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Mokosha

Games

YearLDThemeGameDivisionRankOvFuInThGrMoCo
201431Entire Game on One ScreenLiteratecompo5233.232.953.733.833.233.2277

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Mokosha

LD31 — Entire Game on One Screen

WASD by ChrisMingay 2014-12-08T08:34:00

Couldn't run the game:

The application was unable to start correctly (0xc0000007b). Click OK to close the application.

GrayGrid by Pixelsalt 2014-12-08T04:53:00

Great job! I had a lot of fun. Some of the puzzles were really hard!

Killa Biva' by apeandskate 2014-12-08T05:24:00

There is something cathartic about murdering hordes of ... mosquito-planes?

OUTRANGE by Snuux 2014-12-08T08:07:00

I like it, kind of a new take on missile command. It was a bit confusing at first to notice that new turrets spawn in the same place every time. Also that the cost of turrets was associated with the gold in the top right. Once I got the hang of it, I actually found myself playing quite a few rounds.

Good job! :)

flop by ix 2014-12-09T19:49:00

Absolutely fantastic game! Great job!

One (minor) criticism: The controls could do with a *little* bit of polish. It was hard to get a feel for how much I should hold left/right when jumping.

I got stuck in the H near the end (?) but otherwise was a great game, and good interpretation of the theme!

Dark Rabbit by Lo-X 2014-12-09T19:21:00

Had a hard time running on Linux:

./darkrabbit: error while loading shared libraries: libGLEW.so.1.8: cannot open shared object file: No such file or directory

I downloaded glew from here:

http://sourceforge.net/projects/glew/files/glew/1.8.0/

built it, and moved the files in the lib directory and it worked.

I liked the bomberman meets plants vs zombies style. That being said, an skewed isometric view with WASD keys is really difficult to get a hold on. That, and laying TNT and having someone walk on it directly got me killed a few times. Not having to exit when I lose is also a good feature.

Overall good job. :)

Amiss by srakowski 2014-12-10T04:26:00

This game is really impressive for a 48 hour game. I forgot the numbers and didn't write them down. Then I lost -- I guess you warned me. :P

no trudno by Tanner 2014-12-08T19:42:00

I wasn't really sure what the objective of the game was. Good fuel mechanic otherwise.

Bit Raiders (multiplayer) by Hexicube 2014-12-09T19:32:00

Had trouble running on X64 ubuntu:

$ java -jar LD31.jar
libGL error: failed to load driver: swrast
X Error of failed request: 255
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 17 (X_GLXVendorPrivateWithReply)
Serial number of failed request: 83
Current serial number in output stream: 86

Death in front by mahham 2014-12-08T19:32:00

Overall it was a good attempt at a zombie survival game. :) There is ample room for improvement, however. I think the biggest thing should make it obvious whether or not I've hit a zombie. Also, if I've missed, show me where I *would* have hit if I did.

Carrot Chaos by GoudaGames 2014-12-08T19:52:00

Really good art! It was a little difficult using my keyboard, because each hand has different arrow keys. :( Also, I think that there's a bug when you get pinned by a snowman you get instakilled.

Entity Unchained by ViliX64 2014-12-09T19:10:00

Great game! :) How come the enemies' bullets have infinity range but mine don't =(

Attack of the Screen Scrollers by drludos 2014-12-08T03:01:00

Great job! I really like the interpretation of the theme. :)

neven by igoramendola 2014-12-09T20:00:00

Overall pretty good. It was really hard for me, though!

Snowman Simulator 2014 by sharpcoder 2014-12-08T03:22:00

Good game. The art came together, which was nice. The sounds were a little ... unthematic, but I guess that adds to the fun. :) Good job!

Screen King by interwebsninja 2014-12-13T09:11:00

Great interpretation of the theme! GJ!

Grown Ups Frequency by seanographies 2014-12-08T08:13:00

I think this is the first game that I've played where I had to move *away* from the sound. Very innovative. Good thing I was wearing headphones though :)

Litelane by furriKira 2014-12-08T07:49:00

Good audio. I liked the detail with the particle effects. Also, seems to have a lot of options. Left/Right to select is a little unintuitive. Also, snake seems a little ... oldschool, but you had a great take on it!

Riveroboros by doitle 2014-12-08T08:31:00

This game almost gave me a seizure. It was really difficult! I know a lot of people that would actually really enjoy this game, but I don't think it's for me. :)

Cyclic Clash by indigofiz 2014-12-08T08:01:00

It seems like you have the right idea here. At least, you're on the right track. I had a hard time figuring out what each of the symbols meant -- it didn't seem like there was a theme going on. However, I liked the art overall and you clearly have a knack for aesthetic.

