FoonLudum Dare ExplorerUsers → thunderawesome

thunderawesome

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitable👥Doom Scrollerjam3.003.004.254.003.003.504.00
202148Deeper and deeperVoxel Dungeonunfinished
201945Start with nothingVoxel Gardenjam
201843Sacrifices must be madeImposter Monsterunfinished
201842Running out of spaceThug Slugsjam8853.112.902.431.943.753.093.383.13
201841Combine 2 Incompatible Genres👥Interdenominational BROwSjam6863.363.263.683.773.332.813.453.21
201739Running out of PowerRagdollishcompo
201738A Small WorldHolo-World!compo
201635ShapeshiftShadowtopiacompo
201431Entire Game on One ScreenPlanet Crasherjam6383.052.903.203.503.003.313.073.0630
201225You are the VillainGrave Robinjam2092.833.2517

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by thunderawesome

LD25 — You are the Villain

The Best of Me by zatyka 2012-12-22T04:29:00

It took some getting used to, but it was actually quite enjoyable when i got out of the jail cell, haha!

Ladron! by rukbotto 2012-12-22T04:33:00

I sometimes got caught even while sneaking. Not sure if that was intentional. I held the sneak key down...not sure if i was supposed to sneak more slowly or not. Overall, it was a good first game!

Dark Lord Manager 2012 by TakeNapEveryday 2012-12-22T04:36:00

Very simple and gratifying when you beat the prince! There are a few quirky humor bits that make it quite entertaining as well. Good Job!

LD31 — Entire Game on One Screen

Aaron San Filippo, Raphael Azcueta, Forest San Filippo by Aaron San Filippo 2014-12-09T03:52:00

It's all about timing. I like that. It adds to the difficulty of the game. And I found the game humorous. I mean, c'mon. You're throwing food at each other and trying to catch it. Also, sweet tunes. They are catchy (no pun intended)!

Santa Saves Christmas by BitDemon 2014-12-09T23:58:00

First time spawning i was surrounded by snowmen lol. Needless to say i didn't last long. Difficulty is quite high. But, once i got it down I got 16 presents!

Planet Crasher by ThunderAwesome 2014-12-10T03:24:00

@ThatsMyJam Web Player should be fixed! Sorry about that.

Planet Crasher by ThunderAwesome 2014-12-10T15:04:00

@mutatedsoftware Thanks for the feedback! After some testing, I believe I fixed the issue with the context menu popping up in the Web Player build.

Planet Crasher by ThunderAwesome 2014-12-12T05:51:00

@PinPickle Thanks for the feedback! Try using Left CTRL to toss bombs and Left ALT to swing the bat. Not sure if that makes it easier instead of using the touchpad. Thanks for playing!

WELLFARE by DeathBySnail 2014-12-09T23:55:00

This made me laugh quite a bit!

Legendary Legionnaire Winter Massacre by banana4life 2014-12-12T23:24:00

Difficulty scaled quite well. I cheated and hid close to a wall waiting for my victims to walk around and get whacked by my melee, haha. But overall it looked great and felt great. I'm not used to twin stick shooters, but it felt pretty smooth even a I was getting used to the controls.

R by Floriaen 2014-12-12T23:32:00

I was a little confused by the + signs being enemies. I initially went after them for health until I realized they were the death of me lol. Besides that, it was challenging having the cursor be at the center of the screen and angle my shots right. But that was what added to the challenge of it.

Maybe add some sounds and make it more obvious what heals you and what hurts you and I think you'll be golden.

Moose Meat by bugbytemike 2014-12-12T22:06:00

I like the art and animations. The game increasingly became more frustrating as I neared completion of it. So there is that going for it. I can see this becoming quite competitive if a score system were in place.

Either way, it was enjoyable!

Static Encounter by LordKawaii 2014-12-09T05:29:00

A nice twist of events! Takes a bit of strategy to take the hero down. Definitely a good base to work off of. I can see a JRPG about enemies being built off this framework.

LD35 — Shapeshift

Shadowtopia by ThunderAwesome 2016-04-18T14:08:00

Hey monkeybit29! Which platform of the game did you play? The web version?

