brallex 2018-08-19 07:21
No web version?:( Write me back if you ever make one, I want to play it:)
Foon → Ludum Dare Explorer → LD42 → Poisoned Palace
By jordantanner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 261 | 3.70 | 59 | |
| Fun | 244 | 3.61 | 57 | |
| Innovation | 693 | 3.08 | 57 | |
| Theme | 824 | 3.21 | 57 | |
| Graphics | 269 | 3.92 | 58 | |
| Audio | 196 | 3.61 | 56 | |
| Humor | 2 | |||
| Mood | 117 | 3.81 | 56 |
No web version?:( Write me back if you ever make one, I want to play it:)
Good first entry!
@brallex Please feel free to try the Web version! Thanks!
Cool game, nice graphics and sound, very solid entry. I see that you didn't give any ratings to other games. Do it as soon as possible, you need to rate at least 20 games to get your game ranked too. You can start with our little game: https://ldjam.com/events/ludum-dare/42/no-space-in-my-stomach
Really nice game. Well polished and amazing graphics. Off the top of my head I would suggest a smoother jumping behavior, like explained here: https://youtu.be/7KiK0Aqtmzc
Also the pacing might be improved some more. Do you have a dynamic difficulty system in there (on the bottom right)? How is the difficulty level determined?
Maybe the enemies should not spawn infinitely and they should collide, so they don't stack up in a bunch.
This is all criticism on a high level. Great work, for such a small amount of time!
@roman-petro Yes, I'm definitely late getting to the playing and rating! Gonna be a big week! Thanks for your reply. Playing yours now.
@unfinished Thanks for the nice feedback. I'll look into that jump mechanic for sure and consider some enemy collisions as well. As for the pacing, the difficulty level is currently on a timer that lasts slightly longer on each level. The diff level increases enemy health, damage, poison rise rate, poison damage, enemy spawn rate, enemy count limit, etc. Maybe a bit more complex than I had first intended. Quite a lot to balance!
I really enjoyed this little adventure game! Well done for graphic style in pixel art! The gameplay is a little confusing and hard to master but I had fun trying to survive in this game! Great job! :)
By the way please feel free to leave us some feedbacks on our game!
Looks great good job :)
I loved the ice boomerang thingy, a great addition. Nice looks, nice sound, quite difficult at times.
Controller support or rebindable controls will make this game more fun. Everything else is quite cool.
@mza Thanks for playing and rating! I agree that a controller is better for this type of game. A Windows port with gamepad support is coming tonight, hopefully. I'll update you! I appreciate the feedback!
pretty nice platformer.
@mza Just finished a Windows port, so you can use a controller! Please feel free to download and try it with a gamepad if you like! Definitely feels way better with a controller.
Holy WOW! That's a polished looking game! I really like and appreciate the tutorial level at the beginning! You also did a great job with visual/audio cues! All around, great game! :)
This is an excellent Metroidvania, you managed to pull off a difficult genre and do it very well. The boss fight was difficult but I mananged to pull it off on my first try. The health regenerating thru the soul blast was forgiving enough to make me feel like I always had an ace up my sleeve and felt willing to use it, and not difficult enough to attain that I was unwilling to use it when I had it.
Graphics and Sound were solid, and both tied together very well to create a kind of oppressive mood, which fit the theme pretty well!
I always try and leave constructive and helpful feedback: I think you'd solve a lot of the issues we saw in the stream, and some game feel stuff, if you added a 4-6 frame coyote time after leaving a block where people could still jump. It would likely solve some of the feeling that some jumps are too difficult to make.
Great entry man!
Hey ! Really nice game you did there, I liked the whole vibe to it, think I ended the game in about 5 minutes or something. The art is really cool, but I don't feel like the music really fits : I mean it's really good but I expected something a little bit more heavy or Symphony of the Night-esque :D !
Whole gameplay is pretty tight and you have a nice basis to just develop further the game ! I feel like you could improve on some points and I hope I have played enough metroidvania/platform jumper to give you a good feedback on your excellent work !
- I feel like the Soul Blast is really overpowered ! Plus it charges really super fast. I'm sure the game would be more challenging with a tweak on it. - I didn't really feel like I needed to be careful about my health, it's just like I was constantly recovering it while killing monsters ! Maybe you could tune that down a bit to make the game more challenging and fun to play - Monsters aren't really problematic in my opinion. Maybe add some of them that could shoot stuff ? Or move with a boring patterns (like medusa's head in Castlevania, I'm pretty sure you raged as much as I against these enemies :D) - The game lacks "visibility", I'm not a graphist but I feel like you mainly created around the same colour palettes (purple/green/gray/deep blue) most of the elements in the game, UI included, and this creates some situation where the game is hard to read, and also a bit too much. Maybe you could add more elements that can be in another colour ? This would add some visibility to the game / UI ! - You could indeed add something to help about the jumps, like some framerates where the game still consider us on the platform eventhough we aren't, just to help the player make these jumps. But it's up to you for this one, I like hardcore platforming haha.
That's pretty much all I can think about ; I'm very glad I played your game, it has a good ol metroid / castlevania / axiom verge vibe that I really love and I hope you'll keep on pushing this game or another project a similar setting/universe. Good job !!
@demn @occultone Thanks guys for the really detailed feedback!! Regarding the jumping, I may need to add a "coyote jump" for a few frames to make the jumps more forgiving. Or, I may just redesign some of the areas to make the jumps easier that way. For the music, I do adore Castlevania SOTN, and was considering going with a more orchestral rock sound, but I decided for a more tribal sound on this one. But as I add more levels, there will be more music to come! Definitely a huge fan of SOTN, as you could probably tell from the gameplay in my game. Color palette is indeed very obnoxious and limited-- it could use some tweaks for sure. More variety at least. I agree with you there. @demn I have to say that you're the first player to comment that the game actually isn't challenging ENOUGH, most people say it's way too hard. Still working on that difficulty balance. I think it comes down to how familiar a player is with this genre. If you've mastered SOTN, you're going to be great at this game off the bat. :) Thanks to everyone who's played and rated the game so far. I really appreciate that!
Nice platformer! Didn't get the connection to the theme, though.
Great platformer, love the gfx and the doom-skulls ;p Some suggestions though, it was a bit strange to jump with space, i feel the controls would have been easier to master if i could have jumped with W. It was also not really clear where i had to go, so a mini-map of some kind would have been great. The game was stuttering every time i attacked (Win 7, Chrome latest) no idea if that is a feature or a bug. Overall a great entry, congratulations :)
Cool game, cool graphics audio and the attack felt satisfying, the freeze ring was a nice addition , all good things . But it was a bit too hard for me and I didn't really have a sense of where to go, also when enmies damge you it's not really clear. Good job on the game, a little bit of polish and I would enjoy it a lot more.
Nice platform game, i love the jump delay effect.
Amazing game, really loved it. Espescially loved the graphics and sound. The only problem I had was that it started lagging after I had about 10 enemies on the screen at once and tried hitting.
Great metroid like game ! really nice ! Good life span and difficulty too. Some imbalance here and there about how hard is the boss and the controls but still it is a lot of fun! Well done !
I enjoyed this game a lot! Right off the bat, falling down the waterfall of poison felt very cool. The music and art were both well done, well themed, and engaging. The enemies were designed well. The abilities all felt useful and still balanced. Great job!
Hi @boopsgames, thanks for playing and rating my game! My effort to connect to the theme was that the room is filling with poison forcing the player to move upwards, thus running out of space. I may not have made it as obvious as I should have, though. Regardless, I appreciate your feedback!
Hey there @larzan, I really appreciate you playing the game! I may add W as a jump button later, although you can currently use J as well. Also working on proper gamepad support, which will help immensely. The stuttering during the attacks are indeed a feature. In the air, your character will hover for a moment after attacking an enemey, a concept I borrowed from Mega Man games. Also the game will pause very briefly for added effect whenever you land a critical hit (red damage numbers). Thanks so much for your detailed feedback and I'm so glad you enjoyed the game!
@shakedimus Thanks for playing and rating! I think I should have made the objective more clear, for sure. Maybe an arrow pointing upwards? Also a map would be great-- maybe in the future! You can use Z to zoom out to see more of the map, hopefully that will help. And yes, a bit more feedback from the player getting hit would be good too, maybe a knockback or louder sound? Changes to come! Thanks for the feedback!
@siimer @danielblanco3d Thanks for your feedback guys! The air delay effect is definitely something I borrowed from some Mega Man games-- I always thought it was fun to stay airborne longer. This may be the pause or stutter that you're experiencing. Sorry if it felt like a bug. Also, when there are lots of enemies spawned, especially in higher difficulty level, the game does get a bit laggy due to so many objects in the scene. Working on optimizing that for future updates. Thanks for playing!
