disperse 2017-12-06 01:18
Great job! We had fun with this. I love the double-jump. We didn't manage to escape in our couple tries though.
Foon → Ludum Dare Explorer → LD40 → Peregrine
By aruculadomal, Giovanna79, decan and ViraLataDeMeias
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 856 | 3.12 | 41 | |
| Fun | 761 | 3.09 | 41 | |
| Innovation | 642 | 3.09 | 40 | |
| Theme | 439 | 3.57 | 41 | |
| Graphics | 726 | 3.21 | 41 | |
| Audio | 639 | 2.61 | 41 | |
| Humor | 634 | 2.79 | 39 | |
| Mood | 855 | 2.90 | 39 |
Great job! We had fun with this. I love the double-jump. We didn't manage to escape in our couple tries though.
Very nice looking graphics, I love the risk reward mechanics
Good concept for the game, liked the art as well. Good balance between how much you are carrying and the extra difficulty! The only thing I would change would be to make it more obvious in-game that you are supposed to drop the bags on rooftops to get picked up.
Hey, bem legal caras, mas muito difícil. Seria mais legal se tivesse mais dinheiro espalhado pelo mapa.
I made it out with 680 on my second try! I really enjoyed the variable difficulty mechanic of being able to drop the loot and that your abilities lessen as your weight increased. This fit the theme perfectly. I also enjoyed how interactive the environment was and the various threats at different heights. The time that I succeeded in getting away, I stayed off the ground much more than the first attempt. The art style works well together and is cohesive throughout the scene. Your team did a great job of incorporating a variety of elements in a short time.
My only complaint was that it seemed like you could get stuck, losing money repeatedly from the same officer. Maybe include a mechanic that pushes you away a short distance to avoid multiple attacks.
Keep up the great work! I'm sure that you will all do great things.
Really fun gameplay, it seemed really hard until I realized there was a double jump. A few comments about the music: piano playing scales and small patterns in no real tempo really hurt my ears after a while.
Tough game, I never got away with any money. The graphics are cool and I love the music though. Good Job!
Thanks for the feedback guys. @bigbazwa the police helicopter isn't helping it is actually taking away your money, the only way to get away with the money is bringing it to the van. @renan-prates valeu cara! tem mais uns 3 sacos espalhados por ai, mas estão bem escondidos, talvez devessemos adicionar mais. @drekler thanks for for your time and feedback, I will soon implement that knockback mechanic.
Fun game guys. I enjoyed it and the art is cool. Was this made Magica Boxel?
@gerardb Thanks mate! Yeah Magica Voxel modelling and then exporting to 2D.
Solid game.
The extra though put into the small things, like how the effect looks when you lose money, the hidden treasures, robbing the citizens, felt fun.
The gameplay feels rather difficult, sometimes the cops felt unavoidable when there was no place to hide. I feel like the nerfs you get from carrying multiple treasures, should be indicated more clearly in-game, and the one you get at 6 bags, makes you way too slow in my opinion.
The graphics are alright, you always know what you're looking at, although they look pretty primitive.
Anyways, fun game to play and explore! Good job d:
It's kinda hard to understand what is an obstacle and which parts of the level you can be standing on, but besides that it's a nice game about clumsy robber.
The city has a nice feeling to it and the art is pretty cool. The game plays well, but I have one gripe. I feel like the camera should be centered so that you see what's happening underneath, or zoom out when you get higher. Now it feels very limited when you go higher than the street.
All in all, interesting take on the genre!
Cool game, I liked the artstyle. It was kinda hard to know what could be used as platform, but it is a fun game overall Great job
cute art style. agree with others on clearer distinctions between things. very nice overall
Fun game! Would be cool if the game itself was shorter, so going multiple times and figure out how it works goes faster. :)
Good mechanic that fits the theme well. Like the graphics. The music just sounded like someone plinking around on a piano aimlessly :D . But great game and I give it high ratings! Keep it up!
Nice little game! I liked the difficulty mechanic and managed to clear the level with 3 bags. (and a score of 2131) I also liked the cute and clear graphics. As for the platforming, Once you realize that most items are platforms, it makes the game a little too reliant on the double jump.
The behavior when you get hit is a little too harsh, but either getting knocked back or a longer invulnerability window could work. I feel the music does not match with the mood, I'd try a slower tempo, but I'm no specialist !
All in all, I really liked the game and mugging random passerbys :)
The level design is very strange. U know the floating flor and unvisible wall. But gameplay is not that bad. Good luck.
The graphics are nice and blocky, and I liked the size of the world. It was amusing to go around mugging people, but those cops are vicious. It's not every game that has a helicopter, and the way you put in the sound so that people know that it's coming was great.
I like the direct approach to the theme of the game jam by making the loot directly effect your ability to platform and jumping around in the game. Ive always thought that games like the thief series were a very solid genre, and this feels like it could be a fun and cartoony take on that genre if you expanded upon the idea of a somewhat blundering thief.
That said I felt there was a very big different in difficulty depending on how much loot you decided to try and steal. If you have just one piece too many it really makes the game insanely difficult. So I feel like you may want a more gradual curve in difficulty.
That said I thought this was a strong concept with just a few things that I had issues with, which on the whole were pretty minor. Like having trouble clicking on different objects with E.
Nice work!
https://youtu.be/9JIVCYwaagw
Really strong idea. I had a little trouble with all the controls focused so closely together on my left hand, but managed to get by OK. Nice tie-in with the theme, fun and funny, appropriate art and sounds. Would love to see much more game wrapped around this and similar mechanics. Congrats, & have a great LD!
Nice game! I liked the concept of the player's thievery weighing him/her down. The drop-off of mechanics (double-jump, etc.) was a great way to implement this. The game was fun, and the controls were good.
cool game i like it don't forget to check out my game too :)
The submission was nice, simple and well executed. I found the audio to be really loud and grating.
I like the idea and it is fun to play. Good job! :)
I like the idea, I just found that the controls were a bit laggy (e.g. you'd let go of pressing D and then it would take about a second or two for you to stop moving right). If it wasn't for that though it would've been quite enjoyable.
You might have wanted to be a bit more explicit about mentioning that the character can double jump, as I didn't realise this for quite a while.