard, especially because in the end you get stuck between the trees. Also it's annoying that you often get stuck at the edge. The idea is very nice and innovative though. I also really like the artstyle, a bit sound wouldn't have hurt. It would also be nice if you could go backwards.

Hose Moose by StabAlarash 2018-08-16T18:56:45Z ♥ 0

The idea is nice but the game is too short (<5min playing time). Some extra levels with maybe new mechanics would be great. I like your 3D-Pixelart and the sound is also good.

No Name Murder Game by Ethan C 2018-08-16T18:40:34Z ♥ 0

Hm the concept is interesting but you don't do much. It would be much more interesting if you would add some animations and see something happen (blood, throwing knifes etc.) also you don't really see how you get caught but the game is just reset. Maybe some music would also help to build up tension.

The window firewalls are coming for you. by Necromantic 2018-08-15T19:11:17Z ♥ 0

Very innovative and creative idea. Although you said the game wasn't so well balanced, it's fun to play and neither too hard or too easy. The only thing i'd improve is to add keys that push you to the right so you can get back. Good Work!

TrashyGame by cosmin 2018-08-15T19:00:39Z ♥ 0

After i read "TrashyGame" i didn't expect much but i was surprised! Although it is very simple, the game is fun and exciting to play! It's well balanced and you don't have long periods of waiting.

Last Shot by jeke 2018-08-14T19:52:59Z ♥ 1

Very nice idea, but I think it's too hard, with the astroids you cannot really controll where you are going. Also the physics feel weird which makes it unintuitive

SAVE THE PICKLE by Canoo_ 2018-08-14T19:38:05Z ♥ 1

I like the artstyle and the look and feel, but there is not enough explanation on how to play. Also i quit after i waited for a long time and nobody attacked. Either you didn't implement them, or the attacks are way too rare. I'm sorry to say that kinda breaks the game for me.

Suicidal Town by UrsiGames 2018-08-14T19:20:21Z ♥ 1

It isn't clear what you have to do in the game, but the presentation/artstyle is nice