FoonLudum Dare ExplorerLD42 → Dice Blackout

Dice Blackout

By greenandsubmarine

View on ldjam.com

CategoryRankScoreCount
Overall8533.1450
Fun8512.9548
Innovation4973.2748
Theme6253.4648
Graphics9262.9250

Comments

chronicbite 2018-08-15 23:14

really cool that you developed this with Delphi, interesting idea as well, good job. (ps: Don't forget to rate other peoples games so that you too get some ratings, i found this on the zero tab)

ctran13 2018-08-16 03:02

Cool game. Feels exactly like something that would be released as a default game available on windows (alongside solitaire and pinball) lol. good job.

cristihkj 2018-08-17 17:24

Nice game! Really cool and interesting! :D

randomphantom 2018-08-17 17:27

Interesting idea! Finished it on the first run through though. Seems like it needs a little more something, otherwise the gameplay seems pretty basic as is albeit fun!

cydouzo 2018-08-17 18:23

Simple but very solid interface. This is a work to be proud of. A few things that would have made this game perfect according to me: Would have prefered to have those words of explanation inside the game. The gameplay could have been more developped (with combos and stuff, so we need to think more about what combo we should do)

andrei9 2018-08-20 21:37

Nice game! cool :thumbsup:

johnnwfs 2018-08-21 00:22

Neat little game and bonus nostalgia points for programming in Pascal(well, kudos anyway). I'd suggest giving just the smallest pause when the first number of a sequence is hit. I'd also suggest just closing the box quickly when a play hits a die that cannot be followed. I can see this game having pre-set goals (like "only use descending order" "must include a 5" and the like and going on longer. Neat idea that I hope you decide to expand upon.

chadrbanks 2018-08-21 00:36

Tried to rate, but no HTML or Mac versions were available.

sheldonzs 2018-08-23 00:20

Not a bad concept, but pretty easy when you just have to check for "6-5-4" every time. Maybe you could spice it up by adding different size dice, like 8-sided or 12-sided.

Also, your game scared the hell out of my AVG

big-cow 2018-08-23 19:45

I beat the game! :D This worked well, it's a simple concept but not quite like anything I've played before. It feels like a good 'brain training' kind of game. Could be developed further by adding more mechanics / variety

paulo-augusto 2018-08-23 21:05

nice project man

eric-kulbiej 2018-08-25 17:27

Great art style and sound. Good job. I like the mechanics as well. Keep it up!

Please do check my game maybe you’ll like it and leave some feedback.

even-games 2018-08-26 12:02

this game could be perfect with a little more work on the details, like the speed at which the "walls" close up, the number of levels, and the difficulty

piscythe 2018-08-26 19:03

Really cool idea. This feels more like a test of rapid situational analysis and mouse precision than a straight puzzle game. Good work!

rahim-pxr 2018-08-27 00:34

Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42

oiledowl 2018-08-28 16:17

_D ** _E_ L P H I

L O L

Didnt read later - 10/10

(but played ofc)

gildar76 2018-09-02 23:24

great idea. Fund entry

alexfalkenberg 2018-09-02 23:52

Former Delphi dev here (started with v1, peaked with v3, dabbled off and on with later versions until Borland ate itself). Still kinda miss Delphi, and I'm really surprised to see a Delphi entry here. :)

Nice simple idea, well-executed, clean. I'd love to see it further developed and exported to more target platforms. :) Hope you've had a great LD!

ohmmus 2018-09-03 01:35

Really addicting game! Kept me busy for a solid 15-20 minutes!

darkguardsman 2018-09-03 20:13

Really nice game, could use a little slower screen on the first level. That way players can get use to the concept before failing.

hellsquirrel 2018-09-04 13:32

👍