Great execution. I was disappointed when I threw a grenade at some bubbles and they did not disappear when it blew up. Also, to me the music did not really fit the game-play. Other than that the game felt very well wrapped up. Keep up the good work.
Nice looking game, overall the game felt well done. The game-play itself seemed a little unrefined. I didn't feel like I had a lot of control over what was happening with the limited ability to interact with the boxes. Also, the collider around the player felt a little too big and box-y. Great job for the jam.
Well executed, it is impressive how much you were able to get done in a weekend. The UI felt like it could have been enhanced to make the game a little more accessible (drag and drop would have gone a long way), but UI work is time intensive. Overall really unique design style, great work.
Very well executed. Instant re-spawn was a great choice for this type of game. Did you intentionally make the controls a little float-y to add challenge? Great job.
Solid concept. @historymaker118 hit the nail on the head. A more clean and helpful UI layout/design would make this game much more approachable. The mechanics you implemented had a lot of complexity and that is great if you are able to enable the user to easily learn them. I felt Like I spent more time learning the UI than I did the mechanics and relationships between items. A little accessibility would go very far with this type of game.
This felt really well executed. It seemed like you were able to create a complete experience, which is not often the case with game jams.
The game-play was challenging, but not in an unfair way that couldn't be overcome with practice. This type of mechanic felt very at home with the visuals you created.
Great job with the artwork and coming up with some unique game-play that fit the theme well. If you have ever read the book The Little Prince, it immediately reminded me of Boabab trees from that.
I would have liked to see the lose state (reaching 10 trees) come about more naturally. Like once you physically cannot navigate anymore or there is no more surface area for the trees to grow, as opposed to a set number of trees.
Very nice job. The game starts off a bit slow, but it was engaging once the difficulty ramped up. It would be interesting to see if you could add in some way to give the player a little more agency, e.g. some way to clear out some shapes, while still keeping with the theme. I definitely felt running out of space. Good work.
Nice job overall, I really like the artwork. The pace felt a little slow, had you considered making the pink circles permanent? It might have pushed the theme a little more into the foreground and made the difficulty ramp up faster.
Great job on the atmosphere with the quality audio and graphics. The slow movement controls were frustrating with the amount of knock-back received from hits. I think if the player felt like they could work their way back to the platform after taking a hit it would be more motivating to keep trying.
Could be a very fun/addicting challenge with some parameter tweaks.
Really promising look and feel. Great job. Would like to see what you do with it in the future. Do you have any ideas of how you would make it stand out from other games of this style (point-and-click god games)?
Echoing others, I think you created a fun environment to explore, great job. It could have used a little more sense of progression. The controls did not seem responsive, was this an intentional choice or a side-effect of the way they were programmed?
Well done. I like the consistent feel achieved with the sounds and visuals.
Two thoughts: Game-play could benefit from some indication when an enemy takes damage. The shots felt a little empty. Maybe make the pause menu look more like a shop button for those of us who are lazy and skipped all tutorials hah.
LD42 — Running out of space (19)
Gunning Out Of Space by ytaha 2018-08-17T19:17:45Z ♥ 1
Great execution. I was disappointed when I threw a grenade at some bubbles and they did not disappear when it blew up. Also, to me the music did not really fit the game-play. Other than that the game felt very well wrapped up. Keep up the good work.
Box Bonanza by PatrickRMC 2018-08-17T18:50:02Z ♥ 0
Nice looking game, overall the game felt well done. The game-play itself seemed a little unrefined. I didn't feel like I had a lot of control over what was happening with the limited ability to interact with the boxes. Also, the collider around the player felt a little too big and box-y. Great job for the jam.
Junk Dealerz by Lodugh 2018-08-17T00:33:10Z ♥ 1
Well executed, it is impressive how much you were able to get done in a weekend. The UI felt like it could have been enhanced to make the game a little more accessible (drag and drop would have gone a long way), but UI work is time intensive. Overall really unique design style, great work.
Ouch! by Zachary Shah 2018-08-17T00:16:47Z ♥ 0
Very well executed. Instant re-spawn was a great choice for this type of game. Did you intentionally make the controls a little float-y to add challenge? Great job.
