FoonLudum Dare ExplorerUsers → alexfalkenberg

alexfalkenberg

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of spaceDer Raumcompo3613.373.483.093.873.292.832.643.00
201740The more you have, the worse it isManystarcompo6152.732.862.032.502.781.411.612.27
201533You are the MonsterBlobara (Meets the Redshirts)jam20
201326MinimalismMagcompo7053.033.112.533.003.292.102.7647

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by alexfalkenberg

LD26 — Minimalism

GRAViTRON by grimpunch 2013-04-28T06:30:00

Very interesting idea. Love the "music", too.

Picnic what by epicSpeedTurtle 2013-05-20T03:14:00

I liked this--hilarious! I'm torn exactly in half about loving and hating the graphics, though, but I certainly understand the time constraints and all that, too. :) Nice job!

XYZ by ataxkt 2013-04-30T14:02:00

I really love the idea, but one some level it felt more like trial and error. I suppose as a casual game, it's great. But I feel like speedrunning it and I don't know that it's possible.

Still, really loved it overall. :)

Mag by alexfalkenberg 2013-04-29T05:35:00

Yeah, I ran out of time trying to put some controls info in there. PRESS A, PEOPLE. ;)

Mag by alexfalkenberg 2013-04-29T05:36:00

(and btw, thanks for all the kind words so far!)

Mag by alexfalkenberg 2013-04-29T13:53:00

Thanks again for the feedback!

Zathalos: I ran out of time adding enemy elements. I had two more specific types in mind, but time...

And there IS progressive difficulty and scoring, but I had no time to test how well it all ramped up. Turret range increases, damage increases, turning speed of the turrets increases, and I wanna say rate of fire actually increases. All of that likely needs better levels and tons of tweaking.

Did you (or anyone, heh) make it through level 5? It's turret hell. I can barely do it myself (I've done it...twice? in probably 100 plays).

Oh, and once you complete level 5, the game will just... not go anywhere (it's expecting a non-existent level 6 to transition to). So you're stuck just driving around playing with the firing until you restart (the hard way, no time for a menu or anything....yet).

Mag by alexfalkenberg 2013-04-29T19:26:00

onzephyr: Thanks! I definitely think it's best with a pad. I hope people realize they have some control over the bullets... it may really only feel right swirling things around with a pad, though, and not as much with the keyboard.

And the difficulty... yeah, it needs work. Level 5 is basically impossible. 4 isn't terribly easy, either. And it's not just the number of turrets that up the difficulty, although that is a pretty major factor in the levels I presented. ;)

Mag by alexfalkenberg 2013-04-29T20:01:00

Totally tutorial levels, 1 and 2. ;)

Mag by alexfalkenberg 2013-05-01T14:59:00

Awesome feedback, thanks again everyone! I plan on updating this once judging is over, so every bit of criticism, good or bad, is definitely appreciated. :)

Mag by alexfalkenberg 2013-05-02T18:14:00

The shooting sound IS annoying. The problem is I picked a decent-enough shooting sound, but then I decided not to throttle the player bullet fire at all; I was going for maximum mayhem, after all, heh.

Anyway, it's fixable, I think. :)

Turret bullets could be a bit more visible, too, I agree.

Thanks again!

Mag by alexfalkenberg 2013-05-12T05:21:00

Thanks again for the plays, ratings, and comments, everyone!

Mag by alexfalkenberg 2013-05-17T14:11:00

@foyosoft: Don't we all? :)

@mildmojo: Weird; and the first I've heard of that, but good to know. I probably could have done some input throttling as well (I didn't), which might help. Could also be a side effect of the engine itself. I appreciate you playing and letting me know!

VierEcken by YsenGrimm 2013-04-30T13:42:00

Slow it down a bit? I wonder if a larger center piece would make distinguishing colors easier, too.

Otherwise great game!

Down The Line by Simon 2013-05-06T15:20:00

I really enjoyed this. I'm thinking touchscreen for this at some point. I hope you are, too. :)

LD31 — Entire Game on One Screen

Serenity by rxi 2014-12-10T05:51:00

Technically quite good, with some (forgiveable, given the time frame) gaps in gameplay/mechanics design. Enjoyed it a lot, overall.

Zombietron 2084 by svenardo 2014-12-08T07:19:00

Interesting interpretation of one of my favorite games. Load time/restart time could be shorter, maybe? Nicely done overall!

Microphyla by 7Soul 2014-12-10T07:55:00

I'm particularly partial to C2 entries, and this one does not disappoint. Great style, great gameplay. Controls did feel a little laggy/floaty, would be be my only criticism. I know I'd like to see this one fleshed out more.

0000 : Press Z by alvarop 2014-12-08T03:49:00

I seem to be able to move between levels without doing anything, seemingly at random? Kind of confusing. Nice overall vibe and aesthetic, though.

Bloody Mess by karol 2014-12-10T05:49:00

Simple and fun. Enjoyed it.

Literate by Mokosha 2014-12-08T08:59:00

I really, really dug the idea of this one. And Haskell--yessssss. Nice job!

Business in Tokyo by 2dgamedev 2014-12-08T05:51:00

Short and sweet, simple, reasonably fun. Nice job.

LD33 — You are the Monster

Blobara (Meets the Redshirts) by alexfalkenberg 2015-08-26T08:34:00

@SecularBaron: Thanks for the feedback!

@Acuity: I did have a few ideas for audio, just ran out of time as I struggled most of the weekend with settlings on mechanics. Thanks for the feedback!

Blobara (Meets the Redshirts) by alexfalkenberg 2015-08-27T05:35:00

@bakakyo: Really sorry about the controls!

The idea really didn't come together until it was very, very late. Until Sunday night, it was still a sidescroller. I do want to spend some more time on it in the coming weeks, just to see what might happen.

Thanks so much for the feedback and for giving it a try!

Blobara (Meets the Redshirts) by alexfalkenberg 2015-09-15T01:34:00

Thanks again, all, for the feedback. Hoping to explore the idea a bit more sometime. See you next LD!

