jessifin 2018-08-12 21:59
Pretty cool! I had almost the exact same idea at first, but mine ended up being a bit different.
Foon → Ludum Dare Explorer → LD42 → Blast
By jpatrick
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 585 | 2.97 | 22 | |
| Fun | 424 | 3.12 | 22 | |
| Innovation | 583 | 2.72 | 22 | |
| Theme | 458 | 3.32 | 22 | |
| Graphics | 543 | 2.82 | 22 | |
| Humor | 366 | 2.33 | 20 | |
| Mood | 436 | 2.78 | 21 |
Pretty cool! I had almost the exact same idea at first, but mine ended up being a bit different.
Not too shabby. Could maybe use more enemy variation and a little polish here or there, but good for a game jam!
Nice for a compo game, one thing I'd rather is enemy variation, and the ship always shooting: since there is no ammount of ammo to conserve or other backslash for shooting, you end playing with the shoot key always pressed.
Keep up the good job!
If you have time, I'd love to hear your opinion on my game too. Thank you!
Cool little game, fit the theme very well. You did well for a compo game especially without using an engine
Nice game! I hope you keep working on it. :) Have a great LD!
Nice work on this space shooter. The shrinking borders keeps the game from getting too monotonous by making you pay attention to the charge bar. The enemy ships can be a little difficult to spot, to the point where I sometimes end up ramming them by accident. It may help to change the stars in the background to a medium or dark shade of gray, that way they don't draw attention away from the game objects that the player needs to keep track of.