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LarryChupacabra

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YearLDThemeGameDivisionRank
201431Entire Game on One ScreenLarry Does Ludum

Feedback left by LarryChupacabra

LarryChupacabra leaves an average of 8.0 feedback comments each event.

LD40 — The more you have, the worse it is (14)

Samurai Shaver by DDRKirbyISQ 2018-01-01T19:43:36Z ♥ 1

https://youtu.be/BaLcnVLjXoE

Permanence by stevenjmiller 2018-01-01T19:43:18Z ♥ 1

https://youtu.be/BaLcnVLjXoE

Christmas Present by Jons games 2018-01-01T01:28:02Z ♥ 0

https://youtu.be/SQCJrr4uBaw

Between Stations by Sand-Gardeners 2018-01-01T01:27:47Z ♥ 0

https://youtu.be/SQCJrr4uBaw

Lapped by somethinboutgames 2018-01-01T01:27:39Z ♥ 0

https://youtu.be/SQCJrr4uBaw

Gina's Bed & Breakfast by CameronJSamuels 2017-12-20T19:57:32Z ♥ 1

This was an interesting take on the Jam concept. The idea of narratively talking about junkfood and unhealthy diets. I think this could work for a larger game that illustrates how it can often be difficult in life to stick to a diet and maintain a healthy lifestyle. I think my only gripe was that the reasoning behind why you need to constantly eat the burgers felt a little flimsy. If you built upon that more I think you'd be golden.

https://youtu.be/Od8yYFv5wQ4

Grammar Dystopia by Xarras 2017-12-20T19:28:58Z ♥ 2

Im sure Im not alone being wary of a game about translating language but this was really fun. I especially love the art style that you put together. Reminds me of those ads I see for the World of Gumball. That kids show where they overlay animation on real world footage. I could very easily see this being expanded as either a kids educational game, or maybe just a humorous take on being a cryogenically frozen person trying to make it in the future. Idiocracy style maybe. Nice work! I think you should build this out and see where it goes.

https://youtu.be/Od8yYFv5wQ4

Pierce The Sun by Benstar 2017-12-20T19:26:46Z ♥ 1

This game felt really well polished. All you'd really need to do to put this up on steam is add some more variety in enemies, throw in some additional abilities or powers to solve environmental puzzles, and give the controls a little more finesse and you're golden. Nice work!

https://youtu.be/Od8yYFv5wQ4

Garbage Truck Simulator by Rixud 2017-12-10T20:25:45Z ♥ 0

Simple but very original take on the Jam theme. Really dig the idea that the more trash you gather the harder it is to get more. But rather than mess with the game physics or the world, sometimes all it takes is messing with the FOV.

I feel like this could be expanded into a critique game or a parody game that takes a crack at the huge simulator genre that exists on platforms like steam. I think it could be pretty entertaining. Almost like a Jazzpunk of the SIM world 2019.

That said I can certainly see this game making people nauseous as they play and collect more and more garbage, so if you decided to keep that as a reccuring component then that may be an issue.

Otherwise the controls were solid, the sounds were great love when you create effects from a voice, and solid graphics package. Nice work!

https://youtu.be/9JIVCYwaagw

Necromancer by orcdraco 2017-12-10T20:20:51Z ♥ 1

I think you might have an interesting concept here in creating a game about managing a bumbling army of the undead. Maybe you could create a more comedic take on some person out for some type of revenge getting into dark magic only to find out that its not all its cracked up to be, which is why its not widely practiced anymore.

That said I found the game a bit... Lacking in something. Im not really sure what it is. I feel like trying to manage a ramble of skeletons fits the theme very well, but I dunno. Maybe it would be interesting if the skeletons did something, even if they don't fight the dogs. Like perhaps your goal is to fighten the towns people, or mess with your school bully.

Otherwise I only had some sparse feedback about the gameplay itself. I agree with other commenters that three controls sets between keyboard and mouse was a bit much. Could easily replace mouse clicks with a spacebar press. Along with a few hitboxes were a bit janky and hard to hit.

Aside from those last points I think you've got a solid base foundation that you could turn into some type of really deep and amusing game. Provided you're interested in expanding upon the game outside if the Jam.

Nice work.

https://youtu.be/9JIVCYwaagw

Peregrine by ARuculaDoMal 2017-12-10T20:13:41Z ♥ 1

I like the direct approach to the theme of the game jam by making the loot directly effect your ability to platform and jumping around in the game. Ive always thought that games like the thief series were a very solid genre, and this feels like it could be a fun and cartoony take on that genre if you expanded upon the idea of a somewhat blundering thief.

That said I felt there was a very big different in difficulty depending on how much loot you decided to try and steal. If you have just one piece too many it really makes the game insanely difficult. So I feel like you may want a more gradual curve in difficulty.

That said I thought this was a strong concept with just a few things that I had issues with, which on the whole were pretty minor. Like having trouble clicking on different objects with E.

Nice work!

https://youtu.be/9JIVCYwaagw

Dense Revolve by fiaKaiera 2017-12-07T04:33:06Z ♥ 1

Like I said in my video, these game has one of the most solid concepts that relates to the Jam theme. Having a gun whose bullets directly effect the difficulty of the game around you is great. I can easily see that being evolving into a system where you have a variety of weapons which each augment your environment. Some weapons might hinder you when they are full of ammo, some when you're on empty. I think thats certainly an interplay you should explore further.

That said I found this game was very solid. It would be interesting to have some context as to why were are doing battle with an interdimensional rift. Other than that the controls are solid, I didn't feel like I was sliding around or having trouble getting the wall jumping to work. The graphics are simple yet on point to communicate whats going on around you. The only thing really missing is more sounds and some music, but I understand that when time is a constraint its often better to just nail the important bits. Which you did.

Great work! and thanks again for your shoutout about my video in the blog feed, I really appreciate it! https://youtu.be/DYoYvCeQ9XE

Life's A Glitch by gamepopper 2017-12-07T04:21:57Z ♥ 1

Straight forward and too the point sort of game. I dig it. It really reminded me of when I had to recover some data from my external hard drive when it started to fail. Like your character is some form of algorithme created to help some computer repair technician recover data from failing computers. Could make for an interesting setting in there someplace if you decided to expand upon this game for the future.