Your Are The Slime! by Andrew Patton 2015-08-25T07:28:00

I think we had a similar idea, but yours is light-years more complete. Nice little game! I agree that the humans-killing was pretty difficult. Love the slime feeding on them!

Monster by SMASH BASH 2015-08-25T07:57:00

Waypoints were pretty far apart, kept anticipating stuff, but mostly just kept getting more waypoints. I could see this made into something longer. I'm still not really sure I get the story, either. Really enjoyed the graphical style; sparse, but nicely colored.

I'm really glad I didn't go through this one with my kids; the language there in the middle was a bit of a shock/unexpected. :\

Ghost Fortress by Mathstr0 2015-08-25T03:40:00

Great first entry, nice to see Scratch in an LD, too.

Annnd, it's always nice to see first-timers! I hope you take this experience and keep running with it! Lots of other tools out there to take you even further! BEST OF LUCK!

LD35 — Shapeshift

Mapped - A Shapeshifting Game by Mathstr0 2016-04-18T22:28:00

The shifting powers was more fun than I thought. I wouldn't mind some story that explains the world and why I have shifting powers, though. And of course, making the world bigger and more varied would also be great.

Controls weren't bad, but the collisions were occasionally frustrating. I suspect this is a limitation of Scratch, though.

And I have the same comment on the music. A longer loop would help a lot. Some other sound effects might have been nice with more time, too.

Mostly and finally, I looked at your last LD game, too, and noticed you've improved! Keep getting better!

All in all, I applaud your efforts! Glad you had fun, and please come back again next LD!

LD40 — The more you have, the worse it is

Being Plundered by bradur 2017-12-05T08:28:59Z

Hey, you weren't kidding about similar ideas! Yours is definitely WAAAY more polished than mine, however, but you've very much made a game right in line with what I was hoping for with mine. Feels complete, the refueling/repair station is great, and it's surprising relaxing (not something I had in mind for mine, heh).

Super slick. Congrats!

XenoNanny by icxon 2017-12-06T06:48:40Z

Had a lot of fun with this one. So much right, and because there's so much there, hard to say what I'd change, although I see a lot of good feedback already in the other comments that I agree with. :) Have a great LD!

Peregrine by ARuculaDoMal 2017-12-11T02:19:49Z

Really strong idea. I had a little trouble with all the controls focused so closely together on my left hand, but managed to get by OK. Nice tie-in with the theme, fun and funny, appropriate art and sounds. Would love to see much more game wrapped around this and similar mechanics. Congrats, & have a great LD!

The burden by mathijs750 2017-12-11T02:10:03Z

I got to a point where the screen went all white with a crescendo of music and then it appeared to just be stuck. Atmospheric and moody, but a little unclear insofar as an end goal is concerned. Seems like the kind of thing where a story or other narrative could help drive the game forward. Would love to see you get more of the game in place. Hope you're having a great LD. :)

Bit Swapper by Galan 2017-12-11T03:10:28Z

Played this one- and two-player both, and I love-love the mechanic of moving bits around. Def. had some bullet-y lagginess. I'm really happy to see another Godot game, too--I'll def. be checking out your source! I have a similar collection mechanic idea in my game, but you've got an actual functional implementation I may have to borrow from--just a little. ;) I hope you're having a great LD--take care! :)

Secret of Poop by Phaix 2017-12-13T17:45:06Z

Interesting and funny idea. Has a lot of the window dressing of a completed game, just wish there was a bit more to the mechanics (nothing too crazy--I can appreciate the simplicity of the concept overall :)). I hope you update and finish it. :) Have a great LD!

Piggle Puzzle by fractalsunrise 2017-12-06T00:09:07Z

I, too, initially placed food without realizing I'd done so, and was stuck for a bit. Worked it out, and all was fine after that. Great sound, great idea for a puzzler, and thank goodness for the reset key. ;) Really enjoyed it overall. Have a great LD!

Traffic Troubles by TheOZoneBE 2017-12-07T10:52:53Z

Great idea that could use a little more work. I played through it several times just to see what might change during each play. I agree that better indicators for the traffic density/etc would be useful, and smoothing out car movement would be nice. I hope you continue to update and expand this game. :) Have a great LD!

Wormhead by elemel 2017-12-11T03:19:59Z

Love the core idea. I think, for me, the game could move a little more quickly. I love the tail whipping and the collection aspect, tho, a lot (I went for a similar space collection idea, though nowhere near complete like yours). Wouldn't mind some additional soundfx in places.

I really like the various suggestions and ideas you have for updating. I hope you follow through, because I'd really like to play that version. :) Congrats and I hope you have a great LD! :)

Plastic by jeroenwimmers 2017-12-07T15:30:36Z

Slick presentation, and a great concept you could almost certainly flesh out and publish, but a little light on mechanics as presented; I wasn't really feeling clever when playing; more like I was cleaning up or something. That said, I think I see an awesome game in here, and I'd really love to see more. Congrats and have a great LD!

You Greedy Dirtbag by Osterzone 2017-12-07T11:34:35Z

This was fun! I wasn't sure what to do closer to the end--or, well, I apparently knew, but there seems like there was some sort of order of things being imposed, I don't know. Got to an/the ending, in any case. :) That said, I have no idea if I 100%'ed it because it just faded to black altogether at the end. Intended? When holding an item, it's not clear where the cursor tip is anymore, so I wasn't sure where I was clicking exactly.

I didn't really see the theme fit,, btw, but I'd def. play a longer version of this. I love seeing people still putting out point-and-click games. Especially loved the touch of audio at completion. Congrats and have a great LD! :)

Rokku Bando by Yanrishatum 2017-12-08T10:50:34Z

Slick, polished. Tune was a little repetitive, but sold work overall. Enjoy the rest of LD!

Problems? by Viza 2017-12-05T15:17:32Z

Hey, a TIC80 game! Nice! First one I've seen this LD. :) I played it a couple times. Read the description. I guess I still don't really understand the filling up thing very well. Maybe an animated tutorial or something to start, if you keep working on it, to show people a little more explicitly what's what and why?

