FoonLudum Dare ExplorerUsers → Vekstr

Vekstr

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currency👥The Devil's Last Workjam
201842Running out of space👥Better Than Thanosjam7143.273.012.943.803.553.363.072.85

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Vekstr

LD42 — Running out of space

CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-16T10:48:15Z

Nice graphics and interesting take on the theme! The humor on some topic was nice, but others feel lacking.

I mean, you had a chance to put some sneaky thoughts in that head! :laughing:

Ice n Fire by Jiri_One 2018-08-23T12:42:01Z

Nice little game! Since you're probably working on it right now, may I suggest you add more interaction between the fire and ice element? Like maybe water splash, or steam bomb, etc. to vary the gameplay a bit.

Encroaching by Ava Skoog 2018-08-24T05:41:44Z

Yeah some indication on your progress would be nice. I barely got out of the woods a few moments before deciding to quit since I wasn't sure if there's even an end to the game.

Reasonable Claustrophobia by SkullPixel 2018-08-23T11:25:07Z

I felt like a secret agent shooting some poor guys in the split second after arriving at the scene, and gosh that felt *good*. My only critique is that the boss was too easy (spammed like 5 bullets and I won). Well done!

Running Out in Space! by Ekilibr 2018-08-21T10:27:09Z

I like how the first few levels were tutorials. And that font really suits the atmosphere of the game. Nicely done!

SINGULARITY by Syrapt0r 2018-08-16T05:49:00Z

Nice simple game, but I didn't quite get the theme. I also never needed to use the booster until I forgot it even existed, so I died on universe 11 feeling cheated.

Oh and I couldn't get the missiles to shoot where I wanted?

Humans Need Space! by Ayxs 2018-08-14T10:28:39Z

Congratulations on your first game :slight_smile:

The sound was so much fun, but the controls feels a little clunky. I mean, holding LCtrl?

Oh and the intro screen images got cropped on my computer no matter what resolution I played at.

Humans Need Space! by Ayxs 2018-08-14T10:44:29Z

@bredera Cool!

Easter Shabobble by King Kujito 2018-08-23T10:35:17Z

Liked the visuals and funny sound effects :laughing:

However, as others have said before, the controls felt slow and unresponsive, especially the jump. Ah and you might want to reward the player for collection all of the puzzle eggs, otherwise they're kinda pointless right now. Aside from those things I think you did a good job for a compo entry :smile:

Easter Shabobble by King Kujito 2018-08-23T11:45:38Z

@king-kujito Ah, I must have missed that, my bad. Thanks!

Le Parking by karlipoppins 2018-08-14T18:03:19Z

The control doesn't feel good.. And is it a bug that sometimes the customers requested a to pick up their cars earlier than the current time?

A Hundred Dogs by gentoogames 2018-08-21T08:37:19Z

I guess I'm really not a dog person, eh? Got really frustrated by those stupid dogs running all over the place, moving stuff around, and.. breaking *walls*? :sweat_smile:

Wingman by minibobbo 2018-08-23T04:11:25Z

Quite a fun game, love the music. :smile:

That gunship is too OP, though. I mean, it can shoot blue and red bullets at the same time, so you have to be stunned if you want to block the red bullet. Combined with those pyramids and the annoying knock back you get when stunned while moving, it makes the game too difficult on the last two stages, for me at least.

In my opinion it is a problem because players might rely on luck as the enemies sometimes come from a single direction, so staying still at a strategic spot would save the ship. I would suggest to give some kind of ability to counter the blue bullets so players can do more than dodging, and can stand a chance against the gunship.

Platform (LD42) by bentglasstube 2018-08-17T11:25:12Z

Would prefer it if I could control my character in mid air for some extent though. Too difficult to aim my jump right now :sweat_smile:

Magic Cam by Marcel Egle 2018-08-18T10:40:19Z

I can't seem to put the crystal on the pedestal.. And how do I reopen the tutorial window?

Oh and I would prefer it if the monsters were *not* spawning out of nowhere with no warning whatsoever. It's an really interesting mechanic, you might want to work on polishing it some more.

Mind Space by ysty 2018-08-16T04:52:35Z

Wait what there's an ending..? Anyways, it surprisingly gave me goosebumps at some memories, especially those with sounds. Some even made me **not** wanting to delete them even though doing so would help me reach the objective.

