2018-08-14 21:29
Fifteen men on a dead man's chest Yo ho ho and a bottle of rum Drink and the devil had done for the rest Yo ho ho and a bottle of rum.
Foon → Ludum Dare Explorer → LD42 → Lighthouse
By n-feofentov and klshart
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 65 | 4.03 | 30 | |
| Fun | 287 | 3.55 | 29 | |
| Innovation | 183 | 3.66 | 29 | |
| Theme | 582 | 3.51 | 30 | |
| Graphics | 128 | 4.23 | 30 | |
| Mood | 1 | 4.64 | 30 |
Fifteen men on a dead man's chest Yo ho ho and a bottle of rum Drink and the devil had done for the rest Yo ho ho and a bottle of rum.
I really liked the game very minimalist yet set a really nice mood with the visuals and the amazing music!! Good job team I would really like the game to be longer and adding a history and I would buy it :D
Very very good! Congratulation.
With an autorun and smaller speed it would be perfect for me (and longer expérence suddenly)
Коротко, но очень атмосферно. Первый раз потел и прошёл очень быстро. Пришлось запускать второй раз, чтобы просто почилить. Отличная работа =)
Атмосферно и задумка интересная.Красиво, стильно и звучит хорошо , если бы еще звук волн был, вообще бы супер было :) По факту ,эту мини игру можно в какую нить адвенчуру вставить. Красавцы , че сказать)
Very good concept, I liked playing this prototype. Too bad you had to remove the sounds, some feedback sound would have been welcome.
Hey I really like your game, very moody, very peaceful. I think the light house should be brighter from far distance or at least right in the beginning I could see it more clearly so I know where Im going for. Now its a tiny point light on and off from time to time. Idk the light house you are going for but the light house I know have a very bright light point to the ocean and should be the most noticeable landmark in miles away. I notice this small bug that the light house leaves a silhouette on the rocks, maybe something to fix in the post-jam?
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Anyhow, a great entry, I really liked it.
good mood study. i like the that the feedback when you hit a rock is purely visual, you dont break the sound ambiance.
first try i died in the rocks, so the 2d try i went right to dodge the obstacles, but when i get close to the lighthouse from the right side, the camera was completely messed up and i was unable to move. But that's not the point ^^
Wow, I really liked your game, The mood's lovely and the dreadful feeling of coming cliffs works really well Thank you for making it <3
Interesting concept and wonderful music. Удачи!
Thanks everyone for such a nice feedback! We really appreciate it!
@nam-nguyen You're right about the lighthouse should be brighter at the beggining. But it's the problem of scale: it is not so big compared with the boat, so it looks realy tiny from far away. Maybe we should make it bigger to look more noticable. About siluette bug: it is bug with shader indeed. I'm thinking about how to fix it.
@tontonpizza I made a really simple camera tracking script: it rotates camera towards average direction between lighthouse and boat, assuming that player would approach the lighthouse from one direction. I need to rewrite it's logic entirely to make camera more handfull.
Will play everyones' games as soon as I'm home!
@n-feofentov I had that experience with my game as well, even more weird: silhouette on the UI, keep me updated when you fix it and how you fixed it. Mine was simple fixed by changing the canvas to world space, but Im sure your case is more difficult.
Whoa there. Love it. The fact that there's just music without any sound effects for the waves etc. just enhances the mood for me. Is that intentional?
Oh and do you mind sharing how you implemented the waves?
Awesome mood...I had a very similar feeling than while playing "Firewatch", probably because of the combination of art style and music. Quite short, but tensed experience (even tho I'm not sure the rocks do anything to the ship, I played as if I had not to even touch them). Great job here!
Great interactive experience. Wonderful mood and music. it's a pity that so little. This is a good example how can give interesting experience to player without many assets and mechanics. Great entry.
I like it. Especially the simplistic style. It's short and and gives a really nice misty feeling to the player. I felt a bit lost (in a good way). The only thing I found strange was the offset of the waves. Sometimes I got a bit of motion sickness. Maybe reduce a little bit this or change the camera movement is enough. And a big praise to the componist. Music makes so much. Love this simple track. :D
Nice mood and love this mysterious and dark atmosphere with fog. But i think, as @norrimo said, that there is some problems with the waves, my boat went crazy and practically got upside down x) The music is a bit too loud in my opinion and you could add some hit and wave sounds. :) Great entry anyway, inspired me for my game !
I loved the art style and the music. I love the feedback you get when on hitting obstacles. It was quite short though. Overall, great job!
This game is awesome. The tone of this entry is absolutely amazing, and the music is spot on. The minimalist graphics are appropriate, and the game handles very nicely. The choice to have the lighthouse visible from the start is great for giving the player a sense of hope - though it had me ram into rocks at full speed a few times, hahaha. Despite being such a simple entry, this concept is masterfully executed. You guys should be proud!
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/298728142
mood for 5+, but I couldn't understand how much hp left.
It was quite short and not so much to do, but the mood was great, i liked the colors tones and the music. I also like the simplicity of this entry. Maybe a water fx under the boat would have been nice, to really feel like the boat is on the water.