But as a puzzle game I REALLY like the idea a lot. Congrats!

Hatformer by Stevie Bushman 2017-12-11T02:44:45Z

Wow. Just...wow. So much crazy, so many hats. Dynamic levels, super-catchy tunes and sound fx. Wacky graphics that serve the game well. I had no idea what I was actually supposed to be doing, and I loved it all anyway. Pretty awesome. Did get a JS error when I went up left offscreen at one point. Your various text msgs were a little cluttery at points as well, but it almost felt as intentional as all the hats and stuff, so I didn't really mind. :)

This has cult-classic written all over it.

Congrats on a fun entry--have a great LD! :)

Snowman - Wildfire Edition by Tiberiusuciu 2017-12-05T06:11:52Z

Great mood and pretty enjoyable play. I tried and was able to repro the bug you mention. Neat. ;) Take care!

Pigeon by RIBOUT Horace 2017-12-11T02:35:09Z

I read through other comments and understand you have different types of days, but I got a "short day" message after my third day which was substantially longer than the ultra-short day two. Weird. I also now see that you're aware of that, so good. :) Graphically quite nice. Very relaxing sounds as well. This idea has a lot of potential in terms of varying up the types of birds and giving them different behaviors and/or attitudes. I would love to see a fuller game made from this. Congrats on a very nice entry, and I hope you have a great LD! :)

Pigeon by RIBOUT Horace 2017-12-18T05:57:21Z

@ribout-horace: No worries! Still enjoyed it a lot, and I definitely know about being short on time. :)

MEGA by Yetman 2017-12-05T14:58:53Z

This was pretty fun. Nice idea, nice execution. Keyboard controls were a little clumsy for me. I can imagine some nice audio with this at some point. I wonder if being able to drop weapons would be helpful, or was that a conscious decision you made to not allow it? Anyway, congrats, and have a great LD!

MEGA by Yetman 2017-12-05T16:31:59Z

@Yetman: Vague controls? Lack of time? Sounds like my game this time. ;) But no worries--and no apology required! It's LD, it happens to us all. :) I'll give it another try. :)

Manystar by alexfalkenberg 2017-12-05T06:08:47Z

Haha, yeah, that pesky invulnerability. ;) There's a short laundry list of other things I need this game to do, and I'm really hoping to work on the overall feel more. I do plan on spending a few more weekends on it here and there until I'm satisfied. The controls aren't quite twitchy in the way I'd like, and the enemies (other types in the works) need to be a little smarter. Even in this early version of the game, they're all actively hoarding the crystals they're collecting, and they were supposed to have big--BIG--plans for them! Thanks for the ratings and the comments! Cheers!

Manystar by alexfalkenberg 2017-12-05T08:22:04Z

@bradur: Yeah, the controls in the game are just roughed in; I have a few other ideas for tweaking it because I really do want it to be more twitchy and fast, but responsive and smooth at the same time. I have a few ideas, but a "FIX THE CONTROLS" item lives at the top of the Yet To Do list. Thanks for giving it a go! Gonna check yours out right now. :) EDIT: Aaand I'm back, and it was incredibly good. Anyone else reading this, go check out @bradur's game. :)

Manystar by alexfalkenberg 2017-12-05T13:07:31Z

@dusho @bobombe Thanks for the comments! Controls will definitely be getting fixed. :)

Manystar by alexfalkenberg 2017-12-05T16:34:01Z

@skipyC Still not feeling great, but really appreciate the support and feedback. :)

Manystar by alexfalkenberg 2017-12-05T17:05:26Z

@Yetman: I have more plans for those enemies. :) And that background, well, just programmer placeholder art to check I had parallax working, then never got around to swapping it out. :\ Thanks for the feedback! :)

Manystar by alexfalkenberg 2017-12-06T04:25:25Z

@fractalsunrise @Talon I appreciate the comments, very much! :)

And yes, this attempt has sparked an idea I'd definitely like to continue to explore! I'm gonna go and check out your games now--thanks again, and have a great LD! :) EDIT: Hey, I had already played and rated your game--d'oh! Good stuff!

Manystar by alexfalkenberg 2017-12-07T15:32:29Z

@arron-fowler: Thanks for trying it out, and for the comments. I've got a whiteboard covered in ideas; the plan is def. to take it further. Take care!

Manystar by alexfalkenberg 2017-12-08T02:02:48Z

@gurbx I'd been experimenting with different values for a while, but I was mostly working on enemy behavior toward the end and left the player control to just "be". I had a very different control scheme in mind anyway, knew I'd be changing it at some point... just never got around to it in the version I've submitted. Rest assured, I'm on it. :) Thanks for giving it a shot and for the feedback--I really appreciate it!

Manystar by alexfalkenberg 2017-12-08T21:04:56Z

@sbarrio: You're thinking like I'm thinking! Ship control and behavior, though not terribly obvious in the build you've played, is high on my list. I want a lot of the more subtle interactions like bits of pushback, from all the entities, player and different enemies and obstacles alike. The control scheme will be changing from the straight Asteroids style to the Sinistar style, where I eliminate the thrust button altogether and control ship vector by stick alone. So when that happens I hope it results in (at least the feel of ;)) finer control. I don't know if you noticed, but there is braking in the game (down arrow); just tossed in for now, but I think I can implement some microbraking via stick that helps control and feel even more.

As for finishing in the next few days, it won't be that soon--wife and kids stuff, ahh--but I'll be making at least some weekend time available over the next month or so at least. @goloso-games: Control is definitely a thing I'm aware of and planning to fix (see paragraph above). The red collector behaviors will eventually be more than just stealing. :) Thanks for the feedback and compliments, both of you. I appreciate it a LOT! Have a great LD!

Manystar by alexfalkenberg 2017-12-11T03:02:45Z

@Galan: I'm always open to (more) suggestions. :) Thanks so much for taking time to check it out. :)

Manystar by alexfalkenberg 2017-12-13T05:48:53Z

@clachipso: Turning is def. too fast in this version. The control scheme will change a bit yet, so we'll see how it turns out. I definitely want to retain the crazy-moves aspect. :) Thanks for the feedback!