However, I felt like the animation sequences were taking me out of the experience, and the first time it went back to the menu screen I thought it was over. Oh how does the scoring work? I mean, what does "error" mean actually?

Now, off to play it again!

Mind Space by ysty 2018-08-16T05:21:29Z

Woahh, that ending.. Got goosebumps all over again :clap:

PlaceIt by farfadet46 2018-08-14T12:15:02Z

It's so fun when you get into that trance frantically trying to find the empty seat :smile_cat:

But the game gets monotonous after a while. Maybe make the other people walk to their seats while we search for the remaining one?

Where Stars Belong by NORRIMO 2018-08-21T13:14:04Z

Really love the atmosphere in games like this. Any clue on the final secret? :laughing:

I think the game flow could use some improvement. I get that you want the player to move and discover things on themselves, but I still think it's important to give small clues or nudges here and there to guide the player through the game. It can be visual, audio, etc.

For example, you could rearrange the stone at the starting cave so that the player starts with the character facing the music cave. That way: - most players would probably go towards it first, which is actually what they have to do; - on their way back to the starting cave they probably find the staircase to the upper cave; - when putting the first ball and/or on their way to the upper cave, they would almost certainly notice the spire.

The thing with the current setup is that most players would probably go towards the spire first since it's likely the first interesting thing they see outside the cave, not to mention that long inviting bridge. At least that's what happened to me :sweat_smile:

Of course, that could be *the* experience that you intended. But I feel I should still point that out since I really like this kind of games and the subtlety in which designers can guide their players.

Oh and I noticed the blocked doorway at the starting cave, and the third ball slots at the stone that was already lit from the start. Was that intended or supposed to be a third thought that was cut due to the time limit?

Anyways, well done!

Sofamino by shide 2018-08-21T11:57:35Z

Well done! Although you might want to work on the wording, or at least indicate which furniture you mean on the blue objectives. I mean, I didn't, and still don't know what a comode is :sweat_smile:

And what table do you mean on stage 8? I couldn't seem to get 3 stars no matter what furniture I put the TV next to..

Parking Space by SeaBlu 2018-08-21T12:20:56Z

This is so relaxing. Love the zero-g movement and how the physics keep the momentum, would be awesome (and more challenging probably) if it also applies to the angular momentum. Otherwise a really nice entry! :smile:

Oh and the stout module with two parallel gates wasn't spewing particles when I played.

Space Escape by paulhocker 2018-08-16T09:41:18Z

Somehow I won even when my hull reached zero?

Could use some sound effects when the shield gets damaged.

Flesh Packer by nervous-composers 2018-08-23T07:20:49Z

Wait so was that a male or female? Or both? :laughing:

Reaper Boy LD42 (Remix) Edition by jessefreeman 2018-08-23T10:59:18Z

Fun little game with cute graphics, and also surprisingly "physics-based" with the portal-like fall to death :sweat_smile:

Would be nice if I could select the levels instead of restarting from the first one though. Somehow when retrying after I died on level 10 the game said I have completed the game.

Test Subject 42 by nihilaleph 2018-08-21T10:16:38Z

I got so annoyed at the PC that I threw it so fast it bypassed the collider and got flown out of the room :sweat_smile:

Aeromancer by Ethan Allwood 2018-08-23T09:48:57Z

I would really give it 5/5 for the fun if it weren't for the awkward controls. However, it *is* a nice game! It's the kind of game that ***demands*** the player's mastery over the mechanics, and right now I can almost hear it screaming: "MOAR LEVELS!!" :laughing:

Aquaduct by dikkop 2018-08-14T13:59:10Z

I feel like players should be able to destroy/skip aqueducts, otherwise it all just depends on luck. Beautiful graphics though :slight_smile:

Finding the Path by poohshoes 2018-08-15T04:54:56Z

A second mode using grid-based keyboard-smashing control would be nice. But I guess using the shaky mouse control is kinda the point, isn't it?

Where's my kingdom?! by Nufflee 2018-08-16T17:35:37Z

I agree with the feedbacks above. And is there no way to replenish the troops?

Better Than Thanos by Vekstr 2018-08-14T09:39:06Z

@bennet Yeah it was overlooked in the final hours :smirk:

In hindsight we should've probably made it constant in size with timed "frenzy" modes with bigger size after destroying a certain amount of buildings. Thanks for the feedback :smiley:

Better Than Thanos by Vekstr 2018-08-14T09:48:57Z

@monkosum Actually, that was the intention at the start; thought about natural disasters with different area/effects.

But alas, we ran out of time, hence the simple click mechanics with variable brush size (which itself is also a design problem). Thanks, great feedback!

Better Than Thanos by Vekstr 2018-08-14T10:32:55Z

@mrhankey Personal challenge, maybe? :sweat_smile:

Better Than Thanos by Vekstr 2018-08-14T13:29:06Z

@chronodrax Yup, it was the intention to make use of the planet's features (tsunamis, volcanoes, etc.). Sadly it couldn't be implemented in time. Thanks!

Better Than Thanos by Vekstr 2018-08-14T15:45:46Z

@titos2k Thanks! But having the ability to destroy everything is kinda the point, isn't it? :grin:

And yeah, the whole click and small brush thing is not how it was intended to be at the start, too bad.

Better Than Thanos by Vekstr 2018-08-14T16:46:24Z

@mateusboga @pass-me-the-controller I've uploaded a bug fix, would you mind testing it? Thanks for the feedback, and sorry it took a while to find the culprit :sweat_smile:

Better Than Thanos by Vekstr 2018-08-14T17:08:57Z

@mateusboga Nice! We're currently in the talks about continuing the game in the next few days, hope it goes well :sweat_smile:

Better Than Thanos by Vekstr 2018-08-16T06:26:56Z

@sarneh I just did, sorry it took a while.

Actually you can now play it on the browser (although I don't recommend it if your system is low on memory), but do you mind testing it on Mac? I don't have a Mac available so I just built it on my PC and hope for the best :sweat_smile:

Better Than Thanos by Vekstr 2018-08-16T06:31:41Z

@bentekiller @capernoited Thanks! It felt more intuitive this way for me, but yeah I should have made the option to invert the controls..

@atillagallio @mitjmcc Right, the particles could also use some improvements. Definitely one that was overlooked when finishing the build.

Better Than Thanos by Vekstr 2018-08-16T10:30:14Z

@tuism I'm afraid the answer to both questions is none :sweat_smile:

We didn't get to implement the challenges we planned in time. The brush was originally made to help debugging the victory condition easier/faster, but we left it in the final build without much consideration, so yeah..

Better Than Thanos by Vekstr 2018-08-24T09:17:36Z

@nihilaleph Thanks!

And congratulations on being the 100th person who rated the game (not that there's any reward or something :sweat_smile:)

Screenshot_20180824-161440.jpg

Warehouse by James Dunlap 2018-08-16T08:56:32Z

I didn't quite get what I had to do other than waiting for the "Y" box to appear then putting it down by the exit. Oh and the wait time is a bit too much for me.

Terraform by Hi Im Greg 2018-08-21T10:45:28Z

Nice game!

However, right now it lacks a sense of closure. Some kind of objective on each island and a boss at a third island would be nice.

It also feel borderline punishing since there's no way for the player to clear the blocks. Some sort of block-destroying blast that needs to be recharged by killing enemies would probably keep the game going longer and also reward the player, giving some incentive to keep killing the enemies.

The Floor is Lava by UnidayStudio 2018-08-23T08:47:49Z

Models are nice and well textured, but the post processing effect is kinda weird and blurry. The controls, especially the camera mouse look could really use some improvements and really took the fun away, at least for me.

Defrag by Guillaume Gomez 2018-08-14T12:34:17Z

Great art and music :thumbsup:

However, it's pretty confusing to control, especially when the character gets to the bottom part of the circle. Why didn't you just make the stage that rotates, keeping the player standing/running/jumping/sliding in the same place?

Defrag by Guillaume Gomez 2018-08-14T15:41:53Z

@daine Ah, so it *is* intended then, cool!

Proto Dash by huminaboz 2018-08-22T16:20:13Z

I really felt the intensity when the wall is approaching, frantically dashing forward to the exit. Fun game! :laughing:

6 K by pataya 2018-08-21T08:21:56Z

As others had said before, the rebuild control could use some tweaks to make it easier to perform. I would suggest holding a button to automatically rebuild any fallen platform in the player's direction.

Other than that it's really a great game! Not to mention those effects.. When I used the shockwave for the first time I was like "Woahhahah!" :laughing:

Thug Slugs by thunderawesome 2018-08-16T18:11:59Z

Not a fan of how the snails can only go towards or from the mouse, would prefer the movement and the aiming system to be separated, but hey it's your game! Nice voxels and music btw :smile:

Finger Noodles by vfabien21 2018-08-14T12:41:24Z

Quite confused as to what I should do at first, but it turns out to be a fun and interesting take on the theme :laughing:

Frosty Fort Fight - [FFF] by AwesomeAlliterationAlliance 2018-08-21T12:43:14Z

Well done on the gameplay and graphics! But maybe add a bit of tutorial, spent several games just figuring out the winning condition :sweat_smile:

Re: Growth by frostByte4k 2018-08-16T08:27:17Z

Is the cure system randomized? Sometimes it doesn't help because it doesn't cure any of the adjacent tile, so I remain trapped or can't move in the direction that I wanted.

Edit: Ah, so it *is* intentional, just read your earlier comment. Nice game!

Space Raze by Inworks 2018-08-14T13:44:50Z

Looks great, but the controls ruin the experience for me. Is it intentional that the ship moves toward the mouse position? If so I'm curious as to why didn't you just make it moves up-down and left-right on the screen?

Oh and is the aim supposed to be inaccurate?

Space Raze by Inworks 2018-08-14T14:28:21Z

@inworks Cool!

A Few Bits Left by pushxtonotdie 2018-08-17T09:52:15Z

I like the artstyle, and overall it is a quite nice game. But it's not really challenging; I could clear the game using only the special powers, always waiting for the cooldown befor moving forward since the enemies weren't that aggressive.

Oh and you might want to know that the game crashes if the player click on an enemy that's already being attacked.

Gunning Out Of Space by ytaha 2018-08-21T15:02:12Z

Interesting concept, and a well implemented! Overall a fun game!

Careful shotgun use is too OP though, might want to add some pressure to players like me:

op.png

Now do I get any medal? :laughing:

Gunning Out Of Space by ytaha 2018-08-22T18:09:42Z

@ytaha I'm not so sure either but maybe increasing the recoil duration of the shotgun or giving cooldown for each weapon (so players are forced to use all weapons) would help a bit

The Alphanumorph by Rayne 2018-08-23T07:39:50Z

Would be nice if you also inform the player of the character's current number instead of the numbers that are being pressed.

NOOR by PNghasemi 2018-08-23T13:29:55Z

Man, as much as I'm interested in the game, this is too difficult for me. I couldn't really understand how I could damage the eggs without damaging myself, or where I could find the gas I was supposed to collect.

A very interesting entry nonetheless. :smile:

The Game Collector by Sebastian-M 2018-08-23T11:33:48Z

So.. has anyone passed 1 meter? :laughing:

Gridlock by TerraPass 2018-08-21T09:58:19Z

This really satisfy the borderline OCD part of myself :laughing: Well done!

DE/VOID by randomphantom 2018-08-23T06:25:22Z

Thanks for the 30 minutes of fun (first 34 levels) **and** the 60-90 minutes of *frustration* at the last level, which I ultimately gave up on :anger:

I mean, there's ***no way*** that was pure physics, was it? The whole thing felt like a living thing whose only purpose in life was to kill me...

DE/VOID by randomphantom 2018-08-23T17:21:44Z

@randomphantom Nah it's all fine. I get that it was intentional, but it's just not for me I guess :laughing:

Seriously though, I never realized that Unity physics can do that.. I was totally convinced that you nudged the collision physics every now and then so that one of the colliding objects got knocked towards the player, since that happened like *all* the time to me :sweat_smile:

The Crunch by ProAFKboy 2018-08-14T11:23:22Z

The music is a little jarring when it intensifies. Interesting mechanics.

Oh and I believe the minimap can still be improved by showing the universe boundary.

Lighthouse by n.feofentov 2018-08-17T11:38:15Z

Whoa there. Love it. The fact that there's just music without any sound effects for the waves etc. just enhances the mood for me. Is that intentional?

Oh and do you mind sharing how you implemented the waves?

CAVEMAN by MaiMai 2018-08-23T09:59:36Z

Well, it was an interesting short experience. I think it would even be cooler if you also put some animation of our hero's journey at each stone that the painting passes.

Don't Let 'em Fall! by Jonasz999 2018-08-21T13:53:32Z

It would be awesome if the game is visualized around a disaster, with people trying to evacuate the area. But the simple graphics is understandable as it's a game jam.

Ah I didn't hear any sound on the original WebGL version, is that normal?

LOÜJ by Thomas Lean 2018-08-16T17:02:33Z

Love how the world slows down every time Louj dies. And the effects felt really crunchy in a great way. Cool game!

Croatan by Colestia 2018-08-15T04:47:05Z

Uhm, all I could do was talk to the people in that room, is that correct?

Kit Out Your House by Rulrite 2018-08-16T12:29:39Z

And here I was playing thinking why all I could do was changing the wallpaper's color and picking up coins :sweat_smile:

Hope you guys finish it soon!

Chill Daddy by guilhermesouza 2018-08-14T19:23:41Z

Touching and beautifully illustrated story! Was hoping the gameplay to be similarly atmospheric, but it was still an interesting experience.

Demon Space by FreezedIce 2018-08-21T09:39:02Z

Finally found something like this! Actually one of my teammates suggested making a similar game, but one that's actually bloating the player's hard drive, so you can imagine why we didn't take that route :sweat_smile:

**WARNING: SPOILERS**

---

*Really, don't proceed if you want to solve the game yourself*

---

Okay, the riddles were quite challenging, especially the council room. Proud to solve it on third try! :laughing:

I was only quite disappointed by reading room. After quite a few minutes calculating the sum of each file name in ascii value, I found out that it was just alphabetical sort, bummer. Edit: And now I just realized you mentioned the alphabetical order in the the description :face_palm:

Oh and the children's room; first I thought it was the byte size for each file. Didn't quite understand even when solving it. Was it the brightness value?

Random Access Memory by SaRNEh 2018-08-16T10:57:42Z

Nice concept! But too difficult for me.. Oh and I suggest enabling the arrow keys s well as the 1 and 0 on the numpad as well so that we can play with both hands.

The Hero's incredible Chronicles by Gaming Night 2018-08-24T06:53:28Z

Incredible indeed! :laughing:

Volka by Cisco 2018-08-16T17:30:35Z

Would like it if I can aim using the mouse, but it's still nice little game :grin:

Purple Void by mochakingup 2018-08-14T19:10:33Z

I mean, why can't I jump? Slipping through a single tile is not the best experience I've ever played..

Digging the art and main menu design though :grin:

Pizza Defender by Sloyd 2018-08-23T09:09:51Z

Adding multiple kinds of pizza would be a nice touch though. Well, even nicer would be sound effects and a scoring system, but I guess it's a compo, so.. :laughing: And well done on the graphics!

Hiding Spot by toboggan 2018-08-23T17:32:22Z

Thanks, I'm okay now.. :smile:

Anyways, the sound eventually got muted abruptly each time I played. Is that normal for this build?

The Long Road by MateusBoga 2018-08-14T10:54:40Z

The UI's feedbacks can use some improvements. I died starving not knowing anything :sweat_smile:

The Long Road by MateusBoga 2018-08-14T11:57:51Z

@mateusboga Oh I saw all those details. What I meant was that some of them display confusing (What do the numbers on the ambush scene mean? I died when my hunger was 50?) numbers.

The Long Road by MateusBoga 2018-08-14T12:03:06Z

@mateusboga Oh if that's the case then cool! Let me know on the update :smile:

Valdi: Shadows by beepyeah 2018-08-18T07:25:29Z

Very well executed! Some levels were too obvious to solve, but overall a nice game :smile:

Rush Hour by pillowPillow 2018-08-14T12:25:31Z

Those staring dogs at at the windows though... Anyways, fun little game!

Oh and I just kept flying onto the ceiling with one arm :laughing:

Cherrytales - Cherryboy and Briar Princess by Beebo Studios 2018-08-23T11:43:32Z

Yes, tutorial would be nice. I relaunched the game multiple times since every time I read the comments I learned that I have missed something from the game. Nice visuals btw.

Piracy: Don't Run Out Of Space by MariosManiatis 2018-08-14T12:51:50Z

Love the SSD throwing :laughing:

But it's too sensitive though? Makes it hard to quickly aim.

