Foon → Ludum Dare Explorer → Users → Vekstr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | The Devil's Last Work | jam | ||||||||||
| 2018 | 42 | Running out of space | 👥 | Better Than Thanos | jam | 714 | 3.27 | 3.02 | 2.95 | 3.80 | 3.56 | 3.37 | 3.07 | 2.85 |
Vekstr leaves an average of 113.0 feedback comments each event.
LD42 — Running out of space (113)
Space Shipping by RubixNoob13 2018-08-24T07:19:59Z ♥ 1
So has anyone won in the current build?
SIZE Invaders by Alastairwyn 2018-08-24T07:11:25Z ♥ 0
The ship was a bit hard to control, but perhaps that's because I personally prefer twin stick shooter control scheme. But then after playing a few times I realized that I didn't need to move that much, I just need to rotate in place while shooting the enemies.
Anyways, I noticed that no one has ever rated your game as of my writing this comment. You might want to rate and give feedback to several more games to also be rated by more people 😄
The Hero's incredible Chronicles by Gaming Night 2018-08-24T06:53:28Z ♥ 1
Incredible indeed! 😆
Cyber Janitor by Croosle 2018-08-24T06:14:25Z ♥ 0
The controls and feedback (especially sound) could use some improvements.
But overall it's quite a nice short experience. That Earth on the window though..
Footprints by monetai 2018-08-24T05:52:19Z ♥ 0
Whoa there's a whale? Never managed long enough to see them, I guess..
Anyways I found that the fog could be reset by pressing Escape. And does it reset correctly after death? I felt like it's much farther if I went to the main menu first.
***Edit :*** After playing again a couple of times I also found that I didn't even need to move as the enemies won't kill me if I just stay still. Combined with the aforementioned Escape exploit, I became kinda invincible.
Oh and I realized that I could also move on the lower ground, not just the center pedestal. Bummer. Those majestic whales though...
Encroaching by Ava Skoog 2018-08-24T05:41:44Z ♥ 1
Yeah some indication on your progress would be nice. I barely got out of the woods a few moments before deciding to quit since I wasn't sure if there's even an end to the game.
Hiding Spot by toboggan 2018-08-23T17:32:22Z ♥ 1
Thanks, I'm okay now.. 😄
Anyways, the sound eventually got muted abruptly each time I played. Is that normal for this build?
Dementia by Kjetil 2018-08-23T16:56:10Z ♥ 1
All those precious memories fading away.. 😢
NOOR by PNghasemi 2018-08-23T13:29:55Z ♥ 1
Man, as much as I'm interested in the game, this is too difficult for me. I couldn't really understand how I could damage the eggs without damaging myself, or where I could find the gas I was supposed to collect.
A very interesting entry nonetheless. 😄
Invasion Failed by Wargon 2018-08-23T13:14:47Z ♥ 1
Is there an end level? Or is it supposed to be an endless wave?
Anyways those effects were dope. Splosions and lazers ftw! 😆
California Jane by fivenamefivesocks 2018-08-23T13:07:43Z ♥ 1
My favorite falling tiles implementation so far! Please please release more levels 😆
And could you provide some kind of level selection? I would like to restart a level in which I couldn't seem to get all the coins. Oh and it *is* possible to collect all of them, isn't it?
Uninstall by Deadeyejoe02 2018-08-23T12:50:30Z ♥ 1
Hey, actually I also got that same bug as @nam-nguyen did. It was at the second Tender challenge for me. I got lucky and solved it by randomly swiping left and right LOL.
There's also another bug I found at the Settings app, where it wouldn't open About Us, even opening the Storage instead at some point. When that happens the home screen could also be bugged (the Storage sprites weren't cleared when exiting Settings).
Interesting concept nonetheless!
Ice n Fire by Jiri_One 2018-08-23T12:42:01Z ♥ 0
Nice little game! Since you're probably working on it right now, may I suggest you add more interaction between the fire and ice element? Like maybe water splash, or steam bomb, etc. to vary the gameplay a bit.
Castle Defenders by Bela Bohlender 2018-08-23T11:52:08Z ♥ 1
Isn't the enemy too OP? I mean, how does it spew out so many units one after another..
Cherrytales - Cherryboy and Briar Princess by Beebo Studios 2018-08-23T11:43:32Z ♥ 1
Yes, tutorial would be nice. I relaunched the game multiple times since every time I read the comments I learned that I have missed something from the game. Nice visuals btw.