That said I think the only major feedback I had from my time playing the game was there really isn't a critical reason to gather the data cubes that spawn around the arena. So you could just dodge glitches and ignore them, which feels like it defeats the purpose but I could be wrong.

Otherwise this was a very solid foundation should you decide to add onto it in the future. Nice work! https://youtu.be/DYoYvCeQ9XE

too much asteroid! by Digitalfudge 2017-12-07T04:17:11Z ♥ 1

Very classic shooter style game. Avoid and shoot the enemies (Throw rocks in this case) as they mob rush your character. Stay alive as long as you can.

Does the theme tie in relate to having more dino babies makes it hard to survive or does the number of enemies somehow relate to how much ammo you have? Not 100% sure.

Otherwise the graphics looked interesting and I would be curious to see what sort of story you had in mind for this game during development. Otherwise cool game, I featured it in my first episode of Ludum Dare 40 showcase series.

https://youtu.be/DYoYvCeQ9XE

LD39 — Running out of Power (11)

Defend Home: Mars by sgt3v 2017-08-22T21:03:35Z ♥ 1

Not a bad start to a FPS style game. I dig the setting too. Its like a less maliciously evil set of bugs from Starship troopers.

I think my only major feedback is that it would be nice to have some projectiles come out of your gun. It helps feel like you're having some impact when you shoot at the bugs. It also helps to show if you're scoring a hit or not.

Otherwise I feel like you've got a solid foundation if you wanted to create a game where you defend installations all over mars from a variety of mutant alien insect. Nice work.

https://www.youtube.com/watch?v=pJUjtYyZRuA

GLOW by abductedPlatypus 2017-08-22T20:59:51Z ♥ 1

Really great entry. Feels like one of the most complete packages of the entries Ive played so far in the Jam. You've got a touch of story that gives our bug companion a reason to seek out all of the creature comforts of life. The theme of running out of power was embedded in every aspect of the game, from needing food to interacting via bubbles with the environment. Really good stuff.

https://www.youtube.com/watch?v=pJUjtYyZRuA

Long Distance Runner by easy82 2017-08-22T20:57:56Z ♥ 1

This felt like a very well put together endless runner style game. My only issue was that it felt like you would eventually run into enough situations where you didn't have anyplace to go and run out of health. Which made the game start to feel strategic when you began and then its like you got chased into a corner.

Dig the art and the setting though. I feel like you could expand this into a larger game if you so chose. https://www.youtube.com/watch?v=pJUjtYyZRuA

Station 5723: Reactor Down by Archimagus 2017-08-12T01:37:13Z ♥ 3

This was nice. It reminds me a lot of playing retro point n click adventures like Space Quest. Though yours had better logic in all the pieces you would need to find. The whole thing took me less than a minute the first time to blast through the first time. I really enjoyed it.

I feel like this could make a great adventure game where you have to fix various machines, facilities, etc as a Nuclear Engineer or maybe a mad scientist's Janitor or something similar.

Otherwise nice work. I thought this was good. The graphics all fit together well. Good sounds. Logic for the puzzle pieces.

https://www.youtube.com/watch?v=mV0OIfrtqh0

daemon by bombjack 2017-08-12T00:54:55Z ♥ 0

The Concept seems solid. Along with some very nice graphics that are sort of sharp around the edges (which fits the setting).

That said this was pretty difficult. That might have been by design or just a happenstance of limited time when making a platformer. Either way I would say you have all the right pieces together. I would say the difficulty could do with a slow ramping up if you intend the game to be a harder platformer. Along with adding a bit of a leeway between hits when taking damage. Sort of like when characters flash white or transparent in older games. They can't take more damage until the flashing stops.

Otherwise nice work. I like the setting and the graphics. It feels like a good foundation to work from.

https://www.youtube.com/watch?v=mV0OIfrtqh0

Running the Marathon by gamepopper 2017-08-12T00:38:21Z ♥ 1

Well you weren't kiddin. This one was pretty darn long.

I like the idea of having to time your movements for a very long marathon. I just sort of wish there was a little more going on in the game. Maybe you could toss in a couple other controls like QWOP where you have to occasionally jump over something or duck under another obstacle. Then you have to maintain your rhythm and also avoid smacking into some other objects.

Otherwise I thought this was well polished. You have some simple yet consistent graphics. Sounds that helped you define a tempo and maintain speed. Though some music might have been nice cus listening back to it was different than playing the game at the same time.

https://www.youtube.com/watch?v=mV0OIfrtqh0

BATTERYMAN RECHARGES THE WORLD! by XAVIER_INDIE_GAMEDEV 2017-08-09T19:21:08Z ♥ 5

This was really fun and kinda cartoonishly cute. Its always nice to have a game that quickly sets the stage with a short little story. The enemies felt very on point and super accurate to the times we live in today. As a bunch of technology addicted zombies that crave power to play on their smartphones. Etc.

I don't have a lot of specific feedback for this one. It feels super solid and like a more or less complete game. The only thing I can think of would be to add some more variation in the enemy's appearance. Like a crab walking/spider looking creature that used to be a power in a power chair could be fun.

I would say you should definitely expand this game a bit with more story and more levels. It's got just the right amount of cartoonish humor, a fun zappy superhero, and simplistic graphics.

https://www.youtube.com/watch?v=eOz9nNVTS6M&feature=youtu.be

Low Battery by MaggardJosh 2017-08-09T19:14:41Z ♥ 2

This is the kind of puzzle game I find most approachable. It's less about trying to figure out a specific set of logic and more about deciding how YOU as a player can move around and lure enemies into a trap. So it almost becomes a play your own way sort of puzzle game (though I concede that it wouldn't be hard to make a load of levels that encourage you to lure enemies in one or two specific patterns).