@elemel: I hear you re: controls/etc. Still much to do. I love the enemies going after crystals, but I want to vary their reactions a little bit; right now it's a little too aggressive, and I want to find a balance. I'm also working on some cooperative behaviors so they work together each with its own role to play. Hoping I can work it out the way I see it in my head. Thanks for the kind words!

@mathijs750: Thanks! Once I'm feeling 100%, I'll be looking forward to the post-jam version myself. ;)

@lieropart: I accept the reality of my situation. :) I really appreciate the kind words and advice. :)

Manystar by alexfalkenberg 2017-12-21T07:50:38Z

@ribout-horace: Thanks for giving it a go. And yeah, they're aggressive. Too aggressive. I've got a state machine for all their shenanigans that's growing on my whiteboard, still. That will include toning down their hunger just a liiiiittle. ;) Hope you've having a great LD! :)

mercenary driving game by XRQTQMWQ 2017-12-10T20:55:57Z

I do not understand what's going on. I see you have a HUD of sorts at the top left, but it is largely unreadable as it's offscreen:

DT91pD3[1].png

I would like very much to try your game again if you have any plans to update or improve it at all. :)

Robolt by Defrog 2017-12-10T15:50:06Z

Lots of potential here, and very slick presentation, but something about the controls needs adjustment. Also getting snagged on platforms in the level... perhaps there's a better way to deal with that? Even if it's just crashing out and dying at that point. :)

I'm really happy to see you're working on some updates. Congrats on your first LD! :)

Power Play by lawzy93 2017-12-13T18:59:33Z

Interesting idea, way too ambitious for the time we had available (but you know that now :)). Once I got to a certain point it became a clicker game, which was unfortunate, but I'd love to see more done with this. Gonna try your post-jam version later today. Have a great LD!

Ancient Terror by SpicyHotSauce 2017-12-05T06:14:59Z

Really, REALLY tough level. Those skeletons aren't messing around, either, and the floor after a bit might as well be lava. I was able to beat level 1 only ONCE in about 40 tries. The controller support really helped, but even with that, craaaaaazy hard. Would love to see some balance tweaks--and maybe a more gentle ramping up of the difficulty over several initial levels--and more levels and bosses. And I liked the artifact/key mechanic; wouldn't mind seeing more key/lock bits and other puzzles in new levels! I heard you had an inventory screen, too, but I never saw it...? Might have to play again and see--would be nice, imo, to have that info all on the same screen, available at a glance. Music was VERY fitting; would love some spooky sound effects, too!

Have a great LD!

Mizu by sbarrio 2017-12-08T11:53:35Z

Great game! Had a lot of fun playing it, and now I want to make a similar game. :) I like the levels you had, the style and mood was very cute and fun and playful. I second the checkpoints idea--although used sparingly imo. Or some other mechanic that removes any need for them. Please keep working on this! Congrats on a great game and have a great LD! :)

Yellow Beans by Jecr 2017-12-11T02:26:38Z

Graphically quite good. Love that color palette! Gameplay is interesting. Some movement and control bugs, some glitching here and there, and boss interactions were pretty tough. I'd love to see a full world created with this idea. Congrats on your game and have a great LD!

Nobore by Yoel 2017-12-05T08:13:25Z

I set Chrome Developer Mode to pretend I was on an iPad and it worked just fine. Same wonder about better indication of health. I would have loved an idea of the story of the game as well, so I better understood why I was there doing what I was doing. Keep on keepin' on!

Warehouse Worker by Rixium 2017-12-07T10:49:10Z

What a wild ride, that initial version! Improved greatly in the update. I agree with the other comments re: the basic mechanics. Would love to see this idea tweaked and fleshed out more fully. Congrats, & have a great LD!

ColorShooter by skipyC 2017-12-05T15:05:45Z

That got crazy-hard really quickly, haha! I, too, wasn't sure what the red circles were about, but I see you've explained it in another comment, so I went back and tried it again, but still just insanely overwhelming, fast.

Besides the pure volume of baddies, overlapping of enemies made it even harder to figure out what key I really needed to be pushing, so at some point I was just mashing to save myself. With some difficulty balance I could see this being really fun. Some more graphical whizziness and audio would carry this even further. Congrats!

The Next Floor by Activdesign 2017-12-10T16:06:20Z

I wanted to like this, but the correct-portal stuff is very subtle and led to some frustration. Headphones definitely helped. Still, nice idea overall and otherwise nicely implemented. :) Have a great LD!

Unstoppable Battle of the Neon Arena by Ragoniard 2017-12-08T11:46:27Z

Friend and I enjoyed your game! Controls, as other have said, could be tuned up a little, both controller and keyboard, we think. The environment blocks coming in and out all the time at random seemed entirely random to the point of being almost irritating. Maybe if there were patterns or some other slick presentation for their coming and going? Shooting/slashing/etc seemed to not always be under my precise control, either. That said, great effort, nice game. :) Congrats and have a great LD!

Cohesion by alottabit 2017-12-08T02:13:22Z

One of the best puzzle games I've tried this LD. I wouldn't mind being able to use two hands--maybe arrow keys for movement and retaining q and e for turning, say... and having the game display larger on screen in my browser window would have been nice. :) Otherwise, love the concept, the music and audio fx are very fitting, the graphics aren't fancy, but work well, and I would expect to find this on an app store somewhere for sale at some point. Congrats, and have a great LD! :)

LD42 — Running out of space

Slime Lines by Luis Giron 2018-08-20T17:39:54Z

Overall, I really enjoyed this. I think the idea is great and you get a nice feel for space running out.

I don't know if I'm maybe missing something, but I found the controls a bit cumbersome, particularly as the play area increased. Having to move to the complete opposite side of the board to move a row/column in the opposite direction was frustrating. Maybe using mouse to target the row/column and then arrow keys or WASD to move in the allowed directions, or maybe using a mouse to drag a row/column U/D/L/R? I also found the slimes to be a bit distracting due to how much and how quickly they bounced. Maybe this is intended to add a feeling of urgency or chaos. If so, it works. ;) Otherwise, solid concept that I'd play again. Thanks for making it, and have a great LD!