The Game Collector by Sebastian-M 2018-08-23T11:33:48Z ♥ 1
So.. has anyone passed 1 meter? 😆
Reasonable Claustrophobia by SkullPixel 2018-08-23T11:25:07Z ♥ 1
I felt like a secret agent shooting some poor guys in the split second after arriving at the scene, and gosh that felt *good*. My only critique is that the boss was too easy (spammed like 5 bullets and I won). Well done!
Reaper Boy LD42 (Remix) Edition by jessefreeman 2018-08-23T10:59:18Z ♥ 0
Fun little game with cute graphics, and also surprisingly "physics-based" with the portal-like fall to death 😅
Would be nice if I could select the levels instead of restarting from the first one though. Somehow when retrying after I died on level 10 the game said I have completed the game.
ECO WARRIORS by FreeLivesGames 2018-08-23T10:47:39Z ♥ 1
Man this is really an eye candy.
Just look at the model, shading, particles, and those ***explosions!*** Even those speech bubbles were satisfying to read. Also nice touch on the destructible walls and dancing trees.
And the humor! Nice job on the humor. Also, was that falling man on the first level a jab at flat earthers? 😆
Easter Shabobble by King Kujito 2018-08-23T10:35:17Z ♥ 1
Liked the visuals and funny sound effects 😆
However, as others have said before, the controls felt slow and unresponsive, especially the jump. Ah and you might want to reward the player for collection all of the puzzle eggs, otherwise they're kinda pointless right now. Aside from those things I think you did a good job for a compo entry 😄
Demonic Digestion by DodoIta 2018-08-23T10:15:48Z ♥ 1
Have you uploaded the version with the bug fix? Last I played the skeleton also only showed on the first playthrough. Nice art btw 😃
CAVEMAN by MaiMai 2018-08-23T09:59:36Z ♥ 1
Well, it was an interesting short experience. I think it would even be cooler if you also put some animation of our hero's journey at each stone that the painting passes.
Aeromancer by Ethan Allwood 2018-08-23T09:48:57Z ♥ 0
I would really give it 5/5 for the fun if it weren't for the awkward controls. However, it *is* a nice game! It's the kind of game that ***demands*** the player's mastery over the mechanics, and right now I can almost hear it screaming: "MOAR LEVELS!!" 😆
Pizza Defender by Sloyd 2018-08-23T09:09:51Z ♥ 1
Adding multiple kinds of pizza would be a nice touch though. Well, even nicer would be sound effects and a scoring system, but I guess it's a compo, so.. 😆 And well done on the graphics!
The Floor is Lava by UnidayStudio 2018-08-23T08:47:49Z ♥ 0
Models are nice and well textured, but the post processing effect is kinda weird and blurry. The controls, especially the camera mouse look could really use some improvements and really took the fun away, at least for me.
The Alphanumorph by Rayne 2018-08-23T07:39:50Z ♥ 0
Would be nice if you also inform the player of the character's current number instead of the numbers that are being pressed.
Flesh Packer by nervous-composers 2018-08-23T07:20:49Z ♥ 1
Wait so was that a male or female? Or both? 😆
Outta Space by Coal Creek Game Devs 2018-08-23T06:47:30Z ♥ 1
That tractor beam was a nice gameplay and story concept. Shame the other features were unfinished.
Just to clarify, currently we can only gather then sell the cargo on the mothership, is that right?
DE/VOID by randomphantom 2018-08-23T06:25:22Z ♥ 2
Thanks for the 30 minutes of fun (first 34 levels) **and** the 60-90 minutes of *frustration* at the last level, which I ultimately gave up on 💢
I mean, there's ***no way*** that was pure physics, was it? The whole thing felt like a living thing whose only purpose in life was to kill me...
Wingman by minibobbo 2018-08-23T04:11:25Z ♥ 1
Quite a fun game, love the music. 😄
That gunship is too OP, though. I mean, it can shoot blue and red bullets at the same time, so you have to be stunned if you want to block the red bullet. Combined with those pyramids and the annoying knock back you get when stunned while moving, it makes the game too difficult on the last two stages, for me at least.
In my opinion it is a problem because players might rely on luck as the enemies sometimes come from a single direction, so staying still at a strategic spot would save the ship. I would suggest to give some kind of ability to counter the blue bullets so players can do more than dodging, and can stand a chance against the gunship.
