christopher-robinson 2018-04-24 07:10
easy to play, and kind of addicting
Foon → Ludum Dare Explorer → LD41 → Trishoot
By synthphonia, kornel, wojciech-bruski, michal, DonNestor and Cornel
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 102 | 4.02 | 45 | |
| Fun | 155 | 3.86 | 45 | |
| Innovation | 175 | 3.83 | 44 | |
| Theme | 253 | 4.00 | 45 | |
| Graphics | 316 | 3.89 | 45 | |
| Audio | 76 | 3.98 | 41 | |
| Humor | 125 | 3.82 | 44 | |
| Mood | 211 | 3.75 | 43 |
easy to play, and kind of addicting
I love it!! Wow! Taking Puzzle Bobble and making it so that you shoot at moving targets that can hurt you is so innovative!!
@christopher-robinson , @oneseedfruit - I'm very happy you liked it!
https://files.fm/u/rav5r465 here a sprite shadow. you must open receive and cast in debug mode of each sprite. btw cool game good luck!!
Such a great idea ! :D And I love also the atypical art style :) Good job !
Thanks @valboise :)
Extremely fun to play :D, Nice Job. Feel free to drop a review at our game: https://ldjam.com/events/ludum-dare/41/boomball
Nice little game with funny sounds, and art style, and cool intro too! Though some bullets keept being there even tough the enemy died, and you could walk into them and take dmg! Don't know it that is the intended mechanic.
Really nice, the game is juicy, with a fancy concept, clean behaviours and pretty graphics. Loved the sound design too! :thumbsup: Some tiny feedbacks: there were no cooldown on damages taken by the player, so when an enemy started to touch me, my health dropped down quickly :s Also I feel like the difficulty takes too much time to increase.
@riddhee-dutta, @bentekiller and @lukuluk - thanks for the feedback! :)
@lukuluk - we will take note on that during our next game, for sure
I like the personal graphics style your game has. The game concept was also cool.
Thanks @jani-nykanen :)
Cool concept and execution. Awesome intro!!
Nice entry - was an interesting take on the theme. Got a crazy art style!
Thanks @beelzeboss and @rowan :)
Really nice game, I loved the artstyle, sounds and the idea :) And the intro was so good... The only think I have is that the difficulty could increase a little bit more, after playing for a while (13 levels) it started to feel boring and a little bit too same. Maybe introducing new colors with higher levels could help that :) But overall I liked it a lot.
Very well done! quite a clever combination of the mechanics. I could totally see you expanding this with special bullet types and new enemies and such. Clever idea, excellent execution!
This is a great game! I loved the mechanics and the audio, and the graphics are awesome as well (especially the intro).
Good job!
Thanks @altron, @funisfun8 and @farawayvision, I will totally keep that in mind!
Super Addicting and great use of the theme!
Nice game... But it takes too much time to get hard enough
@seanale really thanks for your words!
Thanks for your comments @seanale and @theboss12.
Fun to play! Some balls sometimes got left behind on the "ground" which I always managed to run into -_- not sure if intentional or not. Great game! Congratulations.
Thanks @taviandir :)
This is a really fun game. Good Job!
Thanks @n00b!
Everything about this game is pretty much spot on!!!
Thanks @theamazingb :smiley:
Funny audio. Interesting game. Monoton though after a while. 4/5
Thanks @royur
That was a great game. Wery well polished for a 72h game. I liked all from the intro to the ending, all within the same style and theme. Well done!
Thank you for your kind words @freebo :smiley:
What an introduction way! The graphics and sounds were very good. The music and the talk of the creatures are very reminiscent of Rayman's new games. Do the shots generated by the ball have random colors? I had this impression while playing. Very well used theme!
@very-bad-bunny thanks for this words! We did our best! Balls are generated randomly :)
funny game)
Intro clip is just amazing! And the best Audio part! Also love that kind of game mechanics!
It felt like random shooting will give you more points in long run. And somehow I got bubbles without a monster lying on ground, and they hit me om contact.
@royoyo - thanks for the feedback :smiley: It's true, we didn't manage to remove all the issues and the "meta" could use some more work.
really like this game, well done!
Loved this one! Very playable, and excellent graphics style and sound. 5/5 from me.
Oh ! I like your style ! Well done !
Thanks @felix-kern, @bazld and @deborah-soude. It means a lot to us!
Great style and fun graphics. Good job on the theme definitely two incompatible genres that you managed to get to work well together.
Thanks @maskrosen :smiley:
Super fun game -- really addicting. I ran into the same bullets-on-ground bug, but I also once saw bullets moving with an enemy that were not attached to that enemy by any path of bullets (there was blank space between the enemy and those bullets).
Seems like the best strategy is to isolate an enemy and then pump them full of bullets to get all the combo points. This, sadly, is how I eventually was killed. :P
@themonsterfromthedeep risk vs reward and it's finest ;) I'm glad you liked our little game :slight_smile:
Fantastic concept! It's a lot of fun to play
@ctran13 Wow! Thanks! Great to hear that!