Deluge by Rkuhl 2018-08-15T05:05:33Z

Ah, it took me a while to realize I had to continue moving horizontally until the plus sign. You might want to use some tutorial or moving backgrounds to make the goal and actions clear to the player. Not a fan of the music either.

Oh and why would people die on a boat in an open area (it's raining I believe) because of rising water :sweat_smile:

Castle Defenders by Bela Bohlender 2018-08-23T11:52:08Z

Isn't the enemy too OP? I mean, how does it spew out so many units one after another..

XORN: The Fallen God by ThibaultAr 2018-08-14T18:45:44Z

A few things:

Great art and effects, but the enemy looks a bit under polished?

Such a cool soundtrack! The SFX could use some improvements though..

Cyber Janitor by Croosle 2018-08-24T06:14:25Z

The controls and feedback (especially sound) could use some improvements.

But overall it's quite a nice short experience. That Earth on the window though..

Deep Down by Nyunesu 2018-08-14T15:05:17Z

What a fun little game, and it actually feels complete and rewarding at the end :grinning:

And those soundtracks! I guess you didn't make it yourself? I would've given it 5 stars if I can..

Floor killer by Bentekiller 2018-08-16T08:43:14Z

Is it supposed to keep the tile states, but increase the red ones after each restart?

Inventory Wars by saoi-games 2018-08-17T10:11:06Z

Is there any difference between the destroying and selling items? I thought my score would be higher after using those golden books.

Demonic Digestion by DodoIta 2018-08-23T10:15:48Z

Have you uploaded the version with the bug fix? Last I played the skeleton also only showed on the first playthrough. Nice art btw :smiley:

Bookbinding by caeonosphere 2018-08-15T05:25:33Z

Feels like scrabble but you play multiple people, simple yet interesting.

But I guess I'm not very good at this :sob:

Oh and maybe add mouse control like dragging and picking? The current one feels rather awkward to me..

Goo'N'Ghosts by Wr4thon 2018-08-18T10:26:24Z

Still can't jump sometimes, and one time I couldn't double jump while the game lagged. Also found the puzzles either boring (quiz) or frustrating (cards). Nice atmosphere, though.

Space Golf by ctran13 2018-08-18T07:54:03Z

I would suggest that the planets don't automatically blow up when clicked. I mean, what's the point? Just limit the player's ability to make planets on an empty spot, **then** blow up the planets if they touch would do the job. The way it is now makes it frustrating when accidentally clicking an existing planet.

Dataphobia by Shozou 2018-08-17T11:16:18Z

Interesting mechanics, though I would suggest not to change the screen everytime it restarts as it kinda breaks the flow of the game :smile:

Save the sheep by Zlabya 2018-08-14T11:04:49Z

Fun little game with great simple graphics and audio :smiley:

Could use some timers and counters to keep track of player's progress though.

Tribe Terror by Monkosum 2018-08-14T11:42:06Z

The resource collection can really get tedious.. And the enemy is too OP :cry:

JUNKYARD by NOTBADGUN 2018-08-14T15:14:41Z

Nice game, but it lacks certain "oomph" moments, such as combo, area bomb, etc

Dementia by Kjetil 2018-08-23T16:56:10Z

All those precious memories fading away.. :cry:

CubiCo by Dominic 2018-08-22T16:07:39Z

So far it's my favorite falling blocks implementation in the jam :laughing:

I especially appreciate the interaction between the various extra mechanics you put in the game, so all of them feel like a complete package, not just a collection of mini games.

However, I was rather annoyed by the delay between each move. I did note that sometimes it kinda matched with the beat of the music, was that intentional? If so, then I guess it's a cool idea, just not implemented as well.

The difficulty also had some minor issues. I mean, some puzzles could be solved just by "following the flow" without any thinking, yet some were really difficult. Or is it just me who spent like half an hour on that last level? :sweat_smile:

Space Shipping by RubixNoob13 2018-08-24T07:19:59Z

So has anyone won in the current build?

SIZE Invaders by Alastairwyn 2018-08-24T07:11:25Z

The ship was a bit hard to control, but perhaps that's because I personally prefer twin stick shooter control scheme. But then after playing a few times I realized that I didn't need to move that much, I just need to rotate in place while shooting the enemies.

