Crate Typist by Luca1152 2018-08-17T20:24:47Z ♥ 1
Oh wow that was tough. Super fun game
Foon → Ludum Dare Explorer → Users → ctran13
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | PROTECTOBOTANY | jam | 1336 | 3.46 | 3.21 | 3.69 | 4.21 | 2.98 | 3.48 | 3.17 | 3.17 | ||
| 2018 | 42 | Running out of space | Space Golf | jam | 710 | 3.28 | 3.03 | 3.75 | 2.90 | 3.10 | 2.75 | 1.79 | 2.94 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Rogue Ball | jam | 1057 | 2.90 | 2.82 | 3.49 | 3.92 | 2.67 | 2.59 | 2.69 |
ctran13 leaves an average of 16.7 feedback comments each event.
Oh wow that was tough. Super fun game
Good job on your first ludum dare!
Great game. Took a bit for me to figure it out, but it kind of reminds me of a more complex version of "One Piece Mansion". Great job.
Graphics leave much to be desired, but I love puzzle games, and I think this was the most fun game I've played this jam. Excellent work.
Strange game. Would be a very interesting game if this concept was applied as more of an adventure game as opposed to a guessing game.
I found a bug where you can just swim the sides of the temple and enter from the back. (Or maybe that was intentional)
The theme isnt outright obvious without the enemies in the levels. Once there are though its really clear, so kudos on that. The only issue though is that once doors are blocked, there's no possible way to win after.
Overall, good job on the game.
Beautiful game. The atmosphere made it really relaxing to play. As people mentioned, the game is way too easy (especially once you figure out exploits), but it's hard enough to balance a game, let alone for such a short amount of time. Great job!
Fantastic game! Very nice graphics, and a great application of the theme to a tower defence.
Nice game. Graphics are nice, and it's a simple premise that works really well with the theme. The only main issue that i have is with the controls: R is a very awkward button to press if the main buttons are A and D. Aside from that, great work.
I like the clean aesthetics. The game was a little too easy, as I never really felt any sense of urgency. Maybe warnings when something is low, or more feedback when your ship is damaged.
Could use some more polish, but i think this is a great concept.
Super arcade-y presentation. A bit mindless, but entertaining nonetheless.
Cool game. Feels exactly like something that would be released as a default game available on windows (alongside solitaire and pinball) lol. good job.
neat game. I think it has potential to be something more, with different types of obstacles are more variety to the look. The clean, minimalist look is great
I love the hand drawn feel, though i think some of the UI elements can be more defined (specifically what is a button).
Neat little game overall.
I really like this concept. Kind of like crazy taxi on (more) steroids.
Fun and cute game, though as a lot of people mentioned, the randomness made the game super hard. You could walk into a room and immediately be attacked by something spawning in front of you. Also, it was a pretty light use of the theme, but I can understand why it wasn't pushed further. So many times the door ended up being blocked so the hammer was necessary though it took away from the theme.
Absolutely LOOOVE gameboy graphics, so look wise, it's right up my alley. Great job!
Its a fun idea. Aside from the things mentioned from others (slow start, button mashing to win), I felt that the sound didnt really match the pixel art. Epic Orchestral songs tend to work better with more realistic graphics, and I think a more playful sound would have worked better with the art style. But, of course, with sound, that is just a preference.
Overall, fun game!
Interesting concept. Just a few notes for things to think about on your next jam :) (Also forgive me if I touch on things that you planned on having in it... but I can only judge based on whats there): - Most people have said this, but the room is too large. There isn't anything wrong with large rooms, per se, but if your room is large with nothing really inside it, then it'll feel tiring to walk back and forth without variety. - There isnt much "challenge" in it. Maybe you intended on having enemies to make it difficulty, but this would have made the game a lot more interesting - Similar to above, maybe you intended on having more with it, but a bomb seems like an odd choice. Maybe there's further mechanics to explore with it, but if there isn't other intentions, maybe a knife would have been enough?
This was a great start. Keep pushing forward on it!
This was hard to start. Didnt realise you had to shoot in the hole, and man is that tough to do. Once you manage to set enough towers though, it becomes way too easy. More variety on the monsters would be nice.
