Foon → Ludum Dare Explorer → Users → seanographies
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Grown Ups Frequency | jam | 1018 | 2.16 | 2.00 | 3.16 | 3.38 | 2.06 | 2.28 | 2.25 | 52 | ||
| 2014 | 29 | Beneath the Surface | Love Letter Typer | compo | 1090 | 2.58 | 2.14 | 2.40 | 2.21 | 2.60 | 1.58 | 2.18 | 2.56 | 79 |
which room specifically was it? can you please describe it? thanks.
yeah i understand, it's intentional, i didnt want the hitbox to cover the whole character, or not it would have made some manoeuvres difficult.
Its not that the window size is smaller than the game size,the red bar on the side is a problem when i was parsing the ogmo xml data into flash and i could not properly align the walls and objects, so i had to choose whether to compromise the position of the walls of the game or the obstacles(which looked terrible).
Hey, thanks for the feedback. How did you get stuck exactly? is it before you hit the heart to progress to the next level?
guys i figured out the bug, you have to play the game at 125% zoomed in
I fixed the problem, the game is now playable in any zoom level, dont need to play it in 125% anymore.Sorry guys, made a very stupid mistake before.
Thank you for you're feedback, glad you enjoyed the game. The bug is a miscalculation in the collision function(with the breakable soul blocks) it is not very stable, I spent a long time during development trying to come up with a collison function which would with the best of my ability deflect the player back(works by moving player back by one 32x32 square on the grid each time it collides). But instead it sends he player flying if it hits the block in an awkward spot, unfortunately this was the best I could due to time constaints.
I feel the same way as you do about the letters, originally I had planned them to be confessional and a lot more detailed but due to poor planing(leaving the letter to the last minute) I had rushed the content of the letters, which was suppose to be one of the major components of the game. In retrospect I should have wrote the letters first while writing the structure of the story.
Very nice pixel art and animation, loved the approach you took for the theme, well done.
I love the art style of this game and the implicit concept here even though i cant really see anything that resembles "Beneath the surface".
haha, that sting song brought back some memories. Good job banana guy.
Nice art and sprites, although the game could be better with some music and sfx for attacks and jumping.
I like the ominous mood and the grotesque design of the creatures. Well done for completing this in 48 hours!
This is fun! I enjoyed the jumping combo mechanic, that certainly keeps the game fresh. I really like that cavern background in the game as well, very cool.
Very nice interactive fiction submission for this jam! I liked how you made your game mechanic relevant to your story and used it to help you with the narative of the game. The narative itself was a nice compact and interesting mix of sci-fi, dystopia and metaphysics. The music was fine and it set the mood perfectly and I didnt really notice anything wrong with the sound quality.