Proto Dash by huminaboz 2018-08-22T16:20:13Z ♥ 3
I really felt the intensity when the wall is approaching, frantically dashing forward to the exit. Fun game! 😆
CubiCo by Dominic 2018-08-22T16:07:39Z ♥ 2
So far it's my favorite falling blocks implementation in the jam 😆
I especially appreciate the interaction between the various extra mechanics you put in the game, so all of them feel like a complete package, not just a collection of mini games.
However, I was rather annoyed by the delay between each move. I did note that sometimes it kinda matched with the beat of the music, was that intentional? If so, then I guess it's a cool idea, just not implemented as well.
The difficulty also had some minor issues. I mean, some puzzles could be solved just by "following the flow" without any thinking, yet some were really difficult. Or is it just me who spent like half an hour on that last level? 😅
Gunning Out Of Space by ytaha 2018-08-21T15:02:12Z ♥ 0
Interesting concept, and a well implemented! Overall a fun game!
Careful shotgun use is too OP though, might want to add some pressure to players like me:
op.png
Now do I get any medal? 😆
Don't Let 'em Fall! by Jonasz999 2018-08-21T13:53:32Z ♥ 1
It would be awesome if the game is visualized around a disaster, with people trying to evacuate the area. But the simple graphics is understandable as it's a game jam.
Ah I didn't hear any sound on the original WebGL version, is that normal?
Inventory Story by FredMaaktGames 2018-08-21T13:32:18Z ♥ 0
The twitter link is dead, though?
Where Stars Belong by NORRIMO 2018-08-21T13:14:04Z ♥ 1
Really love the atmosphere in games like this. Any clue on the final secret? 😆
I think the game flow could use some improvement. I get that you want the player to move and discover things on themselves, but I still think it's important to give small clues or nudges here and there to guide the player through the game. It can be visual, audio, etc.
For example, you could rearrange the stone at the starting cave so that the player starts with the character facing the music cave. That way: - most players would probably go towards it first, which is actually what they have to do; - on their way back to the starting cave they probably find the staircase to the upper cave; - when putting the first ball and/or on their way to the upper cave, they would almost certainly notice the spire.
The thing with the current setup is that most players would probably go towards the spire first since it's likely the first interesting thing they see outside the cave, not to mention that long inviting bridge. At least that's what happened to me 😅
Of course, that could be *the* experience that you intended. But I feel I should still point that out since I really like this kind of games and the subtlety in which designers can guide their players.
Oh and I noticed the blocked doorway at the starting cave, and the third ball slots at the stone that was already lit from the start. Was that intended or supposed to be a third thought that was cut due to the time limit?
Anyways, well done!
Frosty Fort Fight - [FFF] by AwesomeAlliterationAlliance 2018-08-21T12:43:14Z ♥ 2
Well done on the gameplay and graphics! But maybe add a bit of tutorial, spent several games just figuring out the winning condition 😅
Parking Space by SeaBlu 2018-08-21T12:20:56Z ♥ 1
This is so relaxing. Love the zero-g movement and how the physics keep the momentum, would be awesome (and more challenging probably) if it also applies to the angular momentum. Otherwise a really nice entry! 😄
Oh and the stout module with two parallel gates wasn't spewing particles when I played.
Sofamino by shide 2018-08-21T11:57:35Z ♥ 2
Well done! Although you might want to work on the wording, or at least indicate which furniture you mean on the blue objectives. I mean, I didn't, and still don't know what a comode is 😅
And what table do you mean on stage 8? I couldn't seem to get 3 stars no matter what furniture I put the TV next to..
Terraform by Hi Im Greg 2018-08-21T10:45:28Z ♥ 0
Nice game!
However, right now it lacks a sense of closure. Some kind of objective on each island and a boss at a third island would be nice.
It also feel borderline punishing since there's no way for the player to clear the blocks. Some sort of block-destroying blast that needs to be recharged by killing enemies would probably keep the game going longer and also reward the player, giving some incentive to keep killing the enemies.
Running Out in Space! by Ekilibr 2018-08-21T10:27:09Z ♥ 2
I like how the first few levels were tutorials. And that font really suits the atmosphere of the game. Nicely done!