The music was great! I think the game could benefit from lines that show where each beat is, or at least where each measure starts. Most of the melody is very off-beat, so it's hard to tell when exactly you should press with those notes.
Funny game. The feel of this game is spot on. Reminds me of a Hell Tetris, but this one is more plausible than that.
It's an interesting game. The timer is way too speedy, I think. If you're trying to make it turn-based, I think you should embrace it a little more. As it is, it still feels like a standard bullet hell with the nuance of regular time stops.
Interesting game, but just a few notes: - It gets repetitive very quickly. Adding something to change the variety would make it more interesting - Other's have mentioned, but the hit boxes could use some work - There's also some issues with layering. Jin is always under the cars. I know it's a jam, but some little polish like that would really change the feel of the game altogether, and it's a simple fix - Music, i think, is great. Constantly swapping between the slow and quick music makes an interesting dynamic
Hope you keep polishing this one :)
interesting concept. it took a few tries before i really understood what was going on. Clearer instructions would be nice. But fun overall!
Omg, that art style is hilarious! Super macho and gritty, then pink and fluffy with the cooking. Interesting mix of genres! Great job!
Super creepy atmosphere! I think just a touch of lighting would do wonders.. not enough to fully see everything clearly, but just enough so you can see where you are. It's hard for me to even tell what corner of the room i'm in most times. But still, great job
Haha we did have similar ideas! Its funny how we both took the route where it doesnt matter if you kill or not, only if you score a goal! One of the most fun LD entries i've played!
ratatouille the game? It was fun, but i think the difficulty spiked way too quickly. I look forward to seeing more of this!
Tough, yet strangely pleasant. Good job.
Great build of atmosphere. I think if you added some lighting while keeping it dark, it would boost up the creepiness factor!
Just tried the mac build... it can't open unfortunately :(
This is super adorable! It's a tough one to play, but it's a fantastic concept, and a whole lot of fun. Great job
That is definitely a take on the theme i never saw coming! Fantastic mechanic! It works amazingly together
This should be used for some ad for texting/driving lol. Funny game, pretty tough to focus on everything.
Interesting take on the theme. It's a great satire and social commentary. Not a very original game, but fantastic vessel for the message.
This is my favourite combination of theme ever. I lol'd for real.
Definitely a tough game. I feel like there should be a run/dash move to get to the enemies faster.
Wow that's a tough game. Great job! Very polished
I laughed out loud after the educational bits.
Fun little game. I imagined a 2 player mode where you could mess up the other players by shooting into their zone lol. Great job!
Definitely a fun game. Didnt realize i had to defend myself until the first hit, but from there it was easy to learn how the game works. Good job. I can see the potential in future releases
LD46 — Keep it alive (6)
Breaking Point by R3L0ad1 2020-04-23T01:10:26Z ♥ 1
very polished game. great work!
🐱 Cat Fun Factory by gamescodedogs 2020-04-23T00:46:43Z ♥ 4
That was quite a fantastic game. I feel though that's a bit of a stretch of the theme, but it's quite fun and clever in its execution. Very well done!
HEAL ME PLZ by Pietro Ferrantelli 2020-04-22T22:58:10Z ♥ 4
Oh man, I've played healers in so many mmos, and this game does exactly the job. Thanks, i hate it.. haha jk. Absolutely fantastic. Great job
Sprouting Tale (LD46) by Tony_Artz 2020-04-22T18:32:42Z ♥ 1
Interesting game! I think the only real issue i have is that it needs more feedback for when your plant is about to die. I'm too focused on the main screen to notice what's happening on the side. Just a small nit-picky thing, but well done!
Phoenix Tower by Keyo 2020-04-22T18:26:39Z ♥ 0
Intersting mechanic, though it's a little challenging to move with the torch (i got stuck on a ledge for way too long). Real potential to be a larger game
DON`T DIE STAY ALIVE! by PenguinBob 2020-04-22T17:28:20Z ♥ 0
The spears are a bit unforgiving (as some others mentioned, people get killed by the wooden part of the spear). Overall, good job