I think the only thing I would have liked would be some kind of boss level. Either with a large enemy that you had to lure to it's death, or maybe just a larger level that had a very specific puzzle feel. Then once you complete it you move on to the next chapter with new enemies. Though that was a minor want, the rest of the game felt really solid and I could easily see you expanding upon this concept into a larger game. As the Graphics, Sound, and controls were on point.

https://www.youtube.com/watch?v=eOz9nNVTS6M&feature=youtu.be

Energy Robot - A tale that never ends by Rixud 2017-08-09T19:03:17Z ♥ 1

This was a really nicely put together endless runner. You've got lots of sensible obstacles to avoid that might otherwise damage a small robot. The level gets progressively more difficult as you run faster and need more energy the further you get. Animations seem on point if a bit rough. Good stuff overall.

I think my only feedback would be the camera angle could be a bit higher on the screen, or maybe an option to move it around with the mouse. I found it hard to gauge some distances when jumping or moving to line up with a battery. It would also give you a chance to glance ahead at upcoming obstacles and plan out how you want to avoid them, or maybe not bother trying to get some battery because it's too close to a barrier.

Otherwise I thought this was solid. It feels like an endless runner I could easily see getting popular on the mobile platforms. The graphics are simple and probably wouldn't lag out a phones graphics. I'd say you should refine this and release it as a full finished product. You could add some skins you can unlock, touch up the graphics and add some more backgrounds, and then toss in a little cute story and you'd be golden.

https://www.youtube.com/watch?v=eOz9nNVTS6M&feature=youtu.be

Dadoor by IgorFolz 2017-08-03T17:32:17Z ♥ 1

Other than being a bit rough around the edges I thought this felt like a solid Dungeon Crawling game/engine. I could very easily see this being spun off into the latest top down Dungeon Crawling Hack n Slash, or even a more story driven Action RPG.

Im still not 100% sure what part relates to running out of power tho. Do you have to defend the magical stones to either side of the room to prevent the wizard's power from fizzling out? Its more of a somantics question, was mostly wondering if I missed something or misinterpreted the story setting.

Otherwise this felt solid. If you refined the abilities a bit, added in some additional skills you could learn, and put together a fun story you'd have yourself a really nice fully fleshed out game.

Nice work. I featured Dadoor in my first showcase video for LD39. Apologies that I missed some of your team member names in the developer credit for your game. I will add those to the video description instead.

https://www.youtube.com/watch?v=h7mtXAB11OM

Saturnalia by graebor 2017-08-03T17:23:40Z ♥ 0

While its pretty short and I wish there was a more set in stone ending sequence, this game was FANTASTIC. The combination of music and graphics really creates a great Mood/Atmosphere. It hits you immediately. Its mysterious and also extremely relaxing to play. You REALLY should expand upon this game and turn it into a full fledges point and click adventure.

The only thing I'd say needs work from this build would be the Star Connecting Minigame. Currently its just click and eventually you'll find the correct pathway to create a power constellation. Which isn't bad, but it also doesn't provide much of a challenge. Just needs a little visual logic to help the player Suss out what path to take if they think about it a little bit. Like maybe the colors change or the beam becomes weaker or stronger. Something that lets you know you've correctly completed a Stellar Circuit.

Otherwise this was top notch. You did loads with very simple aesthetics and mood.

https://www.youtube.com/watch?v=h7mtXAB11OM

LD38 — A Small World (26)

Smalltrek by impbox 2017-05-23T19:23:24Z ♥ 1

Block sliders are certainly not a new concept, in fact I think I run into them at least once each round of LD. But when you add in a very solid theme like parody of Star Trek then it adds a whole new depth. In this case SmallTrek is literally distilling the Star Trek experience down into its most basic form. Explore the galaxy and try to keep other aliens from killing each other. Which means each alien species behaves differently with everything around it, in some cases destroying the environment, which turns it from a block slider into a Strategy Puzzle Game.

Nice stuff. Well earned Score.

https://www.youtube.com/watch?v=7o2hyhKgsUw

Honey Home by dvdfu 2017-05-23T19:13:20Z ♥ 2

This was really solid. I could certainly see this getting expanded into a game where you explore multiple different level environments. Like a Spring Snowstorm or maybe a tornado or some such. Its got a really nice setting that's both cartoony and darkly contrasted. Nice work. I can see why this did so well.

https://www.youtube.com/watch?v=7o2hyhKgsUw

Space Aliens Are Coming by RealityCheck 2017-05-17T21:50:53Z ♥ 1

Simple, straightforward, and reminds me a lot of retro space invaders with a spherical twist. I dig it. The graphics are simplistic but serviceable yet they somehow remind me of a village full of Doctor Seus characters trying to save themselves from alien attack. Its almost humorful somehow. Which I like. It also helps that the cannon you use sort of looks like a weaponized bong.

Overall I think its pretty solid. Literal small planet that you defend from aliens. It seems like something you could expand into a short game where you wander the galaxy as a mercenary for hire. Helping planets set up their defenses and protecting them while they do. That would give you the ability to let people explore different worlds and cultures, along with possibly unlocks and new weapons if you wanted. I dunno. But I Feel like there is room to expand in any number of directions if you wanted.

https://www.youtube.com/watch?v=DWSToLZwTAE

Stellar Twist by rojo 2017-05-17T21:46:24Z ♥ 2

3D puzzles like this have always been a favorite of mine. Im typically pretty good with spatial awareness type games so this did a really nice job of striking an interest in that category. This also does a nice job of giving the player the ability to manipulate the actual planet and try to use that to solve some simple yet somewhat challenging puzzles when trying to gather up all the star dust.

That said I found something about this game made it a little more difficult than it needed to be. I think its something in either the camera controls or the terrain controls. Often times the camera angles you had to choose from were just off enough that I couldn't really see where i was going or what I was touching. Making some of the platforming tricky. Maybe just allowing the player to romp about on all faces of the planet might work better and you can still manipulate the ground, and adding a free follow camera might work a touch better.

