FoonLudum Dare ExplorerUsers → SirPumpyJam

SirPumpyJam

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201740The more you have, the worse it isNeon Helljam1453.893.802.863.134.674.054.15

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by SirPumpyJam

LD40 — The more you have, the worse it is

SUPER COP HERO by Finlal 2017-12-28T04:32:40Z

Great game! Absolutely enjoyed every second of it :)

Smartphone Nightmare by gdquest 2017-12-05T09:43:42Z

Hey man, thanks for your tutorials on Youtube and especially thanks to you to let people know that this event was going to start soon! Without your Youtube video notification regarding your livestream I would've not heard of this and not participated :)

Enjoyed your game btw, you are a very skilled artist!

S - The Game by Stadoblech 2017-12-26T14:30:47Z

Really liked your game but I couldn't get the first level with the timer. I am really quick but it's just not possible to do it in time :(

SpaceBadies by Mr.McGibblets 2017-12-26T14:18:45Z

Thanks for the game! I really like the music and the game was quite challenging but here some suggestions on how you could improve on it:

- Highscore! Maybe even a Highscore table (I died and I didn't even get to look at my score :( ) - Feedback when you get hit (I think it also lacks a sound effect?) - Different enemy behavior

And a HTML5 version (this was made with unity, right?) would've been great as people tend to have issues in downloading a "random" executable from the net :)

Oh most of the things I complained about are in my shoot-em-up too and especially in the compo version :D

BIGHEAD by Paulo Brunassi 2017-12-28T04:13:53Z

Played and rated :) The jumps are really unforgiving man! Also is it me or are some jumps not registered? But thanks for the small file size and the nice tune in the background :)

LD40 - SirPumpy by SirPumpy 2017-12-05T12:48:50Z

@cerno-b Thanks for the indepth review! Really appreciate it :) I did exactly that on the day after the compo entered and created a JAM entry https://ldjam.com/events/ludum-dare/40/neon-hell

Would love to hear your feedback for that version! Appreciate it man :)

LD40 - SirPumpy by SirPumpy 2017-12-06T22:06:52Z

@xk-the-name Thanks for the feedback man, I really appreciate it! I saw the same shortcomings, this is why I added 6 hrs more development on monday to the game and also submitted my jam entry https://ldjam.com/events/ludum-dare/40/neon-hell which just makes the entry a little bit more complete. I think you'll see the quite obvious difference some hours can make :) I wish I had more time on the weekend to put all of that onto my compo, but I wasn't home half of the time and I made music for the first time, so those 27 seconds of repetetive music took ~6 hours to make :))

LD40 - SirPumpy by SirPumpy 2017-12-06T22:07:26Z

@angry-squirrels Really honored by your words! BTW I loved your game, the animations were absolutely superb!

Too Many Bears by Rajin 2017-12-05T10:18:07Z

Dare I say perfect? Loved it man! Great entry! The style was just a thing of beauty. I will closely analyze your particles, they look gorgeous!

CoinCase (Ludum Dare 40) by Billeclipse 2017-12-27T03:13:07Z

@billieclipse

I really liked the music and there is some potential to add more to the game post compo: Some bumps (if you are heavy you can't get up those hills). A camera that follows you, powerups that make you quicker for some time... Would be a fun little adventure I guess? :)

Neon Hell by SirPumpyJam 2017-12-05T10:55:15Z

Thanks everybody! Here is a list of changes which I would like to implement if this LD goes well and if I see interest in this sort of game

Controls

Arrow/WASD to look in the desired direction, 8 way style with fluid movement in between, separate buttons to accelerate, shoot and use boost Touch screen controls Gamepad support (rotational as it is now and directional via use of thumbstick and accelerating by moving the thumbstick further away from the center)

Graphics

Refined art Bigger level Unlockable time of day color schemes Reduce particle count

Gameplay

Ground units, different aerial enemy types, bosses Different weapons and extra abilites Optional minimap

Neon Hell by SirPumpyJam 2017-12-05T23:50:29Z

@ixcon: Sure! I'm happy to share what I know. (Might not be all too much :))

Neon Hell by SirPumpyJam 2017-12-08T19:48:40Z

Just love you guys :D I'm really taking the feedback to heart. I wish I could modify the submitted games, but rest assured that I'm already working on a separate codestream implementing the features :)

Neon Hell by SirPumpyJam 2017-12-12T13:45:21Z

@dawik9000 Thanks for your feedback! The theme is reflected by the mulitplicator. The enemy spawn rate is directly tied to the multiplicator. So the more points you make, the harder the game gets. If you play it slow you can fly for several minutes but you'll end up with just a handful of points. If you up the speed, increase your multiplicator and rake in high amounts of points the enemies will spawn and destroy you within a very short amount of time :)

Neon Hell by SirPumpyJam 2017-12-27T03:13:15Z

Thanks for the nice feedback!

@lereveur It's a pitty that I couldn't add the compo and jam entry to the same account. I tried to get some support and merge both, but no luck so far. Thanks for the rating anyway!

Neon Hell by SirPumpyJam 2017-12-28T01:10:16Z

@indie-gaming Thanks for taking the time to play my game, I really appreciate the feedback and I will try to incorporate your feedback. Keyboards sometimes really suck for gaming, especially when multiple keys need to be pressed at once :( I already received some feedback to implement gamepad support, so I guess I'll work on that as a priority.. and also some performance tweeks :D

Neon Hell by SirPumpyJam 2017-12-28T04:16:27Z

@eniko As I add new enemy types, I will reduce the agressivity of these smaller mobs. I'm aware that the difficulty level right now is quite ... insane. Especially if you surpass the x40 multiplier level :) (After that **every second** 2-3 new enemies spawn)

Neon Hell by SirPumpyJam 2017-12-29T02:39:47Z

@mestrerothld thanks man! I guess you can follow the development of neon hell on www.fatihtavukcu.de/ludumdare for now :D I don't have nearly enough time for this hobby of mine :(