Anyways, I noticed that no one has ever rated your game as of my writing this comment. You might want to rate and give feedback to several more games to also be rated by more people :smile:

Inventory Story by FredMaaktGames 2018-08-21T13:32:18Z

The twitter link is dead, though?

Old Hag VS Cat by sankacoffee51 2018-08-14T10:11:55Z

An old hag navigating through her cats sounds very interesting!

However, though I get the reason for the sluggish controls, but I still think that the physics should be accurate enough (I got a little stuck at some point) to clearly navigate the scene. After all, the point is navigating through the cats right?

Dogs on the Bed by Sharky3188 2018-08-14T15:28:50Z

It's rather difficult to know a dog's status using only color, maybe add a kind of healthbar (heatbar?) when a dog is nearing the freezing point. Often times I failed without knowing which dog becomes a pupsicle.

Void Eater by Dongle 2018-08-14T18:31:15Z

Nice art and animation! The intro section is a little confusing though, it took me quite a while to realize that I had to dash upwards, and I even died several times in the process :laughing:

Claustrophobia by ngUpsiLoN 2018-08-15T05:48:10Z

Man, using the megalazor sure feels awesome. Nice game!

Oh and it took me a few deaths to realize that I could move! But I didn't read the description, so I guess it's partly my fault :sweat_smile:

Hunting Grounds by r3nrohan 2018-08-21T10:04:04Z

Some sound would be nice, and I agree that the game's quite slow. I don't quite get why I have to wait between each turn. Is the world updating in realtime? I was under the impression that the world updates only when I move (turn based)

Secret Knight by shinysteel 2018-08-14T18:52:13Z

That's some sweet cutscene at the end :laughing:

Claustrophobia by DangoGameDev 2018-08-14T18:21:08Z

Great mood. But I feel like the hallways do a better job at being claustrophobic than the main chamber.

Could really use some hinting system for stuck players though.. I had to look at your comment to finish the game :sweat_smile:

U Kill U Fall by Ronchiko 2018-08-16T10:39:11Z

Is this supposed to happen? :laughing:

win.png

Little Bear Planet by gudval 2018-08-14T13:25:43Z

Wait so is that last level actually solvable? Nice little game anyways. The turning controls is a bit weird though..

Little Bear Planet by gudval 2018-08-14T14:32:04Z

@zoltancoccyx Ahhh truly out of the box I see, however why did you spoil the solution...? But alas, managed to solve it now. Thanks, nice little game!

Phase Shift by mitjmcc 2018-08-16T12:23:16Z

Pizza pepperoni cheese :notes:

Interesting mechanics you got there! Enjoyed playing it til the end, quite challenging, really.

However, some notes:

- I found and used an exploit where you can cling on then climb up vertical blocks by keep moving towards it then jumping rapidly. It helped me skip some puzzles, so you might want to know that; - Physics and graphical feedbacks could use some improvements. It's kinda annoying when I fall because the green block I thought was intact was in fact affected by the circle; - The character sure is such a pro skater that she's moonskating everytime she moves backwards, isn't she? :laughing:

ground_0 by Jamison 2018-08-17T10:52:58Z

Love the subtle but hilarious running animation XD

Proxemik - Personal space invasion by troligtvis 2018-08-21T08:51:04Z

That was hilariously creepy :sweat_smile:

At this point I would suggest to just embrace that non colliding walls, and put a ring of those huggers (a **thick** one!) around the arena, with them only activated when the player is nearby. That way players exploiting the "bug" will be in for a surprise :laughing:

Space Slugs from Planet X by disco 2018-08-16T11:15:47Z

Gave up on after dying so many times at that narrow passage in stage two. The way the slugs keep spawning without delay after being killed, with all the spawn points blocking the passage makes it difficult not to get damaged when passing through. Not to mention the awkward aiming controls..

Other than that, cool and funny game! Ooh that crunch sound :laughing:

Oh and the mop would be even more hilarious if the gun was just for show! Well the gun also has its uses in some situations, I guess. But man, mopping alien slugs with an empty gun in the other hand would be awesome.

Last note, why keep resetting the resolution on each restart?

Invasion Failed by Wargon 2018-08-23T13:14:47Z

Is there an end level? Or is it supposed to be an endless wave?

