FoonLudum Dare ExplorerLD42 → Square One

Square One

By bevel

View on ldjam.com

CategoryRankScoreCount
Overall12132.6222
Fun12232.3621
Innovation12152.3121
Theme11272.6321
Graphics11592.1521
Audio6402.7621
Humor7732.2220
Mood10342.4421

Comments

rebecca-kremer 2018-08-15 01:16

Hey! I played your game last night and I feel bad that I wasn't good enough to really play it. U_U Sorry. But I guess my critique would be that it as an interesting premise that could have benefited from some play-testing. Also maybe check out some Unity tutorials for lighting, since even a simple directional light would have made it a lot easier to make sense of things.

bevel 2018-08-15 21:07

@rebecca-kremer I don't care if you did not play my game for a long time, I am still very happy that you actually​ played it! I will definitely​ take your advice and ask some of my friends to playtest my game before publishing it. Fyi, I actually​ did have a directional light in the scene, but I should put more lights in my game anyway ;p. I made a video, proving that the whole game could be done. It is a bit low quality, but it's the best my crappy computer can do. I will definitely​ heed your advice​ for the next Ludum Dare! Thank You!

Link to video: https://www.youtube.com/watch?v=eqbuibvtVg8&t=97s

historymaker118 2018-08-15 21:23

Had a very hard time trying to play this game, the camera was far too sensitive and it was incredibly hard to control. Also I felt like I had no time to complete objectives (for example I was asked to collect 4 objects in 1 second, but I couldn't even see the objects in that time, let alone reach them!).

It seems like you probably over-scoped with this project, in future try to remember that quality wins out over quantity in game jams, and making smaller simpler games with one or two levels that has great polish to the gameplay as well as look and feel are often better received. I don't doubt that you worked hard on this project but it's clear that you needed some playtesting feedback during it's development. I hope you continue to make games and come back for the next jam having learned a lot from this one!

bevel 2018-08-15 23:21

@historymaker118 Thanks for the feedback! I have made the observation by​ playing LD42 games that people have made really small games, but the graphics were super good. I will remember your advice for the next Ludum Dare. Thank you!

eric-schmiel 2018-08-16 03:17

Nice job ^_^. I thought it was really hard at first because I thought I had to get close to the items to pick them up. It got a lot easier once I realized I could just sweep the camera over some to pick them up. I had some trouble figuring out what was causing me to launch on the jump level.

bevel 2018-08-16 03:22

@eric-schmiel You are the first one to actually​ make it to the jump pad level! I am glad you pushed through and made it far in the game! I hope you enjoyed the gameplay in​ the end! Thank you for playing!

martintristan 2018-08-16 05:55

nice idea for a game. it is pretty hard since the camera is too sensitive (or i'm not that really good!). struggled a bit with the first level since i thought that you should collide with the cube to pick it up.you could have added more color to your game, though i like the music!

jeke 2018-08-16 16:17

Nice work. How do you think the game would feel if you used a camera perspective other than first-person e.g. third-person or side-view?

yaro 2018-08-16 16:41

Why would you put a timer in this kind of a game? It's really annoying to wait 3 seconds between each try. Also it would be nice if you could collect boxes without directly looking at them. And lightning would also help. And some easier levels...

bevel 2018-08-16 18:20

I ran out of time for lighting ppl...

cristihkj 2018-08-22 07:40

Great game! Very cool and interesting! :D

maksime 2018-08-22 18:41

Wow, this one is fast !

I had to retry the FIRST level like 10 times before I could complete it.

The main reason being : it's never written anywhere that I need to CLICK to gather items... xD

You should allow more time in the tutorials levels imho.

Oh and the reset button is hardly visible when your game is played fullscreen using 1920x1080 resolution, just to let you know !

Congrats on your first LD anyway, keep making games !

bevel 2018-08-23 16:57

@maksime Everybody is confused​ because they never play the tutorials. If you play tutorial 1, it explains​ to you how to gather items. btw, you don't have to click to gather them ;p.

rahim-pxr 2018-08-27 01:01

Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42

bevel 2018-08-27 20:39

@rahim-pxr Thank you for playing my game! I will go check out yours I love graphics based games!

team-on 2018-08-28 20:55

Great first ld game!

erkberg 2018-08-29 20:44

It seems like a pretty cool game with quite a bit of content, but I was just not able to control it properly. The mouse look felt very weird, at the same time too fast and kinda dragging, which made it impossible for me to play. I really tried, but couldn't get past level 3. I'd love to try this again if you improved the controls a bit. Good job anyway!

bevel 2018-09-01 15:19

@erkberg Thank you​ for playing my game! The bad gameplay was the result of not having playtesters​ and running out of time to finish the game.