Shadowtopia by ThunderAwesome 2016-04-27T22:05:00

Thanks for the feedback!! I'm actually updating the game outside this competition. Going to put it on Android and iOS. So, any feedback helps!! :)

LD39 — Running out of Power

Ragdollish by thunderawesome 2017-08-01T10:20:58Z

@garret-cooper Agreed! I had a bit of trouble getting the controls working throughout the whole game jam. So that's all I could muster towards the end. Thanks for the feedback!

LD42 — Running out of space

Shrinking Panes by Pennycook 2018-08-17T01:31:32Z

I wish I could fully turn around and look. Being locked to a small range to look around proves difficult. And the red cube is so random that it makes it super tough especially towards the end to dodge it. I don't doubt it's possible to win.

I appreciate the super literal translation of the theme.

TrackBlasters by paulloz 2018-08-17T01:23:55Z

It's a well made game. Lots of beautiful art and easy to use controls. However, you kind of get screwed over and have to restart races if you completely blow up parts of the track that would allow you to finish a lap. Not sure how to design around that or if it is intentional to force players to reset; however, overall it was a fun game that proved challenging and fit the theme well.

Bug Squasher by erikiene 2018-08-16T20:37:14Z

Oh man, this was tough! screenshot.png

EVOLUTION by Noa Calice 2018-08-16T19:55:54Z

Dang... dark ending. But it was a well-made game.!

Better Than Thanos by Vekstr 2018-08-16T17:57:53Z

Definitely matched the theme! Very click intensive though! Playing in the browser was super laggy. Game was straight to the point and the art looked polished for a ludum dare game. Not bad!

Thug Slugs by thunderawesome 2018-08-16T17:39:57Z

@johnyf I agree! I did a last minute change to the sfx and I feel like I accidentally made it imbalanced. Thanks for the feedback.

@probe2 Glad you like the look and feel! I love voxel art! Haha, yeah the music I last minute added as well. It was fun to jam to. But maybe it would have made sense to add some forest/wood theme.

@balance686 Yes! I did use MagicaVoxel. I will list that in my description of the game above. Forgot to mention the tools I used. I struggled to find a good idea that matched the theme. My mindset with this one was that you are duking it out with the snails fighting over your turf in the woods. Slugs/Snails eat decaying plants and stuff on the ground. So, it made sense to fight waves of enemies in a cramped play area. But I hear ya. Not quite focused on the theme. Thanks for the feedback!

@erikiene Thanks! I mean, why not use salt in a battle between snails and slugs? Haha! I actually wanted to go more in depth with their animations. I used some basic wobbly physics to make them feel more bouncy and alive. But I REALLY wanted to make them scrucn up their body as they move like actual snails/slugs do. Ya know? They inch forward but kinda of bend inward then stretch out to move. But didn't have time. I agree about the health as well. Enemies were too tough to defeat.

@jeke I want to expand this game as well! Polish up the movement a bit more. I can see it being a fun, simple game with a bit more work. Thanks for the feedback!

Thug Slugs by thunderawesome 2018-08-16T19:47:01Z

@vekstr I hear ya. I was trying to figure out what would feel most like a slug/snail. So, I went with tank controls. Might change it up later.

Thug Slugs by thunderawesome 2018-08-16T21:32:24Z

@vekstr and @estudios-y-producciones-gusa what kind of controls would you prefer? I'm hoping to figure out a better control scheme for a game like this. Any feedback is welcome!

Thug Slugs by thunderawesome 2018-08-17T01:12:19Z

@mertios Sorry about the sound issues! I didn't notice any high pitched noise. I've played through repeatedly and even played the music tracks separately from the game...but I can't hear any high-pitched noise. Yeah, I agree with you about the gameplay. It took a while to figure out what I wanted to do for this game jam. The theme didn't inspire me at all and it actually hindered my creativity. I'm sure if I continue working on this I'll change the gameplay drastically! Thanks for the feedback!

@chicomcastro I hear ya with the controls. I wanted to make it feel like a slug moves which is mostly just in a forward/backward direction and no strafing. Glad you got to play it! Thanks!

Thug Slugs by thunderawesome 2018-08-17T14:44:26Z

@annie-owl any recommendations of what you would like the controls to be?

Thug Slugs by thunderawesome 2018-08-20T20:25:37Z

@detectivelosos Really valuable feedback! Thank you for that.

@annie-owl Ah yes! Strafing. I can see how that would feel better. Separate the strafing from the rotation with the mouse and it would feel a lot better. Good idea!

