Really love the atmosphere in games like this. Any clue on the final secret? :laughing:
I think the game flow could use some improvement. I get that you want the player to move and discover things on themselves, but I still think it's important to give small clues or nudges here and there to guide the player through the game. It can be visual, audio, etc.
For example, you could rearrange the stone at the starting cave so that the player starts with the character facing the music cave. That way: - most players would probably go towards it first, which is actually what they have to do; - on their way back to the starting cave they probably find the staircase to the upper cave; - when putting the first ball and/or on their way to the upper cave, they would almost certainly notice the spire.
The thing with the current setup is that most players would probably go towards the spire first since it's likely the first interesting thing they see outside the cave, not to mention that long inviting bridge. At least that's what happened to me :sweat_smile:
Of course, that could be *the* experience that you intended. But I feel I should still point that out since I really like this kind of games and the subtlety in which designers can guide their players.
Oh and I noticed the blocked doorway at the starting cave, and the third ball slots at the stone that was already lit from the start. Was that intended or supposed to be a third thought that was cut due to the time limit?
Anyways, well done!