Otherwise this was a very solid concept. I think you should take it and run with it. Add in a touch of story or reason why our character is here. Toss in a pinch of ambient activity like plants, animals, and people to interact with on each world and you'd be golden to turn this into just a really rich puzzle game, or more of an adventure game.

https://www.youtube.com/watch?v=DWSToLZwTAE

Save the litle Planet! by igalencar 2017-05-17T21:42:18Z ♥ 1

I really enjoyed this games concept. Roaming around the surface of various different planets, fighting monsters, getting the odd bit of treasure. The Art did a really nice job of setting the stage and adding that grand scale to everything as you ran around desperately trying to fend off the bats.

My only gripes in the core of the game was there wasn't a ton to do. Just murder some bats and enjoy the art. I feel like this could make a very good story based game. Where you have to travel the stars freeing kingdoms or species from the clutches of some galactic tyrant. That or some type of procedural dungeon crawling experience, but rather in space as opposed to inside of a literal dungeon. But overall rather nice. I found I rather enjoyed the graphics and music quite a bit. Though I felt it could have used more pixel art. Rather than just using it for the bats and the character.

All that feedback said. On several occasions when loading up the game I had a load of strange physics bugs. Like the little vortex that pulls you from planet to planet was constantly trying to steal me into space.

https://www.youtube.com/watch?v=DWSToLZwTAE

To do list by Finlal 2017-05-12T20:34:55Z ♥ 1

This was really well made. Fantastic graphics and a really solid premise. This was one of the most complete and polished feeling games that Ive played in Ludum Dare in a while.

This game I could certainly see being polished off or expanded a little bit and making for a great game to release on steam. The story is simple but very approachable by a wide audience and just let's you almost explore as you accomplish your daily tasks in a very limited and confined space.

Excellent work

https://www.youtube.com/watch?v=shr5iGdQs3M

littleBLASTplanet by gamepopper 2017-05-12T20:30:11Z ♥ 1

This reminded me of classic space invaders in a way. Defending a planet from aliens that want to crash down to destroy things and touch your stuff. I could almost see this as an endless survival game. Where you unlock different planets and enemies to fight against as you survive for certain lengths of time.

That said my only big hangup on this game was that some of the enemies would just hurtle out of space and smash you in the head. No chance to react or to avoid the enemy. Perhaps if they were just a smidge slower that would help.

Otherwise not bad. Simple but it fits the jam theme in a very direct a literal way.

https://www.youtube.com/watch?v=shr5iGdQs3M

FREEDUMB! by Brothers Arcade 2017-05-12T20:16:51Z ♥ 2

This was a fairly amusing piece of satire. It's a very simple and straight forward piece of satire and thats not a bad thing. Loads of political cartoons, games, and other media try a bit too hard to have loads of depth to them. So this was a pretty fun 1-off joke.

That said it's got a good framework of graphics and art that fits together pretty well. I could certainly see this expanded with a broader story of either derpy fiction or something that pokes fun what what's currently going on in Washington with a bit of a cartoony twist. That would give you ample reason to incorporate some other fun kid games. Would be interesting with a story to tie everything together.

That said I felt like this version of the game was a bit short. Just one nuking of a city as a singular event felt like it could have been done in something like a set of 3. With some type of nemesis working against you to ensure that you paid attention to the Twitter feed and did this quickly. Though the Twitter feed was a bit of a pain in the rear to use. The scroll bar was a bit sensitive and made it hard to back track.

So nice work and I thought it was simple yet strong. Nothing wrong with a Satire that just does a quick jab.

https://www.youtube.com/watch?v=shr5iGdQs3M

Solitary Freedom by CMLSC 2017-05-09T19:24:40Z ♥ 1

Very solid entry into the momentum puzzler genre. I liked the difficulty of the game mixed with the simplicity. Sure the timing was very brutal, but it felt all the more rewarding when you eventually did reach the exit which took me a little while.

I feel like more than other games like this that Ive played very recently, that you should expand upon the game and the story. There's something that's always super compelling about a lost civilization that is falling to ruin. Couple that with the only survivor of this place is a radioactive looking slim monster and you've got a great setting. This could lead to all sorts of great tie in mechanics. Like environments that explore what happened to the world, and other creatures that might want to eat you as you try to escape. I think you should run with it.

Otherwise very nice work. Loved the graphics. Enjoyed the simple yet challenging mechanics, and the concept of a small world decaying in the sky was interesting.

https://www.youtube.com/watch?v=IE-Jd01zDgs

RASHLANDER by ryguydavis 2017-05-09T19:17:59Z ♥ 2

This was great. Was a good combination of difficult and kind of loopy cartoony fun. I thought the only thing that felt off was the controls seem a bit slidey. That might be intentional, but whenever I play a game like this I feel like there should be room for a little bit of fine tuned maneuvering. Otherwise if you tossed in some alternate environments that you could end up teleporting into I think this could very easily make for a nice game entry to the really hardcore games. Like I think the Impossible game was one of them, or maybe even the next Flappy Bird that torments folks on mobile.

https://www.youtube.com/watch?v=IE-Jd01zDgs

Bureaucratic Deity Simulator 2018 by mmason 2017-05-09T19:15:02Z ♥ 2

This was a neat concept. It almost felt like a type of card game that would allow you to craft worlds to order for other Deities. All the logic felt like it has some type of parallel with the real world so it wasn't too difficult to figure things out as I went.

My only real feedback aside from it would be interesting to see this game fleshed out, was that there feels like something is missing. Just one little thing that really makes the concept pop. It might be a nemesis, an overarching system of powers/magic that fit the universe together, or maybe just some story tossed in between the levels.

Otherwise I thought it was nice. Decent concept for A Small World, Good graphics if a bit hard to decypher at times, and the beginning Menu music was nice.

https://www.youtube.com/watch?v=IE-Jd01zDgs

Star keeper by Alexandr AndroidDev 2017-05-06T19:19:26Z ♥ 3

Really love the Pixel Art for this one. The gameplay was extremely simple, yet it feels less like its trying to be an intense game of action or strategy and more like a slow story. Reminded me a lot of the style and feel from A Flight of Dragons. If you've ever seen that movie.

This seems like a type of game you could turn into just about anything. Either a magical game about exploring the life and world of an ancient wizard. It could even be the lord of dreams. It certainly feels that way with the stars being hung by ropes.