Test Subject 42 by nihilaleph 2018-08-21T10:16:38Z ♥ 1
I got so annoyed at the PC that I threw it so fast it bypassed the collider and got flown out of the room 😅
Hunting Grounds by r3nrohan 2018-08-21T10:04:04Z ♥ 1
Some sound would be nice, and I agree that the game's quite slow. I don't quite get why I have to wait between each turn. Is the world updating in realtime? I was under the impression that the world updates only when I move (turn based)
Gridlock by TerraPass 2018-08-21T09:58:19Z ♥ 1
This really satisfy the borderline OCD part of myself 😆 Well done!
Demon Space by FreezedIce 2018-08-21T09:39:02Z ♥ 0
Finally found something like this! Actually one of my teammates suggested making a similar game, but one that's actually bloating the player's hard drive, so you can imagine why we didn't take that route 😅
**WARNING: SPOILERS**
---
*Really, don't proceed if you want to solve the game yourself*
---
Okay, the riddles were quite challenging, especially the council room. Proud to solve it on third try! 😆
I was only quite disappointed by reading room. After quite a few minutes calculating the sum of each file name in ascii value, I found out that it was just alphabetical sort, bummer. Edit: And now I just realized you mentioned the alphabetical order in the the description 🤦
Oh and the children's room; first I thought it was the byte size for each file. Didn't quite understand even when solving it. Was it the brightness value?
Big Chickies by Alex Brull 2018-08-21T09:02:54Z ♥ 1
Nice looking game! But some tutorials for how the game works, ie. the challenge, the goal, etc. would be awesome. The first time I played it I didn't quite get either how the game should be played or its connection to the theme.
Proxemik - Personal space invasion by troligtvis 2018-08-21T08:51:04Z ♥ 2
That was hilariously creepy 😅
At this point I would suggest to just embrace that non colliding walls, and put a ring of those huggers (a **thick** one!) around the arena, with them only activated when the player is nearby. That way players exploiting the "bug" will be in for a surprise 😆
A Hundred Dogs by gentoogames 2018-08-21T08:37:19Z ♥ 1
I guess I'm really not a dog person, eh? Got really frustrated by those stupid dogs running all over the place, moving stuff around, and.. breaking *walls*? 😅
6 K by pataya 2018-08-21T08:21:56Z ♥ 2
As others had said before, the rebuild control could use some tweaks to make it easier to perform. I would suggest holding a button to automatically rebuild any fallen platform in the player's direction.
Other than that it's really a great game! Not to mention those effects.. When I used the shockwave for the first time I was like "Woahhahah!" 😆
Magic Cam by Marcel Egle 2018-08-18T10:40:19Z ♥ 1
I can't seem to put the crystal on the pedestal.. And how do I reopen the tutorial window?
Oh and I would prefer it if the monsters were *not* spawning out of nowhere with no warning whatsoever. It's an really interesting mechanic, you might want to work on polishing it some more.
Goo'N'Ghosts by Wr4thon 2018-08-18T10:26:24Z ♥ 1
Still can't jump sometimes, and one time I couldn't double jump while the game lagged. Also found the puzzles either boring (quiz) or frustrating (cards). Nice atmosphere, though.
Force Majeure by deniskazantsev 2018-08-18T08:14:02Z ♥ 0
Love the animation. And yeah more content would be nice. It's also quite random in the current state? Sometimes it's just impossible for the player to survive because of how the lava spreads.
Boom Boom Farms! by Telefrag Entertainment 2018-08-18T08:02:00Z ♥ 1
Could use some more polish, but it's a fun little game.
Oh and the character can turn until the world is upside down. In fact, when I first played it, the world started upside down 😆
Space Golf by ctran13 2018-08-18T07:54:03Z ♥ 0
I would suggest that the planets don't automatically blow up when clicked. I mean, what's the point? Just limit the player's ability to make planets on an empty spot, **then** blow up the planets if they touch would do the job. The way it is now makes it frustrating when accidentally clicking an existing planet.
Valdi: Shadows by beepyeah 2018-08-18T07:25:29Z ♥ 1
Very well executed! Some levels were too obvious to solve, but overall a nice game 😄
Lighthouse by n.feofentov 2018-08-17T11:38:15Z ♥ 1
Whoa there. Love it. The fact that there's just music without any sound effects for the waves etc. just enhances the mood for me. Is that intentional?
Oh and do you mind sharing how you implemented the waves?
