Foon → Ludum Dare Explorer → Users → LarryChupacabra
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Larry Does Ludum |
Diving below terrain has to be one of the simpler, yet so dynamic and frustrating ways to approach "Beneath the Surface"... Awesome work!
Featured it in my Ludum Dare showcase video for today. http://youtu.be/HB1A8GTxm5Q
Experimenting with giving a message or telling a definitive story can be touch and go. But this hit a decent medium. Maybe toss in a couple memories in the background, and I think it would be set. That or pulling a stanley parable and going to an alternate reality or something.
Check out the rest of my comments in my Ludum Dare showcase video:
http://youtu.be/ZqtwPW9QMLk
Very nice. This is one of those games that pretty fun to charge up combos and go on a drilling rampage. The one thing I might add is an enemy or two. Sure the time is one thing working against you as you rack up points. But a threat that can pop out and kill you might be a nice addition to look out for.
Aside from that. Awesome work =D I ended up putting it in my Ludum Dare Showcase vol 4 video! http://youtu.be/aFa_iU1gvTg
Like roaming about in a salvador dali painting turned video game. Great fun when so many other games can take themselves too seriously. The only thing tweaky was frank can clip all over the place. Otherwise great game. Loved chucking the Pepsi Salesman into the drink.
Got featured in a showcase video on youtube ta boot: http://youtu.be/ZqtwPW9QMLk
Really dig this. I was a person who kind of enjoyed rocket jumping in games like TF2 but could never find a jumping challenge map that I really enjoyed. Very nice work on the puzzles. Not to simple yet not to difficult to figure out.
The main note I had was maybe add some more detail to the walls if you further refine the game. I found myself getting nauseous because I couldnt orient myself in space very easily.
Otherwise great job. I featured it in my Ludum Dare showcase vol 4!
http://youtu.be/aFa_iU1gvTg
Had quite a bit of fun giving this a play. I always enjoy slower paced games that are almost like an rts. I would say maybe give folks something like a mutant ant tower they can build/upgrade and your set.
The only issues I ran into was so many ants getting caught in an ant lion pit crashing/freezing the game. So awesome job.
Also this was featured in a handy dandy Ludum Dare showcase ta boot. http://youtu.be/HB1A8GTxm5Q
Like some other folks were saying maybe adding in the tutorial how the cells multiply/divide when connected would be great. Otherwise it was simple and straight forward once you got going. Was pretty fun working within the polarity range.
As a side note. Despite the lateness of the video. Alien Lobotomy was featured in LD 29 showcase vol 4. http://youtu.be/aFa_iU1gvTg
Had a whole boat load of fun playing. Went very quickly from a standard shooter to an upgrade FPS/Tower Defense. Maybe add some more enemy abilities and I think you can easily sell this on places like steam.
See more info on my playthrough for Ludum Dare Showcase vol 4! http://youtu.be/aFa_iU1gvTg
Got a really fun cartoony vibe too it. With simple graphics and too the point sounds. Though originally when I saw little bits of yellow in the screenshot I thought the Title implied a different type of gameplay. Otherwise it's simple, straight forward, and just a touch nostalgic.
It was also featured in part 4 of my LD31 showcase series. You can check it out here. http://youtu.be/6K5GAU2WwtY
Really love the idea of procedurally generated roguelike games. Had fun playing around with this for a showcase. Like the work, the art, and the derpy little gremlins. Just needs a bit more variety in enemies and items with crazy powers and you've got yourself a super adventure.
Can check out the showcase it was featured in here: http://youtu.be/6K5GAU2WwtY
Really love the simplicity and how you made that go from minimalist to super crazy and back again. Provides a real great challenge and a load of fun.
Didn't see if you had twitter handle anyplace. But I showcased your game in part 2 of my LD31 Showcase series. http://youtu.be/fh8a6LSGnpk
Keep up the awesome work.
Love the concept of the perspective and flashlight line of sight. Can't wait to see if you guys take this and continue it. Can totally seeing this as another great horror game about a kid thrown into the thick of some freaky demonic wiz biz. Like among the sleep.
I like the idea of the game. It can be pretty difficult to match up the correct combination of arrows before they reach the bottom of the screen. I just feel like there could be a better way to add a health bar into the gameplay rather than an all or nothing system.