I didn't really have any complaints about this game. Other than that I wish it had the option to resize a bit easier. Aside from that the controls were smooth, the laser you fire always registered with the evil clouds, and I thought the music was a good choice. Nice work.

https://www.youtube.com/watch?v=cfNotfty_Qc

Solar Smash by blacksheepza 2017-05-06T19:10:07Z ♥ 3

A good physics based puzzle game like this is always a solid concept/choice. It reminded me a lot of Orbitalis, but with the goal of destruction rather than an elegant orbit. Toss in some alternate solar system designs with maybe a couple of extra suns or other gravitational mechanics and you'd be golden.

That said I thought the Aiming and guiding system to launch the asteroids was a bit janky. It was hard to reliably aim at the same spot more than once. I think the best system Ive seen in a game like this allowed the player in the early tutorial levels to see a complete arch with the aim assist system. Then it would show where it would land, and maybe even what the impact would do with the additional asteroid chunks. Then as the game went along with dialed back to just a direction assist to show you trajectory. If you tossed in something like that it would improve the game by leaps and bounds. Though I have a feeling that the current system is just what happens when you have a set time limit to work on the game. Which I Understand.

That said I thought you added a lot of detail to some of those planets. It's almost a shame that you can really zoom in and get a good look at them. I thought that would make for a great excuse to add a cinematic replay of your levels if you wanted. To just watch an asteroid smash into a planet as if it was a movie.

Overall I thought it was good, if a bit janky to play in its current form. So nice work. It was featured in my recent Ludum Dare 38 showcase video.

https://www.youtube.com/watch?v=cfNotfty_Qc

Shapeshifter: The King of A Small World by Rixud 2017-05-06T18:44:45Z ♥ 2

This seemed like a really solid concept for a broader game that explores the insect world. Using a variety of insect forms to accomplish different puzzles that a real insect might encounter would add a lot of depth to a game like this. Almost like a pseudo educational game about the life of bugs.

That said I would make it so that each bug had an active ability or effect you could see, rather than the Ant or the Beetle just making you heavy or small. Then maybe have some additional enemies that might want to eat you in any given form, but might not care all that much about an Ant running through a crack. Some Insects have a chosen prey item they prefer and that would add to the overall aesthetic.

Overall I though the concept was strong. The graphics are pretty basic and would need improvement drastically if you wanted to expand upon this game, but that's about all I had for feedback. Everything else like hinky movement controls and art is something that just needs polish and a bit more time to refine. So nice work!

https://www.youtube.com/watch?v=cfNotfty_Qc

Race against ferrum gigantes by JScotty 2017-05-03T20:48:13Z ♥ 1

This certainly caught my attention when it looked like I was trying to avoid being smooshed by the robot from Iron Giant. That said the racing/driving controls in this game performed pretty well. Im used to having to struggle with driving controls in early versions of games but this was real smooth. So nice job on that.

Otherwise it was basic yet pretty enjoyable with the music. Just cruise around and avoid getting stomped on or crashing. Pretty simple.

The one thing I did want to mention was that I think this would be a fantastic concept for an open world endless driving game. Where you can drive in any direction and they all eventually lead you to a nice place. The longer you drive. Which would allow you to introduce people to different environments full of other sci fi stuff. Like a farmland full of UFOs that want to abduct you with the gravity beam while in the background the others are busy abducting alien cows. Which is a great incentive to get people to WANT to drive further and further for more than just a score on the screen or a tacky prize like Crossy Road game.

So basic but a solid foundation. Nice work and the game was also featured in Episode 4 of my Larry Does Ludum 38 series.

https://www.youtube.com/watch?v=MD3DwYwAtnU

Asteroid Hopper by yyam 2017-05-03T20:36:39Z ♥ 2

I always like these types of games. Its a very tried and true concept that Ive seen since the early days of flash on places like Newgrounds. I really think you could very easily expand on this game and flesh it out with its own personality and release it. You'd just need to build out the graphics and gameplay mechanics a bit. But since you're in space you have a veritable forest of references to draw from. Like portals, sentry robots, and even black holes that arc your characters trajectory. I think you should run with this concept.

Beyond that the gameplay in this version is basic but I didn't have any performance issues. It played well and recorded real well. I think the only thing I was really disappointed by was just the lack of space artwork in the background. Space is super easy to do. Just toss in some stars, a little UFO that wanders in the background and you're golden. But thats a pretty minor criticism.

You can see more of my thoughts in the video I made which showcases Asteroid Hopper. You can see it here: https://www.youtube.com/watch?v=MD3DwYwAtnU

Spermicorn by Fanu 2017-05-03T20:23:37Z ♥ 5

This was pretty simple but I like the fact you went with the complete narrative package game rather than just focusing on one gimmick. Which is a hard choice when creating a game for a JAM. You just never really know what one thing might sell it to people. So I think giving it that lovey cartoony narrative with a Beginning, some gameplay, and then an ending was a nice choice.

The Gameplay itself was pretty basic. I chock that up to not having a ton of time to flesh it out and add a lot of stuff during a jam. That said it felt very consistent in tone, so it ended up working out pretty well. That said I think you should expand upon the racing type mechanic of reproduction. With all those classic tropes of racing like obstacles, enemies, and maybe some powerups. You could certainly keep with the themed aspect and look to actual reproduction for inspiration. Then you could mix and match with some more minigames when you finally do reach the egg itself (Then you should have the unicorn horn glow with magic and open up a tunnel when you do. You should really go nuts with the magic horn trope.)

Otherwise I would be interested in seeing where you go with this. You could make it a very cartoony game that educates kids in a very colorful and approachable way about animal reproduction. Not only in mammals but maybe plants and some single cell life. That or just go nuts with the goofy cartoony side of things. People life a good colorful arcade style game that pokes fun at things sexual in nature.

Overall I liked it. Good art. Catchy tune. Solid package. Though the gameplay was pretty basic. It also got featured in my fourth episode of Larry Does Ludum 38. You can see it here:

https://www.youtube.com/watch?v=MD3DwYwAtnU

Planet Landlord by hampst 2017-05-01T19:14:32Z ♥ 2

Simple yet oddly satisfying gameplay. It's a pretty simple and tried and true game concept, but when you start to get different colored houses bouncing off of each other its gets really funny to watch. My favorite thing to do is after I mess something up just start dumping all the houses together and watch the mosh pit ensue.