The Circuit Designer by Aggrathon 2018-08-15T03:19:30Z

Took me a while to understand the theme fit, but I got there. Quite well done. I hope this gets more attention; I would absolutely pay for a mobile version of this.

The Not Very Golden Age of Piracy by nuclearfriend 2018-09-04T23:24:51Z

I managed to sink 700 ships.

OK, only 7. But fun! Congrats!

Bardolf's Curse by mrjoshuamclean 2018-09-03T00:12:42Z

So happy to see IF here. Inform is awesome.

I played the compo version and am rating accordingly. Your most recent comment seems to acknowledge the issues I noticed. I'm gonna give you jam version a try and see how that goes!

Again, nice to see IF/Inform here. Have a great LD!

Timothy's Correctional Institute by broken-matrix 2018-09-02T19:21:57Z

A little glitchy and confusing here and there, but I think I see what you were trying to do. :)

Overall, really like the idea. Will have to give the other games in your series a play.

Thanks for this, and have a great LD!

Colony Builder by The Vall 2018-09-02T19:13:54Z

Pretty interesting idea, and pretty well executed. Took a bit to understand corruption and some of the mechanics, so I agree with another commentor about a little more description possibly being useful.

I was concerned about the minimalist graphics initially, but that faded pretty quickly. :)

I hope you refine this one and keep going. Have a great LD!

Mindblocked by diptoman 2018-08-15T03:59:35Z

Nicely done, all-around. Definitely a genre you're familiar with, it seems. Other than getting buried in a few walls, no issues. Fun stuff.

Stardust by ohmmus 2018-09-03T05:19:21Z

What an interesting idea for a mechanic. Core gameplay is nice, you definitely got the theme. Graphically I'm torn: I like the "retro" look, but I wonder if it would benefit from a different graphical style. Same with the audio. Controls were pretty good. I had a lot of fun playing this, and I hope you continue to work on it. Hope you've had a great LD!

Eblobla by Steing 2018-08-20T17:19:35Z

Surprising to see a card game, but glad I did. Pretty fun! Took a little while to figure out, but I think the idea works pretty well. I could see myself playing this on the go here and there on my phone. :)

Have a great LD!

Blowup by Gildar76 2018-09-02T23:37:29Z

Nice idea! But it needs more.... something. I also felt like I was watching it more than playing it at times. Music was pretty nice, block and bomb art needs a little extra oomph.

One critical note: your game is larger than my full-screened browser window... so initially, I didn't see my paddle or know what was going on. Finally noticed the browser scrollbars, reduced the game size and it was fine. I'd love to see this idea expanded, but with more interaction as well. Hope you've had a great LD!

Blowup by Gildar76 2018-09-03T00:14:42Z

@gildar76 I think it's a Unity thing; yours is not the first Unity game I've had that happen with. And only with Unity titles, so.... beats me. Maybe I just need new monitors. ;)

No worries re: interactions. I get that it's a tight deadline. I think you could add other elements that improve the interactivity. My own game is lacking in this way as well. Just the nature of a game jam, really. :) Take care!

Cave Dwellers by Cheesey Bob 2018-09-02T23:09:52Z

Tricky stuff as it went, but overall well-done. Hope you've had a great LD!

Sauber by gagapete 2018-08-14T05:52:40Z

Hello, Godot developer!

Tried your game, found it an interesting idea!

Some notes: - world seemed huge, long travel distances, didn't know really know if it was all forest or if I'd find population centers. - trees a bit hard to extinguish; more directional control/spraying would have been nice and intuitive. - pretty cool menu - I saved a lot of people, but I never saw anyone. Thousands saved for a few trees seems like a bit of mathematical rounding error. ;) - Arrows were helpful, wouldn't have had a clue where to go otherwise. - Arrow keys were a bit cumbersome, but I discovered some controller support, so that was a big help!

Conceptually, a great idea. I might have limited the world size and really nailed the spraying mechanic. Some signs of these other lives might have been nice (cars along the road, smashed houses, random animals grazing (then running when they're too close to fire)--stuff like that. So happy to see Godot games--thanks for sharing yours with me. I hope you continue to work on this. Have a great jam! :)

Hexboard by foepje12 2018-09-02T22:49:32Z

Definitely something I'd play on my phone. I hope you continue to work on it!

Jim The Frog by hovinarri 2018-08-13T18:56:18Z

Fun game! My son and I especially liked the music. Wish there had been some audio effects as well. The display and characters were a bit small, which added to the challenge, I suspect, but I really wanted to see more details on the character and the other objects, so a bit larger would have been great. Also, my right hand nearly fell off playing with arrow keys. Overall, it's a great, simple idea that's implemented well. I'd take a larger brighter presentation and better controls, and probably put some version of this on my phone for random play. Thanks and have a great LD!

TENORMS by Mathstr0fficial 2018-08-13T22:51:53Z

@squirmonkey / @Nobleboy / @JSMCAG / @albin I have it on good authority that the shooting is fixed and the game will be updated to reflect that soon, if any of you are able/willing to try it again later today or tomorrow. :)

My own review: the shooting kinda sucks (fixes incoming, tho, now--yay!). The game is soooo much harder just because you're so ill-equipped to handle the enemies. I wonder if the game will be too easy with the improved shooting, but I guess we'll see... Overall, I really, really like the concept and story, and I really like the mechanics that have been implemented. I'd like to see more of the mechanics and enemies combined to make newer and more intricate levels... The boost cells and the falling bridge blocks are some of the more visually cool things, as are [art things later in the game--no spoilers]. And the art in general, well, the pseudo- and actual bosses in particular are pretty darn creative and cool--you get better and better at art and coding and styling with every new game. Keep up the good work! :)

Cactus Madness! by CursedEmbassy 2018-09-03T01:15:41Z

Really enjoyed the concept and the art and music. Controls are good. I like @prodigalson's feedback as well.