Winter storm by IcyLava 2014-12-12T19:05:00

Had trouble running this on OS X 10.6:

$ java -jar LD31.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: main/Engine : Unsupported major.minor version 51.0

Little Town by Wevel 2014-12-08T20:22:00

This game was very ambitious! From only a few playthroughs I had trouble following which components of the game were connected. It's on the right track! I'd be interested to see what you could do with more time!

Panoptes by vrld 2014-12-12T17:53:00

Great game! The only thing that makes me think you aren't a crazy ludum-dare game dev wizard to have made this in 48 hours is the feel of the pong controller. Everything else was great! Good job!

Meltdown by Lovro Kalinovčić 2014-12-08T03:02:00

Not sure how to run a jar file on Windows.

Crate Collecter by jthistle 2014-12-09T19:56:00

Interesting... Hope you keep up the good work!

Snowman Critter Control by Hoothoot 2014-12-09T19:27:00

Great game! At first I thought the game was going to be really easy. Then, once it got going I realized it's actually kind of hard. It had replayability though!

RGB by Conk 2014-12-08T15:51:00

Great game! The high variation of the walls caught me off guard (in a good way). :)

Terra Kata by jmborden 2014-12-08T07:46:00

Interesting idea. The controls are a bit clunky. I can tell that your levels are procedurally generated. Good job!

Vicious Trap by Cuniculator 2014-12-08T16:39:00

Fun concept, although sometimes two or three spikes are right next to each other and impossible to jump over. =(

Clear Screen by Valtaroth 2014-12-08T08:26:00

This is pretty good! I think with a bit more polish this could actually turn into a pretty good commercial game. The first time I played through I was really confused, but the second time everything fell into place! Good job. :)

A Gore-y Election by iggyvolz 2014-12-12T18:57:00

Not sure how ads help you. Keeping ads at zero seemed to net me the most electoral wins. Good game idea, though!

Zroom by c2v4 2014-12-08T20:04:00

Good job! I really liked the idea of the "single screen" going with you between levels. I couldn't get past the level with the spikes, though. Falling off the level was a real problem!

Cobot by GameQuester 2014-12-12T17:36:00

Good platformer. It's very hard and unforgiving, though! That being said, good job on making every failure point recoverable. The thing I'd like to see are checkpoints (maybe spawn at last door when you die). Good job!

President's bodyguard simulator by NoahbroCZ 2014-12-08T20:32:00

Nazi nyan-cat was a nice touch.

typedef char by zzq 2014-12-08T08:47:00

This game was a little too hard for me. Otherwise, really good interpretation of the theme, and I really like the homage to assembly. Good job! :)

Orbitals by DXsmiley 2014-12-08T07:12:00

Fun game. It was really hard to collect the green things. The music also gave me a seizure (in a good way)

Literate by Mokosha 2014-12-08T20:11:00

@davesoft Can you post the full output (that also gives your OpenGL version and driver info)?

Literate by Mokosha 2014-12-11T02:30:00

The OpenGL shader compilation bugs should be fixed. @igoramendola, thanks for the error report!

rougish by kraln 2014-12-08T03:17:00

I like the homage to nethack, however, it could use a little bit more hand holding in the beginning. How do I pick things up? Can I defend myself when I'm being attacked? Also, I had to turn the music down (read: off) because it was a little grating after a while. =/

I've Seen This Room Before by gelisam 2014-12-08T05:33:00

Good job, fellow Haskeller! It's nice to see people trying to bring Haskell to mainstream game development!

I couldn't figure out how to get past level five, but otherwise you had the right idea.

The Harvest Sparrows by Kazura 2014-12-10T03:05:00

Overall pretty good. It even worked on my tablet. There was one bug where turning the music off didn't keep the off though

Super Color-o RGB: Legend of the Several Stars by Soron 2014-12-08T08:43:00

Really difficult, but unique game! I really like the ability to change colors, although the controls are a little clunky and unintuitive. I would suggest changing QWE to change colors, ASD to control platforms, just space to attack with your current color (black would need one attack from each), and keep the arrow keys as the only way to control.

I had a lot of fun with this. Good job!

Hexawing by wondev 2014-12-10T06:14:00

I too, found button mashing to be the best strategy. With some powerups and selective disabling of turrets this would be a funner game!

Daybloom by fleegle2000 2014-12-09T21:23:00

Your linux .zip seems to contain .exes and .dlls =(

No-Face Man by brackeen 2014-12-08T08:17:00

This was a nice variation of pac-man. Good job. :)

Orion by feiss 2014-12-08T16:33:00

Great job! The graphics were great! I'm really impressed with what you were able to do in 48 hours.