The gameplay while fun is pretty basic in its current form. You're really just testing your physics based jenga skills until you eventually make one mistake and then everything cascades off the edge. I feel like its just missing something, but that's probably just due to the time constraints.

Thinking about what might add to the game I'd say something to use your money for other than score would be nice. Like some upgrades or unlocks that add utility. This could include something like a crane that might allow you to swap or relocate some houses and better make use of your limited space. A Nemesis or other enemy might be interesting too, more than just falling off the edge into space.

That said I found it fun and replayed it several times to generate the ultimate mosh pit. https://www.youtube.com/watch?v=0Qy_8ccUyhs

Kill Boom (singleplayer + multiplayer) by Headlein 2017-05-01T19:05:16Z ♥ 2

This game strikes me as a title that would make a really good drop in drop out Hunger Games style game. Sort of like Agar.io. It doesn't play very well as a single player experience. The AI is a bit too Derpy. But if you made this a Multiplayer only experience that plays in the browser it would be perfect. People could fight over territory as a team or solo, and use a bunch of drops or fun machines in a massive campground.

That said the gameplay is pretty rough. I had a heck of a time with the controls at first, and how twitchy and sort of glitchy the movement and shooting could be. But the Art was good (Its what caught my attention in the first place) and the car was fun to drive. But the concept is solid and I feel like I Had managed to get some people to play with it would have been some fantastic derpy fun to run around and find weapons and shoot at each other.

Kill Book was showcased in my third Episode of Larry Does Ludum 38.

https://www.youtube.com/watch?v=0Qy_8ccUyhs

No Minor Task: Party of a Lifetime by XAVIER_INDIE_GAMEDEV 2017-05-01T18:56:09Z ♥ 1

Loved this humor in the Intro Cinematic Story for this game. It definitely hits the nail on the head for a funny and a little bit goofy visual novel. Everything from the Lord of the Rings references and the breaking of the Fourth wall from the random hobo was fantastic.

That said I felt a bit let down by the gameplay. I feel like you should continue with the humor and theme of that intro sequence and add some puzzles and different minigames. Grabbing 200 kids and sneaking them to your house is funny enough for a moment or two, but its pretty easy to just spam your sprint randomly and game the system. But it works and its not glitch or killing my computers framerate, so that at least was very good. Some games you play in the jam will murder even some of the best gaming computers.

Overall I love the concept, the humor is extra on point. Just needs a bit of tweaking for the Overall gameplay and I think you've got quite the game in the making. Combine that with a unique coherent art style and I think you could very easily refine this in the future. especially if you wanted to make a visual novel style game, which are always super popular on steam (I Mean lets be honest, if you can make a game about dating birds, you can make anything).

Otherwise nice work. The game was featured in my third episode of my Ludum Dare 38 showcase series.

https://www.youtube.com/watch?v=0Qy_8ccUyhs

Tomorrow or When the world is not bigger than a house by Versatile Box 2017-04-27T19:14:06Z ♥ 3

Its kinda like you're stuck in one of those Doctor Who time loop episodes. Where you have to try and change something a little bit each time to escape. Thought it was kinda neat. But I just feel like something is missing. Maybe its just a lack of mini games due to the time requirements for the jam. Im not super sure.

That said. I like that it feels like you could draw parallels to a number of different people with one game. Maybe this is a stay at home Freelancer who feels like they've gotten trapped into an endless loop because of their job. That or perhaps its a college student. I dunno. But you could certainly do almost anything with a point and click game that feels like you're caught in an endless loop. Lots of different stories that you could tell with that setting and I think you should totally expand upon it.

That said. What exactly are you supposed to do with the Shower nobs? or is that just to mess with you as a pseudo mini game and drive the player nuts?

Either way I like the concept. Just feels like its missing that little "Something" as it were. But overall nice work. This was also featured in the second episode of my Larry Does Ludum 38 series. Which you can see here: https://www.youtube.com/watch?v=P3nGcfVUsso

Bug to the Footstep by eddynardo 2017-04-27T19:09:47Z ♥ 3

This seemed like a really strong contender for a game that you could easily expand to be an educational game for young kids. I think a lot of kids go through a stage where they're really interested in bugs and insects in general, and combining a fun/simple puzzle game with some bug facts would be really cool.

The game itself is pretty basic. Fits the theme decently by being the literal small world of bugs. It just lacks a certain amount of depth in it's current form. I feel like you could give more information in the footprint image itself that guides the player with visual hints as to how to arrange the bugs. Then it gets progressively more vague as you go along. Then you could pair it with some other types of puzzles and you'd be golden.

Overall nice work. I like the basic concept and I think you could do a lot with it if you really wanted to. Though swapping the controls to port to a platform like mobile might be tricky.

This was also featured in my Second Larry Does Ludum 38 video. Which you can see here: https://www.youtube.com/watch?v=P3nGcfVUsso

Mouth Rescue by petitpois 2017-04-27T19:06:20Z ♥ 1

This seems like a pretty straight forward concept. You could do a lot with the theme of fighting cavities inside of someones mouth. Sort of like a modern day take on Timmy the Tooth, but in game form. Lots of different paths you could take it story wise.

My main issue with playing this game tho was just that it didn't run all that well. I chocked that up to just not having a enough time to work out the kinks, but it can be pretty bad at times. Like having your character teleport a bit when you walk in a different direction killed me more often than not. Otherwise it would be a pretty standard platformer that fits into the jam theme pretty well by exploring the small world of someone's mouth.

Other than that it got featured in my second Larry Does Ludum 38 video. Which you can see here. https://www.youtube.com/watch?v=P3nGcfVUsso

Purr Evil by husky 2017-04-25T21:58:11Z ♥ 2

Its weird. Recently Ive found myself playing a lot of games that are both terrifying yet cute at the same time. Its a nice concept tho. The life of a tiny creature trying to avoid being smooshed by what they think is a furry god, but is really just a curious if maliciously bored cat.