Hope you've had a great LD!

Not Enough Space in Space by clue 2018-09-02T19:07:21Z

Normally not a fan of tutorials in games, but this one was well-done. Lots of cool elements in this game. Thanks for making it!

Have a great LD!

Lien Acres by HoldMeImScared 2018-09-02T19:11:28Z

Took a bit to get the hang of this one, but really enjoyed it overall. Seems like you could take this in a bunch of different directions moving forward. :)

Have a great LD!

Firewood Manor by Michael Feldman 2018-09-03T01:22:18Z

Nice mood, and the urgency kinda kicks in. Simple idea, fun. Would be nice to see an expanded version!

Hope you had a great LD!

Hilbert's Hotel by player2point0 2018-09-03T00:51:32Z

Cool concept. Enjoyed playing this. Could use a little more hint at how the dock area works (or that it's the dock area at all).

Had fun. I'm wondering how the game might be expanded beyond the level you've created. Larger playfield? Other "powerups"? Different and more complicated pieces? Thanks for making it, and I hope you've had a great LD!

Tetris Hero by 2Demigods 2018-09-02T19:26:16Z

Really neat twist on Tetris. Enjoyed it. Would love some progression of difficulty and a fast-drop option.

Hope you're having a great LD!

Der Raum by alexfalkenberg 2018-08-13T18:24:49Z

@star-sought: Audio definitely needs work--thanks for the compliments and the feedback overall! I've got about 8 other enemies I'd still like to put in. Gonna head over to play and rate your game now. :)

Der Raum by alexfalkenberg 2018-08-14T18:10:14Z

@cbdevilla I'm going to give a few other controllers a go here and see if there's something weird. It should definitely fire 8-way. Construct2 has a standard generic gamepad object that should be pretty accepting, but I suppose anything is possible. I appreciate you letting me know. As for the title screen and the zooming, it's probably a liiiitle over the top--gotta get a bit of razzle-dazzle in it somewhere. ;)

Der Raum by alexfalkenberg 2018-08-14T22:30:54Z

@cbdevilla I tried a wired 360 controller and a dualshock 3, and those also worked fine. Wish I knew, sorry!

Der Raum by alexfalkenberg 2018-08-20T17:05:46Z

@luis-giron @steing Thanks for the feedback! And yeah, the progression needs a little bit of work, but then again, the game, had I had time, wouldn't be repeating the same first level over and over harder and harder. The plan was that I'd have different enemies on each level with their own behaviors, but ran out of time and wanted a "complete" experience that didn't stop after level 1. :)

Der Raum by alexfalkenberg 2018-08-24T06:57:58Z

Thanks for the feedback! I hope your LD experience is going well so far. :)

@luca1152 There was no easy way to do twin-stick-style shooting with a keyboard in the time I had. I have some ideas for the future, and I'm sorry about the restriction... And you're right about the starting of the game... not sure how I missed that. Ugh.

I'll see what I can do in a future update. As for the description, well, I'd rather there be too much info than not enough. I don't care if everyone reads it, but for those that might want to, it's there. :) @awesomealliterationalliance I'd be happy to let you know after the voting. ;) Thanks for the compliments and feedback. Audio has unfortunately never been not my strong suit.

Der Raum by alexfalkenberg 2018-08-25T19:01:47Z

@cheesey-bob Thanks for the feedback. I have no idea why the controller issue exists. I do a check to ensure I"m out of the stick's dead zone, but it's such a small range I can't imagine any controller reacting badly to it. Might be worth a test, tho I don't have a PS4 or PS4 controllers. I'm wondering now if I (eventually) send you (and @cbdevilla) a link to a modified version if you'd be willing to test it? Probably won't be right away, tho... The sound was so last minute that I know it kinda sucks. I got so caught up in trying to find or create some basic music that the effects just weren't working out for me. Will definitely be straightening those out. I appreciate the feedback and bug report. Hope your LD is going great!

Der Raum by alexfalkenberg 2018-09-02T22:45:25Z

@jordantanner Gauntlet is a good guess, but no; I'll ping you and others who've asked when the judging is over. :) I'll probably throw up a blog posting here too, why not.

And I really appreciate the feedback. I am working up updates, adding levels/enemies and tweaking some things.

As for ranking, I really hoping I hit 20, but I've been really busy since the jam and haven't had the time to rate as many games as I'd like. Trying to make up for that over the next day or two!

Take care! EDIT: btw, your game... wow! :)

Der Raum by alexfalkenberg 2018-09-03T00:24:44Z

@greenandsubmarine Thanks for the feedback! Truly enjoyed your game. Hope you've had a great LD!

Der Raum by alexfalkenberg 2018-09-03T02:51:26Z

@fernando-tonon-de-rossi Thank you for trying it out and leaving some feedback! I hope I can fill out the enemies and levels more in the coming weeks or so.

Also, I just played yours and left you some feedback. Take care! :)

Der Raum by alexfalkenberg 2018-09-04T03:50:10Z

@masterkrepta I agree on the little green guys. That said, the arcade game upon which this is heavily based has those guys in there as well, although they have movement in the original that I didn't quite get done with mine. The plan is to add some minor AI to them, vary their appearances and behaviours level to level, and hopefully they'll stand out more. As for the audio, yeah... I did introduce some minor variation in the shooting sound to try and break up the brain-drilling effect it kinda has after a while, but I don't think I went far enough. That, too, is on the update/fix list. :) Thanks so much for the feedback! :)

@darkguardsman I started down that road and realized I just wasn't digging the feel enough to put it in and keep it. Time constraints also played into it. Anyway, sorry about that. I'm probably going to end up, in addition to the dual-stick controller, doing a hold-to-fire button and go all-mouse, or possibly WASD with a mouse. WASD and arrows doesn't really work, tho I guess that's why it would be an option... hmm. Something to think about! Thanks for the feedback--I really appreciate it.