Anyways those effects were dope. Splosions and lazers ftw! :laughing:

Crumble by anstabo 2018-08-14T14:25:26Z

Full score on all categories from me, such a fun game!

And I'm amazed by the replayability of the level, maybe that's physics for ya..

Now tell me, is there another easter egg after that dirty little extra that happens when it reaches 0s? :laughing:

No More Space in Space by Liven 2018-08-16T11:45:24Z

The physics could still be refined, on several occasions I got hit by something invisible, kinda annoying when it happens to be honest.

Also, is there really something at the end?

All I Got Is A Gun by Pass Me The Controller 2018-08-14T17:50:44Z

So satisfying, yet so infuriating.. It's so difficult to gauge the safe distance to an enemy.

Oh and here's the only time I can win: fin.png

ECO WARRIORS by FreeLivesGames 2018-08-23T10:47:39Z

Man this is really an eye candy.

Just look at the model, shading, particles, and those ***explosions!*** Even those speech bubbles were satisfying to read. Also nice touch on the destructible walls and dancing trees.

And the humor! Nice job on the humor. Also, was that falling man on the first level a jab at flat earthers? :laughing:

Get spacebar back by Bennet 2018-08-14T10:43:05Z

Congratulations on publishing your first game :slight_smile:

It was a quick fun game, that's all I need to say haha

Big Chickies by Alex Brull 2018-08-21T09:02:54Z

Nice looking game! But some tutorials for how the game works, ie. the challenge, the goal, etc. would be awesome. The first time I played it I didn't quite get either how the game should be played or its connection to the theme.

Boxed by Devio 2018-08-15T05:38:56Z

The controls could really use some improvements. Have you thought about giving marker on the ground that makes it clear where the player will be going and end up facing? Also, indicating where to click to give the box to the customer would be nice.

Boom Boom Farms! by Telefrag Entertainment 2018-08-18T08:02:00Z

Could use some more polish, but it's a fun little game.

Oh and the character can turn until the world is upside down. In fact, when I first played it, the world started upside down :laughing:

Uninstall by Deadeyejoe02 2018-08-23T12:50:30Z

Hey, actually I also got that same bug as @nam-nguyen did. It was at the second Tender challenge for me. I got lucky and solved it by randomly swiping left and right LOL.

There's also another bug I found at the Settings app, where it wouldn't open About Us, even opening the Storage instead at some point. When that happens the home screen could also be bugged (the Storage sprites weren't cleared when exiting Settings).

Interesting concept nonetheless!

JumpArround by Leave 2018-08-15T06:07:06Z

Hoping the collider could be more precise, but overall a quite challenging game. Gave up near the top of the tree though :sweat_smile:

Force Majeure by deniskazantsev 2018-08-18T08:14:02Z

Love the animation. And yeah more content would be nice. It's also quite random in the current state? Sometimes it's just impossible for the player to survive because of how the lava spreads.

Outta Space by Coal Creek Game Devs 2018-08-23T06:47:30Z

That tractor beam was a nice gameplay and story concept. Shame the other features were unfinished.

Just to clarify, currently we can only gather then sell the cargo on the mothership, is that right?

Outta Space by Coal Creek Game Devs 2018-08-23T16:11:19Z

@coal-creek-game-devs Cool!

7:30 am by matzetoni 2018-08-14T11:53:11Z

Idk why but I can only easily look up and down. Left-right only works some of the time.

7:30 am by matzetoni 2018-08-14T11:59:24Z

@mrhankey Ah that's right, thanks. How peculiar..

California Jane by fivenamefivesocks 2018-08-23T13:07:43Z

My favorite falling tiles implementation so far! Please please release more levels :laughing:

And could you provide some kind of level selection? I would like to restart a level in which I couldn't seem to get all the coins. Oh and it *is* possible to collect all of them, isn't it?

Footprints by monetai 2018-08-24T05:52:19Z

Whoa there's a whale? Never managed long enough to see them, I guess..

Anyways I found that the fog could be reset by pressing Escape. And does it reset correctly after death? I felt like it's much farther if I went to the main menu first.

***Edit :*** After playing again a couple of times I also found that I didn't even need to move as the enemies won't kill me if I just stay still. Combined with the aforementioned Escape exploit, I became kinda invincible.

Oh and I realized that I could also move on the lower ground, not just the center pedestal. Bummer. Those majestic whales though...