kunonooni 2013-04-29 03:31
Simple yet fun. Good use of the theme.
Foon → Ludum Dare Explorer → LD26 → Mag
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 381 | 3.29 | ||
| Fun | 438 | 3.11 | ||
| Mood | 668 | 2.76 | ||
| Overall | 705 | 3.03 | ||
| Audio | 899 | 2.10 | ||
| Innovation | 971 | 2.53 | ||
| Theme | 1022 | 3.00 | ||
| Coolness | 1316 | 47 |
Simple yet fun. Good use of the theme.
Really psychotic experience! :)
I really enjoy the camera effects.
Once figured out how to shoot it started being fun :P
Yeah, I ran out of time trying to put some controls info in there. PRESS A, PEOPLE. ;)
(and btw, thanks for all the kind words so far!)
Interesting graphics. I like the swirling particles. The gameplay is kind of lacking and it's pretty easy to kill the turrets but overall good job.
That was certainly intense. Has a ton of trippy-bullet-game potential.
Thanks again for the feedback!
Zathalos: I ran out of time adding enemy elements. I had two more specific types in mind, but time...
And there IS progressive difficulty and scoring, but I had no time to test how well it all ramped up. Turret range increases, damage increases, turning speed of the turrets increases, and I wanna say rate of fire actually increases. All of that likely needs better levels and tons of tweaking.
Did you (or anyone, heh) make it through level 5? It's turret hell. I can barely do it myself (I've done it...twice? in probably 100 plays).
Oh, and once you complete level 5, the game will just... not go anywhere (it's expecting a non-existent level 6 to transition to). So you're stuck just driving around playing with the firing until you restart (the hard way, no time for a menu or anything....yet).
So much Destruction! I love it. It's extremely satisfying to be shooting and whirling around that many bullets. Controls using a gamepad felt really nice. Only made it to level 4 on my many ties. The difficulty does ramp up pretty quick
onzephyr: Thanks! I definitely think it's best with a pad. I hope people realize they have some control over the bullets... it may really only feel right swirling things around with a pad, though, and not as much with the keyboard.
And the difficulty... yeah, it needs work. Level 5 is basically impossible. 4 isn't terribly easy, either. And it's not just the number of turrets that up the difficulty, although that is a pretty major factor in the levels I presented. ;)
I love the effects on this one, and is fun, my speedrun of level 1 an 2 is hit A + forward key :P
Totally tutorial levels, 1 and 2. ;)
A really fun shooter!
This has some nice potential, but i´m not sure what i just played. ;)
Like the hectic nature, would like to see more colors to give new feedback results for the player.
That was a great experience :D Great design too!
A great game! It's simple and fun.
I hate the shoot sound. But I like the mechanics and the use of the theme.
Quite fun, though I couldn't see much happening on the screen, just was looking at where the new cannons are most of the time. Levels 1-4 are not too different from each other in means of difficulty, but level 5 is instantly much harder, couldn't beat it.
Awesome feedback, thanks again everyone! I plan on updating this once judging is over, so every bit of criticism, good or bad, is definitely appreciated. :)
Pretty damn awesome! I had absolutely no idea where any enemy bullets were, though, so for me dying was completely random and unexpected. Somehow, I still loved it. GREAT WORK!
Cool game, liked it! Only got to level 5 once, the shooting felt great after a while (the shooting sound was a bit annoying though).
The shooting sound IS annoying. The problem is I picked a decent-enough shooting sound, but then I decided not to throttle the player bullet fire at all; I was going for maximum mayhem, after all, heh.
Anyway, it's fixable, I think. :)
Turret bullets could be a bit more visible, too, I agree.
Thanks again!
lots of bullets, or whatever they were -- nice entry
When figured out how to shoot it went from really hard to fun. :)
Good fun on gamepad! Gets hard to see whats going on fast though.
Thanks again for the plays, ratings, and comments, everyone!
Who doesn't love a bullet-hell shooter?
Nice animation, great palette.
I played the web version, but the input handler has a bug where it doesn't prevent keys from bubbling up to the browser and triggering built-in features. On the key event objects, the javascript needs to call .stopPropagation() and .preventDefault(). In my case, pressing 'a' popped open my typeahead find, taking focus away from the game and eating all further keystrokes.
@foyosoft: Don't we all? :)
@mildmojo: Weird; and the first I've heard of that, but good to know. I probably could have done some input throttling as well (I didn't), which might help. Could also be a side effect of the engine itself. I appreciate you playing and letting me know!