Platform (LD42) by bentglasstube 2018-08-17T11:25:12Z ♥ 1
Would prefer it if I could control my character in mid air for some extent though. Too difficult to aim my jump right now 😅
Dataphobia by Shozou 2018-08-17T11:16:18Z ♥ 0
Interesting mechanics, though I would suggest not to change the screen everytime it restarts as it kinda breaks the flow of the game 😄
ground_0 by Jamison 2018-08-17T10:52:58Z ♥ 1
Love the subtle but hilarious running animation XD
Inventory Wars by saoi-games 2018-08-17T10:11:06Z ♥ 1
Is there any difference between the destroying and selling items? I thought my score would be higher after using those golden books.
A Few Bits Left by pushxtonotdie 2018-08-17T09:52:15Z ♥ 2
I like the artstyle, and overall it is a quite nice game. But it's not really challenging; I could clear the game using only the special powers, always waiting for the cooldown befor moving forward since the enemies weren't that aggressive.
Oh and you might want to know that the game crashes if the player click on an enemy that's already being attacked.
Thug Slugs by thunderawesome 2018-08-16T18:11:59Z ♥ 0
Not a fan of how the snails can only go towards or from the mouse, would prefer the movement and the aiming system to be separated, but hey it's your game! Nice voxels and music btw 😄
Where's my kingdom?! by Nufflee 2018-08-16T17:35:37Z ♥ 1
I agree with the feedbacks above. And is there no way to replenish the troops?
Volka by Cisco 2018-08-16T17:30:35Z ♥ 1
Would like it if I can aim using the mouse, but it's still nice little game 😁
LOÜJ by Thomas Lean 2018-08-16T17:02:33Z ♥ 2
Love how the world slows down every time Louj dies. And the effects felt really crunchy in a great way. Cool game!
Kit Out Your House by Rulrite 2018-08-16T12:29:39Z ♥ 0
And here I was playing thinking why all I could do was changing the wallpaper's color and picking up coins 😅
Hope you guys finish it soon!
Phase Shift by mitjmcc 2018-08-16T12:23:16Z ♥ 2
Pizza pepperoni cheese 🎶
Interesting mechanics you got there! Enjoyed playing it til the end, quite challenging, really.
However, some notes:
- I found and used an exploit where you can cling on then climb up vertical blocks by keep moving towards it then jumping rapidly. It helped me skip some puzzles, so you might want to know that; - Physics and graphical feedbacks could use some improvements. It's kinda annoying when I fall because the green block I thought was intact was in fact affected by the circle; - The character sure is such a pro skater that she's moonskating everytime she moves backwards, isn't she? 😆
No More Space in Space by Liven 2018-08-16T11:45:24Z ♥ 1
The physics could still be refined, on several occasions I got hit by something invisible, kinda annoying when it happens to be honest.
Also, is there really something at the end?
Space Slugs from Planet X by disco 2018-08-16T11:15:47Z ♥ 1
Gave up on after dying so many times at that narrow passage in stage two. The way the slugs keep spawning without delay after being killed, with all the spawn points blocking the passage makes it difficult not to get damaged when passing through. Not to mention the awkward aiming controls..
Other than that, cool and funny game! Ooh that crunch sound 😆
Oh and the mop would be even more hilarious if the gun was just for show! Well the gun also has its uses in some situations, I guess. But man, mopping alien slugs with an empty gun in the other hand would be awesome.
Last note, why keep resetting the resolution on each restart?
Random Access Memory by SaRNEh 2018-08-16T10:57:42Z ♥ 1
Nice concept! But too difficult for me.. Oh and I suggest enabling the arrow keys s well as the 1 and 0 on the numpad as well so that we can play with both hands.
CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-16T10:48:15Z ♥ 1
Nice graphics and interesting take on the theme! The humor on some topic was nice, but others feel lacking.
I mean, you had a chance to put some sneaky thoughts in that head! 😆
U Kill U Fall by Ronchiko 2018-08-16T10:39:11Z ♥ 1
Is this supposed to happen? 😆
win.png
Space Escape by paulhocker 2018-08-16T09:41:18Z ♥ 1
Somehow I won even when my hull reached zero?
Could use some sound effects when the shield gets damaged.
Warehouse by James Dunlap 2018-08-16T08:56:32Z ♥ 1
I didn't quite get what I had to do other than waiting for the "Y" box to appear then putting it down by the exit. Oh and the wait time is a bit too much for me.
Floor killer by Bentekiller 2018-08-16T08:43:14Z ♥ 0
Is it supposed to keep the tile states, but increase the red ones after each restart?
