that-guy 2018-04-23 15:26
I would rate it higher on innovation but I've seen physic tetris before. That said I do quite like this one.
Foon → Ludum Dare Explorer → LD41 → Tetriphys: The Thing That Should Not Be
By kr4ft3r
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 346 | 3.37 | 38 | |
| Fun | 313 | 3.32 | 37 | |
| Innovation | 538 | 2.97 | 37 | |
| Theme | 390 | 3.50 | 37 | |
| Graphics | 175 | 3.66 | 36 | |
| Audio | 94 | 3.60 | 36 | |
| Humor | 288 | 2.80 | 32 | |
| Mood | 193 | 3.36 | 35 |
I would rate it higher on innovation but I've seen physic tetris before. That said I do quite like this one.
er... doublepost...
@that-guy thanks! I had a feeling someone must have already thought of it, but was too scared to google it as physics based tetris was the only idea that was inspiring me at the time.
I loved the sound design, for a tetris game this is really ambient!
That's pretty clever. Well done :)
The pieces fall way too fast and I was unable to make any line.
@jose-pedro-dias sadly I didn't had time to add some clear in-game tips, you should be holding the up key most of the time to make the piece slow down and eventually float upwards. It is true that it would feel more comfortable if pieces were slower but then it would have much less of that annoying physics game character. @flatgub @theslate Thank you all for giving it a go.
It's like jello and tetris! Nice game!
Seems very hard to control inititally.. but as time goes on... you realise it's still really hard to control! but thats the physics game for you!! It is vital to hold up when you expect a new block to fall, it took a bit for me to learn that. the mood was good, the slow paced tetris tune suited the lingering physics of the blocks! Fun effort!
Awesome idea ... very fun to play and you feel like you get better over time as well ... its still super hard .. but you get better :P
The game is really hard to play. Like Really really hard. And basically as soon as you have some debris not aligned horizontally by the floor it bocomes next to impossible to score anything.
Also there is a curios bug. If you send your newly landed piece flying up into the airall the way to the top, and it hits the next piece as it spawns you might get a gameover notification even though the playfield is half empty. :smiley:
Hahaha, an amazing yet so frustrating game :D really makes the user try and try harder :D
I really like this game. Especially the elasticity of the physically simulated blocks adds some nice feeling to it.
I liked the sound design, the game felt very intriguing and atmospheric with the soft movements. I felt it was too difficult, maybe it was just me!
I'm on a mac and I get application can not be opened. :(
Oof those are certainly incompatible. Theres something satisfying about shaking a tower of physics objects to get them to fall into shape, but it can feel very frustrating. The music and art were simple but effective!
Fun little game, I feel like the space (shake) is a good idea and needs to be in the game, but it felt too strong. I just kept pressing it and eventually the blocks placed themselves. Maybe add like a cooldown or a limit so you can use it only in desperate times. :) Good work
@ja-viera thanks for giving it a go, maybe you need to hold directional up button more to slow down and get more control of the shape, or perhaps you are at that point where you learned to do that and are still finding it hard :D I somehow manage to get up to 5k score, just saying. I don't expect you to play further, but I will write some hints down here so I don't forget them and may post them later. At critical times (before contact), fast clicking of button opposite to the current rotation direction will slow the peace down enough to nudge it into a good place, but it sometimes really takes a lot of clicking left-right around. Altering the altitude or bouncing of the wall can help move the piece left and right without causing that annoying expected rotation (but getting a different rotation instead, which may turn out to work). While the pile is still below the half, pressing space can sometimes help fix the situation, if the pile gets higher than half, just the weight of it may eventually cause some lines to score and disappear. Mind that in compo game version, line checks are done only at moments when a new piece spawns. You need at least eight blocks approx. lined up horizontally. If a piece touches something just as it spawns, it'll be game over (it was the only way to implement game over condition in physics based tetris without losing time on thinking of and writing complex code). @ripter I am sorry to hear that, I just build the mac version and hope for the best, I cannot really test it. More of a reason to post browser version (but not until tomorrow). Thanks for letting me know!
Funny game. The feel of this game is spot on. Reminds me of a Hell Tetris, but this one is more plausible than that.
Love the feel of this, kinda reminds me of old early 2000 games. Unlike others I believe the shake being limitless was a necessary thing to do considering it's a jam game. In any case the mechanic was appreciated.
The real humour in this game for me was in seeing how my strategies would fall apart on me, no matter how well I tried to plan it out: I guess we can thank the physics for this and I'm sure this was an intentional aspect of the game's design. Frustratingly fun and the audio works really well. Good job!
Interesting concept! Reminds me a lot of [Tricky Towers](https://store.steampowered.com/app/437920/Tricky_Towers/)...
The music and graphics really are appropriate, but I think that it would be better if the left and right arrow keys applied a force (like the up arrow) instead of torque (spinning the block around)...
I scored 560.
I have seen a couple of physics based Tetris clones in the past but never played one myself.
I do not know how I ended up clearing those rows, I could not really identify when a row was considered full by the game. That took the fun out of it for me.
The controls are not clear at first but you can figure them out easily so that is actually a good thing.
The music and sound effects are good.
The graphics are nice, I like the 3D-ish look and the see-through blocks. Also the particles when a row is cleared. The graphics were the best part about this game for me.
Great job, keep up the good work!
I like your idea.
Cool. This is so original!! This is the first time that i saw that kind tetris. Good Job. Love it!!!
Cool. This is so original!! This is the first time that i saw that kind tetris. Good Job. Love it!!!
The game was a lot of fun, i definitely loved the graphics and sound. It was slightly difficult to tell if i would clear the row or not. there were times where it looked like the row would disappear yet it would stick around
loved this game - the graphics and audio were on point. I found a bug: if the next block falls on top of a block that's still in the air and near the top, the game ends.
this is quite cool :O. The graphics were nice. The music was calming enough to think too. The physics felt right ( for what they were trying to do ) It was all so cool. Thank you for making such a good entry
What have you done...
Haha nah that's a great game! Clear mechanics, gets hectic and funny quite quickly, and the two genres definitely didn't blend that well - but in a good way! Good job :smile: