alexfalkenberg 2018-08-15 03:19
Took me a while to understand the theme fit, but I got there. Quite well done. I hope this gets more attention; I would absolutely pay for a mobile version of this.
Foon → Ludum Dare Explorer → LD42 → The Circuit Designer
By aggrathon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.35 | 16 | ||
| Fun | 3.14 | 16 | ||
| Innovation | 3.21 | 16 | ||
| Theme | 3.00 | 16 | ||
| Graphics | 3.35 | 16 | ||
| Audio | 2.80 | 15 | ||
| Humor | 2.00 | 11 | ||
| Mood | 3.08 | 14 |
Took me a while to understand the theme fit, but I got there. Quite well done. I hope this gets more attention; I would absolutely pay for a mobile version of this.
Super neat! I have some logic gate experience, but I eventually got stuck on Or by XOR. (Isn't it impossible to make an OR out of only XOR? it's been a while so maybe I've misremembered.) Anyway I love the running out of space interaction with the digital logic stuff; reminds me of a Zachtronics game.
You are correct about the XOR-OR problem (I must have been really tired when designing and testing it.
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
I love the game for being really fun and puzzly, although I hate it for making me feel like I have an Iq of a moldy tomato. I finished all of the levels except for the last 2, and I must say I enjoyed it alot! Good work.
Very cool. Nice display, and pretty solid controls. I struggled a bit at first with trying to click ON the pieces to bring wire to them, and accidentally moving or rotating components. But later I realized that you should bring them to the adjacent cell and then wires will auto-connect to the components.
I could have used a little more feedback and fanfare for the test run, especially when winning. I felt that I didn't really SEE the events occur, and a win didn't feel as rewarding as it might have. This was especially true when I took a winger on a solution and hadn't carefully thought through but just tested, and it was like zoom next puzzle... my knowledge gained was not locked in or celebrated.
Overall though I thought this had a nice interface, a nice challenge level. I got stuck on some of the later gate mimics, eventually bruted my way through "or from nand" but then I lost heart after that. Part of it was the way the wires drew themselves going into the nand, it looked like it went in three times not two, and without more transparency, or the ability to toggle inputs in a live-test mode, it was all a little hard to see if the layout I'd made was doing what I thought. I could infer it from test runs with some tinkering, but it felt a little more indirect than necessary.
That was more critique-heavy than I meant - I liked this and spent a good chunk of time with it! A solid entry with cool concept that made me think, and a nice presentation.
I quite like the tutorialization here! But maybe what is a very gentle introduction to a programmer, might confuse someone else? I'm not sure how well the 'status'/requirements would come of to someone new, for example.
Also something I like: the SFX is really nice with the wire and other placement effects.
Anyway, it's very nice to see more Zachtronics-type games during this iteration (I found at least one other during rating). Yours is a nicely minimalist interpretation :-)
What I like a bit less is that its just bog-standard gate-logic. Now that's fine, but I can get that everywhere else as well. A story is also missing, and while the 'blueprint' thematics fit the minimalist interpretation very well, it also feels a bit uninspired? Every Zachlike (even the majority of homages) usually include some fantastical element to make the logic required _just_ a little bit unfamilliar.
Thankfully, the placement/erasure/rotate controls are well thought out. Even the wire can be stretched over longer spans. Well... except around the corners, but you can't get evrything in a Compo entry :-)
Minor stuff: 'The and gate 2' level can be solved with only a NOT-gate on the middle input.
A fun game that reminds me of Zachtronics' games. Ended up getting stuck on OR by AND.
This is a cool circuit simulator but not really a game , at least the part were I stopped. It went a bit slow to my taste, the fact that you need to draw wires instead of just clicking two components to make connections , slowed it down too much to be fun. It is however a very cool idea for a puzzle game but I would like to see some puzzley music and tuning the controls so you it can go a bit faster. The aesthetics are very nice though! I think all in all it's very well done but lacks a bit too really be fun.