Re: Growth by frostByte4k 2018-08-16T08:27:17Z ♥ 1
Is the cure system randomized? Sometimes it doesn't help because it doesn't cure any of the adjacent tile, so I remain trapped or can't move in the direction that I wanted.
Edit: Ah, so it *is* intentional, just read your earlier comment. Nice game!
SINGULARITY by Syrapt0r 2018-08-16T05:49:00Z ♥ 1
Nice simple game, but I didn't quite get the theme. I also never needed to use the booster until I forgot it even existed, so I died on universe 11 feeling cheated.
Oh and I couldn't get the missiles to shoot where I wanted?
Mind Space by ysty 2018-08-16T04:52:35Z ♥ 1
Wait what there's an ending..? Anyways, it surprisingly gave me goosebumps at some memories, especially those with sounds. Some even made me **not** wanting to delete them even though doing so would help me reach the objective.
However, I felt like the animation sequences were taking me out of the experience, and the first time it went back to the menu screen I thought it was over. Oh how does the scoring work? I mean, what does "error" mean actually?
Now, off to play it again!
JumpArround by Leave 2018-08-15T06:07:06Z ♥ 2
Hoping the collider could be more precise, but overall a quite challenging game. Gave up near the top of the tree though 😅
Claustrophobia by ngUpsiLoN 2018-08-15T05:48:10Z ♥ 1
Man, using the megalazor sure feels awesome. Nice game!
Oh and it took me a few deaths to realize that I could move! But I didn't read the description, so I guess it's partly my fault 😅
Boxed by Devio 2018-08-15T05:38:56Z ♥ 0
The controls could really use some improvements. Have you thought about giving marker on the ground that makes it clear where the player will be going and end up facing? Also, indicating where to click to give the box to the customer would be nice.
Bookbinding by caeonosphere 2018-08-15T05:25:33Z ♥ 0
Feels like scrabble but you play multiple people, simple yet interesting.
But I guess I'm not very good at this 😭
Oh and maybe add mouse control like dragging and picking? The current one feels rather awkward to me..
Deluge by Rkuhl 2018-08-15T05:05:33Z ♥ 0
Ah, it took me a while to realize I had to continue moving horizontally until the plus sign. You might want to use some tutorial or moving backgrounds to make the goal and actions clear to the player. Not a fan of the music either.
Oh and why would people die on a boat in an open area (it's raining I believe) because of rising water 😅
Finding the Path by poohshoes 2018-08-15T04:54:56Z ♥ 0
A second mode using grid-based keyboard-smashing control would be nice. But I guess using the shaky mouse control is kinda the point, isn't it?
Croatan by Colestia 2018-08-15T04:47:05Z ♥ 1
Uhm, all I could do was talk to the people in that room, is that correct?
Chill Daddy by guilhermesouza 2018-08-14T19:23:41Z ♥ 3
Touching and beautifully illustrated story! Was hoping the gameplay to be similarly atmospheric, but it was still an interesting experience.
Purple Void by mochakingup 2018-08-14T19:10:33Z ♥ 2
I mean, why can't I jump? Slipping through a single tile is not the best experience I've ever played..
Digging the art and main menu design though 😁
Secret Knight by shinysteel 2018-08-14T18:52:13Z ♥ 1
That's some sweet cutscene at the end 😆
XORN: The Fallen God by ThibaultAr 2018-08-14T18:45:44Z ♥ 2
A few things:
Great art and effects, but the enemy looks a bit under polished?
Such a cool soundtrack! The SFX could use some improvements though..
Void Eater by Dongle 2018-08-14T18:31:15Z ♥ 1
Nice art and animation! The intro section is a little confusing though, it took me quite a while to realize that I had to dash upwards, and I even died several times in the process 😆
Claustrophobia by DangoGameDev 2018-08-14T18:21:08Z ♥ 1
Great mood. But I feel like the hallways do a better job at being claustrophobic than the main chamber.
Could really use some hinting system for stuck players though.. I had to look at your comment to finish the game 😅
Le Parking by karlipoppins 2018-08-14T18:03:19Z ♥ 0
The control doesn't feel good.. And is it a bug that sometimes the customers requested a to pick up their cars earlier than the current time?
All I Got Is A Gun by Pass Me The Controller 2018-08-14T17:50:44Z ♥ 0
So satisfying, yet so infuriating.. It's so difficult to gauge the safe distance to an enemy.
