FoonLudum Dare ExplorerLD40 → Yellow Beans

Yellow Beans

By jecr

View on ldjam.com

CategoryRankScoreCount
Overall8293.1633
Fun7443.1133
Innovation9362.7431
Theme11132.3428
Graphics2803.9834

Comments

hillexed 2017-12-05 04:58

I can't play it because it's not available for non-windows platforms, but I like the background dithering!

jecr 2017-12-07 01:16

@hillexed now you can :)

hillexed 2017-12-07 02:27

A nice little game! The graphics were good enough; the fade transition worked well! Your dialogue sound effect was annoying, though, and it was hard to figure out what each key did. (Also, shouldn't text boxes use the W key?)

Bug: if you're flashing, you can walk right through the boss.

Overall, you should be proud that you made a game with a functioning (and cute) character! Your English was also good enough that I could understand the plot, as much as there was one. With what you learned doing this game, I'm sure you'll be able to make things that are even better in the future!

gyfis 2017-12-07 08:10

Nice thing you did here! I like the graphics and thanks for the web version. The boss was pretty hard for me but overall you coded the mechanics well. Thanks for the experience!

zax 2017-12-07 08:11

I like the art style keep it up! don’t forget to check out my game too!

aman1822 2017-12-07 08:18

The dithered graphics looks very nice. This effect could have been applied to the Text also, like those old pokemon and zelda games

exnihilo 2017-12-07 08:29

The graphics definitely got a lot of care. It's a pity the text font doesn't match the overall mood of the game.

mikkpr 2017-12-07 08:39

The control scheme was a bit unorthodox, but a fun little game. Love the visual style!

jecr 2017-12-07 08:44

@hillexed @gyfis @zax @aman1822 @exnihilo @mikkpr

thank you so much for the feedback, i really appreciate it and i'll make a new version with all the problems fixed. maybe, if you like, you can come here tomorrow and see the new things.

also i'm saving your games for play tomorrow

goplite 2017-12-07 08:48

The game feels complete and solid, graphics looks nice, boss fight progression is interesting. Liked overall polished feel. Also, good touch with flies stealing hp flowers

trabitboy 2017-12-07 09:23

short but pretty cool, very nice overall feel

sarafilipa 2017-12-07 09:34

Love how simple and pretty it is. The art is precious. Love the music too. congratulations ;)

nivbeth 2017-12-07 12:52

Think the music is from one Simpson episode.. Don't thought it's very fitting here. But I like pixel art, so that's really sweet. Also the gameplay in general is nicely done, but I had some difficulties with the controls. Over all, good job!

lex 2017-12-09 03:16

The bug when you try to attack the bee/bird and get hit instead kinda of annoyed me. But hey! You had a boss fight! That's awesome!

tuzepoito 2017-12-10 17:03

I don't really see the point of the game except for that one boss fight. My first complaint is about the counter-intuitive controls, especially in the early Windows version that I played, it seemed very incomplete (text display bug, game randomly crashes when you select "exit"... apparently you have updated the game since) so I was stuck at the first text box because I could not scroll the text and I thought the game was broken. It took me a while to figure out I had to press "up", it's not obvious and it was not explained in that version of the game.

The most frustrating thing, to me, was when you attack the birds, sometimes they hurt you instead. I did not think I would become so scared of little birds. Then the boss fight went on and on, I still had to avoid these birds, it became tiring. I would say the boss fight is too long, but then again it's the entire game, so it would only make the game even shorter.

Lastly, I thought the story did not really make sense, the poor English did not help.

I liked the characters and the retro GameBoy style of the graphics, although the boss sprite might need more polish. All in all I am not sure what to rate this game, it's clearly just a prototype of a single boss fight. I'm still curious about the game universe, I look forward to an actual finished game that comes out of it.

jecr 2017-12-10 22:15

@tuzepoito in the new version you can see the instructions in the first screen

about bird(bee) glitch: the animation attack has 6 images. after the 3 image you are invulnerable maniAttackt.png so, sometimes you are so close to the bee and you image is < 3, this is why you get hit

and sometimes your attack just finish before you hit the bee (because the collision ratio of the bee is small) Sin título.png

i made it in this way because i want the player to calculate the distance before attack, but yeah, sometimes is annoy so i'll try to improved the experience

theres real glitches that people didn't notice yet; like if you jump and press down repeatedly you keep in the air. I know about this glitches and i know how to fix it

The game was originally made with 3 bosses and story, but 72 hours is not enough and i get electricity cut during the LD because my country is horrible XD so i had to make it very faster and ignoring some bad things.

i'll finish the game at the end of the month and sorry because english is not my main lenguage(i'll find someone to translate the game dialogue ;p)

here is a gameplay, thank you

https://youtu.be/v5l0GrozNiY

alexfalkenberg 2017-12-11 02:26

Graphically quite good. Love that color palette! Gameplay is interesting. Some movement and control bugs, some glitching here and there, and boss interactions were pretty tough. I'd love to see a full world created with this idea. Congrats on your game and have a great LD!

