Foon → Ludum Dare Explorer → Users → pixeye
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Shoot off their lumps | jam | 258 | 3.75 | 3.35 | 2.99 | 2.44 | 4.53 | 2.17 | 4.13 |
| 2017 | 38 | A Small World | The Metro | jam | |||||||||
| 2016 | 37 | One room | The Two of Us | jam | 2.73 | 4.80 | 4.40 | ||||||
| 2015 | 34 | Two Button Controls / Growing | Spacelot | jam |
Love the game : ) Would be great to be able to choose what to build by clicking on image of building. It's not too intuitive to click on the transparent text button : ) Also would be great to make road paths by holding click and dragging mouse. I really like the atmosphere of winter and xmas : ) Cheers!
The game tempo is slow right now as there is not much to do. For example I wanted to create heater boiler and you need to raise temperature in house or you get cold. And so on : ) many little actions you must do in the right time and place. About sounds : ) Well, after 72 hours of developing it's the only sounds come out of my mouth : )
Thanks : ) Ye, All the time was wasted on atmosphere, we will definetely continue working on this game.
Ye, One of the idea is to make her killable : )
I believe this happens when you restart game. If you fully restart .exe they will work properly ( till in-game restarting )
Ye, The main flaw for me. I wasn't prepare enough for this kind of rapid game developement. All my time was eaten by making mood. If I had 72 hours again I would done it much better in terms of gamedesign : )
Good entry, although sometimes I didn't understand logic of red synapse moves. Also it would be nice to have limit for moves per level.
Прошел за 71 ход. Респект тебе автор и удачи с новыми играми : )
I liked your game but ran into issue here - https://i.gyazo.com/8f830a12cd5656dbab96138d2993e34f.png I fell from a height and my fella disappeared through colliders I think : )
It's very competitive, I like the idea, reminds me lightweight versions of metroid )
@jjjjason thanks for the feedback :) Well..we already thinking about finishing it untill new year mb. It will be very instensive dev cycle for us as we already have a project in work. But we see potential in this stuff too XD Didn't add all the features I wanted though. Next Ludum Dare we will try to focus on a smaller idea anyway
I wanted to connect it in way you got infected and the more you explore the worse stuff happens to your character. But It was too way complex for 3 days
@botreats ye, controls is something u can polish forever. I'll redesign it for sure !
@a333 ye, didn't have enough time to make proper game balance. I've made monsters in the last few hours before submission XD
@pandanym you need somehow add bloom effect to your camera view. Than in any shader you use make sure having HDR colors and multiply the emission to some high numbers like color.red * 20
@Fluffi, we are going to lock doors when you fight. I was in a rush so didn't add that feature yet XD
@binaryunit, thanks! :) Ye, we will update games soon with some fixes and improvements.
@samusoidal, on what platform you played ? PC or web ?
I like it :)) Very fresh, though I had issues with controls, I found that dash is useless ability, at least for me. Seems that you still take damage while dashing and I couldn't perform attack right after dash. But it's difficult to make everything in such short time so it's OK XD
YOU HAVE MY SWORD!
tumblr_mwd59xHbEB1sxm6jjo1_500.gif
THis is the game I want on my mobile. Limited mechanics but gods I like it : ) very satisfying experience and I like the music. It fits just right. https://i.gyazo.com/360029fe8b529333fe8b353280f56783.gif
I feel that I can kill kitty with this manipulator : ) The game is pretty chaotic at the beggining. I didn't clearly understood what to do as everything ruined fast and I don't like lot's of objects in the front ( crates ) as they obstruct the game view.
I like the idea and mood of the game. What I disliked : the background art and objects tou collide in looks..the same. It's very hard to indicate obstacle. Everything is too colorful
As fan of Rick's cheers to your work : )
I liked your game : ) There is something addictive about predicting where to shoot my chickens XD But I think balance is unfair. I can't progress
HOW TO RATE IT ! I WANNA DO ITXD
I like this kind of games. The art is neat but very dark and sometimes I was confused. I also wouldn't divide game on night/day phase by poping up the menu. It breaks the feel. Instead I would love to see art smoothly transit from day to night state. This will indicate me that something bad will happen :) Right now it's always night for me
https://i.gyazo.com/ff4cd211f98bf4971e1eb3168058225b.png also the mistake i've got trying to restart
ALthough pretty standart gameplay I really liked the level up system. It's soo cool when your choices give some downside effects.
Mix of pinball and shoot em up , what can be funnier ? ) I'm not always understand when I'm able to shoot with a ball ( perhaps when I hit obstacles ) I'd like to see maybe some bonuses : for example you hit bonus that allows to shoot in all directions.
the game I played the most by far XD, amazing game and job. PS I've destroyed 27 ships. Also would buy this game in future if you release it. Cheers and may the force be with you :)
I would suggest adding a shop in the game so you can buy new weapons and stuff to kill your clones effectively XD