@meatpudding Yo, thanks! :)

Der Raum by alexfalkenberg 2018-09-04T18:24:26Z

@ransom Thanks for the feedback! Indeed, I have art for additional enemies ready to go; just need to get their behaviors locked down. Room shrink speed is actually already in the code, and either disabled or needs more tweaking, I don't recall offhand now. Powerups that affect it are a tempting idea--hadn't thought of that. :)

I played with the deceleration trying to get the player feel down. When I totally removed it, it just didn't feel right. There's something about the gliding that feels better to me. Given I just throw you into whatever at the start of subsequent levels, you're already taking damage all the time anyway. ;) Another thing to think about, though; I might look again and reducing it some.

@holdmeimscared I hear you on the controls. I'm pretty sure that will be added now; just need to make sure I can make it feel right and good.

Audio... my albatross. :\ All very last-minute, so definitely more work needs done there.

The large-enemy zoom-in and subsequent disorientation was intended, though it may well be too much. There's also an audio cue to go with it when you get too close to them, probably drowned out by player shooting tho. LOL

Little green fellas... should move a little. Just didn't get it done. Definitely have variants of that partially completed just not yet implemented.

@hellsquirrel Right back atcha! Thanks! :)

Der Raum by alexfalkenberg 2018-09-04T20:25:14Z

@mosaic There are audio fx for them, but probably set too low or--more likely--being overrun by the shooting sound.

Thanks for the feedback!

Dice Blackout by GreenAndSubmarine 2018-09-02T23:52:18Z

Former Delphi dev here (started with v1, peaked with v3, dabbled off and on with later versions until Borland ate itself). Still kinda miss Delphi, and I'm really surprised to see a Delphi entry here. :)

Nice simple idea, well-executed, clean. I'd love to see it further developed and exported to more target platforms. :) Hope you've had a great LD!

Blast by JPatrick 2018-09-02T23:13:50Z

Nice game! I hope you keep working on it. :) Have a great LD!

Getting Over Gold Hoarding by leetleaf 2018-09-03T05:13:56Z

Really fun concept, nice art and sfx. Wouldn't mind some music and some collection variety or some other sort of progression options, I guess. Otherwise, what's there is pretty darn solid.

Best of luck, and hope you had a great LD!

Amistad by Raphael Maia 2018-09-02T19:09:54Z

Concept is actually really cool, and as mentioned the art could use a little work (but hey, you get a pass because it's an LD). Will you continue working on it and refining it? I hope so. :)

I see your net overall opinion of your effort for a first game is positive, and that's good. I hope you had fun, and I hope you keep doing these jams!

Deity of Destruction by Veilastrum 2018-08-14T06:04:56Z

Hello Godot developer!

I was quite overwhelmed and confused when the game started--didn't know what was going on or why. I see instructions for controls on your game page here, but maybe you could add a little bit more about the mechanics so it's clear what to do. I finally kiiiinda got the hang of it after a while, but I'm not sure I was very good. There were still colored cubes that didn't appear to have a matching power to attack with, and I'm not sure what the differences were with the special attacks, either. So some sort of mechanics explanation somewhere might help everyone engage with your game better. :) Great music, very colorful and I love geometric shapes. :) It's possible some sound effects for the different attacks (not just firing, but some sort of audio feedback that your attack's actually registering) might be helpful. Just spitballing. Graphically I loved it. Musically, loved it. Conceptually, I think it's a very solid idea. I do think I'd like the overall experience more if I understood it better. Have a great jam, and thanks for sharing your Godot game with me! :)

Deity of Destruction by Veilastrum 2018-08-14T18:05:53Z

Great additions to your game page--I'm gonna give it another go! :)

Running Out of Space by iLoveYourFace 2018-09-02T23:47:52Z

I enjoyed this, but after several rounds, I still don't know that I understood what I was supposed to be doing (edit: ok, re-read description, tried again, all good now).

Lovely visuals, great audio. Just feels good to control, but I think movement could be a liiiiitle bit perkier; felt just a little slow moving around. Had to shrink the game to fit my fullscreened browser window (lot of Unity games this time around have this issue...). I hope you get enough ratings to rank; fighting that myself here in the last couple days. Hope you've had a great LD!

Unfinished by EdgarLord 2018-08-13T19:05:38Z

@adroitconceptions It's OK to publish unfinished games, hence the "unfinished" category, but usually you still include a download for those that might still wanna try it out and give feedback (to help motivate, or provide fresh perspective and/or ideas). I hope @edgarlord comes back with a link or two in addition to his promised postmortem.

Unfinished by EdgarLord 2018-08-13T19:10:17Z

@adroitconceptions Possibly, but he's only rated 2 so far...

Achtung die Schlange by Team Yarn 2018-09-02T19:16:35Z

Love the obstacles once I figured it all out, and wouldn't mind items to collect. Pretty nice spin on Snake... I'd probably keep a more-developed version of this on my phone to kill time.

Hope you had a great LD!

Depot by Yayiest 2018-09-03T01:13:12Z

Sticky chutes, but a really fun concept. Enjoyed it a lot. Hope you've had a great LD!

Claustrophobia (the walls are closing in) by CBdeVilla 2018-08-14T16:12:33Z

Hello Godot developer!

Great little game! Really conveys the claustrophobia aspect. Only negative note I can think of was already mentioned.... title screen static a bit loud. Music was fitting, graphics work, though I wouldn't mind some variation in the bugs (different bugs, different colors, sizes, movement speeds, etc). I *think* I like the previous suggestion of being able to fire at will, especially as the level gets really tight, but I'd have to play it that way to really know. Have a great LD--and thanks for sharing your Godot game with me!

Claustrophobia (the walls are closing in) by CBdeVilla 2018-08-14T23:04:00Z

I noticed the bug thing as well, but didn't think too much of it, I guess. I did tend to just focus on every shot switching to a different wall to knock back, got into a rhythm, and only went after the bugs if they were coming right at me. I was relieved when they didn't bounce back. ;)

I thought firing into corners would be an effective wall-shrinking strategy, but I found just switching up taking turns on each compass direction N S E W worked best for me. One other minor aesthetic thing: Don't know if fixable, but it was bothering me that the beating heart and the "bullet" firing were not in sync. :) I know I mentioned the firing-at-will thing before; I may have changed my mind on that.... Still, though, I've come back to this game several times, left it on my desktop, so kudos. :)

Poisoned Palace by jordantanner 2018-09-02T22:48:05Z

Hard to improve on what everyone else has already written. Super nice game, man, all-around! Controller felt pretty darn good.

