tinykidtoo 2018-08-16 22:18
I wish I had someone else to play this will because it would be a lot of fun in a local co op way. I love the graphics and sounds.
Foon → Ludum Dare Explorer → LD42 → Frosty Fort Fight - [FFF]
By awesomealliterationalliance, Shamandalie and EgonBegon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 395 | 3.57 | 52 | |
| Fun | 397 | 3.43 | 52 | |
| Innovation | 460 | 3.31 | 52 | |
| Theme | 351 | 3.78 | 52 | |
| Graphics | 253 | 3.95 | 52 | |
| Audio | 211 | 3.57 | 53 | |
| Humor | 338 | 3.07 | 47 | |
| Mood | 456 | 3.26 | 49 |
I wish I had someone else to play this will because it would be a lot of fun in a local co op way. I love the graphics and sounds.
Thoroughly enjoyed this. I loved the graphical style and the audio that accompanied it. This was a thoroughly enjoyable experience. It took a little to pick up what I was doing, but once I did, it was great.
very _cool_ game :smirk:
It's a little hard to tell what tile you're currently interacting with, maybe just by making it a little brighter would help a lot. Also, when you die, you should be able to select where to land, as sometimes you can keep falling on the water even if there are many available tiles.
Also, AI is busted, if you break the tile beneath him he won't fall, but he can do it to you.
I loved that game, but it begs for that sweet two player multiplayers! I really enjoyed the sound effects when selecting a menu or when the bear or the pinguin took a snowball in the face. In my opinion, we need some crosshair in order to aim a bit better when throwing snowballs. Also I didn't quite like the fact that when you grab snow on the grownd it doesn't affect the tile where you stand but rather the one you're looking at: it got me confused at first. All in all it's a solid game THAT NEEDS ITS MULTIPLAYER SUPPORT!!! Keep it up :)
I love it! It's very very rarely that you find a good game with 3d graphics, but this graphics-wise beats out even most 2d games I've seen. Love the music as well. Great Job!
Awesome game. I like how the level selection screen is designed and overall feeling about the gameplay. AI is kinda cheating, but this is fine, since the game would be easier otherwise.
Coulpe of issues I found: - exit button doesn't work - AI could build fort in the air in some cases (no ice under the fort) - It is possible to jump over small gaps (I'd consider this as a feature, but for sure it's not intentional)
Unfortunately my first recording has invalid offset so I can't show you the proofs :smiley: Although, you can see a piece of the soaring fort here:
floating fort.png
Here is my second vid:
https://youtu.be/WDgEYkNKVZY
Really loved it! The graphics, the music, the overall feel of the game -- everything just fits perfectly. Well done!
Very cool game. It took me a while to fully understand how it worked, and I did feel the controls were a little hard to use, but it was very fun.
The only weird thing I found is that the button sound effects seem to play a bit after you press the button, but that might just be me.
Nice job!
Very good concept, only problem I had was getting use to the controls.
This barely feels like a jam game! As some others have been saying the controls felt a bit off but the idea is certainly complete.
Awesome game. I was pleasantly suprised with the overall mood of the game. Hope you develop a post jam version for this!
So PostJam Version is now up! Multiplayer included! Thanks for the great feedback everyone.
@aszu : The tile your character targets will now be highlighted, so thanks for the input on that one!
@mrsylar59 : We thought about being able to destroy the tile beneath you but ultimately decided against it, because we didn't want the player or the AI to accidently kill itself all the time. The crooshair thing was also considered, but because we decided not to include mouse controls (because of the planned multiplayer) and wanted to keep the UI a bit simpler we didn't implement it.
@icxon : thank you so much for the bug reports! Hopefully fixed all of them. It was the first time we used the NavMesh AI of unity so a few hickups were to be expected. So any feedback on it is greatly appreciated!
There were times near the end where i wish i had a jump button, but the game play was really fun and hectic. The AI was keeping pace with me really well.
One issue i had was the way the ui covers the top part of the screen. I feel like there could be a slight border around the play area for those elements to sit comfortably without blocking off a part of the play area.
Fun game and I enjoyed throwing snowballs. It took a few to understand how it was all working. I wasn't interacting with the tiles I was standing on. Beautiful art and animations. Reminds me of our game ;)
Very nice game. Reminds me a bit of Fortnite but with an entirely different gameplay. It would be nice if you could post the changes made in the post-jam version.
Anyhow, it was fun to play and this is a very solid contribution, great job!
Fun game, really enjoied playing it, but maybe a bit hard for me T_T
Really impressive jam entry. Looks and feels very polished, and gameplay is pretty interesting and fun.
This is such a beautiful and polished game!
Really nice concept and also very polished game! Graphics are awesome as well as the audio! Keep up the good work! :smiley:
Very solid entry! Fits theme, audio & graphics are great. I really enjoyed the main menu (the UI and transitions). Also, absolutely obliterated the penguin.
stylish appearance, Very nice game :thumbsup:
This game feels very professionally made and has a lot of polish added to it. I especially like that the AI wasn't completely terrible or too strong. The graphics are probably the strongest point.
Very nice entry, it looks like a lot of fun playing with a friend. good job :heart:
Graphics shined when I first entered a level. The music and sounds fit very well. Only the selection effects could be more fleshed out :smile: Echo, chorus, equalization or something.
Indestructible tiles could be nice, or a way to create tiles (maybe automatically). Also, throwing could be fairer -- the enemy throws in any direction, but it's hard for the player to do that. You could make quick key presses change slightly the direction, so you can aim, or constraint the direction in which the enemy throws.
I had fun! :smiley:
Well done on the gameplay and graphics! But maybe add a bit of tutorial, spent several games just figuring out the winning condition :sweat_smile:
Wow, you goes very far in polishing :) Have you prepared the graphic assets before the contest ? I'm really impressed. Really cool game
Thanks for the great feedback everybody!
@gaming-night nope, we haven't prepared anything. Our artists are just really fast. :)
@awesomealliterationalliance Fast and talented ;)
Awesome game. The graphics are incredible and animations very smooth. I really loved the music - so happy and fitting. Just too bad the multiplayer was not working. One of my favourites so far :)
@iluvatar Thanks for the comment, really glad that you've enjoyed it! We added multiplayer in the postjam version if you want to give it a try. Btw: Nice nickname! :D
Woah! I absolutely loved this one! Seriously, i'll keep it to play with friends!
First of all the sounds of the title screen made me laugh, and the 3D low-poly art is awesome (the only bad point about the graphics are the colours, i think they're kind of drab). Then this bluesy/jazzy music is very cool! It really sounds like we're in a party-game and we're going to have fun playing with friends!
As for the gameplay, i had to take a little time to get comfortable with the controls, but it's very fun once we've got it! Once again, i only have one negative point to bring out : i find it a bit hard to aim the enemy with snowballs. I often miss my target, but maybe i'm just bad at this.
We can elaborate different strategies, building a lot of forts or building less but upgrading them. This give the possibility to change our behaviour in order to take the opponent by surprise (for example by suddenly attacking the forts or by upgrading one), which make the game even more interesting to play with friends. I think each player will influence with his actions the way his opponent will react, and i like this relation the game put the players into. (In fact i only played with the IA so this is only how i imagine it, but i'll show the game to some friends as soon as i have the occasion)
I also praise the great amount of levels! It's a simple change but bring a lot of variation to the game! Finally your game really stick to the theme, since the forts are occupying space and we have to destroy little by little the arena in order to build them.