yishalee 2017-12-11 13:09

I love this game so much, the art, story, music all suits my taste so well. It's excellent work. But I'm just unhappy with the birds....though I read your post above that only the last 3 frames is the character invulnerable. At the second phase of boss where it has multiple spikes, I need to stay away him in the very small corner of the screen but this space is really not enough for the slash so before I become invincible I've already got hurt by the birds... That's a bit frustrating. Or maybe because I'm a bit lower when I hit the bird so I didn't make a successful attack? I don't know. And where's the theme?A part from that it's realy awesome.

reality-blind 2017-12-11 13:46

Really short, but the boss patterns looked interesting and well thought, the art is really good, that's the kind of GameBoy game I would have played when I was young :D

kingofwhawha 2017-12-23 13:15

The colors are great! And the music/sound effects really fit into this kind of style. Overall this game is good, but it has a lot of space for improvement. The gameplay could become much better if you could make the controls a bit more responsive and the character more agile.Great work nonetheless!

mshopf 2017-12-23 15:13

Nice pixel graphics look, and the great music adds to the mood.

The controls are hard to remember correctly, that has been stated by several reviewers, and I agree. Of course because of the single fight the theme isn't anywhere to be found. The fighting method is actually quite interesting, though difficult.

All in all it's a bit problematic for this Ludum Dare, but the mood is fantastic, and I'd love to see a more detailed and revised version of this game. Keep on working, this definitely has potential!

donvermo 2017-12-23 15:37

The vibe and graphics are good, the pixel arts is very reminiscent of the old GameBoy days. (Especially the sky art) While there is a nice solid basis I did feel that the boss fight got a bit tedious after a while since it was attack, dodge and repeat over and over again. Having more than 1 type of attack or more ways to attack the boss would have helped make the encounter more engaging I think. Keep up the good work ;)

psychedelia 2017-12-27 20:02

I like the mood of this game. The graphics and sound effects fit well together. The attacks of the boss were well thought through, I liked him a lot. I didn't really understand the story, but I figured you didn't have time to complete it. Overall a fun and challenging game. Good job!

oxysoft 2017-12-27 20:57

Horrible control scheme that made it impossible to play for colemak users. This is going to sound harsh, but please study for your future games the following lesson on key mapping that I'm going to lay down here. At the end, I will tell you how you should have arranged your keys instead.

Your action inputs mapped to WE make no goddamn sense, let me explain why. If you have movement on arrows along with auxiliary action inputs, start at Z for the action inputs, because there is a reference key right next to it, which is SHIFT. **It is a reference key because it's sized differently from all other keys surrounding it.** You brain can feel that size difference at any point during gameplay, without you even noticing it, it's instinctual and it happens very quickly. (This is why it's **IMPOSSIBLE** to hit Home/End/Pg.Up/Pg.Down and Delete consistently on a modern laptop: they have no reference key, the entire top row is all sized the same, i.e. no key is different from the rest. The old series of Thinkpad was the only laptop afaik that kept the same format from standard keyboards, and people who used it report never mistyping one of these keys. With modern laptop keyboards, I hit any of the aforementioned keys at random at least 5-6 times a day and it is infuriating as FUCK. Modern laptop manufacturers need to get a grip and realize why this is bullshit.) From Z, you go forward until you've mapped all your action inputs.

As an aside, this doesn't apply to you OP, but I need to say it because there are A LOT of hipsters on this site who seem to think XCV is acceptable. Let me say it right now, if you start at X instead of Z, you are a *dumbass*. I've heard the argument that oh, it's done to accommodate the German qwerty variant since they flip Z and Y. Fair enough, then why not lay it down on ZXC and also map Y to the same action as Z? At that point, you've successfully kept it consistent on the 3 keys next to shift for both German qwerty and other qwerty variants. Wow, wasn't so hard was it? That's why I don't buy this bullshit German qwerty argument for a second. If you genuinely didn't think of that and you only picked XCV because you got infatuated by someone arguments for XCV then fair enough, but I expect your next game to have Z/Y mapped to the same input, because now you know why ZXC is far superior to XCV.

Now back to the lessons. You may offer WASD as an alternative to ARROWS, (WASD is shit for anything that doesn't require the mouse, at least imo) but if you do that, you must distribute the load by also assigning Z/X/C alternatives to the right hand.

If you have more than 3-4 auxiliary inputs, you may switch row after ZXC or ZXCV, but be very wise with where you're going to pick the next keys as there needs to be a flow. Analyze the motion and placement of your hands during gameplay to evaluate if the placement is good.

If you only have ARROWS/WASD for movement along with a single action key, then PUT IT ON SPACE ALONG WITH Z.

Now back to your game Yellow Beans, W and E were picked out of nowhere for seemingly no good reason. They are surrounded by non-reference keys. I suggest the follow scheme which is far better:

Left/Right/A/D: Move left and right UP/W: Jump DOWN/S: Protect NOTE: would usually be an action key, but your character conveys the down-arrow protect quite well since he seems to duck. Therefore, it is intuitive.

And now our action key: Z/SPACE: Attack.

What happened to the text advancing key? **You don't need it.** You want to optimize your scheme in a way that is intuitive. This won't work for all games, but in your case, put it on Z along with attack. Therefore, there is no switching around. There is only a single action key along with arrows. We offer an alternative with space since, again, there is only one main action key.

I hope this was helpful to you, and happy holidays!

jecr 2017-12-28 03:56

@oxysoft There are more than one type of keyboard? Lol

in the future, my game will be able to let you choose the keys