@paulie-b yeah, I'm definitely thinking adding strafing would make it feel way better.

@merpader I hear ya. This theme wasn't very inspiring for me. It actually blocked my creativity.

CapyBarbra: A New Brow by Ratherjolly 2018-08-14T18:45:13Z

I need to find me a brow-trimming Capybara! It is no easy task to keep those uni-brow hairs from growing.

Dear Leader's Diet Plan by Historymaker118 2018-08-16T20:52:19Z

Quick-paced game. Was tricky trying to avoid capitalism!

Pop it! by LJay 2018-08-16T20:53:50Z

I was spam clicking like a madman!

Smoke: it's ok to feel by Lumpy 2018-08-16T18:38:23Z

So depressing. But so well-done. Here's my playthrough: https://youtu.be/Jjy_hu5Wgto

Exhaustlands by Sand-Gardeners 2018-08-16T19:41:03Z

This game has so much depth. Honestly. It was amazing to see how well it pulled of the aesthetic it was going for. Simple graphics, simple controls, simple UI. So simple! But there is so much around it that made the simplicity of the game have so much context and awesomeness to it. Great job!

Here's my playthrough: https://youtu.be/OJAgySGGTBI

2954: Robot Puzzler by sewerbird 2018-08-16T17:26:30Z

I feel like I got a tiny bit smarter after playing this, lol.

Here's my playthrough: https://youtu.be/kNqCLqRqZnU

Misadventures of Crowley Flatcheeks by detectiveLosos 2018-08-16T20:21:27Z

Not a fan of fetch quest stuff, but this had an interesting pressure to it. The world is literally falling apart. So, it made it more challenging trying to collect all the stuff I needed. I may have messed up and replaced the crowbar with the crank piece...so I didn't know what to do after that.

But, yeah the 3D/2D art mash up was pretty cool. And the dialog voices are funny.

The Curse by jiukka 2018-08-16T20:44:01Z

Simple enough! Was a little odd having Q move left and D move right. But, the game was simple enough to understand. Puzzle solving reminded me a bit of a point and click adventure mixed with some platformer mechanics. Great for a second game jam game!

The Lonely Moon by DanCan 2018-08-16T20:48:26Z

Sound fx were a bit piercing on my ears. I was spam clicking like cookie cutter but realized pretty soon that I would need to have a better strategy.

Commercial Mars: Lunar Lander + Tetris Mash up by Yaro 2018-08-16T16:27:47Z

So, this reminded me of tetris! Good job!

Here's my playthrough: https://youtu.be/dydqnCOo3cQ

Refugee Rescue by William Akins 2018-08-16T18:12:17Z

I instantly laughed once I heard the boat sfx! Hahahaha!

Anstorm by ShivArt 2018-08-16T17:21:38Z

I really liked the transparency/reveal fx you were doing with the ground. Very creative!

Here's my playthrough: https://youtu.be/0QzYhO_Hxeo

LD43 — Sacrifices must be made

SLAP HAPPY by Ratherjolly 2018-12-04T13:24:42Z

A jolly good game, sir! The voice acting is really well done. Got me pumped up to take on my new role as Slap Elder!

LD48 — Deeper and deeper

Voxel Dungeon by thunderawesome 2021-04-27T23:31:39Z

@ehtd Thanks for the compliment. Definitely interested in fleshing this out more (without a time constraint).

LD50 — Delay the inevitable

Doom Scroller by Ratherjolly 2022-04-05T16:20:57Z

@hajpappan I hear ya! The cool thing about the design of this game is that it is data driven. The downside to that is that we only were able to crank out 50 or so of the "tweets" so a lot of repeats showed up in the timeline.

I considered making a "tweet" generator system that autogenerated 1000s of tweets and users and interactions between one another. But given the time constraints @ratherjolly and I left it as it was.

We're pretty proud of how extendable the core systems are. We could honestly expand the game quite easily thanks to its architecture!!

Appreciate you playing!

Doom Scroller by Ratherjolly 2022-04-05T16:21:47Z

@thegrandpa love the username! It fits the game well, haha!

LD41 — Combine 2 Incompatible Genres

Interdenominational BROwS by Ratherjolly 2018-04-24T13:52:05Z

Woo! Totally stoked that I could help with this eyebrow madness!