WASD by ChrisMingay 2014-12-08T08:34:00
Couldn't run the game:
The application was unable to start correctly (0xc0000007b). Click OK to close the application.
Foon → Ludum Dare Explorer → Users → Mokosha
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Literate | compo | 523 | 3.23 | 2.95 | 3.73 | 3.83 | 3.23 | 3.22 | 77 |
Couldn't run the game:
The application was unable to start correctly (0xc0000007b). Click OK to close the application.
There is something cathartic about murdering hordes of ... mosquito-planes?
I like it, kind of a new take on missile command. It was a bit confusing at first to notice that new turrets spawn in the same place every time. Also that the cost of turrets was associated with the gold in the top right. Once I got the hang of it, I actually found myself playing quite a few rounds.
Good job! :)
Absolutely fantastic game! Great job!
One (minor) criticism: The controls could do with a *little* bit of polish. It was hard to get a feel for how much I should hold left/right when jumping.
I got stuck in the H near the end (?) but otherwise was a great game, and good interpretation of the theme!
Had a hard time running on Linux:
./darkrabbit: error while loading shared libraries: libGLEW.so.1.8: cannot open shared object file: No such file or directory
I downloaded glew from here:
http://sourceforge.net/projects/glew/files/glew/1.8.0/
built it, and moved the files in the lib directory and it worked.
I liked the bomberman meets plants vs zombies style. That being said, an skewed isometric view with WASD keys is really difficult to get a hold on. That, and laying TNT and having someone walk on it directly got me killed a few times. Not having to exit when I lose is also a good feature.
Overall good job. :)
Had trouble running on X64 ubuntu:
$ java -jar LD31.jar
libGL error: failed to load driver: swrast
X Error of failed request: 255
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 17 (X_GLXVendorPrivateWithReply)
Serial number of failed request: 83
Current serial number in output stream: 86
Overall it was a good attempt at a zombie survival game. :) There is ample room for improvement, however. I think the biggest thing should make it obvious whether or not I've hit a zombie. Also, if I've missed, show me where I *would* have hit if I did.
Really good art! It was a little difficult using my keyboard, because each hand has different arrow keys. :( Also, I think that there's a bug when you get pinned by a snowman you get instakilled.
Great game! :) How come the enemies' bullets have infinity range but mine don't =(
Great job! I really like the interpretation of the theme. :)
Overall pretty good. It was really hard for me, though!
Good game. The art came together, which was nice. The sounds were a little ... unthematic, but I guess that adds to the fun. :) Good job!
Great interpretation of the theme! GJ!
I think this is the first game that I've played where I had to move *away* from the sound. Very innovative. Good thing I was wearing headphones though :)
This game almost gave me a seizure. It was really difficult! I know a lot of people that would actually really enjoy this game, but I don't think it's for me. :)
It seems like you have the right idea here. At least, you're on the right track. I had a hard time figuring out what each of the symbols meant -- it didn't seem like there was a theme going on. However, I liked the art overall and you clearly have a knack for aesthetic.
Had trouble running this on OS X 10.6:
$ java -jar LD31.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: main/Engine : Unsupported major.minor version 51.0
This game was very ambitious! From only a few playthroughs I had trouble following which components of the game were connected. It's on the right track! I'd be interested to see what you could do with more time!
Not sure how to run a jar file on Windows.
Interesting... Hope you keep up the good work!
Great game! At first I thought the game was going to be really easy. Then, once it got going I realized it's actually kind of hard. It had replayability though!
Interesting idea. The controls are a bit clunky. I can tell that your levels are procedurally generated. Good job!
Fun concept, although sometimes two or three spikes are right next to each other and impossible to jump over. =(
This is pretty good! I think with a bit more polish this could actually turn into a pretty good commercial game. The first time I played through I was really confused, but the second time everything fell into place! Good job. :)
Not sure how ads help you. Keeping ads at zero seemed to net me the most electoral wins. Good game idea, though!
Good platformer. It's very hard and unforgiving, though! That being said, good job on making every failure point recoverable. The thing I'd like to see are checkpoints (maybe spawn at last door when you die). Good job!
Nazi nyan-cat was a nice touch.
This game was a little too hard for me. Otherwise, really good interpretation of the theme, and I really like the homage to assembly. Good job! :)
I like the homage to nethack, however, it could use a little bit more hand holding in the beginning. How do I pick things up? Can I defend myself when I'm being attacked? Also, I had to turn the music down (read: off) because it was a little grating after a while. =/
Good job, fellow Haskeller! It's nice to see people trying to bring Haskell to mainstream game development!
I couldn't figure out how to get past level five, but otherwise you had the right idea.
Overall pretty good. It even worked on my tablet. There was one bug where turning the music off didn't keep the off though
Really difficult, but unique game! I really like the ability to change colors, although the controls are a little clunky and unintuitive. I would suggest changing QWE to change colors, ASD to control platforms, just space to attack with your current color (black would need one attack from each), and keep the arrow keys as the only way to control.
I had a lot of fun with this. Good job!
Your linux .zip seems to contain .exes and .dlls =(
This was a nice variation of pac-man. Good job. :)