My main issue was it was often hard to judge when the cat's paws were going to smash down. Some more signals or obvious shaking before that would be nice. I also never did figure out how to plug in the batteries. That said the art was nice, and I really love the notion that you had to interact in a roundabout way with the cat in order to break the environment and get at the little batteries.

Thought this would make a great concept for a simple game where you explore planets made of different pet toys. With each one requiring you to find and fix some other electrical component while dodging animal body parts/limbs.

So nice work. I also included this game in my first showcase video for Ludum Dare 38!

https://www.youtube.com/watch?v=Kxb8N-An7GY

Becky's very very Small and TOTALLY not mundane World by pmarincak 2017-04-25T21:54:33Z ♥ 1

I like the idea of a little miniature slice of life style game. Its a straight forwards way of sharing a story about a character's life and what they do in the mundane day to day without turning it into a slog. My only feedback was that I felt two of the three stations didn't have much depth too them, would be nice if each of them was it's own unique mini game. Each one telling the story about some of the little funky things that make office life unique. Maybe the coffee maker leaks a little and every time you make coffee its a challenge etc.

Otherwise nice concept and method for potentially telling a story about Becky, and I also liked the art a lot. This was also featured in my first video Showcase for Ludum Dare 38!

https://www.youtube.com/watch?v=Kxb8N-An7GY

Planetone by shillingburg 2017-04-25T21:39:55Z ♥ 2

This was nice. It really gave me a nostalgia trip back to playing with Flash Sound mixers on Newgrounds. This one was unique in that I don't think Ive seen any of these with a distinctive Sci Fi/Planetary Exploration Twist. I think you can really run with this concept. Add some more plants that you can grow a world with, giving you more tones, and you'd be good. You could make a simple yet fun sound mixing game that people could then share with friends on say Facebook. Making sharable Sci-Fi tunes.

Otherwise nice work. I showcased this game in my first Ludum Dare 38 showcase vid.

https://www.youtube.com/watch?v=Kxb8N-An7GY

LD37 — One room (3)

The Two of Us by Pixeye 2016-12-19T21:53:00

This has a great atmosphere and other nice horror elements that just seethes a survival horror game. I understand the idea was to draw a parallel to The Last of Us, but it was still a really solid environment and start of gameplay mechanics.

I think if you pulled away from The Last of Us reference this could be the basis for a really strong horror game. Maybe with more stealth emphasized, since that light mechanic was really strong.

Nice job on the game. Just wish there was more stuff to do in it.

The Two of Us was featured in the recent episode of my Ludum Dare 37 showcase. You can see it here: https://youtu.be/tuKcNbjuvAE

Christmas Time by Jon Reid 2016-12-19T21:50:00

This was fantastic. Ive never seen a game that played across multiple browser tabs or windows before. Which was a nice tie in for a single room that itself doesnt change, but the things that happen in the past and present do. Some very Doctor Who type mind bending puzzles could really blow users minds if you kept going with this concept.

The only thing I found lacking was I really just wanted more of the game. Like some type of story where the character is an average joe that uses this power to coast through life. Barely achieving things with humor and help from their past self. Nice job!

Christmas time was featured in the second Episode of my Ludum Dare 37 showcase series. https://youtu.be/tuKcNbjuvAE

One Room Dungeon by Trasevol_Dog 2016-12-19T21:48:00

I like the idea of the room changing around you as you explore a dungeon. The environment art sort of reminds me of old arcade takes on a "Tron" like universe. Being stuck in a computer or digital dimension.

My only issue was as the character teleports I found it hard to keep track of them. Might be handy to have some flash of color or something to remind you where you are.

Otherwise I really liked the concept and I featured One Room Dungeon in the Second Episode of my Ludum Dare 37 series here: https://youtu.be/tuKcNbjuvAE

LD36 — Ancient Technology (3)

Spectacular Stride Machine by Garfeild 2016-09-05T07:50:00

I always love running into Endless Runner games. Doesn't happen every Jam, but its a nice solid entry concept.

The Spectacular Stride Machine is one of those games that has very solid controls from the get go. So you dont need to fidget with trying to work out the hiccups and get straight to beating your high score.

The other thing that I really loved was the art style and that little touch of humor in the design of the Mad Scientist. Which is my favorite kind of Scientist. Just looking at his bug eyed expression lets you know the exact kind of game you're playing.

Nice job guys! Thought it was a lot of fun and I rambled a bit in my showcase video on how it could evolve in the future. You can check it out here for anyone interested.
https://youtu.be/VPEUihSWP7M

Also Hi Jupi ;)

KMF by godjammit 2016-09-05T07:45:00

This game took me by surprise. I wasn't expecting things to become so philosophical. Like you wandered into the Alice in Wonderland rabbit hole because you thought it was a Subway.

Either way the world of KMF is absolutely beautiful. Like you've suddenly been transported to a pink area of Windwaker. The fishing mechanics are all very solid and somewhat intuitive, though the controls can take you a minute. Then you end up deciding which fish has to live or marry you. That was something, but the thing that really put it over the top for me was simply the humor. Each of the little quotes attached to each fish were priceless. Equal parts funny and self aware.

If anyone is interested KMF was featured in my second episode of Larry Does Ludum 36. You can see it here: https://youtu.be/VPEUihSWP7M

Neon of Ancient by TeamEagle 2016-09-04T20:49:00

The game feels like its got a decent foundation as a dog fighting space game. I rather like the atmosphere of it too. The music you selected was a good choice for that.

I will say that playing around with it the controls arent the worst Ive used to fly a plane/ship. But they could do with some improvement or simplification. Like letting you use your mouse or gamepad if you want.

Otherwise its a solid enough foundation. I think you could totally turn it into a full game with some story and setting. Toss in some alternate ships and upgrades and you'd be golden.

Overall not bad. If a bit sparse. But that happens in Jams due to the time limits.