Thanks for playing/rating my game out, too, btw. :)

Eject Tape by star-sought 2018-08-13T18:44:31Z

Conceptually quite lovely, art is great, and the audio is fitting. Really nice job.

The world felt too large and thus rather empty, overall. I'm glad the arrows were in there or I would have been lost. I wonder if including some story-related scraps of tape or something, or just added nonfunctional set pieces splashed around more would have really sold it as a complete experience. I didn't really get the emotional connection, but I'm often in developer mode and not in gamer mode, so I'm constantly looking at mechanics anyway. Gonna rate this one high, and I hope you do well--please expand and update it, too! :)

(I'd give you extra points for using Godot if I could, btw. Love the engine.)

Eject Tape by star-sought 2018-08-13T19:08:57Z

@star-sought Smart move. Hope to see more when you get there. :)

Shov Station by Alej 2018-09-03T00:39:22Z

I love the idea, but it felt way too hard to control. Maybe I was missing something. I'd love to see this reworked and expanded upon, and maybe the difficulty adjusted somehow, either via a more optimized general mechanic or some other additional features. Graphically superb, audio worked well. Really sad I sucked at this one! Please keep working on it?

Hope you've had a great LD!

GRIDLOCKED by bradleypollard 2018-09-02T19:34:41Z

You've got a lot of great feedback already, so I won't repeat it. Really enjoyed the concept and I hope you're able to tweak some of the mechanics and implementation and REALLY make it shine.

Have a great LD!

Crowded Prison by Fernando Tonon de Rossi 2018-09-03T02:49:41Z

I like the idea of your game a lot; I imagine a humorous take on the subject would even out the darker aspects. ;)

It could definitely use a little more polish here and there, as others have described, but I think you got a nice start in the time available. I hope you manage to put in the other ideas and fixes you didn't have time for. Hope you had a great LD!

Chocolate walk by Hwaster 2018-09-03T00:22:01Z

Looks like link is dead.

Escape from space by Dodeca 2018-09-02T19:31:30Z

I wanted to love this, but I could only like it in its present form. One standout for sure was the music--which was quite nice. You have a lot of good feedback already so I'm not going to rehash it. I hope you can tweak things and I'd honestly love to give it another play or two. :) Take care!

Dog Science by pockyonastick 2018-09-02T23:04:56Z

I really like the idea here, and the implementation overall is well-done. Art and the textual components are cute and well-suited to the game. I'm still not sure if there's more to the mechanic that I'm not quite getting, or if there's not. Guessing the former, and I just need more practice. :)

So, perhaps it's me just not getting it, but I suppose a little bit more clarity about how the overall game actually works would get me more engaged as well. I couldn't quite figure out how to place things to extend my game.

I wouldn't mind being able to insta-drop the single blocks (unless I could and just didn't know what to do). And I wasn't really sure why the single blocks were completely unmovable in any direction, left to fall on their own. Overall, great stuff, and I would play this again with some tweaks. :) Have a great LD!

LD45 — Start with nothing

The Whispering Forest by Mathstr0fficial 2019-10-07T01:02:21Z

First, a really nice idea, fits the theme. Could have used more testing for some niggling little things, though, that would probably be easy to fix: - arrow keys still work for movement, but there's no walking animations when doing so; cut the arrow keys, or better: keep them but get the animations working. I found myself constantly going back to the arrow keys because they felt more comfortable. Having the option either way wouldn't hurt anything, imo - Speed up the text display, or slow down the audio. Former probably easier.

- at the start of the game, I could click through the journal text to exit it, as the audio had already finished well prior to the text display. Later, though, I could do neither, and had to wait. And then it was space to continue. Consistent controls would be +1.

- At game end, there was more than a screen's worth of text, and no prompts to click or space through to see the rest. Was left kinda hanging. - A few hitbox collision issues in places. Player hitbox too tall; can't walk in front of trees/etc like you'd expect. Hitboxes too tall for the larger trees, too, imo. At least one location set piece had no collision box at all, apparently, and I could walk all over it (being vague here to avoid spoilers). - Related to the hitboxes, part of the woods are suuuuper-hard to navigate through, despite not appearing that difficult. Some hitbox adjustments would fix this, I think! - At end of game, the walk/step audio continued to play. - You look like you eat one of the items as you collect it. It's funny, maybe just leave it. ;) - For item collection, the audio that plays could play right away when it pops, instead of waiting for it to finally "enter" the player sprite. Several positives, btw! - Really like the art in general. - Audio is pretty good. Feels complete--like everything that should have audio pretty much has audio. - Music is really, really good. All of it. I noticed some of the tracks didn't loop smoothly, but overall really well done, fitting of the various locations/situations. - The game mood is well-complemented with some additional effects besides the audio/music. - The overall story idea is pretty good. I wanted more, and I am intrigued by the ending.

In summary:

I think the overall idea could be fleshed out more (of course, like every LD game ever)... there could be a lot more story to tell, a lot more twists and reveals, etc. Also intrigued by bits at the end...

There might be some benefit to a little more structure to the game to reduce the wandering, although if the hitbox situation was better, the wandering might have felt easier and more fun. I wouldn't mind having a way to measure my progress, what I've done, or partially done and need to complete. There wasn't much in the way of interacting with the world, and I think it would be fun to include more interactive elements, both as part of the gameplay and maybe just for fun. Wandering around and seeing things you can mess with makes it a fun toy when you're not otherwise working toward completing the game. As a bite-sized adventure, I really enjoyed it. The story in particular kept me playing; I wanted to know what happened next. I hope you can do some tweaking and maybe a fuller version of this idea at some point. Good luck with the competition!