Hi @corbak and @dominic, Thanks for the generous feedback. Still working on some difficulty balance issues for future releases-- that was one of my biggest challenges when making this little game. Glad you enjoyed the "intro waterfall drop," Dominic! I thought it was a fun intro to the level too and you're the first to comment on it. Thanks. :)
I played it on the web and found that it got laggy often and the controls were sometimes unresponsive (I'd guess the latter is more of an engine problem). Movement felt sluggish as well. Yet, this is actually the best game I've played so far! These people have praised its strengths already (graphics are sweet, but could use a little polish). Gameplay was very satisfying, I would certainly play this again! I was most impressed by the open map design and the large map; it allows me to make each run unique.
@the-tophat-demon Thanks so much for the positive and constructive feedback! I'm so glad you liked the game. Still working on optimization so I don't get so much lag when so many enemies spawn. Definitely looking forward to polishing the graphics, UI, gameplay, and level design in the future, but so glad you enjoyed them! Thanks again for playing and for your feedback!
This is one of my favorite games I have on this site; good job! For the squares that reappear, maybe have them look different in a way to indicate that they will come back after a certain time. Awesome entry!
@bustosman Thanks so much man, I'm so glad you liked it! Yes, that's a good idea about having the respawning blocks look different, maybe I'll add that in a future update. Thanks again for the awesome feedback!
I love this game! At first I thought it would be a boring 2D hack-and-slash game but surprisingly it was so good I couldn't stop playing! The game is really intense and the only thing I didn't like was a jumping mechanic because it's not very smooth which was annoying. But nevertheless, great entry!
Nice entry, reminds me of some old megadrive classics. Good job!
Very cool skills and effects! The increasing difficulty and no exit made me feel tense and hopeless when playing. It's a very fun game!
Hard to improve on what everyone else has already written. Super nice game, man, all-around! Controller felt pretty darn good.
Thanks for playing/rating my game out, too, btw. :)
The visuals and audio are really cool! The keyboard controls took some time getting used to, but other than this, it has great potential, pretty impressive.
are you a AA dev...? this is not an amateurs work...
Very Metroid. in a good way. It's hard (for me)...but fair. seems like you went all out for this one. Well done.
Cool game and good take on the theme, well done. However, I had to replay the game a couple of times to get used to the keyboard controls, but once I got used to them the game was quite fun :) great choice of music too. Add a couple of levels and the game definitely has the potential of becoming a full proper game I think.
This looks like my type of games! Unfortunately it was a bit laggy with my shitty laptop :( Anyway, the gamefeel was very good (except the jump which can be "lighter" imo). Got a Metroidish mood and I liked it! Good work!
Cool platfomer ! I liked the colors used and the general weird futuristic atmosphere of the game. Some fights could become a bit messy, and sometimes the game feels a bit laggy. Good job on musics also. I once felt I was overpowered and getting closer to beating it then died stupidly after randomly using soul blast rewardless hahaha. Cheers !
This is a fun game! I would recommend making the attack radius a little shorter as it is too large. Other than that, it's a really good game! I'm looking forward to it coming onto consoles!
@rik-thunder Thanks for the high praise, man! Yes, I definitely went all out (didn't sleep much), but it's my first real game. So glad you enjoyed it!
@goda Thanks for the playing and for the feedback. Yes, I admit that playing on the keyboard doesn't feel as nice as with a controller. Definitely takes some getting used to for a platformer-style game. I'm so glad you liked the gameplay and music, I really appreciate that!!
@jonathan-lorenz Sorry for the lag, I've had quite a few users report this. Still working on optimizing everything and making the enemy spawners more efficient-- pretty sure they're the cause of the lag. Also still perfecting the jump. I assume you mean "lighter" to mean more floaty? I'll be tweaking it in future updates. Thanks for the feedback man!
@knarf Really glad you enjoyed the vibe, both visually and music-wise! I look forward to making more music and art simultaneously (as I did for the jam) to see how they can influence each other. Hoping to make a very cohesive aesthetic in the future updates for this little game. Sorry for the lag-- still working on that, as well as game difficulty balance. Thanks so much for playing and for the feedback.
@brinegamers-productions Thanks for playing and for the kind words! The attack radius is pretty large-- this is something I toyed with a little bit but didn't spend too much time on. It's loosely modeled after the attack style in the oNinja Gaiden and Strider games. Maybe it does reach a little too far, I'll play around with it for future updates. Thanks for the feedback!
Coool! Nice game :thumbsup: +++++