Oh and here's the only time I can win: fin.png
Dogs on the Bed by Sharky3188 2018-08-14T15:28:50Z ♥ 1
It's rather difficult to know a dog's status using only color, maybe add a kind of healthbar (heatbar?) when a dog is nearing the freezing point. Often times I failed without knowing which dog becomes a pupsicle.
JUNKYARD by NOTBADGUN 2018-08-14T15:14:41Z ♥ 1
Nice game, but it lacks certain "oomph" moments, such as combo, area bomb, etc
Deep Down by Nyunesu 2018-08-14T15:05:17Z ♥ 0
What a fun little game, and it actually feels complete and rewarding at the end 😀
And those soundtracks! I guess you didn't make it yourself? I would've given it 5 stars if I can..
Crumble by anstabo 2018-08-14T14:25:26Z ♥ 2
Full score on all categories from me, such a fun game!
And I'm amazed by the replayability of the level, maybe that's physics for ya..
Now tell me, is there another easter egg after that dirty little extra that happens when it reaches 0s? 😆
Aquaduct by dikkop 2018-08-14T13:59:10Z ♥ 0
I feel like players should be able to destroy/skip aqueducts, otherwise it all just depends on luck. Beautiful graphics though 🙂
Space Raze by Inworks 2018-08-14T13:44:50Z ♥ 1
Looks great, but the controls ruin the experience for me. Is it intentional that the ship moves toward the mouse position? If so I'm curious as to why didn't you just make it moves up-down and left-right on the screen?
Oh and is the aim supposed to be inaccurate?
Little Bear Planet by gudval 2018-08-14T13:25:43Z ♥ 2
Wait so is that last level actually solvable? Nice little game anyways. The turning controls is a bit weird though..
Piracy: Don't Run Out Of Space by MariosManiatis 2018-08-14T12:51:50Z ♥ 1
Love the SSD throwing 😆
But it's too sensitive though? Makes it hard to quickly aim.
Finger Noodles by vfabien21 2018-08-14T12:41:24Z ♥ 1
Quite confused as to what I should do at first, but it turns out to be a fun and interesting take on the theme 😆
Defrag by Guillaume Gomez 2018-08-14T12:34:17Z ♥ 0
Great art and music 👍
However, it's pretty confusing to control, especially when the character gets to the bottom part of the circle. Why didn't you just make the stage that rotates, keeping the player standing/running/jumping/sliding in the same place?
Rush Hour by pillowPillow 2018-08-14T12:25:31Z ♥ 1
Those staring dogs at at the windows though... Anyways, fun little game!
Oh and I just kept flying onto the ceiling with one arm 😆
PlaceIt by Fenyx 2018-08-14T12:15:02Z ♥ 1
It's so fun when you get into that trance frantically trying to find the empty seat 😸
But the game gets monotonous after a while. Maybe make the other people walk to their seats while we search for the remaining one?
7:30 am by matzetoni 2018-08-14T11:53:11Z ♥ 0
Idk why but I can only easily look up and down. Left-right only works some of the time.
Tribe Terror by Monkosum 2018-08-14T11:42:06Z ♥ 2
The resource collection can really get tedious.. And the enemy is too OP 😢
The Crunch by ProAFKboy 2018-08-14T11:23:22Z ♥ 2
The music is a little jarring when it intensifies. Interesting mechanics.
Oh and I believe the minimap can still be improved by showing the universe boundary.
Save the sheep by Zlabya 2018-08-14T11:04:49Z ♥ 3
Fun little game with great simple graphics and audio 😃
Could use some timers and counters to keep track of player's progress though.
The Long Road by MateusBoga 2018-08-14T10:54:40Z ♥ 1
The UI's feedbacks can use some improvements. I died starving not knowing anything 😅
Get spacebar back by Bennet 2018-08-14T10:43:05Z ♥ 0
Congratulations on publishing your first game 🙂
It was a quick fun game, that's all I need to say haha
Humans Need Space! by Ayxs 2018-08-14T10:28:39Z ♥ 1
Congratulations on your first game 🙂
The sound was so much fun, but the controls feels a little clunky. I mean, holding LCtrl?
Oh and the intro screen images got cropped on my computer no matter what resolution I played at.
Old Hag VS Cat by sankacoffee51 2018-08-14T10:11:55Z ♥ 0
An old hag navigating through her cats sounds very interesting!
However, though I get the reason for the sluggish controls, but I still think that the physics should be accurate enough (I got a little stuck at some point) to clearly navigate the scene. After all, the point is navigating through the cats right?