Made With Meat by EatThePath 2018-08-16T20:37:58Z ♥ 0
Solid concept. @historymaker118 hit the nail on the head. A more clean and helpful UI layout/design would make this game much more approachable. The mechanics you implemented had a lot of complexity and that is great if you are able to enable the user to easily learn them. I felt Like I spent more time learning the UI than I did the mechanics and relationships between items. A little accessibility would go very far with this type of game.
Great work for this jam.
Screen Space Defender by Balance686 2018-08-16T19:12:52Z ♥ 1
This felt really well executed. It seemed like you were able to create a complete experience, which is not often the case with game jams.
The game-play was challenging, but not in an unfair way that couldn't be overcome with practice. This type of mechanic felt very at home with the visuals you created.
Great job.
Worm Island by pabloplr 2018-08-16T18:53:55Z ♥ 1
Great job with the artwork and coming up with some unique game-play that fit the theme well. If you have ever read the book The Little Prince, it immediately reminded me of Boabab trees from that.
I would have liked to see the lose state (reaching 10 trees) come about more naturally. Like once you physically cannot navigate anymore or there is no more surface area for the trees to grow, as opposed to a set number of trees.
Very well done overall though.
Where Stars Belong by NORRIMO 2018-08-16T18:31:29Z ♥ 1
Amazing environment you have created.
Toy Crusher by Digyanoen 2018-08-16T17:19:15Z ♥ 0
Very nice job. The game starts off a bit slow, but it was engaging once the difficulty ramped up. It would be interesting to see if you could add in some way to give the player a little more agency, e.g. some way to clear out some shapes, while still keeping with the theme. I definitely felt running out of space. Good work.
Thug Slugs by thunderawesome 2018-08-16T17:08:12Z ♥ 0
The characters are extremely well done. I would like to see the game-play expanded a bit, but great work.
Square One by BeveL 2018-08-16T16:17:47Z ♥ 1
Nice work. How do you think the game would feel if you used a camera perspective other than first-person e.g. third-person or side-view?
Eterneroids by skytiger 2018-08-16T04:18:49Z ♥ 1
Nice job overall, I really like the artwork. The pace felt a little slow, had you considered making the pink circles permanent? It might have pushed the theme a little more into the foreground and made the difficulty ramp up faster.
Roboss by Doc ill 2018-08-16T04:13:10Z ♥ 3
Great job on the atmosphere with the quality audio and graphics. The slow movement controls were frustrating with the amount of knock-back received from hits. I think if the player felt like they could work their way back to the platform after taking a hit it would be more motivating to keep trying.
Could be a very fun/addicting challenge with some parameter tweaks.
Ninja Bear by Hunter Towe 2018-08-15T03:19:16Z ♥ 1
Echoing what @almightytuna said about the hitbox on the blue flames. Pretty good cohesive feel overall. Good job.
No Space In My Stomach by Roman Petrov 2018-08-14T21:40:35Z ♥ 3
Really dig the artwork.
We Are Millions by Blizary 2018-08-14T21:13:19Z ♥ 1
Really promising look and feel. Great job. Would like to see what you do with it in the future. Do you have any ideas of how you would make it stand out from other games of this style (point-and-click god games)?
Pocketverse Protector by Alfie275 2018-08-14T20:19:12Z ♥ 0
Echoing others, I think you created a fun environment to explore, great job. It could have used a little more sense of progression. The controls did not seem responsive, was this an intentional choice or a side-effect of the way they were programmed?
Alien by ghust1995 2018-08-14T19:40:36Z ♥ 2
It looks like you forgot to post the links? Or am I missing something?
The Coming of the Great Colorful Handkerchief by mosaic 2018-08-14T15:19:39Z ♥ 2
Well done. I like the consistent feel achieved with the sounds and visuals.
Two thoughts: Game-play could benefit from some indication when an enemy takes damage. The shots felt a little empty. Maybe make the pause menu look more like a shop button for those of us who are lazy and skipped all tutorials hah.