Like if you started slow but each time you got an error things would speed up would incentivize accuracy over just button mashing and an accuracy score at the end.
But I do like the connection to the older Dance Dance revolution games I got when I played. So nice job. - It also got featured in one of my Ludum Dare showcase videos.
https://youtu.be/yor7ptx0Sr8
The halo of fading graphics was an interesting touch. Think my main hangup was the way to control the glide. It might be easier if you just jump then hold the up arrow.
But otherwise I really liked the concept. It even got showcased in one of my LD35 videos. https://youtu.be/FHzym3vB1Lg
I always love running into Endless Runner games. Doesn't happen every Jam, but its a nice solid entry concept.
The Spectacular Stride Machine is one of those games that has very solid controls from the get go. So you dont need to fidget with trying to work out the hiccups and get straight to beating your high score.
The other thing that I really loved was the art style and that little touch of humor in the design of the Mad Scientist. Which is my favorite kind of Scientist. Just looking at his bug eyed expression lets you know the exact kind of game you're playing.
Nice job guys! Thought it was a lot of fun and I rambled a bit in my showcase video on how it could evolve in the future. You can check it out here for anyone interested.
https://youtu.be/VPEUihSWP7M
Also Hi Jupi ;)
This game took me by surprise. I wasn't expecting things to become so philosophical. Like you wandered into the Alice in Wonderland rabbit hole because you thought it was a Subway.
Either way the world of KMF is absolutely beautiful. Like you've suddenly been transported to a pink area of Windwaker. The fishing mechanics are all very solid and somewhat intuitive, though the controls can take you a minute. Then you end up deciding which fish has to live or marry you. That was something, but the thing that really put it over the top for me was simply the humor. Each of the little quotes attached to each fish were priceless. Equal parts funny and self aware.
If anyone is interested KMF was featured in my second episode of Larry Does Ludum 36. You can see it here: https://youtu.be/VPEUihSWP7M
The game feels like its got a decent foundation as a dog fighting space game. I rather like the atmosphere of it too. The music you selected was a good choice for that.
I will say that playing around with it the controls arent the worst Ive used to fly a plane/ship. But they could do with some improvement or simplification. Like letting you use your mouse or gamepad if you want.
Otherwise its a solid enough foundation. I think you could totally turn it into a full game with some story and setting. Toss in some alternate ships and upgrades and you'd be golden.
Overall not bad. If a bit sparse. But that happens in Jams due to the time limits.
Neon of Ancient was also featured in the second episode of my LD36 showcase series. You can see it here: https://youtu.be/VPEUihSWP7M
This was fantastic. Ive never seen a game that played across multiple browser tabs or windows before. Which was a nice tie in for a single room that itself doesnt change, but the things that happen in the past and present do. Some very Doctor Who type mind bending puzzles could really blow users minds if you kept going with this concept.
The only thing I found lacking was I really just wanted more of the game. Like some type of story where the character is an average joe that uses this power to coast through life. Barely achieving things with humor and help from their past self. Nice job!
Christmas time was featured in the second Episode of my Ludum Dare 37 showcase series. https://youtu.be/tuKcNbjuvAE
I like the idea of the room changing around you as you explore a dungeon. The environment art sort of reminds me of old arcade takes on a "Tron" like universe. Being stuck in a computer or digital dimension.
My only issue was as the character teleports I found it hard to keep track of them. Might be handy to have some flash of color or something to remind you where you are.
Otherwise I really liked the concept and I featured One Room Dungeon in the Second Episode of my Ludum Dare 37 series here: https://youtu.be/tuKcNbjuvAE
This has a great atmosphere and other nice horror elements that just seethes a survival horror game. I understand the idea was to draw a parallel to The Last of Us, but it was still a really solid environment and start of gameplay mechanics.
I think if you pulled away from The Last of Us reference this could be the basis for a really strong horror game. Maybe with more stealth emphasized, since that light mechanic was really strong.
Nice job on the game. Just wish there was more stuff to do in it.
The Two of Us was featured in the recent episode of my Ludum Dare 37 showcase. You can see it here: https://youtu.be/tuKcNbjuvAE