Neon of Ancient was also featured in the second episode of my LD36 showcase series. You can see it here: https://youtu.be/VPEUihSWP7M

LD35 — Shapeshift (1)

Ghost Bird by torcado 2016-05-10T06:11:00

The halo of fading graphics was an interesting touch. Think my main hangup was the way to control the glide. It might be easier if you just jump then hold the up arrow.

But otherwise I really liked the concept. It even got showcased in one of my LD35 videos. https://youtu.be/FHzym3vB1Lg

LD34 — Two Button Controls / Growing (1)

Dizzy Dazzle by Tselmek 2015-12-28T20:50:00

I like the idea of the game. It can be pretty difficult to match up the correct combination of arrows before they reach the bottom of the screen. I just feel like there could be a better way to add a health bar into the gameplay rather than an all or nothing system.

Like if you started slow but each time you got an error things would speed up would incentivize accuracy over just button mashing and an accuracy score at the end.

But I do like the connection to the older Dance Dance revolution games I got when I played. So nice job. - It also got featured in one of my Ludum Dare showcase videos.

https://youtu.be/yor7ptx0Sr8

LD31 — Entire Game on One Screen (4)

Puddle maker by mrhill 2014-12-19T18:24:00

Got a really fun cartoony vibe too it. With simple graphics and too the point sounds. Though originally when I saw little bits of yellow in the screenshot I thought the Title implied a different type of gameplay. Otherwise it's simple, straight forward, and just a touch nostalgic.

It was also featured in part 4 of my LD31 showcase series. You can check it out here. http://youtu.be/6K5GAU2WwtY

Marelda by Peach Pie Productions 2014-12-19T18:20:00

Really love the idea of procedurally generated roguelike games. Had fun playing around with this for a showcase. Like the work, the art, and the derpy little gremlins. Just needs a bit more variety in enemies and items with crazy powers and you've got yourself a super adventure.

Can check out the showcase it was featured in here: http://youtu.be/6K5GAU2WwtY

LiliLight by Carduus 2014-12-16T01:48:00

Love the concept of the perspective and flashlight line of sight. Can't wait to see if you guys take this and continue it. Can totally seeing this as another great horror game about a kid thrown into the thick of some freaky demonic wiz biz. Like among the sleep.

RGB by Conk 2014-12-16T01:44:00

Really love the simplicity and how you made that go from minimalist to super crazy and back again. Provides a real great challenge and a load of fun.

Didn't see if you had twitter handle anyplace. But I showcased your game in part 2 of my LD31 Showcase series. http://youtu.be/fh8a6LSGnpk

Keep up the awesome work.

LD29 — Beneath the Surface (9)

Dozer's Gem Jam by PoQA Games 2014-05-19T23:28:00

Very nice. This is one of those games that pretty fun to charge up combos and go on a drilling rampage. The one thing I might add is an enemy or two. Sure the time is one thing working against you as you rack up points. But a threat that can pop out and kill you might be a nice addition to look out for.

Aside from that. Awesome work =D I ended up putting it in my Ludum Dare Showcase vol 4 video! http://youtu.be/aFa_iU1gvTg

The Ascent by guimonpa 2014-05-19T23:27:00

Really dig this. I was a person who kind of enjoyed rocket jumping in games like TF2 but could never find a jumping challenge map that I really enjoyed. Very nice work on the puzzles. Not to simple yet not to difficult to figure out.

The main note I had was maybe add some more detail to the walls if you further refine the game. I found myself getting nauseous because I couldnt orient myself in space very easily.

Otherwise great job. I featured it in my Ludum Dare showcase vol 4!
http://youtu.be/aFa_iU1gvTg

Infection by InfectionTeam 2014-05-19T23:25:00

Had a whole boat load of fun playing. Went very quickly from a standard shooter to an upgrade FPS/Tower Defense. Maybe add some more enemy abilities and I think you can easily sell this on places like steam.

See more info on my playthrough for Ludum Dare Showcase vol 4! http://youtu.be/aFa_iU1gvTg

Alien Lobotomy by Soup With Bits 2014-05-19T23:23:00

Like some other folks were saying maybe adding in the tutorial how the cells multiply/divide when connected would be great. Otherwise it was simple and straight forward once you got going. Was pretty fun working within the polarity range.

As a side note. Despite the lateness of the video. Alien Lobotomy was featured in LD 29 showcase vol 4. http://youtu.be/aFa_iU1gvTg

The Sun And Moon by managore 2014-05-16T21:23:00

Diving below terrain has to be one of the simpler, yet so dynamic and frustrating ways to approach "Beneath the Surface"... Awesome work!

Featured it in my Ludum Dare showcase video for today. http://youtu.be/HB1A8GTxm5Q

ScubaBear by _Rilem 2014-05-16T21:19:00

Great art style. Very nostalgic. I think the part I enjoyed most was the situational health bare tied to the condition of the Bear's face. Awesome touch.

As a side note Scuba Bear ended up in a Youtube showcase =D
http://youtu.be/HB1A8GTxm5Q

Ants at War by magicspark 2014-05-16T21:01:00

Had quite a bit of fun giving this a play. I always enjoy slower paced games that are almost like an rts. I would say maybe give folks something like a mutant ant tower they can build/upgrade and your set.

The only issues I ran into was so many ants getting caught in an ant lion pit crashing/freezing the game. So awesome job.

Also this was featured in a handy dandy Ludum Dare showcase ta boot. http://youtu.be/HB1A8GTxm5Q

Frank the Fish by eastes 2014-05-05T04:28:00

Like roaming about in a salvador dali painting turned video game. Great fun when so many other games can take themselves too seriously. The only thing tweaky was frank can clip all over the place. Otherwise great game. Loved chucking the Pepsi Salesman into the drink.

Got featured in a showcase video on youtube ta boot: http://youtu.be/ZqtwPW9QMLk

I Remember Alice by Linus Lindberg 2014-05-05T04:26:00

Experimenting with giving a message or telling a definitive story can be touch and go. But this hit a decent medium. Maybe toss in a couple memories in the background, and I think it would be set. That or pulling a stanley parable and going to an alternate reality or something.

Check out the rest of my comments in my Ludum Dare showcase video:
http://youtu.be/ZqtwPW9QMLk